Armor keywords

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The Armor X keyword functions similarly to the Armor keyword, but represents more limited or lighter armor. During the Modify Attack Dice step of an attack, if the defender has the Armor X keyword, that unit can cancel up to x hit results produced by the attack roll. The Impact X keyword can be used against a unit with the Armor Xx keyword.

keyword plugin

Armor and Weapon Keywords Community

ให้กรอบงานที่เป็นมาตรฐานเพื่อการม็อดที่ดีขึ้นและมีประสิทธิภาพมากขึ้นArmor and Weapon Keywords Community Resource (AWKCR) เป็น ม็อดฟรี สำหรับ Fallout 4 แอ็คชั่นสวมบทบาท พัฒนาโดย Bethesda Fallout 4 เริ่มต้นด้วยการคุกคามของสงครามนิวเคลียร์ในอเมริกา มันเกิดขึ้นสิบปีหลังจากเหตุการณ์ Fallout 3 ขณะสำรวจดินแดนและทำภารกิจให้สำเร็จในฐานะผู้รอดชีวิตเพียงคนเดียว คุณต้องไล่หาวัสดุที่มีประโยชน์ AWKCR ออกแบบมาเพื่อ เก็บสิ่งต่าง ๆ ให้เป็นระเบียบเบื้องหลัง และมีประโยชน์มากที่สุดสำหรับ สร้างอาวุธและชุดเกราะจากวัสดุที่หามาได้ ชุดซอฟต์แวร์นี้เป็นเครื่องมือยูทิลิตี้เฟรมเวิร์กในทางเทคนิคที่มีจุดมุ่งหมายเพื่อสร้างมาตรฐานในการพัฒนาเนื้อหาการม็อด ผู้ดัดแปลงไม่จำเป็นต้องเริ่มต้นจากศูนย์เพื่อใช้ม็อด ต้องขอบคุณเครื่องมือยูทิลิตี้ AWKCR นี้การดัดแปลงอาวุธและชุดเกราะกลายเป็นเรื่องง่ายที่สำคัญ ม็อด Armor and Weapon Keywords เป็นชุดที่มีประโยชน์ของคีย์เวิร์ดและช่องอุปกรณ์ที่ได้มาตรฐาน Modders ใช้มันเพื่อสร้างเกราะและอาวุธแบบกำหนดเอง มันมีโต๊ะทำงานที่ได้มาตรฐาน ทำให้สามารถสร้างไอเท็มที่รองรับนอกเกณฑ์มาตรฐานทางเคมีได้ AWKCR ได้ขยายออกไปอีกตั้งแต่มีการสร้าง โดยบรรจุฟีเจอร์เกราะและองค์ประกอบที่เกี่ยวข้องกับอุปกรณ์เสริมอีกมากมายเฟรมเวิร์กที่จัดระเบียบอย่างได้เปรียบสำหรับม็อดเดอร์ทั้งหมดข้อได้เปรียบหลักของ AWKCR คือช่วยให้เก็บสิ่งต่างๆ ไว้ได้ จัดอยู่ในโครงสร้างที่ได้มาตรฐาน ซึ่งทำได้โดยกำหนดรูปแบบการตั้งชื่อ เพื่อลดความขัดแย้งและป้องกันม็อดอื่นๆ จากการเขียนทับเนื้อหา เพิ่ม คำหลักในการจัดเรียงเพิ่มเติม ในขณะที่ตั้งค่าอาวุธสำหรับการจัดเรียงแบบไดนามิกได้ง่ายขึ้น นอกจากนี้ยังมีวิธีการใช้งานชุดเกราะและสล็อตเสริมสวยที่ได้มาตรฐานอีกด้วยหนึ่งในเครื่องมือที่มีประโยชน์ที่สุดสำหรับม็อดเดอร์ Fallout 4แหล่งข้อมูลชุมชน Armor and Weapon Keywords ประกอบขึ้นเพื่อสิ่งที่ขาดผ่านชุดของบรรทัดฐานที่มีมาอย่างดีซึ่งช่วยให้องค์ประกอบของม็อดมีระเบียบและป้องกัน ขัดแย้งกับ mods อื่น ๆ ม็อดแบบไฟล์เดียว ส่งผลต่อการปรับแต่งเกมและการปรับเปลี่ยนในทางบวกอย่างน่าประหลาดใจ มันทำให้ตรงไปตรงมามากขึ้น ส่งผลให้ปริมาณงานลดลงสำหรับผู้ดัดแปลงทั้งหมดข้อดีกำหนดกรอบมาตรฐานสำหรับการดัดแปลงอย่างมีประสิทธิภาพประหยัดเวลาและความพยายามสำหรับนักพัฒนาม็อดง่ายต่อการดาวน์โหลดและติดตั้งข้อเสียทุกข์ทรมานจาก bloatware มากเกินไปอย่าคาดหวังกับภาพหรือการเล่นเกมใหม่ซอฟต์แวร์ที่มีในภาษาอื่น ๆDescargar Armor and Weapon Keywords Community Resource (AWKCR) [ES]Armor and Weapon Keywords Community Resource (AWKCR) indir [TR]تنزيل Armor and Weapon Keywords Community Resource (AWKCR) [AR]Pobierz Armor and Weapon Keywords Community Resource (AWKCR) [PL]Télécharger Armor and Weapon Keywords Community Resource (AWKCR) [FR]Unduh Armor and Weapon Keywords Community Resource (AWKCR) [ID]Ladda ner Armor and Weapon Keywords Community Resource (AWKCR) [SV]Armor and Weapon Keywords Community Resource (AWKCR) herunterladen [DE]Скачать Armor and Weapon Keywords Community Resource (AWKCR) [RU]Scarica Armor and Weapon Keywords Community Resource (AWKCR) [IT]Armor and Weapon Keywords Community Resource (AWKCR) 다운로드 [KO]Tải xuống Armor and Weapon Keywords Community Resource (AWKCR) [VI]下载Armor and Weapon Keywords Community Resource (AWKCR) [ZH]Download Armor and Weapon Keywords Community Resource (AWKCR) [NL]ダウンロードArmor and Weapon Keywords Community Resource (AWKCR) [JA]Download Armor and Weapon Keywords Community Resource (AWKCR) [EN]Download do Armor and Weapon Keywords Community Resource (AWKCR) [PT]รายการทางเลือกสำหรับ Armor and Weapon Keywords Community Resource (AWKCR)สำรวจปพลิเคชันกฎหมายเกี่ยวกับการใช้ซอฟต์แวร์นี้อาจแตกต่างไปตามประเทศต่างๆ เราไม่แนะนำหรือไม่ยอมรับการใช้โปรแกรมนี้หากเป็นการละเมิดต่อกฎหมายเหล่านี้. Purpose---------------------This resource accomplishes the following things:1) Creates a standardized framework of keywords for: armor and weapon records for use by dynamic naming mods (and other mods that utilize these keywords to do cool things), crafting menus, and a color swap & decal swap framework.2) Standardizes apparel slot usage to prevent conflicts between mod authors creations to increase inter usability.3) Creates standardized armor, weapons, ammunition, and explosive workbenches to be utilized for crafting items added by mods.4) Creates a collection of object modifications for blade weapons to recreate blade tempering from Skyrim for use by weapon modders.Mod Users---------------------Mods you have installed may require this file as a base resource. Simply download and install the mod using the standard installation methods (recommended NMM: Newbie Guide). Bethesda.net Links---------------------Xbox: All-DLC: No-DLC: Automatron Patch: Contraption Patch: Far Harbor Patch: Nuka World Patch: Vault-Tec Patch: Authors---------------------Purpose of this resource:Create a standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting).Adds a standardized set of crafting menu categories for armor/clothing/weapons and adds tow new crafting benches, the Armorsmith and Weaponsmith workbenches. This was done so that modders could share category menu keywords in order to lower our combined footprint in order to help the community avoid the formlist cap bug. And as a bonus to consolidate everybody's crafting recipes onto just 2 benches for convenience.Why create this:Problem 1: many users want items sorted better in their inventorySolution 1: rename items so they start with a tag that groups and sorts them alphabeticallyDrawback: modifying the name of the record causes conflict with any other mod that modifies the same record. As simple rename causes incompatibilitySolution 2: use Fallout 4's dynamic naming mechanism to automatically tag armor and weapons so that the base record need not be modifiedAdvantage 1: since base records aren't modified, this method is compatible with mods that adjust stats, models, slots, etcAdvantage 2: mods that add new items can be tagged for sorting without addition work or compatibility patchesComplication: keywords on weapons are really consistent, but keywords for armor are far less consistent with many classifications missing keywords altogether.So this is a resource to fix Bethesda's inconsistent keywords on armor pieces and force all armor items to run dynamic naming rules. If not using a mod that modifies the dynamic naming rules, then these edits will have no negative effect. However, by using this resource your mod will the primed for dynamic naming.Vanilla Fallout 4 gives us the following ways to identify armorArmorTypeHat - hatsArmorBodyPartHead - helmetsArmorBodyPartEyes - glasses/gogglesClothingDogmeat + playerCannotEquip - Dogmeat only equipableArmorBodyPartChest - chest armor overlaysdn_PowerArmor_Helmetdn_PowerArmor_LeftArmdn_PowerArmor_LeftLegdn_PowerArmor_RightArmdn_PowerArmor_RightLegdn_Powerarmor_TorsoAnd that is it. As you can see we're missing the same left/right arm/leg breakdown for armor overlay pieces (leather, combat armor, etc). We're also missing an standard keywords on clothing, armor suits, and the like. The is also no Super Mutant keyword.This resource solves that problem by adding keywords to tag armor/cosmetics so that mod authors can properly classify

