Control clock puzzle
Author: S | 2025-04-24
1,7,7,1,6,4,9,7Code to solve the hidden clock puzzle in Control
Control Clock Puzzle - strefawiedzy.edu.pl
The number displayed by the chosen predecessor element.4. Every chosen predecessor element will have one or two successor elements.5. The total number of successor elements for a Clock Puzzle will, at most, be twice the number of elements appearing on the clock face.6. A "solution" is a set of directed line segments which "connect" all puzzle elements without incorporating any element more than once.7. All Final Fantasy XIII-2 Clock Puzzles will have at least one solution.8. A solution for a Clock Puzzle diagram with N elements will have exactly N-1 directed line segments. (e.g., a solution "path" for a Clock Puzzle diagram with 8 elements will be composed of 7 directed line segments.) [F2] Puzzle StructuresThere are facts that can be taken as "givens" in addition to those of the "Puzzle Principles" list. These facts seem not to be obvious from an initial inspection of a general Clock Puzzle but can be inferred from the evaluation of the internal structure of a variety of Clock Puzzle appearances.1. A Clock Puzzle element may exhibit potential connections with none, one or multiple predecessor elements.2. A Clock Puzzle element with no predecessor element is the unique starting point for all solution pathways for the containing Clock Puzzle.3. A Clock Puzzle element having one unique predecessor element that is not also a unique predecessor element for another element may be the successor element in a pair of elements that define a directed line segment that is part of the solution pathway of the containing Clock Puzzle.4. A Clock Puzzle having one unique predecessor element that is not also a unique predecessor element for another element may be a starting point element for a solution pathway of the containing Clock Puzzle.5. If two Clock Puzzle elements have the same, unique predecessor element, one of the two presumed successor elements must be the starting point of a solution pathway for the containing Clock Puzzle.6. If two Clock Puzzle elements have the same, unique predecessor element, One of the two presumed successor elements must be the successor element for a directed line segment starting at the predecessor element that is a directed line segment on the solution pathway of the Clock Puzzle.7. A Clock Puzzle element with two unique predecessor elements will be the successor element of a directed line segment originating at one of the two predecessor elements and that is a part of the solution
control clock puzzle awe - blog.mbros.com
Pathway for the containing Clock Puzzle.8. If two Clock Puzzle elements have the same unique successor Clock Puzzle element, one of the two presumed predecessor elements must be the end point for a solution pathway of the containing Clock Puzzle.9. If two Clock Puzzle elements have the same unique successor Clock Puzzle element, one of the two presumed predecessor elements must be the starting point for a directed line segment to the successor element that is a part of the solution pathway of the containing Clock Puzzle.10. A solution pathway starting point element will show a single successor element in the Clock Puzzle solution pathway description.11. A solution pathway ending point element will have a single predecessor element in the Clock Puzzle solution pathway description.12. Other than starting or ending point elements, all elements will show a single predecessor element and a single successor element in the Clock Puzzle solution pathway description. [F3] Solution ApproachThe thrust of the chosen approach is to use the Puzzle Principles and Puzzle Structures facts as the basis for an iterative examination and revision of Clock Puzzle diagrams to find a logical basis for solution pathway directed-line-segment identifications.As much as is possible, choice conclusions based upon logical examination of the alternatives presented by the Clock Puzzle diagrams should be used to continue the solution process.Once the available information upon which to base logic-driven choices have been exhausted, resort must be made to informed "guesses" as to what the next step in the solution search must be. Choices made in this manner should be recorded in a "Decision Tree" structure that comprises a graphical record of "uncertain" decisions made as part of the examination history.If all the choices made lead to the desired solution result, the decision tree may be discarded. If a more exhaustive examination of the subject Clock Puzzle is of interest or if no solution is found, the decision tree may be used to avoid duplication of effort in a continued examination of the Clock Puzzle.STEP 0: Annotate a graphical representation of the Clock Puzzle display with "tags" that serve to uniquely distinguish each of the clock "face" elements from all other clock face elements.STEP 1: For each element of the clock face, determine the possible predecessor elements (or numbers if more than one predecessor exists). As this is done make a list of the ordered pairs of elements (successor 1 4 4control clock puzzle motel - montrealgoodnews.com
