Fnis behavior
Author: u | 2025-04-24
to distribute FNIS Behavior as part of another mod to distribute modified versions of FNIS Behavior to make money with files which are part of FNIS Behavior, or which are The unresolved file conflicts are between FNIS Data and FNIS Behavior. I tell it to put FNIS Data after FNIS Behavior and it then goes to purge everything again. After the purge
Please help with a Vortex conflict: FNIS data and FNIS behavior
Powerful and will protect you from fall damage until you safely land. You can also use it mid air to just protect you from fall damage. It cost 30% of your total stamina. The sound effects were made by NsJones.Werewolf Aftermath Re-Equipper by KorodicWhen this feature is turned on, it will remember all your equipped items and spells whenever you transform into werewolf form and automatically equip them upon returning to your human shape. The code was improved to remember dual wield weapons and to function with custom enchanted items.Wolfkin AllianceWhen this feature is enabled, wolves and werewolves will be friendly to the player even in human form but only if you are a lycanthrope yourself. Has to be turned off manually to disable it if you cure yourself. When turned on, the Wolfkin Alliance feature updates whenever you transform into werewolf form.InstallationGet the required patches & mods: • Latest Official Skyrim Patch (1.9.32.0.8) • Skyrim Script Extender (SKSE) • SkyUI • Fores New Idles in Skyrim - FNISYou will need both FNIS Behavior and FNIS Creature Pack.1. Download the mod and install it with Nexus Mod Manager or Mod Organizer or manually copy it into your data folder.2. Run GenerateFNISforUsers.exe and click 'Update FNIS Behavior'. (Mod Organizer users should run it like you do SKSE. If you are not sure, Google it.)Troubleshooting • My werewolves are stuck in a sort of T pose and do not play animations.You made a mistake or something went wrong when you updated FNIS Behavior. To fix:1. Run GenerateFNISforUsers.exe and click 'De-Install Creatures'.2. Once that is done, click 'Update FNIS Behavior'. • You load a saved game in which you are in Beast Form, and you look like a vanilla werebear regardless of what skin you selected.This problem should no longer occur in patch 2.06. Go to MCM and switch skin to make your visuals update. • My werewolves are not playing the new animations.1. Verify that you have both FNIS Behavior and FNIS Creature Pack mods installed. 2. Run the GenerateFNISforUsers.exe and click 'Update FNIS Behavior'.If it still does not work, then download FNIS again and verify that the files are not corrupted. • FNIS does not detect Moonlight Tales - Werewolf and Werebear Essentials, and the animations therefore do not get added.This error happens sometimes with FNIS Creatures and the fix is:1. Download both FNIS Behavior and FNIS Creature Pack again.2. Install them both again overwriting all existing files.3. Run the GenerateFNISforUsers.exe and click 'Update FNIS Behavior'.• The mod does not show up in MCM menu.Verify your installation and then type this to the console to rebuild the MCM Menu :setstage ski_configmanagerinstance 1 • I'm stuck in slow motion and it does not seem to fade away.This is a vanilla Skyrim problem that happens on rare occasions with all slow time effects.To fix the problem simply save the game and load it up again. • I updated from the Moonlight Tales Overhaul mod to Werewolf and Werebear Essentials and now my Beast
Using the FNIS and Nemesis Behavior Engines
Person behaviors, because FNIS doesn't merge those files. You should install AGO last to make sure the 1st person behaviors overwrite other mods.PCEA2 -- install AGOs animation folders into a PCEA2 subfolderThe following mods are compatible when you install AGO last: Skyrim Realistic Archery Bows and Arrows -- Game settings are overwritten, put AGO later in your load order.Nock to Tip -- (No SSE port) AGO overwrites bash animation. No other issues.The following mods are not compatible:Scoped Bows -- these were made to work with the vanilla first person animations so they don't match up correctlyThe Joy of Perspective -- I'm getting some comments about the arms aiming off to the left in first personAny mods (which don't have an FNIS patch) that edit the following third person behavior files: 1hm_behavior, 1hm_locomotion, bow_direction_behavior, weapequip InstallationYou should install any other behavior mods that have FNIS patches (e.g. TK Dodge, Blocking Combat Behavior Improved, PCEA2) before installing AGO. Behavior mods without FNIS patches (e.g. Combat Behaviors Enhanced) are not compatible with this mod. 1. Download the Main File and Belt-Fastened Quivers Support, if you need it.2. Install the Main File, and overwrite any conflicts (use a mod manager OR extract the files into your Data folder and activate the esp).3. Install Belt-Fastened Quivers Support and overwrite any conflicts (including the main file).4. FNIS Users: Generate FNIS for Users.5. PCEA2 Users: Install all of AGOs animation folders into a PCEA2 subfolder.The mod starts automatically when you run the game. You'll see a notification telling you to re-equip your bow and arrows. If the MCM doesn't show up immediately, open and close the start menu a couple times and it will show up. Credits & Thanks fadingsignal - Created the textures and meshes for the ringsMattiewagg - This mod includes a slightly modified versionFNIS Not Generating Creature Behavior - LoversLab
With this mod. This Mod is placed after from these mods.If there is same function, turn off either one. IncompatiblitySkyrim Behavior Organizer, The Ultimate Dodge ModEdited Behavior file and unsupported FNIS mods is almost incompatible.----------------------------------------------------Recommended my mod----------------------------------------------------Ultimate Dragons: Dragon combat overhaul mod was made with the same concept.TK Dodge: Adds dodge animation for player.TK HitStop: Player adds a solid feel to weapon strikes and an effect to confirm the hit.----------------------------------------------------Known / Issue bugs---------------------------------------------------- - Script does not attach to the enemy in combat already.- If swing effect does not appear, switch or sheathe a weapon.- The SE version of the game may not be able to play the arrow effects and sounds.It seems to be caused by getting events in the locational damage function, but unfortunately, disabling the locational damage function will not fix it. It's not a simple mistake, but a difficult problem to fix. We are currently investigating the issue.----------------------------------------------------Trouble Shooting----------------------------------------------------NPC cannot move after special attack.Please try following ways.1.Install the latest FNIS.2.If you use mod organizer or Nexus mod manager0.6+, make sure below 4 files in Mod Organizer\Overwrite or NMM\Skyrim\overwrite folder or UltimateCombat folder. meshes\animationdatasinglefile.txt and animationsetdatasinglefile.txtmeshes\actors\character\behaviors\1hm_behavior.hkx and magicbehavior.hkx.3.Put directly those files to Skyrim folder\Data.Example: Skyrim\data\Meshes\actors\character\behaviors\1hm_behavior.hkx, magicbehavior.hkxWeapons get stuck in hand.You need to change to another weapon once.There is no bug occurring after that.If it still occurs:This bug does not occur if script works correctly. I guess that your Skyrim script is delayed. Try to deactivate other mods. Or Turn off "swing effect" in MCM.----------------------------------------------------Translation----------------------------------------------------Supported Language Japanese tktkEnglish tktkItalian alfx3Spanish meneraingKorean OppressorRussian UnoSkorpion, xopkinsFrenchI was wondering if you could translate an English text of MCM into your language.Translation sheet can be edited by anyone. Thanks for your help.----------------------------------------------------Special Thanks----------------------------------------------------Himikacotyounoyumetowawotforeaers - help to port into SE. to distribute FNIS Behavior as part of another mod to distribute modified versions of FNIS Behavior to make money with files which are part of FNIS Behavior, or which are The unresolved file conflicts are between FNIS Data and FNIS Behavior. I tell it to put FNIS Data after FNIS Behavior and it then goes to purge everything again. After the purgeСкачать FNIS Behavior v4.1.1 для Скайрима .0.8 и FNIS
