Dune ii
Author: e | 2025-04-25
Download this game. UnDUNE II (retro demake of Dune II) Dune 2 - The Maker (older version of the Dune II fan remake) Game screenshots.
Dune II: The Building of a Dynasty (Open Dune)
1994, PC Gamer US named Dune II the 49th best computer game ever.[35] That same year, PC Gamer UK named it the 21st best computer game of all time, calling it "a wargame for those who don't like wargames".[36] In 1996, GamesMaster listed the Mega Drive version 8th in its "The Gamesmaster Mega Drive Top 10".[37] In the same issue, they also ranked the PC version 21st on their "Top 100 Games of All Time".[38]Dune II was one of the most influential games in the real-time strategy genre, particularly in Westwood's own Command & Conquer series.[39] Though not every feature was unique, its specific combination of a fog of war, mouse-based military micromanagement, and an economic model of resource-gathering and base-building became the hallmark of the RTS genre. It served as the template for subsequent real-time strategy games.[3] Warcraft: Orcs & Humans, the first game published by Blizzard Entertainment, was developed by outright copying all artwork from Dune II and then redesigning each asset, though it accidentally retained the font of Dune II.[40] Chris Taylor has stated that Dune II and Command & Conquer were great inspirations, driving him to leave Electronic Arts to create Total Annihilation.[41]Dune II also led to direct sequels: Westwood released a semi-remake for Windows in 1998 as Dune 2000, along with a PlayStation port in the same year. Westwood subsequently released Emperor: Battle for Dune in 2001. There are also fan-made game engine recreations, like Dune Legacy, which aims for improved usability and controls while not changing the gameplay.[42] Dune Sign in to your ScreenRant account Dune: Spice Wars was recently announced, and has the potential to build on the Dune IP's legacy in the real-time strategy genre. Based on Frank Herbert's famed novels, Dune: Spice Wars is in development at Shiro Games, known for other strategy titles like Northgard and Wartales, and will have players vying for control of the planet Arrakis. A new film from director Denis Villeneuve adapted the first half of Herbert's original novel this year, but Dune: Spice Wars has the potential to see the property's triumphant return to a genre of games that it once helped establish. A watershed release for the real-time strategy genre is 1992's Dune II, which had much the same premise as the upcoming game, and a broader scope than the first Dune video game. That game was also an attempt at adapting the novel's story in a blend of the adventure and strategy genres, and it also released in 1992. Herbert's original Dune is much more popular than its five direct sequels, and its premise lends itself well to the strategy genre. Dune II and its predecessor, however, are rudimentary by today's standards, which isn't surprising given their age. Though Valve's canceled game Stars of Blood might have offered a more contemporary Dune-style take, a close modern analogue for Dune II in terms of gameplay and presentation might be the Age of Empires series. Yet ultimately, Dune: Spice Wars seems like it will be closer in vision to something as sprawling as Civilization. Spice Wars, according to its Steam page, will include 4X elements, which is shorthand for "explore, expand, exploit, and exterminate." The more general difference between 4X games and other RTS, though, is a broader complexity and the inclusion of diplomatic alternatives to warfare. Dune II was foundational to the genre, but put players in control of a military from one of Dune's Great Houses. Warfare is a central aspect to all of Herbert's Dune novels, but the complexity of a 4X game will better match the "plans within plans" nature of the universe's socio-political landscape. Dune: Spice Wars Can Capture The Novel's Complexity Dune returning to strategy video games with an RTS is fitting given its history, and will offer a fascinating look at how far the genre has come. 4X games existed when Dune II and its predecessor were released too (the first Civilization was in 1991), but modern games are wildly more complex. Spice Wars has a chance to capture the source material's multifaceted conflict in which many factions are involved in some capacity. An RTS primarily focused on combat gameplay couldn't adequately encompass the ins-and-outs of Dune's story, which involves the GreatDune 2 on the Iphone - Dune II - FED2k
