Click bus
Author: s | 2025-04-25
A screenshot of Albuquerque's 311 See Click Fix app. Bus Bike. A-Z; Bus Routes Schedules; Bus Rider Resources; Bus Trip Planner A screenshot of Albuquerque's 311 See Click Fix app. Bus Bike. A-Z; Bus Routes Schedules; Bus Rider Resources; Bus Trip Planner
Click to Start - Bus Rush - softgrab.net
Before You Begin:Using Buses in Playback requires a Playback Pro subscription. Learn More.Step 1: Free up one of the Busses in PlaybackIn order to route click and guide to different outputs on your interface, you'll need to use a single bus for the click track and a single bus for the guide tracks. This will require repurposing an existing bus as the new Guide bus, and routing all currently routed tracks to a different bus. In this example, we will be repurposing the Aux bus as Guide.1. Rename the Aux bus: Swipe Left to reveal Edit. Tap edit to rename the Bus Name and Abbreviation (the abbreviation is seen in the Buses tracks mixer)2. Re-route Aux Tracks: Open the Tracks tab in Playback settings. Scroll through the instrument parts to find every track currently routed to the newly named Guide Bus. Re-route each instrument out of Guide and into a different bus by tapping the instrument cell, choosing a new bus, and tapping Done.Step 2: Route Click & Guide tracks to new BussesIn the Tracks tab, scroll to the Guide instrument parts. Route Guide (Dynamic) and Guide (Non-Dynamic) out of the Click & Guide bus and into the newly named Guide Bus.Step 3: Route the Busses to your outputs of choiceWith an audio interface connected to Playback that supports more than 2 outputs, the Click and Guide buses can now be routed to unique outputs.Open the Buses tab in Settings. Tap on the Click and Guide bus cells and select an any available output. In this example, we're sending the Click track out of output 1 on the interface, and the guide track through output 2 of the interface.Helpful LinksRelated ArticlesHow To | Track & Bus Routing in PlaybackHow to Use Playback with Your Sound SystemPlayback User GuideHOW TO | SMPTE timecode in PlaybackHOW TO | Create Custom Arrangements in Playback. A screenshot of Albuquerque's 311 See Click Fix app. Bus Bike. A-Z; Bus Routes Schedules; Bus Rider Resources; Bus Trip Planner A screenshot of Albuquerque's 311 See Click Fix app. Bus Bike. A-Z; Bus Routes Schedules; Bus Rider Resources; Bus Trip Planner Open up the road window and select the build bus staion tool. Hover over the bus station until the tool tip says Click here to remove bus station Then click! Click the link below to track bus locations, look for bus stops, plan your trip, and stay in the know with service announcements. Click here to access real-time bus information. Kind of - once you pack tracks into a folder it is an extremely quick basically one click to turn that folder into a BUS. After you pack the folder just click the drop down and click Add Bus Channel and it will create a bus for all the tracks in You can find your bus stop code: Using the MTA Bus Time interactive map. Zoom in on the map, select the bus nearest your stop, then simply click your stop. At bus stops on the bus stop Cursor is clicked using the Point to Point Router. When enabled during the Shift+Spacebar selection cycle, the mode is indicated by a thick dotted line from the segment vertex to the cursor. Placing a Bus segment in Auto Wire mode, as indicated by the dotted path line. When placed (right), the Bus path will automatically avoid obstacles.The path of the route will be the most efficient possible while avoiding existing placed objects on the sheet. Press Tab while in this mode to configure applicable options in the Point to Point Router Options dialog.Electrical SnapAlong with its snap to grid feature, the schematic editor also supports snapping to available electrical connections. When an object that is being placed, such as a Bus, falls within a definable snap distance of a valid electrical connection, the cursor will jump to that electrical 'Hotspot' (shown as a blue cross). The electrical snap point is indicated by a blue cross.Electrical Object Hotspot snapping is configurable in the General section of the Properties panel when in schematic Document Options mode.Graphical EditingThe graphical editing method allows a placed Bus object to be selected directly in the design space and its size and/or shape graphically changed.When a Bus object is selected, the following editing handles are available: Selected Bus, ready for graphical editing. Click and drag a non-handle point to reposition the entire Bus. When a Bus is not selected, click, hold and drag to reposition it. Click and drag A to reposition the end points of the Bus. Click and drag B to move a Bus vertex. The other vertices will remain anchored. Click and hold on a vertex then press Delete on the keyboard to remove that vertex.With the Bus selected, click on a segment to individually select that segment. This Bus 'sub-selection' is distinguished by the associated editing handles becoming red in color. Individual segment sub-selection.The associated vertices for the segment can then be edited directly using the SCH List panel, with any changes appearing immediately on the schematic.If attempting to graphically modify an object that has its Locked property enabled, a dialog will appear asking for confirmation to proceed with the edit. If the Protect Locked Objects option is enabled on the Schematic – Graphical Editing page of the Preferences dialog, and the Locked option for that design object is enabled as well, then that object cannot be selected or graphically edited. Click the locked object to select it then disable the Locked property in the List panel or disable the Protect Locked Objects option to graphically edit the object.Non-Graphical EditingThe following methods of non-graphical editing are available.Editing via the Bus Dialog or Properties PanelPanel page: Bus PropertiesThis method of editing uses the associatedComments