Deleting Armor Keywords? (To properly apply armor resistances)

Boundaries and such. Not sure if anything specific has to be done with the PADash .nifs, and can't test it anyhow. Let me know.The script works by looking for keywords, meaning that mod added power armors that re-use any of the 5 base game helmet keywords I look for cannot have their own HUD, and will instead use the HUD from whichever base game keyword they use.The base game keywords I look for are:ma_T45_Helmet [KYWD:00197DEF]ma_T51_Helmet [KYWD:00176ABF]ma_T60_Helmet [KYWD:00180FD8]ma_X01_Helmet [KYWD:00183194]ma_PA_Raider_Helmet [KYWD:0018417D]The following are mods that ARE able to have their own HUD, let me know if I missed any that you know uses a custom keyword, and not base game keywords.Captain Cosmos (Creation Club)Horse Power Armor (Creation Club)Hellfire Power Armor (Creation Club)X-02 Power Armor (Creation Club)B-35 Combat Power ArmorBVS Batman Power ArmorClassic Advanced Power Armor (esp & esl)C.M.C. Power ArmorConstruction Power Armor from Commonwealth ScavversStandalone Construction Power ArmorExcavator Power ArmorGipsy Danger Power ArmorInstitute Power ArmorKnight Power Armor Liberty Power ArmorMechanist Power ArmorMidwestern Power ArmorMidwest Power Armor EvolutionNAVI - Brand New Power ArmorRelic Space MarineThe Space MarineSubmersible Power Armor - Bioshock InspiredSubmersible Power Armor Redux - Bioshock InspiredT-49 - Armor of the StorytellerT51c AirForce Power ArmorTed's Power Armor TES-51 Power Armor - Skyrim Inspired TRAIN POWER ARMORTumbajamba's Combat Power Armor Tumbajamba's Spartan Battle Suit Ultracite Power Armor (esp & esl)Viral Power ArmorVault Tec Power Armor War Machine Enclave X-02 Power ArmorHellfire X-03 Power ArmorRed Shift Power Armor (esp & esl)If you changed the mod keyword FormID, either by compacting for esl or other, the script won't be able to find the keyword!If you changed the NAME of the mod plugin, because you merged it, or other, the script won't be able to find things!The file contains meshes and placeholder textures for all of the above mods. Didn't do FOMOD so that you don't. The Armor X keyword functions similarly to the Armor keyword, but represents more limited or lighter armor. During the Modify Attack Dice step of an attack, if the defender has the Armor X keyword, that unit can cancel up to x hit results produced by the attack roll. The Impact X keyword can be used against a unit with the Armor Xx keyword.