Be addressed by the player more than doubles the amount of effort required to resolve the puzzle" understates the effect of an increase in clock face elements.The magnitude of the task faced to solve the more complex puzzles that could be presented by the game leads one to have interest in "shortcut" methods that have potential for reducing the number of operations needed to produce a solution.To keep the discussion "real" the general solution principles are presented with reference to a thirteen-element (thirteen numbers appear on the clock face) Clock Puzzle rather than through use of mathematical abstraction.Observe that successful application of any of the described processes will require careful attention to detail and the preparation and maintenance of a complete record of the decisions made to produce and eliminate candidate solution pathways.The form of the record could be a tabulation (such as shown in EXAMPLE APPLICATION) of alternatives considered. Another option would be an organized display of a series of clock face diagrams annotated by lines drawn between numbers (elements) with arrowheads used to indicate movement direction to produce a visual record. (The corresponding displays for the EXAMPLE APPLICATION are not included in this document due to the difficult nature of producing the necessary ASCII artwork.) [E1] Solution PreliminariesIf needed, formal Clock Puzzle solution should be accomplished before an attempt to play through the puzzle is made. This because, for at least some puzzle situations, if an attempt to navigate the maze is made and fails, the player will find that the Clock Puzzle has changed when a retry is attempted.Thus the first action in any solution attempt should be a careful, noninvasive examination of the presented puzzle to produce an accurate sketch of the Clock Face showing the position of all (thirteen) presented numeric elements. [E2] "Pure" Solution ApproachesThis work discusses use of two "Pure" Solution Approaches. There is a "backward-looking" method and a "forward-looking" method.The "backward-looking" method begins by assuming that all of the (thirteen) presented elements are candidate end points of a solution path through the maze. It continues by identifying the possible predecessor elements for each of the assumed end point elements to define the complete set of successor-predecessor pairs (also called "precedence pairs" in the text) for the puzzle at hand. Solution of the puzzle continues by using the identified successor-predecessor pairs to (where possible) add a single element to each successor-predecessor pair to. 1,7,7,1,6,4,9,7Code to solve the hidden clock puzzle in ControlHow to complete the clock puzzle in Control AWE
All possible solutions if desired.At the conclusion of these introductory remarks the presentation will proceed through address of four topics.A section on basic Clock Puzzle characteristics is immediately followed by a description of certain Clock Puzzle internal structures which can be used to assist solution definition.An example solution approach making use of the basic characteristics and internal structures in the context of Clock Puzzle graphic diagrams is then revealed.A description of an example application of the suggested solution approach and remarks on possible excursions concludes the topical coverage.As a key feature of the solution approach described will be the use of Clock Puzzle diagrams at each step of the to-be-described (example) process, the title chosen for this text section has been used to reflect that emphasis.There is an unfortunate drawback to making the choice to introduce Clock Puzzle graphics as a key ingredient of the (example) solution process.It has not been possible to produce the desired drawings to support a clear graphical presentation of the proposed method using ASCII format artwork.As a consequence, for the attempted puzzle, a reference graphic will be presented with other graphics involved in its solution only described by carefully-constructed text coverage. The reader is asked to supplement the description provided by these pages by taking pencil and paper in hand and using the descriptive paragraphs to produce any graphics thought to be needed to understand the example discussion but found absent from the presentation.The alternative seemed to be to not present the example solution approach attended in these pages. In view of the great potential of this class of methods for relatively "painless" Clock Puzzle resolution, it was felt that such an omission would do the reader of this guide a significant disservice. [F1] Puzzle