Before You Begin:Using Buses in Playback requires a Playback Pro subscription. Learn More.Step 1: Free up one of the Busses in PlaybackIn order to route click and guide to different outputs on your interface, you'll need to use a single bus for the click track and a single bus for the guide tracks. This will require repurposing an existing bus as the new Guide bus, and routing all currently routed tracks to a different bus. In this example, we will be repurposing the Aux bus as Guide.1. Rename the Aux bus: Swipe Left to reveal Edit. Tap edit to rename the Bus Name and Abbreviation (the abbreviation is seen in the Buses tracks mixer)2. Re-route Aux Tracks: Open the Tracks tab in Playback settings. Scroll through the instrument parts to find every track currently routed to the newly named Guide Bus. Re-route each instrument out of Guide and into a different bus by tapping the instrument cell, choosing a new bus, and tapping Done.Step 2: Route Click & Guide tracks to new BussesIn the Tracks tab, scroll to the Guide instrument parts. Route Guide (Dynamic) and Guide (Non-Dynamic) out of the Click & Guide bus and into the newly named Guide Bus.Step 3: Route the Busses to your outputs of choiceWith an audio interface connected to Playback that supports more than 2 outputs, the Click and Guide buses can now be routed to unique outputs.Open the Buses tab in Settings. Tap on the Click and Guide bus cells and select an any available output. In this example, we're sending the Click track out of output 1 on the interface, and the guide track through output 2 of the interface.Helpful LinksRelated ArticlesHow To | Track & Bus Routing in PlaybackHow to Use Playback with Your Sound SystemPlayback User GuideHOW TO | SMPTE timecode in PlaybackHOW TO | Create Custom Arrangements in Playback
2025-04-13Cursor is clicked using the Point to Point Router. When enabled during the Shift+Spacebar selection cycle, the mode is indicated by a thick dotted line from the segment vertex to the cursor. Placing a Bus segment in Auto Wire mode, as indicated by the dotted path line. When placed (right), the Bus path will automatically avoid obstacles.The path of the route will be the most efficient possible while avoiding existing placed objects on the sheet. Press Tab while in this mode to configure applicable options in the Point to Point Router Options dialog.Electrical SnapAlong with its snap to grid feature, the schematic editor also supports snapping to available electrical connections. When an object that is being placed, such as a Bus, falls within a definable snap distance of a valid electrical connection, the cursor will jump to that electrical 'Hotspot' (shown as a blue cross). The electrical snap point is indicated by a blue cross.Electrical Object Hotspot snapping is configurable in the General section of the Properties panel when in schematic Document Options mode.Graphical EditingThe graphical editing method allows a placed Bus object to be selected directly in the design space and its size and/or shape graphically changed.When a Bus object is selected, the following editing handles are available: Selected Bus, ready for graphical editing. Click and drag a non-handle point to reposition the entire Bus. When a Bus is not selected, click, hold and drag to reposition it. Click and drag A to reposition the end points of the Bus. Click and drag B to move a Bus vertex. The other vertices will remain anchored. Click and hold on a vertex then press Delete on the keyboard to remove that vertex.With the Bus selected, click on a segment to individually select that segment. This Bus 'sub-selection' is distinguished by the associated editing handles becoming red in color. Individual segment sub-selection.The associated vertices for the segment can then be edited directly using the SCH List panel, with any changes appearing immediately on the schematic.If attempting to graphically modify an object that has its Locked property enabled, a dialog will appear asking for confirmation to proceed with the edit. If the Protect Locked Objects option is enabled on the Schematic – Graphical Editing page of the Preferences dialog, and the Locked option for that design object is enabled as well, then that object cannot be selected or graphically edited. Click the locked object to select it then disable the Locked property in the List panel or disable the Protect Locked Objects option to graphically edit the object.Non-Graphical EditingThe following methods of non-graphical editing are available.Editing via the Bus Dialog or Properties PanelPanel page: Bus PropertiesThis method of editing uses the associated
2025-03-29Created: April 08, 2021 | Updated: October 16, 2021 | Applies to version: 21 This document is no longer available beyond version 21. Information can now be found here: Bus for version 25 A Bus is a polyline object that is used, in conjunction with other connected objects, to define the connection of multiple nets.SummaryA Bus is a polyline object that represents a multi-wire connection and is an electrical design primitive.AvailabilityBuses are available for placement in the Schematic Editor only by:PlacementAfter launching the command, the cursor will change to a cross-hair indicating Bus placement mode. Placement is made by performing the following sequence of actions: Click or press Enter to anchor the starting point for the Bus. Position the cursor then click or press Enter to anchor a series of vertex points that define the shape of the Bus. After placing the final vertex point, right-click or press Esc to complete placement of the Bus. Continue placing further Bus objects or right-click or press Esc to exit placement mode. Use the Backspace or Delete keys to remove the last Bus segment placed.Placement ModesWhen placing a Bus there are three 'manual' placement modes, two of which have corner direction options. The modes specify how corners are created when placing buses and the angles at which buses can be placed.During placement: Press the Tab key to pause the placement and access the Bus mode of the Properties panel from where its line properties can be changed on-the-fly. Click the design space pause button overlay ( ) to resume placement. Press Shift+Spacebar to cycle through the three manual modes: 90°, 45° and Any Angle. While in the 90°or 45° mode (known as true orthogonal modes), press Spacebar to cycle between the corner direction options. In these modes, the line segment attached to the cursor is a look ahead segment – the actual segment being placed precedes this look-ahead segment. During placement, the current placement mode is displayed in the Status bar (at the very bottom of the design space). You can change modes at any time during Bus placement. 