Add slash effect while player swings a weapon.Activate Mod - Toggle activate this mod.NPC Setting Page+NPCDodge - Choose frequency of dodge.Step Dodge - Caution: Required running FNIS. Change NPC's roll dodge to step dodge.+DraugrDelete Disarm Shout - Delete disarm shout from draugr.Prevent blow-off from Force Shout - Player doesn't blown off from Unrelenting Force shout, player staggers instead.+GiantMax HP Scale - Set giant maximum health multiplier. Giant health depends on player level.----------------------------------------------------Installation----------------------------------------------------If you not install SKSE, "skse_1_9_32.dll", "skse_loader.exe", "skse_steam_loader.dll" and "Data" Folder move to your Skyrim Installation Folder.(\Steam\steamapps\common\skyrim\)1. Install and activate TKDodge.esp with the mod management tool.2. If enemy can new animations but stay in place and you use virtual mod management tool e.g. Mod Organizar, put files directly in Skylim's Data folder.- Use with FNISThis mod works without FNIS, but patch is required if you use with FNIS together.1. Download the latest FNIS ( Run Data \ tools \ GenerateFNIS_for_Users \ GenerateFNISforUsers.exe.3. Check tktk1's "TK Dodge / Ultimate Combat" from the bottom patch list.4. Press the "Update FNIS Behavior".5. Wait until the installation is complete.- Use with PCEA1. Backup "Meshes\actors\character\behaviors\1hm_behavior.hkt, magicbehavior.hkt" before install a patch.2. Overwrite "Option - PCEA patch folder" in including this mod to skyrim folder.----------------------------------------------------Upgrade----------------------------------------------------Only overwrite the files. You do not have to do other. But, PCEA user don't forget to overwrite patch files. ----------------------------------------------------Uninstallation----------------------------------------------------1.Deactive mod in MCM.2.Exit game, and then delete this mod using all files.===================================================================* Files shared by my mod===================================================================Do not erase shared files by mistake when you uninstall this mod.Don't worry about overwritten files when installed.Shared File:+TK Dodge +TK Combat1hm_behavior.hkx 1hm_behavior.hkxmagicbehavior.hkx AnimationCheckTKmodswithFNIS.txtFNIS_TKDodge_Behavior.hkxStepdodgeright.hkxStepdodgeback.hkxStepdodgeforward.hkxStepdodgeleft.hkxAnimationCheckTKmodswithFNIS.txt----------------------------------------------------Compatibility----------------------------------------------------FNISYou need a patch. Read Installation in this description. But incompatible with FNIS Creature.PCEA - Please use PCEA2 with FNIS.ASIS, ERSO, Enhanced Enemy AI, ACE, High Level Enemies, Combat Evolved, Wildcat, RequiemDeadly Combat, Duel - Combat Realismand almost other mods is compatibleWhere should FNIS data and FNIS behavior be in mod load order?
The all in one skyrim behavior framework that you will ever needThis framework is designed to be transparent and free for all modders and users, licensed under GPL3WHAT DOES IT DO?- Automate behavior modification extraction- Automate behavior patching (using above extraction)- New custom behavior generated from behavior template- Custom behavior support- Custom animation type support- Python script support- Basic to advance behavior conflict resolution- Clear error debugging system accompanied with a resolution method if there is anyHOW TO USE IT? (Basic level)1. Download and install the tool like a mod2. Go to data/nemesis_engine and run Nemesis Unlimited Behavior Engine.exe3. Check the mod(s) that you want to patch4. Drag the mod to change its priority level if necessary5. Select Launch Nemesis Behavior Engine * If you get error message asking you to update your engine, select Update Engine you do not need to update engine if not prompted to. Selecting or deselecting mods will not affect the engine version6. Close nemesis after finish patching7. Run skyirm- For use case that is above Intermediate level, as there is no public documentation available atm, so please contact Shikyo Kira through discord directly or ask in the discord server. Link can be found at the bottom of this pageINCOMPATIBILITY- FNIS- FNIS PCEAFRAMEWORK DESIGN PRINCIPLES- Protects owner's copyright simultaneously allowing the users the freedom to modify and distribute patches freely- Quick and easy for average users- Robust enough to achieve complicated feat- Tiered complexity system to cater to different types of userCOMPLEXITY TIER LISTBasic- Install mod and patch modIntermediate- Generate behavior patch- Create new animation using animation template- Create new behavior using behavior templateExpert- Create behavior template for modders at intermediate level- Create animation template for modders at intermediate level- Register new behavior into nemesis framework (To access to functionalities provided by this framework)Master- Improve the code of this framework- Add new functionality to this framework- Fix system level bug (within nemesis)USER'S RESPONSIBILITYBasic- Research and educate yourself, post your question somewhere in the public before your come to me- Read the error message and look for a solution on the internet or document before bothering anyone- Know who to contact before you pm every single modder and/or meIntermediate- Update your own patch if required (could be due to version incompatibility)- Update your animation query to fix any issue (could be due to the underlying template being updated by expert level user)Expert- Maintain, troubleshoot and fix/updateUsing the FNIS and Nemesis Behavior Engines Together in