Armor and Weapon Keywords Community Resource

By the DLCs. Due to clipping issues with some hoods, circlets will appear invisible when worn with certain hoods. Many clothing items now provide a small degree of protection, particularly quilted or heavily layered garments that appear to have leather or chain-mail components. Realistically, these garments should probably be at least as protective as some of the lighter vanilla armors, and I've tried to balance their stats around those values. NOTE: This feature is optional and disabled by default. Armored clothing is still considered clothing: it won't level your armor skills, it won't increase in rating as your armor skills increase, and it can't be improved. Currently, it only applies to the player, but I may extend the option to NPCs in the future.New Mage Boots have been added to match the different ranks of mage robes.Removed the fur trim from the female mage hoods, so they will now appear similar to the male version. New fur-trimmed mage hoods were added as separate items that can be worn by both males and females.Ulfric's garments are now all considered light armor instead of a mix of clothing & armor and have the appropriate keywords. If you are using Smithing Perks Overhaul, you can improve these items with the Advanced perk.The female version of Ulfric's clothing now appears closer to what the male version looks like. The Tall Laced Boots now have a matching male model instead of using the Redguard boots.Removed the armor rating from the Amulet of Articulation and the Locket of Saint Jiub (Dawnguard). There is no longer any jewelry in the game that grants an added armor rating.DAWNGUARD: Vampire Lord Armor has been changed from clothing to armor.DAWNGUARD: Renamed Serana's Hood to "Vampire Hood," changed it to light armor and made it playable. Versions of this hood can also now be found on random vampires. If using Clothing & Clutter Fixes alongside my Weapons & Armor Fixes, then wearing this hood with the other pieces of Vampire armor will qualify for the Matching Set armor bonus.HEARTHFIRE: Children's clothing no longer weighs more than adult clothing. DRAGONBORN: Miraak's outfit is now entirely clothing instead of the jumble of properties and keywords that it was originally. The strongest indicators in the keywords and the internal naming of the items indicate that they were intended to be clothing not armor.DRAGONBORN: Skaal garments are now clothing. Their name indicates that they were Their items. See tutorial article attached to this page for more specifics.If you are creating a mod that adds new wearable items, use this resource and one of the keywords and follow the instructions outlined in this article, then your new items will be prepared for dynamic naming automatically with no need for compatibility patches. The resource includes all vanilla items properly tagged and prepared for dynamic naming.Instructions for Mod Authors--------------------Make ArmorKeywords.esm a master on your .esp and link it as a required file when you upload your mod to Nexus.To override an item, start with the resource item and copy as override into your .esp. All pieces to run dynamic naming are already set as detailed below.To create a new item, start with a resource item that is close then copy as a new item into your .esp. All pieces to run dynamic naming should carryover. Adjust community keywords as needed to properly tag and classify your item.Details---------------------Dynamic naming works off the INNR records in FO4Edit (latest version calls these Instance Naming Rule). These rules run as If...Then statements looking for keywords on the object and applying a piece of the item's name if a matching rule is found.However, by default many armor items don't run dynamic naming rules because they didn't have any upgrades available in vanilla. In order to force them to run dynamic naming rules the INRD of the item records must be set to the EditorID of the rule to run for that item. Additionally, the OBTS must have a minimal definition as follows (if the item already has OBTE defined, do not change it; below is only for items where OBTE is undefined):OBTE - Count = 1OBTS Parts A Count = 0OBTS Parts B Count = 0OBTS Unknown (first instance) = 00 00 00 00 FF FF 01OBTS Unknown (second instance) = 00 00With INRD and OBTE set, it is then up to the author of sorting mods or mods that modify naming rules how to utilize the keywords the item is tagged with. In this way, sorting mods do not need to modify armor records to accomplish sorting and mods that add new armor/clothing can be sorted automatically as long both modders use these community keywords.Mods----------------------This community resource was initially envisioned and realized by Valdacil and Gambit77 in order to make Valdacil's Item Sorting (VIS) compatible with Armorsmith. Once we got started, we realized this would be a great framework to universalize the armor modding community and make life easier for both armor modders and sorting modders. ContributorsPlugin work by Gambit77, Valdacil, & Thirdstorm. Part of AWKCR color swap framework contributed by AndrewCX.Armorsmith Workbench by Gambit77, Aldebaran90, & Stndmunki.Armorsmith Workbench Mini variants by FadingSignal.Weaponsmith Workbench by Gambit77.Weaponsmith Workbench Mini variant by FadingSignal.Ammunition Workbench by KKtheBeast, Gambit77, BenEphla, KingTobbe, Wanamingo, & LoneRaptor.Ammunition Workbench F4NV variant by Circles, Leldorado, & KKtheBeast.Explosive Workbenches by Chucksteel.AWKCR compatibility patches by DrDanzel.Compatibility patch installer----------------------An NMM installer for multiple compatibility patches is available as an optional download in the files