Country: Canada, USAGenres: Action, Adventure, DramaRelease: 2024-03-01 (USA)Director: Denis VilleneuveWriters: Denis Villeneuve , Jon Spaihts , Frank HerbertLanguage: EnglishStars: Timothée Chalamet , Zendaya , Rebecca Ferguson , Javier Bardem , Josh Brolin , Austin Butler , Florence Pugh , Dave Bautista , Christopher Walken , Léa SeydouxRuntime: 166 minAKA: Dune: Part Two , Dune: Part Two (New Zealand) , Dune: Part Two (Sweden) , Dune: Part Two (United States of America) , Duna: Parte Dos (Argentina) , Duna: Parte Dos (Colombia) , Duna: Parte Dos (Ecuador) , Duna: Parte Dos (Mexico) , Duna: Parte Dos (Peru) , Duna: Parte Dos (United States of America) , Дюна: Часть вторая (Kazakhstan) , Dune: Part Two (Austria) , Дюна: Часть вторая (Russian Federation) , 沙丘:第二部 (China) , 沙丘:第二部 (Taiwan) , Dina: Drugi dio (Croatia) , Diuna: Część druga (Poland) , Duna parte dos (Venezuela) , Duna: Časť druhá (Slovakia (Slovak Republic)) , Duna: Část druhá (Czech Republic) , Duna: Parte 2 (Brazil) , Duna: Parte dos (Chile) , Dune: Part Two (Australia) , Dune - Duna: Parte Dois (Portugal, Portuguese Republic) , Dune - Parte due (Italy) , Dune : Deuxième Partie (France, French Republic) , Dune 2 (United States of America) , Dune Suna no wakusei part two (Japan) , Dune: Çöl Gezegeni Bölüm İki (Turkey) , Dune: Del 2 (Denmark) , Dune: deuxième partie (Canada) , Dűne: Második rész (Hungary) , Dune: Part 2 (United States of America) , Dune: Part Two (Canada) , Dune: Part II (Ireland) , Dune: Parte dos (Spain) , Dune: Partea a II-a (Romania) , Dune: Μέρος δεύτερο (Greece) , Düün: teine osa (Estonia) , Dyuna: İkinci hissə (Azerbaijan) , Dyuna: Ikkinchi qism (Uzbekistan) , Dyyni: Osa kaksi (Finland) , Hành Tinh Cát: Phần 2 (Vietnam) , Kholit: Khelek Shenni (Israel) , Dune: Part Two (Germany). Download this game. UnDUNE II (retro demake of Dune II) Dune 2 - The Maker (older version of the Dune II fan remake) Game screenshots.Dune II: Battle for Arrakis - Dune II Mouse Helper v.1.2
Of Dune II was one of the first used in RTS games, and while better than that of Herzog Zwei, it has various drawbacks. Examples include only attacking the side of the player's base facing its own, and general inability to perform flanking maneuvers.[5] Research into the game's engine revealed that the AI is in fact capable of more advanced strategy, but that a large part of these capabilities is unused due to consistently repeated errors in all of the game's mission scripts.[6]According to Virgin Interactive Entertainment vice president Stephen Clarke-Willson in 1998, the development of Dune II began when Virgin Interactive Entertainment planned to cancel the production of Cryo Interactive's adventure game Dune, after which he was given the task of figuring out what to do with the Dune license.[7] After reading the original Dune novel, he decided that "from a gaming point-of-view the real stress was the battle to control the spice", so a resource-based strategy video game would be a good idea. It was around this time that employee Graeme Devine (who later founded Trilobyte) introduced to everyone at the Virgin office a real-time strategy game on the Sega Genesis / Mega Drive console called Herzog Zwei (1989). Clarke-Willson described it as a game where the player "kept clicking on stuff and then zooming off to another part of the screen. It was very hard to keep track of what was going on as an observer. Still, everyone liked it, it had fast action, and it was a strategy game". Virgin staff, including Clarke-Willson and Seth Mendelsohn (who later worked on the Ultima series), then went to Westwood Studios to talk about making a Dune game. According to Clarke-Willson, "Westwood agreed to make a resource strategy game based on Dune, and agreed to look at Herzog Zwei for design ideas". It later turned out that Cryo's game of the same name was not cancelled, and Westwood's real-time strategy game was called Dune II as a result.