Download bmfont
Author: v | 2025-04-25
bmfont free download. View, compare, and download bmfont at SourceForge bmfont free download. View, compare, and download bmfont at SourceForge BMFont is a Java class for using bitmap fonts ( in bmf format ) in Java applications. BMF
GitHub - elisaday/bmfont-js: Electron BMFont
Msdf-bmfont-xmlConverts a .ttf font file into multichannel signed distance fields, then outputs packed spritesheets and a xml(.fnt} or json representation of an AngelCode BMfont.Signed distance fields are a method of reproducing vector shapes from a texture representation, popularized in this paper by Valve.This tool uses Chlumsky/msdfgen to generate multichannel signed distance fields to preserve corners. The distance fields are created from vector fonts, then rendered into texture pages. A BMFont object is provided for character layout.Run script to see MSDF font in browser using pixi.jsnpm install & npm run renderInstall as CLInpm install msdf-bmfont-xml -gThen you just need to call msdf-bmfont from console to generate font file.Type in msdf-bmfont --help for more detail usage.UsageUsage: msdf-bmfont [options] font-file>Creates a BMFont compatible bitmap font of signed distance fields from a font fileOptions: -V, --version output the version number -f, --output-type format> font file format: xml(default) | json (default: "xml") -o, --filename atlas_path> filename of font textures (defaut: font-face) font filename always set to font-face name -s, --font-size fontSize> font size for generated textures (default: 42) -i, --charset-file charset> user-specified charactors from text-file -m, --texture-size w,h> ouput texture atlas size (default: [2048,2048]) -p, --texture-padding n> padding between glyphs (default: 1) -b, --border n> space between glyphs textures & edge (default: 0) -r, --distance-range n> distance range for SDF (default: 4) -t, --field-type type> msdf(default) | sdf | psdf (default: "msdf") -d, --round-decimal digit> rounded digits of the output font file. (default: 0) -v, --vector generate svg vector file for debuging -u, --reuse [file.cfg] save/create config file for reusing settings (default: false) --smart-size shrink atlas to the smallest possible square --pot atlas size shall be power of 2 --square atlas size shall be square --rot allow 90-degree rotation while packing --rtl use RTL(Arabic/Persian) charactors fix -h, --help output usage informationCLI ExamplesGenerate a multi-channel signed bmfont free download. View, compare, and download bmfont at SourceForge Distance field font atlas with ASCII charset, font size 42, spread 3, maximum texture size 512x256, padding 1, and save out config file:msdf-bmfont --reuse -o path/to/atlas.png -m 512,256 -s 42 -r 3 -p 1 -t msdf path/to/font.ttfWe will get three file: atlas.0.png atlas.0.cfg & font.fnt and this is the generated atlas in the minimum pot size (256x256):Then we want to use the old setting except a different font and use monochrome signed distance field atlas, and output an extra .svg version of atlas:msdf-bmfont -v -u path/to/atlas.0.cfg -t sdf -p 0 -r 8 path/to/anotherfont.ttfThis time we get a modified atlas.0.png with new bitmap font appended:Not satisfied with the style? Remember we got a svg atlas!How about fire up some graphic editor and add some neat effect and lay on the output atlas?Install as Modulenpm install msdf-bmfont-xmlModule usage ExamplesWriting the distance fields and font data to disk:const generateBMFont = require('msdf-bmfont-xml');const fs = require('fs');generateBMFont('Some-Font.ttf', (error, textures, font) => { if (error) throw error; textures.forEach((texture, index) => { fs.writeFile(texture.filename, texture.texture, (err) => { if (err) throw err; }); }); fs.writeFile(font.filename, font.data, (err) => { if (err) throw err; });});Generating a single channel signed distance field with a custom character set:const generateBMFont = require('msdf-bmfont');const opt = { charset: 'ABC.ez_as-123!', fieldType: 'sdf'};generateBMFont('Some-Font.ttf', opt, (error, textures, font) => { ...});APIgenerateBMFont(fontPath | fontBuffer, [opt], callback)Renders a bitmap font from the font specified by fontPath or fontBuffer, with optional opt settings, triggering callback on complete.Options:outputType (String)type of output font file. Defaults to xmlxml a BMFont standard .fnt file which is wildly supported.json a JSON file compatible with Hierofilename (String)filename of both font file and font atlas. If omited, font face name is used. Required if font is provided as a Buffer.charset (String|Array)the characters to include in the bitmap font. Defaults to all ASCII printable characters.fontSize (Number)the font size atComments