Skimpy Armor Keyword Resource () - LoversLab

All games Skyrim Mods Clothing Clothing and Clutter Fixes Download: Manual File information Last updated 30 January 2021 8:53PM Original upload 26 November 2013 3:06AM Virus scan Description Files 4 Images 42 Videos 4 Posts 1,195 Bugs 1 Logs About this mod Corrects keywords and inconsistent weights and value settings for Skyrim's clothing, jewelry, and clutter. Circlets can be worn with hoods, hooded robes have been replaced with separated hood & robe versions, and enchanted jewelry now scales based on quality. NPCs are attired in outfits that are appropriate to their position and background. Requirements Permissions and credits Translations Turkish Spanish Russian Portuguese Polish Italian German Czech Changelogs Donations This mod developed as an extension of and compliment to Weapons & Armor Fixes Remade. In general, Skyrim's clothing and clutter items tend to have fewer real bugs than the weapons and armor. However, there were several major inconsistencies in the way the game treated clothing, jewelry, and other items that I felt needed to be addressed. FEATURESMore consistent values & weights for clothing and misc items.Some previously unplayable or inaccessible items are now playable and/or accessible in game.Almost all instances of hooded robes have been removed from the game and replaced with separate robe and hood combinations.Allows circlets to be worn with hoods.Adds more diversity to the robed outfits worn by NPCs.Changes the outfits of certain NPCs to be more appropriate to their rank and position.New Jarls and their appointees will change into more appropriate clothing when they take over those roles during the progression of the Civil War quest.Adjusts the loot found in certain furniture containers to be consistent with the both the class and the type of furniture.The strength of an enchantment on a piece of enchanted jewelry is now properly reflected by the quality of the base jewelry.Female clothing variants will now use the correct texture in first-person.Necklaces and/or rings that were invisible when worn with certain clothing can now be seen.Corrects incorrect keywords on jewelry, clothing, and misc items.Potion bottles will now use the correct meshes, and Poison bottles will no longer appear flat and dull.Adds keywords that were missing from certain items that prevented them from being sold or properly identified by the game mechanics.Option to give clothing items a limited armor value. REQUIREMENTSVersion 2.0 requires Dawnguard, Hearthfire, and Dragonborn. - If you don't have all three DLC, you can use the 1.7 version. However,

armor and weapon keywords community resource

Avg. Rating 8.0 2 Ratings Side Light Rarity Uncommon Version D Type Space Points 2 Author/Publisher Wizards of the Coast Card Text The Millennium Falcon can have an extra Pilot. Accuracy 1 Armor Shields 1 Keywords Accuracy Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits. Armor Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's. Pilot [sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type.. The Armor X keyword functions similarly to the Armor keyword, but represents more limited or lighter armor. During the Modify Attack Dice step of an attack, if the defender has the Armor X keyword, that unit can cancel up to x hit results produced by the attack roll. The Impact X keyword can be used against a unit with the Armor Xx keyword. Updated all armors with thong in their name with SLA_ThongT and EroticArmor keywords Updated all armors with bikini top in their name with SLA_Brabikini and EroticArmor keywords. Updated all other chest armors (slot 32) with EroticArmor keyword. Updated some other armor pieces with some other keywords, like skirts, capes.

Armor And Weapons Keyword Community Resource

File information Last updated 19 November 2019 10:36PM Original upload 19 November 2019 5:15PM Virus scan Description Files 2 Images 1 Videos 0 Posts 40 Bugs 0 Logs Stats About this mod Makes Summermyst compliant with Immersive Jewelry's enchanting strength keywords, and makes Immersive Jewelry compliant with Summermyst's enchanting FormID lists. Requirements Permissions and credits A relatively simple mod making Summermyst and Immersive Jewelry compatible, as well as correcting some errors in Immersive Jewelry's inner workings.THE ISSUES:1. Summermyst's enchantments are applied to equipment classes according to a set of FormID lists, setting out which equipment keywords are permitted to have various enchantments. Immersive Jewelry introduces eight new keywords to categorize its bracelets, earrings and so on - these new keywords are not included in Summermyst's lists, resulting in Summermyst enchantments not being applicable to the new jewelry classes.2. Immersive Jewelry implements a series of keywords based on the component materials of various pieces of jewelry, and applies modifiers to enchantment strength based on those materials, as well as the materials used in weapons and armor. Many Summermyst enchantments do not use the keywords that Immersive Jewelry links its own keywords to, resulting in those enchantments being left out of the system.MY SOLUTIONS:1. I categorized the new jewelry classes into three types - bracelets, earrings and ear wraps are grouped with rings, while chokers, high necklaces and torcs are grouped with necklaces, and crowns are paired with circlets. These eight keywords were then added to each of the Summermyst FormID lists according to their group. In the Unrestricted version, however, the contents of all these lists are unified, allowing any non-weapon enchantment to be placed on any non-weapon item.2. I applied keywords to the Summermyst enchantments that more or less fit their effects, while allowing them to benefit from Immersive Jewelry's