[8]Westwood Studios co-founder and Dune II producer Brett Sperry said in 2008 that conceptualization for the game began when Virgin president Martin Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis in North America for the Mega Drive/Genesis port, respectively) is a 1992 real-time strategy game developed by Westwood Studios and published by Virgin Games. It serves as the sequel to Dune (a more traditional adventure game), which came out earlier that same year.While not the first real-time strategy (RTS) video game, Dune II established the format that would be followed for years to come.[3][4] As such, Dune II is the archetypal real-time strategy game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for Age of Empires, Warcraft, Westwood Studios' subsequent strategy game Command & Conquer, and many other RTS games that followed.Emperor Frederick IV of House Corrino is desperate for the harvesting of the valuable drug melange (also known as "the spice"), found only on the planet Arrakis, to pay off all of his debt incurred on internecine wars with family members. To achieve this, he offers the sole governorship of Arrakis to whichever of the three Houses (Atreides, Harkonnen, and the non-canon Ordos) delivers the most spice for him. War begins as deputations from all three Houses arrive on Arrakis.The player is a military commander from a House of their choice. In the first few missions, the objectives are to successfully establish a base on an unoccupied territory of Arrakis, while harvesting spice and defending the base from enemy incursions. Later, as the three Houses begin moving against each other territories, missions will increasingly focus on destroying or capturing enemy bases. When the player dominates Arrakis on the world map, the two other enemy factions form a temporary alliance with the remnants of their armies. The final showdown is the battle between the player's House against both rival Houses, joined by the Emperor's Sardaukar (an unplayable elite force whose heavy infantry are particularly powerful). The introductory mission briefing and endgame cutscenes are different for each House, in keeping with their very disparate world views. The weaponry and units also varyPlay Dune II online : r/dune - Reddit
Troop-carrier walker- Dune RPG illustration The following are fictional vehicles used throughout the Dune universe. Many of the vehicles were outlined by Frank Herbert in his original Dune novels. However, several new or unique types of vehicles were created for the Expanded Dune book and story series, as well as for Dune adaptations, such as the 1984 Dune movie directed by David Lynch, the 2021 Dune movie directed by Denis Villeneuve, or various tabletop game and video game adaptations of the Dune universe.See:AircraftGroundcarsHovercraftSpacecraftWalkerWatercraftCanon vessels from the original novels[]Carryall[] Carryall illustration from The Dune Encyclopedia See main articleA flying wing (commonly "Wing"), the aerial workhorse of Arrakis, used to transport large spice mining, hunting, and refining equipment. In the 1984 movie of Dune, a Carryall handled four spice mining teams, and would fly two spice harvesters at a time.Crushers[]Military space vessels composed of many smaller vessels locked together and designed to fall on an enemy position, crushing it.Dump Boxes[] Spaceobject design by Chris Foss for Jodorowsky's Dune The general term for any cargo container of irregular shape and equipped with ablation surfaces and suspensor dampening system. They were used to dump material from space onto a planet's surface.Frigate[] Various Frigate types from the Dune Encyclopedia See main articleThe largest spaceship that could land and take off from a planet in one piece.Groundcar[]See main articleHarvester or Harvester Factory[] Harvester (DUNE I/II) A large spice mining machine often 120 meters by 40 meters in size, commonly employed on rich, uncontaminated melange blows. These vessels were often known as "crawlers" because of their buglike shape and movement on independent tracks.Heighliner[]See main article Heighliner (Dune I/II) Major cargo container of the Spacing Guild's transportation system.Hutment[]See main article The Hutment (art by John Schoenherr) The Hutment (Dune, 1984) A nine-leveled tent of interlocking metal leaves that reached out in a