Html 5 canvas

Author: g | 2025-04-24

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Learn what and How’s of the canvas element in HTML find code examples, its benefits and use cases, and browser support. Let’s dive in! A. What is HTML 5 Canvas? HTML 5 Canvas is a powerful and flexible element that

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Canvas in HTML 5 - Scriptol.com

The Canvas element is a popular HTML 5 tag that can be embedded inside an HTML document for the purpose of drawing and displaying graphics. In this article, we will see how to use the HTML 5 canvas element in an ASP.NET Page to draw shapes and save them to an ASP.NET Image object.Let’s get started. Open Visual Studio 2010/2012 and create a blank ASP.NET Website. Now add a page ‘default.aspx’ to the site. Set it’s target schema for validation as HTML 5 by going to Tools > Options > Text Editor > HTML > Validation. If you do not see the HTML 5 option, make sure you have installed Visual Studio 2010 Service Pack 1and Web Standards Update for Microsoft Visual Studio 2010 SP1.Declare a HTML 5 canvas element of dimensions 400x400, add a Save button and an ASP.NET Image element to the form. We will draw some simple rectangles on this canvas using two functions – fillStyle and fillRectfillRect(float x, float y, float w, float h) – where x & y represent the upper-left corner of the rectangle and w & h represent the width and height of the rectangle you want.fillStyle = “rgba(R, G, B, V)” - we will fill color in this rectangle by using the fillStyle attribute. As you might have guessed, the RGB stand for red, green, and blue values (0–255) of the color you’re creating. ‘V’ represents the visibility factor 0 & 1, where 0 indicates invisibility, and 1 indicates visibility.To draw graphics on a Canvas, you require a JavaScript API that HTML 5 provides. We will be using jQuery to do our client script. Declare the following JavaScript code inside the element of your pagesrc=" $(function () { var canvas = document.getElementById('canasp'); var context = canvas.getContext('2d'); });Note: $(function(){} ensures that code is run only after the Canvas element is fully loaded by the browser. This is better than built-in Javascript event window.onload which has some quirks across browsers (FF/IE6/IE8/Opera) and waits for the entire page, including images to be loaded.We get a reference to the Canvas from the DOM by using getElementById (you can use jQuery code too, but I will stick to the old getElementById for now). We then ask the Canvas to give us a context to draw on. This is done by using the variable context that sets a reference to the 2D context of the canvas, which is used for all drawing purposes. We will now use the fillRect() and fillStyle() function to draw two rectangles. Add this code below the context codecontext.fillStyle = "rgba(156, 170, 193, 1)"; context.fillRect(30, 30, 70, 90); context.fillStyle = "rgba(0, 109, 141, 1)"; context.fillRect(10, 10, 70, 90);The code is pretty simple. We are

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Canvas in HTML 5 with Examples

Of the stage or canvas element $HT Background color of the stage or canvas element $BG Version of Animate used to generatecontent $VERSION Following tokens from the previous versions are deprecated in the current version: Placeholder to include scripts (CreateJS and generated Javascript) Placeholder for code to initialize CreateJS libraries, load media, create and update stage These tokens are modularized and replaced by other tokens. JSAPI support to import and export HTML templates for Canvas documents Following JSAPIs support import and export of HTML templates for canvas documents: Exports the HTML5 Canvas Publishing Template for given document,at the specified location: bool document::exportCanvasPublishTemplate(pathURI) Example: var pathURI ="file:///C|/Users/username/desktop/CanvasTemplate.html” var exportFlag =fl.getDocumentDOM().exportCanvasPublishTemplate(pathURI); if(!exportFlag) fl.trace(“Template could not be exported”); Imports and sets the HTML5 Canvas Publishing Template for given document, from the specified location pathURI: bool document::importCanvasPublishTemplate(pathURI) Example: var pathURI= “file:///C|/Users/username/desktop/CanvasTemplate.html”; var exportFlag =fl.getDocumentDOM().importCanvasPublishTemplate(pathURI); if(!exportFlag) fl.trace(“Template could not be imported”); Embed JavaScript into HTML Animate introduces the capability to include JS file within the HTML file during canvas publishing. In the Publish Settings menu, switch to Advanced tab and select Include JavaScript In HTML. Select OK in the Include JavaScript in HTML on Publish dialog box to republish the content overwriting HTML. This disables the Overwrite HTML file on Publish check box, and during any publishing event, HTML is generated, but overwritten. In the Select Stop including JavaScript in HTML, select OK to exclude the JavaScript and republish the HTML file. When the Overwrite HTML file on Publish is not selected, the Include JavaScript In HTML option is automatically disabled. If you do not want the HTML to be overwritten, the options Overwrite HTML file on Publish and Embed JS in HTML option cannot coexist. Adding Global and Third-party scripts Animators often utilize JavaScript code that is applicable to the entire animation. With this feature, you can add non-frame specific global and third-party scripts that can be applied to the whole animation from within Animate. To add and use global scripts: In the Actions panel, select Script within the Global hierarchy. The Global Script section allows you to write scripts applicable across documents either