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User8900

ให้กรอบงานที่เป็นมาตรฐานเพื่อการม็อดที่ดีขึ้นและมีประสิทธิภาพมากขึ้นArmor and Weapon Keywords Community Resource (AWKCR) เป็น ม็อดฟรี สำหรับ Fallout 4 แอ็คชั่นสวมบทบาท พัฒนาโดย Bethesda Fallout 4 เริ่มต้นด้วยการคุกคามของสงครามนิวเคลียร์ในอเมริกา มันเกิดขึ้นสิบปีหลังจากเหตุการณ์ Fallout 3 ขณะสำรวจดินแดนและทำภารกิจให้สำเร็จในฐานะผู้รอดชีวิตเพียงคนเดียว คุณต้องไล่หาวัสดุที่มีประโยชน์ AWKCR ออกแบบมาเพื่อ เก็บสิ่งต่าง ๆ ให้เป็นระเบียบเบื้องหลัง และมีประโยชน์มากที่สุดสำหรับ สร้างอาวุธและชุดเกราะจากวัสดุที่หามาได้ ชุดซอฟต์แวร์นี้เป็นเครื่องมือยูทิลิตี้เฟรมเวิร์กในทางเทคนิคที่มีจุดมุ่งหมายเพื่อสร้างมาตรฐานในการพัฒนาเนื้อหาการม็อด ผู้ดัดแปลงไม่จำเป็นต้องเริ่มต้นจากศูนย์เพื่อใช้ม็อด ต้องขอบคุณเครื่องมือยูทิลิตี้ AWKCR นี้การดัดแปลงอาวุธและชุดเกราะกลายเป็นเรื่องง่ายที่สำคัญ ม็อด Armor and Weapon Keywords เป็นชุดที่มีประโยชน์ของคีย์เวิร์ดและช่องอุปกรณ์ที่ได้มาตรฐาน Modders ใช้มันเพื่อสร้างเกราะและอาวุธแบบกำหนดเอง มันมีโต๊ะทำงานที่ได้มาตรฐาน ทำให้สามารถสร้างไอเท็มที่รองรับนอกเกณฑ์มาตรฐานทางเคมีได้ AWKCR ได้ขยายออกไปอีกตั้งแต่มีการสร้าง โดยบรรจุฟีเจอร์เกราะและองค์ประกอบที่เกี่ยวข้องกับอุปกรณ์เสริมอีกมากมายเฟรมเวิร์กที่จัดระเบียบอย่างได้เปรียบสำหรับม็อดเดอร์ทั้งหมดข้อได้เปรียบหลักของ AWKCR คือช่วยให้เก็บสิ่งต่างๆ ไว้ได้ จัดอยู่ในโครงสร้างที่ได้มาตรฐาน ซึ่งทำได้โดยกำหนดรูปแบบการตั้งชื่อ เพื่อลดความขัดแย้งและป้องกันม็อดอื่นๆ จากการเขียนทับเนื้อหา เพิ่ม คำหลักในการจัดเรียงเพิ่มเติม ในขณะที่ตั้งค่าอาวุธสำหรับการจัดเรียงแบบไดนามิกได้ง่ายขึ้น นอกจากนี้ยังมีวิธีการใช้งานชุดเกราะและสล็อตเสริมสวยที่ได้มาตรฐานอีกด้วยหนึ่งในเครื่องมือที่มีประโยชน์ที่สุดสำหรับม็อดเดอร์ Fallout 4แหล่งข้อมูลชุมชน Armor and Weapon Keywords ประกอบขึ้นเพื่อสิ่งที่ขาดผ่านชุดของบรรทัดฐานที่มีมาอย่างดีซึ่งช่วยให้องค์ประกอบของม็อดมีระเบียบและป้องกัน ขัดแย้งกับ mods อื่น ๆ ม็อดแบบไฟล์เดียว ส่งผลต่อการปรับแต่งเกมและการปรับเปลี่ยนในทางบวกอย่างน่าประหลาดใจ มันทำให้ตรงไปตรงมามากขึ้น ส่งผลให้ปริมาณงานลดลงสำหรับผู้ดัดแปลงทั้งหมดข้อดีกำหนดกรอบมาตรฐานสำหรับการดัดแปลงอย่างมีประสิทธิภาพประหยัดเวลาและความพยายามสำหรับนักพัฒนาม็อดง่ายต่อการดาวน์โหลดและติดตั้งข้อเสียทุกข์ทรมานจาก bloatware มากเกินไปอย่าคาดหวังกับภาพหรือการเล่นเกมใหม่ซอฟต์แวร์ที่มีในภาษาอื่น ๆDescargar Armor and Weapon Keywords Community Resource (AWKCR) [ES]Armor and Weapon Keywords Community Resource (AWKCR) indir [TR]تنزيل Armor and Weapon Keywords Community Resource (AWKCR) [AR]Pobierz Armor and Weapon Keywords Community Resource (AWKCR) [PL]Télécharger Armor and Weapon Keywords Community Resource (AWKCR) [FR]Unduh Armor and Weapon Keywords Community Resource (AWKCR) [ID]Ladda ner Armor and Weapon Keywords Community Resource (AWKCR) [SV]Armor and Weapon Keywords Community Resource (AWKCR) herunterladen [DE]Скачать Armor and Weapon Keywords Community Resource (AWKCR) [RU]Scarica Armor and Weapon Keywords Community Resource (AWKCR) [IT]Armor and Weapon Keywords Community Resource (AWKCR) 다운로드 [KO]Tải xuống Armor and Weapon Keywords Community Resource (AWKCR) [VI]下载Armor and Weapon Keywords Community Resource (AWKCR) [ZH]Download Armor and Weapon Keywords Community Resource (AWKCR) [NL]ダウンロードArmor and Weapon Keywords Community Resource (AWKCR) [JA]Download Armor and Weapon Keywords Community Resource (AWKCR) [EN]Download do Armor and Weapon Keywords Community Resource (AWKCR) [PT]รายการทางเลือกสำหรับ Armor and Weapon Keywords Community Resource (AWKCR)สำรวจปพลิเคชันกฎหมายเกี่ยวกับการใช้ซอฟต์แวร์นี้อาจแตกต่างไปตามประเทศต่างๆ เราไม่แนะนำหรือไม่ยอมรับการใช้โปรแกรมนี้หากเป็นการละเมิดต่อกฎหมายเหล่านี้.