thousand-meter circle and could be attached to the base of a Starship Lighter. The Huntment Padishah Emperor Shaddam Corrino IV brought with him to Arrakis housed five legions of Sardaukar.Juggernaut[]A mythical vehicle of the gods, also attached to a Type or class of ship or spaceship.Monitor[]A ten-section space warcraft mounting heavy armor and shield protection. It is designed to be separated into its component sections for lift-off after planet-fall.Ornithopter[] Ornithopter illustration from The Dune Encyclopedia See main articleAlso known as simply a 'thopter, the term described any aircraft capable of sustained wing-beat flight in the manner of birds and insects. In the 1984 movie, the 'thopters were seen as jet-propelled ships. In the Dune mini-series, 'thopters had moving wings, but still differed from Frank Herbert's original concept.Shuttle[]A class of Transport vehicle, especially a Type of spacecraft ferry used for Personal Transport of passengers between a spaceDune: Part Two - Dune: Partea II (2025)
Excess of 250,000 units by November 1996.[18]Computer Gaming World in 1993 stated that the PC version of Dune II "easily outshines its predecessor in terms of game play ... a real gem", with "arguably the most outstanding sound and graphics ever to appear in a strategy game of its kind".[19] A February 1994 survey of space war games gave it a grade of B+, stating that without online play, there was little replayability once each House conquered the planet,[20] but a May 1994 survey of strategic space games set in the year 2000 and later gave the game five stars out of five, describing it as "a wargame par excellance; superb graphics and sound make an enjoyable gaming experience". The magazine hoped that Command & Conquer would be its sequel.[21] Electronic Games gave the game a 92% score.[22]When the Amiga version of Dune II was released in 1993, it was met with positive reviews. CU Amiga magazine rated the game highly with 85%, praising the smooth gameplay and controls.[23] Dune II received Amiga User International's Game of the Month award when it was reviewed in September 1993.[24]GamePro rated the Genesis version 17 out of 20, dubbing it "one of the best war strategy carts for the Genesis" while praising the controls, digitized speech, music, and fun gameplay.[25] Electronic Gaming Monthly scored the Genesis version 32 out of 40, commenting that the gameplay is not only addictive, but easy to learn, which they stated is highly unusual for a strategy game.[26] Game Informer rated it 8.25 out of 10.[27]In 1993, Computer Gaming World named Dune II Strategy Game of the Year.[28] The game was ranked the 11th best game of all time by Amiga Power in 1996.[29] In 1996, Computer Gaming World declared Dune 2 the 70th-best computer game ever released.[30] In 2004, this "legendary" game entered the GameSpy Hall of Fame.[31] In Poland, it was included in the retrospective lists of the best Amiga games by Wirtualna Polska (ranked eight)[32] and CHIP (ranked fourth).[33] In 2012, Time named it one of the 100 greatest video games of all time.[34] In. Download this game. UnDUNE II (retro demake of Dune II) Dune 2 - The Maker (older version of the Dune II fan remake) Game screenshots. Emperor: Battle for Dune is a Dune computer game, released by Westwood Studios in 2025. It is based in Frank Herbert's science fiction Dune universe. It is the third real-time strategy game set in the Dune universe, following its predecessors, Dune II and Dune 2025.While Dune II was a totally distinct story to that of Dune, and Dune 2025 was a remake of Dune II, Emperor is aDune II - The Maker - Download
Houses Atreides and Harkonnen, the Imperial House Corrino, the Fremen, the Bene Gesserit, the Spacing Guild, and much more. The Dune books and movie adaptations are heavily character-driven, and Spice Wars' 4X elements can potentially let players step into that world with more agency, without restricting them to Paul's story like the original Dune game. Subterfuge and diplomacy are both ways ways Spice Wars can expand upon Dune's RTS gaming roots, alongside features like resource and population management. The Known Universe in Dune encompasses trillions of citizens ruled by an extreme minority who are wealthy and powerful, and remaking the warfare-centric gameplay of Dune II would severely limit the game's scope. The original Dune game was singularly focused on Paul's story, but Dune: Spice Wars can use more expansive gameplay that has been successful for modern RTS games. Next: Video Games Like Dune Fans Of The Books & Movies Will Enjoy Source: SteamComments