PrinciplesCertain facts can be taken as "givens" independent of the Clock Puzzle being attempted. The set of such facts that will serve as the foundation for the solution process to be described are stipulated by the list following.1. A Clock Puzzle diagram consists of a "circular" display of numbers termed the "elements" of the Clock Puzzle.2. Clock Puzzle graphics are constructed by adding "valid" directed line segments connecting two Clock Puzzle elements to a Clock Puzzle diagram.3. A "valid" directed line segment is one that starts at a chosen "predecessor" element and terminates at a "successor" element determined by moving around the Clock "face" a number of positions corresponding toControl Guide: How to Solve the Clock Puzzle in A
Approach "forward looking" basic algorithm to a six element puzzle with element 1 as a starting point and elements 2+ and 4 removed from consideration to complete solution.At that same point, inspection of the updated composite diagram suggests that the solution path has three of the remaining elements (3, 2 and 4*) as possible end points. One could choose to proceed to a solution under the Reference Solution Approach by using a "backward looking" basic algorithm starting with at one of the possible end points, disregarding known solution path elements 4 and 2+, and seeking a connection with element 1 as the last known point of the solution path.Indeed, the solution approach possibilities are many, even for a simple puzzle such as that posed by the example. Certainly the reader is not required to slavishly follow any of the approaches presented by this guide to solve presented Clock Puzzles. The cited methods are available for use if desired but there is also opportunity for application of player ingenuity to create a "better" solution method tailored to each individual puzzle solving situation. [G] EXAMPLE PUZZLESThe section of the guide records a selection of Clock Puzzles encountered during play of the Final Fantasy XIII-2 game. The displays seek to cover the complexity range of Clock Puzzles the average player my find during game play.It is intended that a quick review of the Clock Puzzle set provide the reader with a sense of the challenge that must be met to accomplish Clock Puzzle resolution in the general case.Puzzle detail and solutions have been provided so that a reader concerned with Clock Puzzle resolution may use the examples to practice puzzle solution techniques. The choice of the solution technique is, of course, the choice of the individual attempting resolution. Techniques suggested by the writings in this guide have possible application. Techniques independently conceived and developed by the user of this guide certainly are appropriate for use as well.Individual examples comprise three information items: first, a Clock Puzzle problem statement as an ASCII figure that attempts to reproduce the diagram presented by the Final Fantasy XIII-2 game during play; second, an annotated Clock Puzzle diagram providing a unique reference designation for each of the individual elements of the Clock Puzzle "face" and; third, a description of the known solutions for the Clock Puzzle under scrutiny.The solutions listed have been found by application of the ReferenceControl Clock Puzzle (AWE dlc) - YouTube
. . . . . . . . . . . . . . . . .28Presents a selection of Clock Puzzle displays encountered during game play and identified solutions for each. [G1] Five-Element Puzzle with Five (5) Identified Solutions [G2] Six-Element Puzzle with One (1) Identified Solution [G3] Seven-Element Puzzle with Five (5) Identified Solutions [G4] Eight-Element Puzzle with Seven (7) Identified Solutions [G5] Nine-Element Puzzle with Twenty-Four (24) Identified Solutions [G6] Ten-Element Puzzle with Four (4) Identified Solutions [G7] Ten-Element Puzzle with Four (4) Identified Solutions [G8] Eleven-Element Puzzle with Five (5) Identified Solutions [G9] Twelve-element Puzzle with Eighteen (18) Identified Solutions [G10] Thirteen-Element Puzzle with Eight (8) Identified Solutions [A] THE BASIC ALGORITHMThe basic approach to be considered rests upon a "backward" progression through generated path alternatives to identify and evaluate all possible forward pathways through the Clock Puzzle maze.After the Clock Puzzle display has been constructed, the number of "backward" pathway examination steps required by the algorithm will be equal to the quantity of numbers appearing in the Clock Puzzle display.STEP 0: Construct a Clock Puzzle display as a "circular" sequence of numbers that define the puzzle of interest.STEP 1: Make a sequenced list of the numbers appearing in the Clock Puzzle display. If duplicate numbers appear, tag the individuals within each duplicate set so that they will be distinguishable from one another.STEP 2: For each number of the sequenced list, determine its predecessor number (or numbers if more than one predecessor exists). As this is done make a list of the ordered pairs of numbers (successor 3+ 3 ---> 4+ 2 ---> 3+ 2 ---> 4* 4 ---> 1 3+---> 3 3+---> 1 2+---> 4 2+---> 1 4+---> 2 1 ---> 4+ 1 ---> 4* 4*---> 3+STEP 4: Use the identified starting point and STEP 3 successor pair sequences to build candidate two-element path segments. 