45 degree mode 90 degree mode Any angle modePress Shift+Spacebar to cycle through the different placement modes.Attributes modified during placement (by using Tab to access the Properties panel) will become the default settings for further placement unless the Permanent option on the Schematic – Defaults page of the Preferences dialog is enabled. When this option is enabled, changes made will affect only the object being placed and subsequent objects placed during the same placement session.Automatic Path ModeThe fourth available Bus placement mode is an Auto Wire mode, which can be used to route quickly from the previous segment end to the point where the
2025-04-02Bus. A bus allows you to extract audio from one or more tracks using a bus send, and then inject the mixed bus output to one or more tracks using a bus return.Click the + button on a track and select Send 1 from the Busses submenu. Click Yes in the message box that appears, asking if you want to create a matching bus return track. Notice that the new bus send is added above the + button. This is because bus sends are typically applied as the last step in the effect chain. Insert the zReverb effect on the Return 1 track, and then turn up the Send 1 sliders to send audio to the reverb.The bus send sliders will control the level of the signal that is sent to the busses. The gain fader on the track will control the level of the signal going out of the track. Adjusting the send level will not affect the gain level. Adjusting the gain level will by default affect the send level, but this can be changed in the Fader submenu of the Track menu.1.6. Automating ParametersIf you have recorded a note sequence with your MIDI keyboard, you may already have recorded MIDI parameter tracks for pitch bend, aftertouch or modulation. You can also record parameter tracks for adjustments you make to controls in the plugin editor during recording. To enable this, the track with the plugin must be record armed.To manually create parameter tracks: Click the inspector Param panel header, or press F4, to show the list of parameters that can be automated for the focus track. If a device is assigned to the track you will see Mixer and Device buttons. Mixer parameters include Level, Pan and Send. These control the Podium mixer. The list of device parameters will depend on the device that is assigned on the track. This can be both MIDI parameters and VST parameters. Double-click a parameter to create a parameter track. Double-click on the parameter track timeline to add a curve sequence event.Curve sequences can be edited both with the curve editor and
2025-03-30(I2C) and Serial Peripheral Interface (SPI)The process for configuring I2C and SPI interfaces is very similar.On an I2C bus, data is transferred between the I2C master device and an I2C slave device through single or combined messages. On an SPI bus, data is transferred between the SPI master device and an SPI slave device in full duplex. That is, data is transmitted by the SPI master to the SPI slave at the same time data is received from the SPI slave by the SPI master. See the Embedded Support API for more details.Select Sample Echo to choose the default bus implementation. This default implementation simply reads buffered written data from the slave.Select Custom to specify your own bus implementation.Supply your bus implementation JAR file and the name of the Java class that implements the bus.For I2C, the bus is:com.oracle.jme.toolkit.deviceaccess.i2c.I2CSlaveBusFor SPI, the bus is:com.oracle.jme.toolkit.deviceaccess.spi.SPISlaveBusTo add Slaves, click Add and specify an ID and Name. For SPI, specify the Word Length as well.Note:On an SPI bus, data is transferred between the SPI master device and an SPI slave device in full duplex. So every com.oracle.deviceaccess.spibus.SPIDevice.read(...) method also writes an array of zeros to the slave device. The length of this array equals a length of read data. In the default implementation this array of zeros is appended to the loopback's buffer.7.11.3.3 Memory-Mapped I/O (MMIO)The default devices are described in "External Events Generator."If you want to provide your own MMIO emulation, you must specify a custom handler.Supply your implementation JAR file and the name of the Java class that implements com.oracle.jme.toolkit.deviceaccess.mmio.MMIOHandler. For comparison, the default JAR file is:installdir\toolkit-lib\devices\IMPNGDevice\code\emulator_deviceaccess_mmio-sample-handler.jarTo add devices to the custom MMIO implementation, use the Devices and Device Memory tables as follows:Click Add Device to add a row to the Devices table.A default ID is assigned but you can double-click in the ID column to edit the value.A default Name is supplied, but it can also be edited.In the Byte Ordering column, make a selection from the dropdown list.Click a row in the Device table to select a Device.Click Add Memory.In the Type column, make a selection from the dropdown list. Double-click to edit the Address column entries.If the type is Block, you can double-click to edit the Size column entries as well as the Address column entries.Click OK.
2025-04-04