I love df

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Forces"? 1.2 Is DF canon? 1.3 What is required to run DF? 1.4 What media format is DF offered on? 1.5 What sound cards are supported? 1.6 What controllers are supported? 1.7 Does DF have _________? 1.7.1 ...a multiplayer option? 1.7.2 ...a "save" feature? 1.8 How do I get DF? * 1.9 Will there be any sequels to DF? 1.10 MacDF 1.10.1 MacDF hardware requirements 1.10.2 Running custom levels on MacDF 1.10.3 MacDF patch file 1.10.4 MacDF demo 1.11 Sony PlayStation DF 2.0 DF Demo 2.1 Where can I get the demo? 2.2 Is the demo level in the full game release? 3.0 DF vs. DOOM 3.1 Isn't DF just a ripoff of iD Software's DOOM? 3.2 Does DF kick DOOM's butt? 3.3 Is DF easier than DOOM? 4.0 Undocumented Codes 4.1 Gameplay Cheat Codes 4.1.1 LABUG 4.1.2 LACDS 4.1.3 LADATA 4.1.4 LAIMLAME 4.1.5 LAMAXOUT 4.1.6 LANTFH 4.1.7 LAPOGO 4.1.8 LAPOSTAL 4.1.9 LARANDY 4.1.10 LAREDLITE 4.1.11 LASKIP 4.1.12 LAUNLOCK 4.1.13 LABRADY (Mac only) 4.1.14 LAOZ (Mac only) 4.1.15 LATERMINATE (Mac only) 4.2 Mission Codes 4.3 "Dork Farces" :) 4.4 Command Line Options 5.0 Weapons and Items 5.1 Weapons 5.1.1 Fists 5.1.2 Modified Bryar Pistol 5.1.3 Stormtrooper Laser Rifle 5.1.4 Thermal Detonators 5.1.5 Imperial Repeater Gun 5.1.6 Jeron Fusion Cutter 5.1.7 I.M. Mines 5.1.8 Packered Mortar Gun 5.1.9 Stouker Concussion Rifle 5.1.10 Assault Cannon 5.2 Ammo 5.3 Weapon Supercharge 5.4 How is aiming/targeting accomplished? 5.5 Various Items 5.5.1 Keys 5.5.2 Head Lamp 5.5.3 Infrared Goggles 5.5.4 Ice Cleats 5.5.5 Air Mask 5.5.6 Batteries 5.5.7 Shields 5.5.7.1 Shield Supercharge 5.5.7.2 Revive 5.5.7.3 Med Kit 6.0 Opponents 6.1 Imperial Stormtroopers 6.2 Imperial Officers 6.3 Imperial Commandos 6.4 Gun Turrets 6.5 Probe Droids 6.6 Interrogation Droids 6.7 Remotes 6.8 Mouse Droids 6.9 Trandoshans 6.10 Gran 6.11 Gamorreans 6.12 Dianoga 6.13 Boba Fett 6.14 Kell Dragons * 6.15 Dark Troopers 6.16 How many opponents are there in each Mission? * 6.17 How many shots are required to take out each opponent? + 6.18 How many hits can Kyle take from each weapon? 7.0 The Missions 7.1 Prologue Mission I: The Death Star Plans: Operation Skyhook: Phase 2 7.2 Mission II: After the Massacre 7.3 Mission III: The Subterranean Hideout 7.4 Mission IV: Imperial Weapons Research Facility 7.5 Mission V: The Blood Moon 7.6 Mission VI: Crix Madine's Fate 7.7 Mission VII: Deadly Cargo 7.8 Mission VIII: Ice Station Beta 7.9 Mission IX: The Death Mark 7.10 Mission X: Jabba's Revenge 7.11 Mission XI: The Imperial Mask 7.12 Mission XII: Smuggler's Hijack 7.13 Mission XIII: The Stowaway * 7.14 Mission XIV: The Dark Awakening 8.0 Miscellaneous Questions 8.1 What is "headwave"? 8.1.1 Does DF induce motion sickness? 8.2 Who are the people behind DF? 8.3 Has