Pacman in HTML 5 Canvas

In this article I will explain with an example, how to upload (save) HTML5 Canvas Image to Server in Folder (Directory) in ASP.Net Core MVC. The jQuery Sketch plugin will be used to allow users to draw Signatures and later the HTML5 Canvas Image of the Signature will be uploaded to Server and saved as Image in Folder (Directory). File Location The HTML5 Canvas Image will be saved in the Files Folder (Directory) of wwwroot Folder (Directory). Namespaces You will need to import the following namespaces. using System.IO; using Microsoft.AspNetCore.Hosting; Controller The Controller consists of following Action methods. Action method for handling GET operation Inside this Action method, simply the View is returned. Action method for handling POST operation When Save Button is clicked this Action method gets called which accepts Base64 string returned from the View as a parameter. Then, the Base64 string is converted into a Byte Array. A check is performed whether the Folder (Directory) for saving the HTML5 Canvas Image exists, if not then the Folder (Directory) is created inside the wwwroot using IWebHostEnvironment interface. Finally, the Byte Array is saved as Image file in Folder (Directory) using WriteAllBytes method of File class. public class HomeController : Controller { private IWebHostEnvironment Environment; public HomeController(IWebHostEnvironment _environment) { this.Environment = _environment; } public IActionResult Index() { return View(); } [HttpPost public IActionResult Index(string imageData) { string base64 = imageData.Split(',')[1]; //Convert Base64 string to Byte Array. byte[] bytes = Convert.FromBase64String(base64); string folderPath = Path.Combine(this.Environment.WebRootPath, "Files"); if (!Directory.Exists(folderPath)) { Directory.CreateDirectory(folderPath); } //Save the Byte Array as Image File. System.IO.File.WriteAllBytes(string.Format("{0}\\{1}.png", folderPath, Path.GetRandomFileName()), bytes); return View(); } } View Inside the View, first the ASP.Net TagHelpers is inherited. The View consists of an HTML Form which has been created using the ASP.Net TagHelpers with the following attributes. asp-action – Name of the Action. In this case the name is Index. asp-controller – Name of the Controller. In this case the name is Home. method – It specifies the Form Method i.e. GET or POST. In this case it will be set to POST. The following HTML Form consists of an HTML DIV consisting of two HTML Anchor elements for selecting Marker and Eraser for the HTML5 Canvas Sketchpad and an HTML5 Canvas element. There is also an Input Hidden Field and a Submit Button. The Hidden Field will be used to save the HTML5 Canvas Image as Base64 string. The Submit Button. Learn what and How’s of the canvas element in HTML find code examples, its benefits and use cases, and browser support. Let’s dive in! A. What is HTML 5 Canvas? HTML 5 Canvas is a powerful and flexible element that Learn what and How’s of the canvas element in HTML find code examples, its benefits and use cases, and browser support. Let’s dive in! A. What is HTML 5 Canvas? HTML 5 Canvas is a powerful and flexible element that