1994, PC Gamer US named Dune II the 49th best computer game ever.[35] That same year, PC Gamer UK named it the 21st best computer game of all time, calling it "a wargame for those who don't like wargames".[36] In 1996, GamesMaster listed the Mega Drive version 8th in its "The Gamesmaster Mega Drive Top 10".[37] In the same issue, they also ranked the PC version 21st on their "Top 100 Games of All Time".[38]Dune II was one of the most influential games in the real-time strategy genre, particularly in Westwood's own Command & Conquer series.[39] Though not every feature was unique, its specific combination of a fog of war, mouse-based military micromanagement, and an economic model of resource-gathering and base-building became the hallmark of the RTS genre. It served as the template for subsequent real-time strategy games.[3] Warcraft: Orcs & Humans, the first game published by Blizzard Entertainment, was developed by outright copying all artwork from Dune II and then redesigning each asset, though it accidentally retained the font of Dune II.[40] Chris Taylor has stated that Dune II and Command & Conquer were great inspirations, driving him to leave Electronic Arts to create Total Annihilation.[41]Dune II also led to direct sequels: Westwood released a semi-remake for Windows in 1998 as Dune 2000, along with a PlayStation port in the same year. Westwood subsequently released Emperor: Battle for Dune in 2001. There are also fan-made game engine recreations, like Dune Legacy, which aims for improved usability and controls while not changing the gameplay.[42]
2025-03-30Dune Sign in to your ScreenRant account Dune: Spice Wars was recently announced, and has the potential to build on the Dune IP's legacy in the real-time strategy genre. Based on Frank Herbert's famed novels, Dune: Spice Wars is in development at Shiro Games, known for other strategy titles like Northgard and Wartales, and will have players vying for control of the planet Arrakis. A new film from director Denis Villeneuve adapted the first half of Herbert's original novel this year, but Dune: Spice Wars has the potential to see the property's triumphant return to a genre of games that it once helped establish. A watershed release for the real-time strategy genre is 1992's Dune II, which had much the same premise as the upcoming game, and a broader scope than the first Dune video game. That game was also an attempt at adapting the novel's story in a blend of the adventure and strategy genres, and it also released in 1992. Herbert's original Dune is much more popular than its five direct sequels, and its premise lends itself well to the strategy genre. Dune II and its predecessor, however, are rudimentary by today's standards, which isn't surprising given their age. Though Valve's canceled game Stars of Blood might have offered a more contemporary Dune-style take, a close modern analogue for Dune II in terms of gameplay and presentation might be the Age of Empires series. Yet ultimately, Dune: Spice Wars seems like it will be closer in vision to something as sprawling as Civilization. Spice Wars, according to its Steam page, will include 4X elements, which is shorthand for "explore, expand, exploit, and exterminate." The more general difference between 4X games and other RTS, though, is a broader complexity and the inclusion of diplomatic alternatives to warfare. Dune II was foundational to the genre, but put players in control of a military from one of Dune's Great Houses. Warfare is a central aspect to all of Herbert's Dune novels, but the complexity of a 4X game will better match the "plans within plans" nature of the universe's socio-political landscape. Dune: Spice Wars Can Capture The Novel's Complexity Dune returning to strategy video games with an RTS is fitting given its history, and will offer a fascinating look at how far the genre has come. 4X games existed when Dune II and its predecessor were released too (the first Civilization was in 1991), but modern games are wildly more complex. Spice Wars has a chance to capture the source material's multifaceted conflict in which many factions are involved in some capacity. An RTS primarily focused on combat gameplay couldn't adequately encompass the ins-and-outs of Dune's story, which involves the Great