#Mod_Priority,#Mod_Status,#Mod_Name"0000","+","Unmanaged: unofficial skyrim special edition patch""0001","+","DLC: HearthFires""0002","+","DLC: Dragonborn""0003","+","DLC: Dawnguard""0004","+","SkyUI 5 2 SE""0005","+","UIExtensions v1-2-0-17561-1-2-0""0006","+","A Quality World Map - Classic with All Roads""0007","+","More Bandit Camps SSE""0008","+","360 Walk and Run Plus""0009","+","Customizable Camera 2.21""0010","+","Manipulator""0011","+","puppetmaster1dot7ASE""0012","+","JContainers SE""0013","+","Schlongs of Skyrim SE""0014","+","SOSB3lsaro""0015","+","SOS - ERF - Horse Penis Redux Addon""0016","+","SOS - ERF - High Poly Addon 1.4 HGS.7z""0017","+","SexLabFrameworkSE v163 BETA7""0018","+","SexLabArousedSSELoose""0019","+","SexLab EagerNPCSERev2""0020","+","Fuz Ro D'oh""0021","+","CBPC - CBP Physics with Collisions""0022","+","Caliente's Beautiful Bodies Enhancer -CBBE-""0023","+","RaceMenu Special Edition""0024","+","BodySlide and Outfit Studio""0025","+","CBBE 3BBB Advanced v1.13""0026","+","Shizof's Body CBBE SE Bodyslide Preset""0027","+","Creature Framework 1.1.0-pre2A-SE""0028","+","XP32 Maximum Skeleton Special Extended""0029","+","MoreNastyCritters v12RC10SE""0030","+","FNIS Creature Pack SE 7.0""0031","+","HornyCreaturesofSkyrim V1 14""0032","+","SexLab Aroused Creatures SE v04.0 RC3 (Beta 13)""0033","+","FNIS Behavior SE""0034","+","Aroused Sexy Idles for SSE - v3""0035","+","Animal SOS SE 1.6.6 08""0036","+","VioLens - A Killmove Mod SE 2.22a-668-2-22a-1560801018""0037","+","Death Cam Duration Options""0038","+","Jyotai NudeWorldOrder""0039","+","Beautiful Draugr SE""0040","+","Sexlab Animation Loader SSE""0041","+","One With Nature SSE-13343-2-0-1569372348""0042","+","SLAL_Billyy_Animations_v2.51SE""0043","+","ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3""0044","+","InteractiveGallows V1.5 SE (does not work with 360 Movement)""0045","+","Cumshot 2.2 Installer for LE and SE ADJUSTED""0046","+","A Closer Look SSE-27737-1-1-0""0047","+","No More Radial Blur - Performance Optimization""0048","+","Open Cities SkyrimOpen Cities Skyrim-281-3-1-5-1577395402""0049","+","DancingPenis V2.5b""0051","+","A. Noble Skyrim - FULL PACK 2K""0052","+","Blended Roads - FINAL""0053","+","Static Mesh Improvement Mod""0054","+","Majestic Mountains""0055","+","Enhanced Blood Textures 3.8""0056","+","Shake It SSE - FULL VERSION v4.5.2""0058","+","Output SKSE""0059","+","Output CalienteTools""0060","+","Output FNIS""0061","+","SurverX floppy SMP V1.1b". to distribute FNIS Behavior as part of another mod to distribute modified versions of FNIS Behavior to make money with files which are part of FNIS Behavior, or which areComments
Powerful and will protect you from fall damage until you safely land. You can also use it mid air to just protect you from fall damage. It cost 30% of your total stamina. The sound effects were made by NsJones.Werewolf Aftermath Re-Equipper by KorodicWhen this feature is turned on, it will remember all your equipped items and spells whenever you transform into werewolf form and automatically equip them upon returning to your human shape. The code was improved to remember dual wield weapons and to function with custom enchanted items.Wolfkin AllianceWhen this feature is enabled, wolves and werewolves will be friendly to the player even in human form but only if you are a lycanthrope yourself. Has to be turned off manually to disable it if you cure yourself. When turned on, the Wolfkin Alliance feature updates whenever you transform into werewolf form.InstallationGet the required patches & mods: • Latest Official Skyrim Patch (1.9.32.0.8) • Skyrim Script Extender (SKSE) • SkyUI • Fores New Idles in Skyrim - FNISYou will need both FNIS Behavior and FNIS Creature Pack.1. Download the mod and install it with Nexus Mod Manager or Mod Organizer or manually copy it into your data folder.2. Run GenerateFNISforUsers.exe and click 'Update FNIS Behavior'. (Mod Organizer users should run it like you do SKSE. If you are not sure, Google it.)Troubleshooting • My werewolves are stuck in a sort of T pose and do not play animations.You made a mistake or something went wrong when you updated FNIS Behavior. To fix:1. Run GenerateFNISforUsers.exe and click 'De-Install Creatures'.2. Once that is done, click 'Update FNIS Behavior'. • You load a saved game in which you are in Beast Form, and you look like a vanilla werebear regardless of what skin you selected.This problem should no longer occur in patch 2.06. Go to MCM and switch skin to make your visuals update. • My werewolves are not playing the new animations.1. Verify that you have both FNIS Behavior and FNIS Creature Pack mods installed. 