Drawing on HTML 5 Canvas

I know you all have been talking SCORM... but for the tutorial I need to load, we haven't created a quiz feature. (just a few knowledge check slides so I disable reporting. And again, the same issue... Canvas won't load this HTML file. (index.html).... What's interesting though is... I published a "Ch 12" Captivate HTML 5 file... and a "Ch 13" (different project) HTML5 file... Canvas opens the Ch 12 index.html file and all plays well! ... but I published and uploaded the Ch 13 tutorial the same way... HTML5... uploaded to Canvas the same way as the Ch 12 one... It's almost the exact same file size... and Canvas won't open it. --grey wheel of death just keeps spinning... And I'm trying to figure out... why the one will play but not the other?!--I did try with several browsers too... Safari and Firefox will play Ch 12. Chrome didn't seem to like any of them! ... Any ideas on this one?!... the other issue is... I tried the .htm files... and Ch 13 will open if I click that... however... it has embedded videos and for some reason, they won't show up in the .htm file. ... so... without a solution, I just edited a "fail safe" into the slide with the video in Cp. I took a screen shot of the video and under the layer where the video pops up... I have an image pop up... so if the video doesn't show in the .htm in Canvas (which it won't...) I'm hoping the image/click box feature will show up and users can click on that to open the video as an external source. The only thing I don't like about doing that is if the video link is ever broken... then... they can't watch it. If the

Pacman in HTML 5 Canvas - Pacman Canvas in HTML5

To export readable, verbose instructions (useful for learning purposes). Multiframe bounds: If checked, timeline symbols include a frameBounds property containing an array of Rectangles corresponding to the bounds of each frame in the timeline. Multiframe bounds significantly increases publish time. Overwrite HTML file on publish and include JavaScript In HTML: If include JavaScript In HTML is selected, the Overwrite HTML file on Publish check box is checked and disabled. If you uncheck the Overwrite HTML file on Publish check box, then include JavaScript in HTML is unchecked and disabled. Click Publish to publish your content to the specified location. An animation designed using nested timelines, with a single frame, cannot be looped. HTML template variables When you import a new custom HTML template, during publishing, the default variables are replaced with customized code snippets based on the components of your FLA file. The following table lists the current template variables that Animate recognizes and replaces: Attribute Parameter Template Variable Title of the HTML document $TITLE Placeholder for including CreateJS scripts $CREATEJS_LIBRARY_SCRIPTS Placeholder for including generated scripts (including web font scripts) $ANIMATE_CC_SCRIPTS HTML Tag to start a client-side script $SCRIPT_START Placeholder for code to create loader (CreateJS LoadQueue) $CREATE_LOADER Placeholder for code to load assets present in the manifest $LOAD_MANIFEST Placeholder for code defining the method to load files $HANDLE_FILE_LOAD_START Placeholder for code to handle file load event $HANDLE_FILE_LOAD_BODY Placeholder for code concluding the method to load files $HANDLE_FILE_LOAD_END Placeholder for code defining the method handle Complete, called after assets are loaded $HANDLE_COMPLETE_START Placeholder for code to create the stage $CREATE_STAGE Placeholder for code to register for tick event, after which animation starts $START_ANIMATION Placeholder for code to support responsive scaling and hidpi displays $RESP_HIDPI Placeholder for code concluding the method handle Complete $HANDLE_COMPLETE_END Placeholder for a function to handle content withsounds $PLAYSOUND Placeholder for styling section to support centering the canvas $CENTER_STYLE Placeholder for canvas display style property to support Preloader $CANVAS_DISP Placeholder for code to display Preloader $PRELOADER_DIV HTML Tag for end of client-side script $SCRIPT_END Canvas element ID $CANVAS_ID Width of the stage or canvas element $WT Height