2025-04-20
User1493

Purpose---------------------This resource accomplishes the following things:1) Creates a standardized framework of keywords for: armor and weapon records for use by dynamic naming mods (and other mods that utilize these keywords to do cool things), crafting menus, and a color swap & decal swap framework.2) Standardizes apparel slot usage to prevent conflicts between mod authors creations to increase inter usability.3) Creates standardized armor, weapons, ammunition, and explosive workbenches to be utilized for crafting items added by mods.4) Creates a collection of object modifications for blade weapons to recreate blade tempering from Skyrim for use by weapon modders.Mod Users---------------------Mods you have installed may require this file as a base resource. Simply download and install the mod using the standard installation methods (recommended NMM: Newbie Guide). Bethesda.net Links---------------------Xbox: All-DLC: No-DLC: Automatron Patch: Contraption Patch: Far Harbor Patch: Nuka World Patch: Vault-Tec Patch: Authors---------------------Purpose of this resource:Create a standardize framework for armor so that modders can create and modify armor while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting).Adds a standardized set of crafting menu categories for armor/clothing/weapons and adds tow new crafting benches, the Armorsmith and Weaponsmith workbenches. This was done so that modders could share category menu keywords in order to lower our combined footprint in order to help the community avoid the formlist cap bug. And as a bonus to consolidate everybody's crafting recipes onto just 2 benches for convenience.Why create this:Problem 1: many users want items sorted better in their inventorySolution 1: rename items so they start with a tag that groups and sorts them alphabeticallyDrawback: modifying the name of the record causes conflict with any other mod that modifies the same record. As simple rename causes incompatibilitySolution 2: use Fallout 4's dynamic naming mechanism to automatically tag armor and weapons so that the base record need not be modifiedAdvantage 1: since base records aren't modified, this method is compatible with mods that adjust stats, models, slots, etcAdvantage 2: mods that add new items can be tagged for sorting without addition work or compatibility patchesComplication: keywords on weapons are really consistent, but keywords for armor are far less consistent with many classifications missing keywords altogether.So this is a resource to fix Bethesda's inconsistent keywords on armor pieces and force all armor items to run dynamic naming rules. If not using a mod that modifies the dynamic naming rules, then these edits will have no negative effect. However, by using this resource your mod will the primed for dynamic naming.Vanilla Fallout 4 gives us the following ways to identify armorArmorTypeHat - hatsArmorBodyPartHead - helmetsArmorBodyPartEyes - glasses/gogglesClothingDogmeat + playerCannotEquip - Dogmeat only equipableArmorBodyPartChest - chest armor overlaysdn_PowerArmor_Helmetdn_PowerArmor_LeftArmdn_PowerArmor_LeftLegdn_PowerArmor_RightArmdn_PowerArmor_RightLegdn_Powerarmor_TorsoAnd that is it. As you can see we're missing the same left/right arm/leg breakdown for armor overlay pieces (leather, combat armor, etc). We're also missing an standard keywords on clothing, armor suits, and the like. The is also no Super Mutant keyword.This resource solves that problem by adding keywords to tag armor/cosmetics so that mod authors can properly classify