2+---> 4 2+---> 1STEP 5: Use STEP 3 successor pairs to and the STEP 4 path segments to build candidate three-element path segments. 2+---> 4 ---> 1 2+---> 1 ---> 4+ 2+---> 1 ---> 4*STEP 6: Use STEP 3 successor pairs and STEP 5 path segments to build candidate four-element path segments. 2+---> 4 ---> 1 ---> 4+ 2+---> 4 ---> 1 ---> 4* 2+---> 1 ---> 4+---> 2 2+---> 1 ---> 4*---> 3+STEP 7: Use STEP 3 successor pairs and STEP 6 path segments to build candidate five-element pathControl: AWE - Clock puzzle solution. - YouTube
CLOCK PUZZLE RESOLUTION FINAL FANTASY XIII-2 Version 1.1This note will describe simple methods that can be applied to "solve" any of "The Hands of Time" (Clock) Puzzles that can be presented to a player during Final Fantasy XIII-2 game play.Application of the methods will require use of a writing implement (e.g., a pencil), a few sheets of paper and perseverance by the investigator. The need for perseverance is emphasized due to the fact that puzzle solution typically involves a somewhat tedious process of elimination to accomplish a careful, exhaustive examination of pathways through the maze posed by the puzzle.The presentation is designed to appeal to those wishing to resolve encountered Clock Puzzles without recourse to "automatic" solution-producing mechanisms available from other sources.If carefully applied, the methods are "sure fire" and, if used to completely explore any given Clock Puzzle, will yield every solution pathway for any attempted puzzle. The methods discussed include the optional use of "shortcuts" to limit computational requirements. Shortcuts may be of particular interest to those seeking a single pathway through a Clock Puzzle maze.The presentation that follows assumes that the reader is familiar with the Final Fantasy XIII-2 Clock Puzzle concept. A series of numbers are arranged in a circle to define a display reminiscent of a clock face. As one "rests" on one of the numbers, movement must be to a next number with a "distance" in terms of "steps around the clock face" equal to the amount indicated by the occupied number. The task is to find a pathway starting from one of the numbers that travels though the entire number set while occupying each once and only once.The discussion also assumes that the reader has been able to examine theClock Puzzle to be resolved to determine the positioning and sequence of theelement (number) set of the Clock Puzzle display. This is always possible giventhe color coding of the different numbers.One can always "sneak up" on a puzzle without starting the countdown timerand see most of the numbers. For a few numbers, only the bottom part of thenumber and circle containing it may be visible. Color coding plus experiencewill permit identification of those numbers to expose the complete elementset as well. (Reader Trevor Nelson reminds that, by making use of the "Eyes ofthe Goddess" Fragment Skill, the default camera view can be managed to be ableto "sneak up" and scan a puzzle to see. 1,7,7,1,6,4,9,7Code to solve the hidden clock puzzle in Control Control Clock Puzzle - There is a clock on the desk, as well as a bell. Web the clock puzzle is an optional challenge in the control awe dlc that requires you to stop the clock arrows at. Web i don't know of any hint for this puzzle. Room 222 on the left side of the hallway is now open. Ring the bell, and watch the clock’s hands turn.
Control AWE DLC clock puzzle location, solution and reward. Control
Put the small hand back on the grandfather clock and set it to 5:15 with the small hand at 5 and the large one at 3. This will cause the clock to open and reveal a new tape. Next, players of the psychological thriller game will need to watch the tape and see what comes next. What is the clock code in inscription? You can check the rulebook at any time by standing up from the table whenever the map is laid out. The rulebook is to your immediate left. Click on the rulebook, and you'll find the safe code stamped in blood on the first page you open to. Use code 2-7-3 to open the safe and get the Stinkbug card and a key. What is a clock puzzle? Rubik's Clock is a two-sided puzzle, each side presenting nine clocks to the puzzler. There are four wheels, one at each corner of the puzzle, each allowing the corresponding corner clock to be rotated directly. How do you solve the clock puzzle in inscription? Thanks to the ancestral vision, you'll be able to see the clock puzzle solution: turn the hands until they fit the bright blue shapes. The largest hand points to one, the second largest points to five, and the smallest points to four (see picture). You may now collect your third talking animal; the Stunted Wolf. How do you unlock wise clock inscryption? Unlocking the Wiseclock To be able to find and use the Wiseclock, you must complete a painting puzzle in Leshy's Cabin by placing the proper cards on your side of the board. Once done, the Cabin will shake and the Wiseclock can be taken from the painting. What if you answer Amanda Father Name SAM for All Tapes - Amanda the Adventurer How doCONTROL - A Matter of Time puzzle solution (Clocks, Traverse