2025-04-21Country: Canada, USAGenres: Action, Adventure, DramaRelease: 2024-03-01 (USA)Director: Denis VilleneuveWriters: Denis Villeneuve , Jon Spaihts , Frank HerbertLanguage: EnglishStars: Timothée Chalamet , Zendaya , Rebecca Ferguson , Javier Bardem , Josh Brolin , Austin Butler , Florence Pugh , Dave Bautista , Christopher Walken , Léa SeydouxRuntime: 166 minAKA: Dune: Part Two , Dune: Part Two (New Zealand) , Dune: Part Two (Sweden) , Dune: Part Two (United States of America) , Duna: Parte Dos (Argentina) , Duna: Parte Dos (Colombia) , Duna: Parte Dos (Ecuador) , Duna: Parte Dos (Mexico) , Duna: Parte Dos (Peru) , Duna: Parte Dos (United States of America) , Дюна: Часть вторая (Kazakhstan) , Dune: Part Two (Austria) , Дюна: Часть вторая (Russian Federation) , 沙丘:第二部 (China) , 沙丘:第二部 (Taiwan) , Dina: Drugi dio (Croatia) , Diuna: Część druga (Poland) , Duna parte dos (Venezuela) , Duna: Časť druhá (Slovakia (Slovak Republic)) , Duna: Část druhá (Czech Republic) , Duna: Parte 2 (Brazil) , Duna: Parte dos (Chile) , Dune: Part Two (Australia) , Dune - Duna: Parte Dois (Portugal, Portuguese Republic) , Dune - Parte due (Italy) , Dune : Deuxième Partie (France, French Republic) , Dune 2 (United States of America) , Dune Suna no wakusei part two (Japan) , Dune: Çöl Gezegeni Bölüm İki (Turkey) , Dune: Del 2 (Denmark) , Dune: deuxième partie (Canada) , Dűne: Második rész (Hungary) , Dune: Part 2 (United States of America) , Dune: Part Two (Canada) , Dune: Part II (Ireland) , Dune: Parte dos (Spain) , Dune: Partea a II-a (Romania) , Dune: Μέρος δεύτερο (Greece) , Düün: teine osa (Estonia) , Dyuna: İkinci hissə (Azerbaijan) , Dyuna: Ikkinchi qism (Uzbekistan) , Dyyni: Osa kaksi (Finland) , Hành Tinh Cát: Phần 2 (Vietnam) , Kholit: Khelek Shenni (Israel) , Dune: Part Two (Germany)
2025-04-25Of Dune II was one of the first used in RTS games, and while better than that of Herzog Zwei, it has various drawbacks. Examples include only attacking the side of the player's base facing its own, and general inability to perform flanking maneuvers.[5] Research into the game's engine revealed that the AI is in fact capable of more advanced strategy, but that a large part of these capabilities is unused due to consistently repeated errors in all of the game's mission scripts.[6]According to Virgin Interactive Entertainment vice president Stephen Clarke-Willson in 1998, the development of Dune II began when Virgin Interactive Entertainment planned to cancel the production of Cryo Interactive's adventure game Dune, after which he was given the task of figuring out what to do with the Dune license.[7] After reading the original Dune novel, he decided that "from a gaming point-of-view the real stress was the battle to control the spice", so a resource-based strategy video game would be a good idea. It was around this time that employee Graeme Devine (who later founded Trilobyte) introduced to everyone at the Virgin office a real-time strategy game on the Sega Genesis / Mega Drive console called Herzog Zwei (1989). Clarke-Willson described it as a game where the player "kept clicking on stuff and then zooming off to another part of the screen. It was very hard to keep track of what was going on as an observer. Still, everyone liked it, it had fast action, and it was a strategy game". Virgin staff, including Clarke-Willson and Seth Mendelsohn (who later worked on the Ultima series), then went to Westwood Studios to talk about making a Dune game. According to Clarke-Willson, "Westwood agreed to make a resource strategy game based on Dune, and agreed to look at Herzog Zwei for design ideas". It later turned out that Cryo's game of the same name was not cancelled, and Westwood's real-time strategy game was called Dune II as a result.[8]Westwood Studios co-founder and Dune II producer Brett Sperry said in 2008 that conceptualization for the game began when Virgin president Martin
2025-03-27