google/canvas-5-polyfill: HTML 5 Canvas Polyfill - GitHub

ExampleTransformations alter a given point's starting position by moving, rotating & scaling that point.Translation: Moves a point by a distanceX and distanceY.Rotation: Rotates a point by a radian angle around it's rotation point. The default rotation point in Html Canvas is the top-left origin [x=0,y=0] of the Canvas. But you can reposition the rotation point using translations.Scaling: Scales a point's position by a scalingFactorX and scalingFactorY from it's scaling point. The default scaling point in Html Canvas is the top-left origin [x=0,y=0] of the Canvas. But you can reposition the scaling point using translations.You can also do less common transformations, like shearing (skewing), by directly setting the transformation matrix of the canvas using context.transform.Translate (==move) a point with context.translate(75,25)Rotate a point with context.rotate(Math.PI/8)Scale a point with context.scale(2,2)Canvas actually achieves transformations by altering the canvas' entire coordinate system.context.translate will move the canvas [0,0] origin from the top left corner to a new location.context.rotate will rotate the entire canvas coordinate system around the origin.context.scale will scale the entire canvas coordinate system around the origin. Think of this as increasing the size of every x,y on the canvas: every x*=scaleX and every y*=scaleY.Canvas transformations are persistent. All New drawings will continue to be transformed until you reset the canvas' transformation back to it's default state (==totally untransformed). You can reset back to default with:// reset context transformations to the default (untransformed) statecontext.setTransform(1,0,0,1,0,0);. Learn what and How’s of the canvas element in HTML find code examples, its benefits and use cases, and browser support. Let’s dive in! A. What is HTML 5 Canvas? HTML 5 Canvas is a powerful and flexible element that Learn what and How’s of the canvas element in HTML find code examples, its benefits and use cases, and browser support. Let’s dive in! A. What is HTML 5 Canvas? HTML 5 Canvas is a powerful and flexible element that

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User2169

The Canvas element is a popular HTML 5 tag that can be embedded inside an HTML document for the purpose of drawing and displaying graphics. In this article, we will see how to use the HTML 5 canvas element in an ASP.NET Page to draw shapes and save them to an ASP.NET Image object.Let’s get started. Open Visual Studio 2010/2012 and create a blank ASP.NET Website. Now add a page ‘default.aspx’ to the site. Set it’s target schema for validation as HTML 5 by going to Tools > Options > Text Editor > HTML > Validation. If you do not see the HTML 5 option, make sure you have installed Visual Studio 2010 Service Pack 1and Web Standards Update for Microsoft Visual Studio 2010 SP1.Declare a HTML 5 canvas element of dimensions 400x400, add a Save button and an ASP.NET Image element to the form. We will draw some simple rectangles on this canvas using two functions – fillStyle and fillRectfillRect(float x, float y, float w, float h) – where x & y represent the upper-left corner of the rectangle and w & h represent the width and height of the rectangle you want.fillStyle = “rgba(R, G, B, V)” - we will fill color in this rectangle by using the fillStyle attribute. As you might have guessed, the RGB stand for red, green, and blue values (0–255) of the color you’re creating. ‘V’ represents the visibility factor 0 & 1, where 0 indicates invisibility, and 1 indicates visibility.To draw graphics on a Canvas, you require a JavaScript API that HTML 5 provides. We will be using jQuery to do our client script. Declare the following JavaScript code inside the element of your pagesrc=" $(function () { var canvas = document.getElementById('canasp'); var context = canvas.getContext('2d'); });Note: $(function(){} ensures that code is run only after the Canvas element is fully loaded by the browser. This is better than built-in Javascript event window.onload which has some quirks across browsers (FF/IE6/IE8/Opera) and waits for the entire page, including images to be loaded.We get a reference to the Canvas from the DOM by using getElementById (you can use jQuery code too, but I will stick to the old getElementById for now). We then ask the Canvas to give us a context to draw on. This is done by using the variable context that sets a reference to the 2D context of the canvas, which is used for all drawing purposes. We will now use the fillRect() and fillStyle() function to draw two rectangles. Add this code below the context codecontext.fillStyle = "rgba(156, 170, 193, 1)"; context.fillRect(30, 30, 70, 90); context.fillStyle = "rgba(0, 109, 141, 1)"; context.fillRect(10, 10, 70, 90);The code is pretty simple. We are