All of the clock face numbers.)The content of this document is derived solely from game play experience.The material of this note is copyright 2013 by its author. Final FantasyXIII-2 is copyright 2011 and 2012 by Square Enix Co., Ltd. with all rightsreserved. This text has been prepared for exclusive posting onwww.Neoseeker.com solely for the support of web site users. Reproduction ofsingle copies of this document for personal use is authorized. All other uses,particularly those for financial gain or commercial purpose, are notauthorized. TABLE OF CONTENTS[A] THE BASIC ALGORITHM. . . . . . . . . . . . . . . . . . . . . . . . . . . 3Presents the execution steps for the Reference Solution Approach of this document. [B] EXAMPLE APPLICATION. . . . . . . . . . . . . . . . . . . . . . . . . . . 4Records the analysis steps and results produced by use of the Basic Algorithm to solve a typical (eight-element) Clock Puzzle.[C] SHORTCUT CONSIDERATIONS. . . . . . . . . . . . . . . . . . . . . . . . . 8Introduces the idea of looking at a Clock Puzzle from varying viewpoints to be able to construct alternate solution methods. [D] USE OF SPECIAL FEATURES. . . . . . . . . . . . . . . . . . . . . . . . .10Introduces a "high efficiency" Clock Puzzle solution method applicable to puzzles having a particular special feature.[E] GENERAL PRINCIPLES . . . . . . . . . . . . . . . . . . . . . . . . . . .13Gathers and organizes the ideas displayed in prior sections as a collection of concepts to be applied to solve Clock Puzzles. [E1] Solution Preliminaries [E2] "Pure" Solution Approaches [E3] "Pure" Shortcuts [E4] "Combination" Shortcuts[F] SOLUTION GRAPHICS. . . . . . . . . . . . . . . . . . . . . . . . . . . .19Introduces the "creative" use of diagrams to expose internal puzzle structures to as means to "quickly" accomplish logic-driven puzzle solutions. [F1] Puzzle Principles [F2] Puzzle Structures [F3] Solution Approach [F4] Example Resolution[G] EXAMPLE PUZZLES. . . . . . . . . . . .. 1,7,7,1,6,4,9,7Code to solve the hidden clock puzzle in Control Control Clock Puzzle - There is a clock on the desk, as well as a bell. Web the clock puzzle is an optional challenge in the control awe dlc that requires you to stop the clock arrows at. Web i don't know of any hint for this puzzle. Room 222 on the left side of the hallway is now open. Ring the bell, and watch the clock’s hands turn.Control A Matter of Time - Clock Puzzle Solution - YouTube
Christmas/Birthday/Thanksgiving Day Gift for Adults Boys Girl Kids Age 14+(LG501-Waterwheel Coaster) ROKR 3D Wooden Puzzle Marble Run Model Building Kits Mechanical Puzzle Toy Gifts for Adults & Teens Marble Squad RoWood 3D Wooden Puzzle for Adults & Teens, Scale Mechanical Model Train Building Kits – Prime Steam Express yofit 3D Wooden Globe Puzzle, Self Assembling Mechanical Drive, DIY Brain Teaser Puzzles ROKR 3D Wooden Puzzle Mechanical Model Kits for Adults DIY Craft Kits Vitascope ROBOTIME 3D Puzzle Music Box Wooden Craft Kit Robot Machinarium Toy with Light 3D Wooden Puzzle Clock Model Kits for Adults- Tower Desk Clock ROBOTIME 3D Wooden Laser-Cut Puzzle DIY Assembly Craft Kits Waterwheel Coaster with Steel Balls Best Birthday Gifts for Adults and Kids Age 14 + Wooden Dutch Windmill 3D Puzzles Model Kits Assembled Educational 3D Puzzle Challenge Gift for Adults Kids 3D Wooden Assembly Puzzle Wood Craft Kit House Model Kit Gifts for Teens,Kids,Men Wood Trick Mayan Wall Calendar Wooden Mechanical Model Kit – 16.1″ – 3D Wooden Puzzle, Assembly Constructor, Brain Teaser for Adults and Kids – Aztec Calendar Steampunk Clock Ugears 3D Mechanical Model, Self-Assembling DIY Craft Set, Wooden Box School Project Antique Box Ugears, 3D Mechanical Treasure Models, Self-Assembling Precut Wooden Gift, DIY Craft SetEasier Wooden PuzzlesPlease don’t think these easy wooden puzzles are too childish for your adult loved one – it’s not about that, at all. It’s about finding activities that match the level of ability in our senior friends. So these simple wood puzzles may be perfectComments