2. Run the GenerateFNISforUsers.exe and click 'Update FNIS Behavior'.If it still does not work, then download FNIS again and verify that the files are not corrupted. • FNIS does not detect Moonlight Tales - Werewolf and Werebear Essentials, and the animations therefore do not get added.This error happens sometimes with FNIS Creatures and the fix is:1. Download both FNIS Behavior and FNIS Creature Pack again.2. Install them both again overwriting all existing files.3. Run the GenerateFNISforUsers.exe and click 'Update FNIS Behavior'.• The mod does not show up in MCM menu.Verify your installation and then type this to the console to rebuild the MCM Menu :setstage ski_configmanagerinstance 1 • I'm stuck in slow motion and it does not seem to fade away.This is a vanilla Skyrim problem that happens on rare occasions with all slow time effects.To fix the problem simply save the game and load it up again. • I updated from the Moonlight Tales Overhaul mod to Werewolf and Werebear Essentials and now my Beast
2025-04-06Person behaviors, because FNIS doesn't merge those files. You should install AGO last to make sure the 1st person behaviors overwrite other mods.PCEA2 -- install AGOs animation folders into a PCEA2 subfolderThe following mods are compatible when you install AGO last: Skyrim Realistic Archery Bows and Arrows -- Game settings are overwritten, put AGO later in your load order.Nock to Tip -- (No SSE port) AGO overwrites bash animation. No other issues.The following mods are not compatible:Scoped Bows -- these were made to work with the vanilla first person animations so they don't match up correctlyThe Joy of Perspective -- I'm getting some comments about the arms aiming off to the left in first personAny mods (which don't have an FNIS patch) that edit the following third person behavior files: 1hm_behavior, 1hm_locomotion, bow_direction_behavior, weapequip InstallationYou should install any other behavior mods that have FNIS patches (e.g. TK Dodge, Blocking Combat Behavior Improved, PCEA2) before installing AGO. Behavior mods without FNIS patches (e.g. Combat Behaviors Enhanced) are not compatible with this mod. 1. Download the Main File and Belt-Fastened Quivers Support, if you need it.2. Install the Main File, and overwrite any conflicts (use a mod manager OR extract the files into your Data folder and activate the esp).3. Install Belt-Fastened Quivers Support and overwrite any conflicts (including the main file).4. FNIS Users: Generate FNIS for Users.5. PCEA2 Users: Install all of AGOs animation folders into a PCEA2 subfolder.The mod starts automatically when you run the game. You'll see a notification telling you to re-equip your bow and arrows. If the MCM doesn't show up immediately, open and close the start menu a couple times and it will show up. Credits & Thanks fadingsignal - Created the textures and meshes for the ringsMattiewagg - This mod includes a slightly modified version
2025-04-24Add slash effect while player swings a weapon.Activate Mod - Toggle activate this mod.NPC Setting Page+NPCDodge - Choose frequency of dodge.Step Dodge - Caution: Required running FNIS. Change NPC's roll dodge to step dodge.+DraugrDelete Disarm Shout - Delete disarm shout from draugr.Prevent blow-off from Force Shout - Player doesn't blown off from Unrelenting Force shout, player staggers instead.+GiantMax HP Scale - Set giant maximum health multiplier. Giant health depends on player level.----------------------------------------------------Installation----------------------------------------------------If you not install SKSE, "skse_1_9_32.dll", "skse_loader.exe", "skse_steam_loader.dll" and "Data" Folder move to your Skyrim Installation Folder.(\Steam\steamapps\common\skyrim\)1. Install and activate TKDodge.esp with the mod management tool.2. If enemy can new animations but stay in place and you use virtual mod management tool e.g. Mod Organizar, put files directly in Skylim's Data folder.