2025-04-17
User6490

Of the stage or canvas element $HT Background color of the stage or canvas element $BG Version of Animate used to generatecontent $VERSION Following tokens from the previous versions are deprecated in the current version: Placeholder to include scripts (CreateJS and generated Javascript) Placeholder for code to initialize CreateJS libraries, load media, create and update stage These tokens are modularized and replaced by other tokens. JSAPI support to import and export HTML templates for Canvas documents Following JSAPIs support import and export of HTML templates for canvas documents: Exports the HTML5 Canvas Publishing Template for given document,at the specified location: bool document::exportCanvasPublishTemplate(pathURI) Example: var pathURI ="file:///C|/Users/username/desktop/CanvasTemplate.html” var exportFlag =fl.getDocumentDOM().exportCanvasPublishTemplate(pathURI); if(!exportFlag) fl.trace(“Template could not be exported”); Imports and sets the HTML5 Canvas Publishing Template for given document, from the specified location pathURI: bool document::importCanvasPublishTemplate(pathURI) Example: var pathURI= “file:///C|/Users/username/desktop/CanvasTemplate.html”; var exportFlag =fl.getDocumentDOM().importCanvasPublishTemplate(pathURI); if(!exportFlag) fl.trace(“Template could not be imported”); Embed JavaScript into HTML Animate introduces the capability to include JS file within the HTML file during canvas publishing. In the Publish Settings menu, switch to Advanced tab and select Include JavaScript In HTML. Select OK in the Include JavaScript in HTML on Publish dialog box to republish the content overwriting HTML. This disables the Overwrite HTML file on Publish check box, and during any publishing event, HTML is generated, but overwritten. In the Select Stop including JavaScript in HTML, select OK to exclude the JavaScript and republish the HTML file. When the Overwrite HTML file on Publish is not selected, the Include JavaScript In HTML option is automatically disabled. If you do not want the HTML to be overwritten, the options Overwrite HTML file on Publish and Embed JS in HTML option cannot coexist. Adding Global and Third-party scripts Animators often utilize JavaScript code that is applicable to the entire animation. With this feature, you can add non-frame specific global and third-party scripts that can be applied to the whole animation from within Animate. To add and use global scripts: In the Actions panel, select Script within the Global hierarchy. The Global Script section allows you to write scripts applicable across documents either

2025-04-10
User5865

I know you all have been talking SCORM... but for the tutorial I need to load, we haven't created a quiz feature. (just a few knowledge check slides so I disable reporting. And again, the same issue... Canvas won't load this HTML file. (index.html).... What's interesting though is... I published a "Ch 12" Captivate HTML 5 file... and a "Ch 13" (different project) HTML5 file... Canvas opens the Ch 12 index.html file and all plays well! ... but I published and uploaded the Ch 13 tutorial the same way... HTML5... uploaded to Canvas the same way as the Ch 12 one... It's almost the exact same file size... and Canvas won't open it. --grey wheel of death just keeps spinning... And I'm trying to figure out... why the one will play but not the other?!--I did try with several browsers too... Safari and Firefox will play Ch 12. Chrome didn't seem to like any of them! ... Any ideas on this one?!... the other issue is... I tried the .htm files... and Ch 13 will open if I click that... however... it has embedded videos and for some reason, they won't show up in the .htm file. ... so... without a solution, I just edited a "fail safe" into the slide with the video in Cp. I took a screen shot of the video and under the layer where the video pops up... I have an image pop up... so if the video doesn't show in the .htm in Canvas (which it won't...) I'm hoping the image/click box feature will show up and users can click on that to open the video as an external source. The only thing I don't like about doing that is if the video link is ever broken... then... they can't watch it. If the

2025-03-30

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