The number displayed by the chosen predecessor element.4. Every chosen predecessor element will have one or two successor elements.5. The total number of successor elements for a Clock Puzzle will, at most, be twice the number of elements appearing on the clock face.6. A "solution" is a set of directed line segments which "connect" all puzzle elements without incorporating any element more than once.7. All Final Fantasy XIII-2 Clock Puzzles will have at least one solution.8. A solution for a Clock Puzzle diagram with N elements will have exactly N-1 directed line segments. (e.g., a solution "path" for a Clock Puzzle diagram with 8 elements will be composed of 7 directed line segments.) [F2] Puzzle StructuresThere are facts that can be taken as "givens" in addition to those of the "Puzzle Principles" list. These facts seem not to be obvious from an initial inspection of a general Clock Puzzle but can be inferred from the evaluation of the internal structure of a variety of Clock Puzzle appearances.1. A Clock Puzzle element may exhibit potential connections with none, one or multiple predecessor elements.2. A Clock Puzzle element with no predecessor element is the unique starting point for all solution pathways for the containing Clock Puzzle.3. A Clock Puzzle element having one unique predecessor element that is not also a unique predecessor element for another element may be the successor element in a pair of elements that define a directed line segment that is part of the solution pathway of the containing Clock Puzzle.4. A Clock Puzzle having one unique predecessor element that is not also a unique predecessor element for another element may be a starting point element for a solution pathway of the containing Clock Puzzle.5. If two Clock Puzzle elements have the same, unique predecessor element, one of the two presumed successor elements must be the starting point of a solution pathway for the containing Clock Puzzle.6. If two Clock Puzzle elements have the same, unique predecessor element, One of the two presumed successor elements must be the successor element for a directed line segment starting at the predecessor element that is a directed line segment on the solution pathway of the Clock Puzzle.7. A Clock Puzzle element with two unique predecessor elements will be the successor element of a directed line segment originating at one of the two predecessor elements and that is a part of the solution
2025-04-03Pathway for the containing Clock Puzzle.8. If two Clock Puzzle elements have the same unique successor Clock Puzzle element, one of the two presumed predecessor elements must be the end point for a solution pathway of the containing Clock Puzzle.9. If two Clock Puzzle elements have the same unique successor Clock Puzzle element, one of the two presumed predecessor elements must be the starting point for a directed line segment to the successor element that is a part of the solution pathway of the containing Clock Puzzle.10. A solution pathway starting point element will show a single successor element in the Clock Puzzle solution pathway description.11. A solution pathway ending point element will have a single predecessor element in the Clock Puzzle solution pathway description.12. Other than starting or ending point elements, all elements will show a single predecessor element and a single successor element in the Clock Puzzle solution pathway description. [F3] Solution ApproachThe thrust of the chosen approach is to use the Puzzle Principles and Puzzle Structures facts as the basis for an iterative examination and revision of Clock Puzzle diagrams to find a logical basis for solution pathway directed-line-segment identifications.As much as is possible, choice conclusions based upon logical examination of the alternatives presented by the Clock Puzzle diagrams should be used to continue the solution process.Once the available information upon which to base logic-driven choices have been exhausted, resort must be made to informed "guesses" as to what the next step in the solution search must be. Choices made in this manner should be recorded in a "Decision Tree" structure that comprises a graphical record of "uncertain" decisions made as part of the examination history.If all the choices made lead to the desired solution result, the decision tree may be discarded. If a more exhaustive examination of the subject Clock Puzzle is of interest or if no solution is found, the decision tree may be used to avoid duplication of effort in a continued examination of the Clock Puzzle.STEP 0: Annotate a graphical representation of the Clock Puzzle display with "tags" that serve to uniquely distinguish each of the clock "face" elements from all other clock face elements.STEP 1: For each element of the clock face, determine the possible predecessor elements (or numbers if more than one predecessor exists). As this is done make a list of the ordered pairs of elements (successor 1 4 4