Msdf-bmfont-xmlConverts a .ttf font file into multichannel signed distance fields, then outputs packed spritesheets and a xml(.fnt} or json representation of an AngelCode BMfont.Signed distance fields are a method of reproducing vector shapes from a texture representation, popularized in this paper by Valve.This tool uses Chlumsky/msdfgen to generate multichannel signed distance fields to preserve corners. The distance fields are created from vector fonts, then rendered into texture pages. A BMFont object is provided for character layout.Run script to see MSDF font in browser using pixi.jsnpm install & npm run renderInstall as CLInpm install msdf-bmfont-xml -gThen you just need to call msdf-bmfont from console to generate font file.Type in msdf-bmfont --help for more detail usage.UsageUsage: msdf-bmfont [options] font-file>Creates a BMFont compatible bitmap font of signed distance fields from a font fileOptions: -V, --version output the version number -f, --output-type format> font file format: xml(default) | json (default: "xml") -o, --filename atlas_path> filename of font textures (defaut: font-face) font filename always set to font-face name -s, --font-size fontSize> font size for generated textures (default: 42) -i, --charset-file charset> user-specified charactors from text-file -m, --texture-size w,h> ouput texture atlas size (default: [2048,2048]) -p, --texture-padding n> padding between glyphs (default: 1) -b, --border n> space between glyphs textures & edge (default: 0) -r, --distance-range n> distance range for SDF (default: 4) -t, --field-type type> msdf(default) | sdf | psdf (default: "msdf") -d, --round-decimal digit> rounded digits of the output font file. (default: 0) -v, --vector generate svg vector file for debuging -u, --reuse [file.cfg] save/create config file for reusing settings (default: false) --smart-size shrink atlas to the smallest possible square --pot atlas size shall be power of 2 --square atlas size shall be square --rot allow 90-degree rotation while packing --rtl use RTL(Arabic/Persian) charactors fix -h, --help output usage informationCLI ExamplesGenerate a multi-channel signed
2025-04-25Distance field font atlas with ASCII charset, font size 42, spread 3, maximum texture size 512x256, padding 1, and save out config file:msdf-bmfont --reuse -o path/to/atlas.png -m 512,256 -s 42 -r 3 -p 1 -t msdf path/to/font.ttfWe will get three file: atlas.0.png atlas.0.cfg & font.fnt and this is the generated atlas in the minimum pot size (256x256):Then we want to use the old setting except a different font and use monochrome signed distance field atlas, and output an extra .svg version of atlas:msdf-bmfont -v -u path/to/atlas.0.cfg -t sdf -p 0 -r 8 path/to/anotherfont.ttfThis time we get a modified atlas.0.png with new bitmap font appended:Not satisfied with the style? Remember we got a svg atlas!How about fire up some graphic editor and add some neat effect and lay on the output atlas?Install as Modulenpm install msdf-bmfont-xmlModule usage ExamplesWriting the distance fields and font data to disk:const generateBMFont = require('msdf-bmfont-xml');const fs = require('fs');generateBMFont('Some-Font.ttf', (error, textures, font) => { if (error) throw error; textures.forEach((texture, index) => { fs.writeFile(texture.filename, texture.texture, (err) => { if (err) throw err; }); }); fs.writeFile(font.filename, font.data, (err) => { if (err) throw err; });});Generating a single channel signed distance field with a custom character set:const generateBMFont = require('msdf-bmfont');const opt = { charset: 'ABC.ez_as-123!', fieldType: 'sdf'};generateBMFont('Some-Font.ttf', opt, (error, textures, font) => { ...});APIgenerateBMFont(fontPath | fontBuffer, [opt], callback)Renders a bitmap font from the font specified by fontPath or fontBuffer, with optional opt settings, triggering callback on complete.Options:outputType (String)type of output font file. Defaults to xmlxml a BMFont standard .fnt file which is wildly supported.json a JSON file compatible with Hierofilename (String)filename of both font file and font atlas. If omited, font face name is used. Required if font is provided as a Buffer.charset (String|Array)the characters to include in the bitmap font. Defaults to all ASCII printable characters.fontSize (Number)the font size at
2025-04-04Preset name like “Arial SDF - something”. I’m having a heck of a time trying to figure out how to use my custom created font with Text Mesh Pro. It says it has support for bitmap fonts, but I see no way to drag and drop my own atlas and text file information. I have always used BMfont to put out my text file information and the texture map. It’s worked like a charm in NGUI but I couldn’t find a way to get it to work with Unity’s built-in UI. Does the built in UI also not support bitmap fonts? Or better yet Text Mesh Pro supports custom bitmap fonts created externally? Is your external font atlas texture edited in some external tool or are we just talking about a non edited font file? It’s an atlas texture and .fnt file produced out of an external tool called BMfont. I am familiar with BMFont. Just trying to figure out if you edited the font atlas texture produced by BMFont in Photoshop or if you simply generated a plain font atlas textures and .fnt. Ah yes edited in Photoshop, using it as a PSD. I’ve updated the file path in the text file BMfont spits out so it’s referencing the correct atlas. Although you can use a custom font atlas with TextMesh Pro, the process to make this work isn’t very user friendly.If you can provide me (via PM or email) with the font atlas texture and .fnt file, I’ll
2025-04-10