- Use with FNISThis mod works without FNIS, but patch is required if you use with FNIS together.1. Download the latest FNIS ( Run Data \ tools \ GenerateFNIS_for_Users \ GenerateFNISforUsers.exe.3. Check tktk1's "TK Dodge / Ultimate Combat" from the bottom patch list.4. Press the "Update FNIS Behavior".5. Wait until the installation is complete.- Use with PCEA1. Backup "Meshes\actors\character\behaviors\1hm_behavior.hkt, magicbehavior.hkt" before install a patch.2. Overwrite "Option - PCEA patch folder" in including this mod to skyrim folder.----------------------------------------------------Upgrade----------------------------------------------------Only overwrite the files. You do not have to do other. But, PCEA user don't forget to overwrite patch files. ----------------------------------------------------Uninstallation----------------------------------------------------1.Deactive mod in MCM.2.Exit game, and then delete this mod using all files.===================================================================* Files shared by my mod===================================================================Do not erase shared files by mistake when you uninstall this mod.Don't worry about overwritten files when installed.Shared File:+TK Dodge +TK Combat1hm_behavior.hkx 1hm_behavior.hkxmagicbehavior.hkx AnimationCheckTKmodswithFNIS.txtFNIS_TKDodge_Behavior.hkxStepdodgeright.hkxStepdodgeback.hkxStepdodgeforward.hkxStepdodgeleft.hkxAnimationCheckTKmodswithFNIS.txt----------------------------------------------------Compatibility----------------------------------------------------FNISYou need a patch. Read Installation in this description. But incompatible with FNIS Creature.PCEA - Please use PCEA2 with FNIS.ASIS, ERSO, Enhanced Enemy AI, ACE, High Level Enemies, Combat Evolved, Wildcat, RequiemDeadly Combat, Duel - Combat Realismand almost other mods is compatible
2025-04-24The all in one skyrim behavior framework that you will ever needThis framework is designed to be transparent and free for all modders and users, licensed under GPL3WHAT DOES IT DO?- Automate behavior modification extraction- Automate behavior patching (using above extraction)- New custom behavior generated from behavior template- Custom behavior support- Custom animation type support- Python script support- Basic to advance behavior conflict resolution- Clear error debugging system accompanied with a resolution method if there is anyHOW TO USE IT? (Basic level)1. Download and install the tool like a mod2. Go to data/nemesis_engine and run Nemesis Unlimited Behavior Engine.exe3. Check the mod(s) that you want to patch4. Drag the mod to change its priority level if necessary5. Select Launch Nemesis Behavior Engine * If you get error message asking you to update your engine, select Update Engine you do not need to update engine if not prompted to. Selecting or deselecting mods will not affect the engine version6. Close nemesis after finish patching7. Run skyirm- For use case that is above Intermediate level, as there is no public documentation available atm, so please contact Shikyo Kira through discord directly or ask in the discord server. Link can be found at the bottom of this pageINCOMPATIBILITY- FNIS- FNIS PCEAFRAMEWORK DESIGN PRINCIPLES- Protects owner's copyright simultaneously allowing the users the freedom to modify and distribute patches freely- Quick and easy for average users- Robust enough to achieve complicated feat- Tiered complexity system to cater to different types of userCOMPLEXITY TIER LISTBasic- Install mod and patch modIntermediate- Generate behavior patch- Create new animation using animation template- Create new behavior using behavior templateExpert- Create behavior template for modders at intermediate level- Create animation template for modders at intermediate level- Register new behavior into nemesis framework (To access to functionalities provided by this framework)Master- Improve the code of this framework- Add new functionality to this framework- Fix system level bug (within nemesis)USER'S RESPONSIBILITYBasic- Research and educate yourself, post your question somewhere in the public before your come to me- Read the error message and look for a solution on the internet or document before bothering anyone- Know who to contact before you pm every single modder and/or meIntermediate- Update your own patch if required (could be due to version incompatibility)- Update your animation query to fix any issue (could be due to the underlying template being updated by expert level user)Expert- Maintain, troubleshoot and fix/update
2025-03-30