2025-04-04All possible solutions if desired.At the conclusion of these introductory remarks the presentation will proceed through address of four topics.A section on basic Clock Puzzle characteristics is immediately followed by a description of certain Clock Puzzle internal structures which can be used to assist solution definition.An example solution approach making use of the basic characteristics and internal structures in the context of Clock Puzzle graphic diagrams is then revealed.A description of an example application of the suggested solution approach and remarks on possible excursions concludes the topical coverage.As a key feature of the solution approach described will be the use of Clock Puzzle diagrams at each step of the to-be-described (example) process, the title chosen for this text section has been used to reflect that emphasis.There is an unfortunate drawback to making the choice to introduce Clock Puzzle graphics as a key ingredient of the (example) solution process.It has not been possible to produce the desired drawings to support a clear graphical presentation of the proposed method using ASCII format artwork.As a consequence, for the attempted puzzle, a reference graphic will be presented with other graphics involved in its solution only described by carefully-constructed text coverage. The reader is asked to supplement the description provided by these pages by taking pencil and paper in hand and using the descriptive paragraphs to produce any graphics thought to be needed to understand the example discussion but found absent from the presentation.The alternative seemed to be to not present the example solution approach attended in these pages. In view of the great potential of this class of methods for relatively "painless" Clock Puzzle resolution, it was felt that such an omission would do the reader of this guide a significant disservice. [F1] Puzzle PrinciplesCertain facts can be taken as "givens" independent of the Clock Puzzle being attempted. The set of such facts that will serve as the foundation for the solution process to be described are stipulated by the list following.1. A Clock Puzzle diagram consists of a "circular" display of numbers termed the "elements" of the Clock Puzzle.2. Clock Puzzle graphics are constructed by adding "valid" directed line segments connecting two Clock Puzzle elements to a Clock Puzzle diagram.3. A "valid" directed line segment is one that starts at a chosen "predecessor" element and terminates at a "successor" element determined by moving around the Clock "face" a number of positions corresponding to
2025-04-09Approach "forward looking" basic algorithm to a six element puzzle with element 1 as a starting point and elements 2+ and 4 removed from consideration to complete solution.At that same point, inspection of the updated composite diagram suggests that the solution path has three of the remaining elements (3, 2 and 4*) as possible end points. One could choose to proceed to a solution under the Reference Solution Approach by using a "backward looking" basic algorithm starting with at one of the possible end points, disregarding known solution path elements 4 and 2+, and seeking a connection with element 1 as the last known point of the solution path.Indeed, the solution approach possibilities are many, even for a simple puzzle such as that posed by the example. Certainly the reader is not required to slavishly follow any of the approaches presented by this guide to solve presented Clock Puzzles. The cited methods are available for use if desired but there is also opportunity for application of player ingenuity to create a "better" solution method tailored to each individual puzzle solving situation. [G] EXAMPLE PUZZLESThe section of the guide records a selection of Clock Puzzles encountered during play of the Final Fantasy XIII-2 game. The displays seek to cover the complexity range of Clock Puzzles the average player my find during game play.It is intended that a quick review of the Clock Puzzle set provide the reader with a sense of the challenge that must be met to accomplish Clock Puzzle resolution in the general case.Puzzle detail and solutions have been provided so that a reader concerned with Clock Puzzle resolution may use the examples to practice puzzle solution techniques. The choice of the solution technique is, of course, the choice of the individual attempting resolution. Techniques suggested by the writings in this guide have possible application. Techniques independently conceived and developed by the user of this guide certainly are appropriate for use as well.Individual examples comprise three information items: first, a Clock Puzzle problem statement as an ASCII figure that attempts to reproduce the diagram presented by the Final Fantasy XIII-2 game during play; second, an annotated Clock Puzzle diagram providing a unique reference designation for each of the individual elements of the Clock Puzzle "face" and; third, a description of the known solutions for the Clock Puzzle under scrutiny.The solutions listed have been found by application of the Reference
2025-04-10