2025-04-13
User9466

Boundaries and such. Not sure if anything specific has to be done with the PADash .nifs, and can't test it anyhow. Let me know.The script works by looking for keywords, meaning that mod added power armors that re-use any of the 5 base game helmet keywords I look for cannot have their own HUD, and will instead use the HUD from whichever base game keyword they use.The base game keywords I look for are:ma_T45_Helmet [KYWD:00197DEF]ma_T51_Helmet [KYWD:00176ABF]ma_T60_Helmet [KYWD:00180FD8]ma_X01_Helmet [KYWD:00183194]ma_PA_Raider_Helmet [KYWD:0018417D]The following are mods that ARE able to have their own HUD, let me know if I missed any that you know uses a custom keyword, and not base game keywords.Captain Cosmos (Creation Club)Horse Power Armor (Creation Club)Hellfire Power Armor (Creation Club)X-02 Power Armor (Creation Club)B-35 Combat Power ArmorBVS Batman Power ArmorClassic Advanced Power Armor (esp & esl)C.M.C. Power ArmorConstruction Power Armor from Commonwealth ScavversStandalone Construction Power ArmorExcavator Power ArmorGipsy Danger Power ArmorInstitute Power ArmorKnight Power Armor Liberty Power ArmorMechanist Power ArmorMidwestern Power ArmorMidwest Power Armor EvolutionNAVI - Brand New Power ArmorRelic Space MarineThe Space MarineSubmersible Power Armor - Bioshock InspiredSubmersible Power Armor Redux - Bioshock InspiredT-49 - Armor of the StorytellerT51c AirForce Power ArmorTed's Power Armor TES-51 Power Armor - Skyrim Inspired TRAIN POWER ARMORTumbajamba's Combat Power Armor Tumbajamba's Spartan Battle Suit Ultracite Power Armor (esp & esl)Viral Power ArmorVault Tec Power Armor War Machine Enclave X-02 Power ArmorHellfire X-03 Power ArmorRed Shift Power Armor (esp & esl)If you changed the mod keyword FormID, either by compacting for esl or other, the script won't be able to find the keyword!If you changed the NAME of the mod plugin, because you merged it, or other, the script won't be able to find things!The file contains meshes and placeholder textures for all of the above mods. Didn't do FOMOD so that you don't

2025-03-27
User7663

By the DLCs. Due to clipping issues with some hoods, circlets will appear invisible when worn with certain hoods. Many clothing items now provide a small degree of protection, particularly quilted or heavily layered garments that appear to have leather or chain-mail components. Realistically, these garments should probably be at least as protective as some of the lighter vanilla armors, and I've tried to balance their stats around those values. NOTE: This feature is optional and disabled by default. Armored clothing is still considered clothing: it won't level your armor skills, it won't increase in rating as your armor skills increase, and it can't be improved. Currently, it only applies to the player, but I may extend the option to NPCs in the future.New Mage Boots have been added to match the different ranks of mage robes.Removed the fur trim from the female mage hoods, so they will now appear similar to the male version. New fur-trimmed mage hoods were added as separate items that can be worn by both males and females.Ulfric's garments are now all considered light armor instead of a mix of clothing & armor and have the appropriate keywords. If you are using Smithing Perks Overhaul, you can improve these items with the Advanced perk.The female version of Ulfric's clothing now appears closer to what the male version looks like. The Tall Laced Boots now have a matching male model instead of using the Redguard boots.Removed the armor rating from the Amulet of Articulation and the Locket of Saint Jiub (Dawnguard). There is no longer any jewelry in the game that grants an added armor rating.DAWNGUARD: Vampire Lord Armor has been changed from clothing to armor.DAWNGUARD: Renamed Serana's Hood to "Vampire Hood," changed it to light armor and made it playable. Versions of this hood can also now be found on random vampires. If using Clothing & Clutter Fixes alongside my Weapons & Armor Fixes, then wearing this hood with the other pieces of Vampire armor will qualify for the Matching Set armor bonus.HEARTHFIRE: Children's clothing no longer weighs more than adult clothing. DRAGONBORN: Miraak's outfit is now entirely clothing instead of the jumble of properties and keywords that it was originally. The strongest indicators in the keywords and the internal naming of the items indicate that they were intended to be clothing not armor.DRAGONBORN: Skaal garments are now clothing. Their name indicates that they were

2025-04-24

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