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George Lucas provided any input to DF? 8.4 What is the name of Kyle's dropship? 8.5 What happened to the Imperial-class Star Destroyer Mission? * 8.6 Is there a strategy guide? * 8.7 Is there a DF fan club? * 8.8 Is there any DF merchandise available? 9.0 DF Customization 9.1 How do I remap the keys? 9.2 What are .GOB files? 9.2.1 What software was used to create the .GOB files? 9.2.2 How should a custom .GOB file be loaded? 9.3 How are the different floors separated? 9.4 How are textures assigned? 9.5 How are dynamic properties assigned? 9.6 How do you place objects in a mission? 9.7 Can you create floor panels that can be blown up? 9.8 Can you create sloped floors? 9.9 How are sounds associated with actions? 9.10 Is there a limit to the size and complexity of the missions? 9.11 Day of the Tentacle? * 10.0 Custom Missions and Mission Editors * 10.1 MPC mission editors * 10.2 MacDF mission editors * 10.3 Custom missions * 11.0 Troubleshooting 11.1 Help installing 11.2 Help with sound cards * 11.3 Misc help 11.4 How do I contact LA technical support? * 12.0 Acknowledgements 13.0 References======================================================================================0.0 Welcome!============This file is a list of frequently asked questions about the MPC (MS-DOSCD-ROM) game _Star Wars: Dark Forces_ (which was released March 7, 1995). It's also a file of answers to those questions ;-) DF was voted the #1 game!(Poll taken in _Computer Gaming World_'s April, 1995 issue; results listed inthe June, 1995 issue.)*** NOTE! ***This is the 'final' version of the FAQList. I have relinquished maintainanceof the custom missions list (see section 10.3), so I do not anticipate making any changes to this FAQList (sorry, but I just don't have the time). A great big THANKS! to all who contributed. I hope this document was able to help some of you through DF!Dark Forces Project Leader Daron Stinnett and Lead Artist/Co-writer JustinChin provided me with much inside info on DF. Many of the questions belowwere answered with info provided to me by them. Thanks, Daron and Justin!The *new* WWW site for the DF FAQ is (and will be, for the time being): great big thanks to John-Paul May and the great people at TWEB for givingthe DF FAQList Website a home for over a year! Unfortunately, a fire destroyed TWEB in October, 1996. :-(I humbly note that my site has been honoured on the "Cool List" compiled byWarren Ernst , author of the excellent _Using Netscape_ .Check out his Cool List at: -KAL May the (Dark) Forces be with you!================1.0 Introduction================1.1 What is "Dark Forces"?=========================="A long time ago, in a galaxy far, far away...."The New Order of the Empire stretches

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;) Also remember to mix in a few Mid kicks on the RP, d+RK use the Rp, RK because some players will learn to duck immediately after you jab, make'em pay for adjusting ;P. Also if you come up with some better options more power to you, don't just take what I write and think its the best way to play Bruce. Share your ideas with me too, hehe.-d+lp/ WS+RK/ df+RK/ LK,RP,LP One of the most important things to know when using Bruce is the range of the first kick of the Gatling combo. I try to catch people from as far away as possible to counter hit and this is one of the ways I achieve this. Simple d+LP, WS+RK to get some space, then the standard df+RK to even create more space, then you should just be able to reach the last kick of the Gatling combo ;). I've noticed that the farther you connect with the first kick of the Gatling combo the more likely you'll get a counter hit simply because your opponent thinks he's/she's safe at a certain distance. They may try to rush in , or crouch dash and that's when you'll slam them big time ;) If your opponent wises up and expects the Gatling combo at the end of the string that's when I abuse Bruce's d+RK. I'll go d+LP, WS+RK, df+RK, walk a little forward and d+RK, and usually if I want to be a jerk I'll walk in a little a do another d+RK. Against counter freaks be sure to buffer some attacks, after a few chickens they'll most likely stop their childish play ;). I also use a d+lp, d+rk and rise to the Gatling combo, also very effective since the d+lp, d+rk creates good space. Also if you whiff the first kick or the Gatling combo please stop or you'll get sidestepped and punished...-df+LP/ LP/ df+RK/ LK,RP,LP.. Same concept as the last string just to give your opponent a different look. Most of my strings do exactly the same thing but just look different so the opponent just has no idea what is coming ;). There's a lot of games I play off of strings like these. Instead of following the df+LP elbow with a LP, I'll use the RP, d+RK string instead and go from there.... Or I'll replace the df+RK with a couple of d+RK pokes. Or if your opponent blocks the whole string including the first kick of the Gatling combo stop the Gatling combo at the LK, RP/ and just poke him/her with some d+RK's. Also remember to chicken buffer some attacks against counter freaks, its obvious when they're going to counter I've noticed, all Paul scrubs seem to counter at the same time and the same moves. If someone is just trying to counter everything just run up and df+RP juggle them a few times and they'll stop I guarantee it >;). Also remember Bruce isn't Bryan, when im playing as Bryan I. I Love DF. 5,575 likes. I Love DF I Love Chilangos 1,000 5,000 10,000 50,000 I Love DF. 5,624 likes. I Love DF I Love Chilangos 1,000 5,000 10,000 50,000

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Category codesdf['Sex'] = df['Sex'].cat.codesAfter this, we need to convert the rest of the variables:# subset all categorical variables which need to be encodedcategorical = ['Embarked', 'Title']for var in categorical: df = pd.concat([df, pd.get_dummies(df[var], prefix=var)], axis=1) del df[var]# drop the variables we won't be usingdf.drop(['Cabin', 'Name', 'Ticket', 'PassengerId'], axis=1, inplace=True)df.head()## scale continuous variablecontinuous = ['Age', 'Fare', 'Parch', 'Pclass', 'SibSp', 'Family_Size']scaler = StandardScaler()for var in continuous: df[var] = df[var].astype('float64') df[var] = scaler.fit_transform(df[var].values.reshape(-1, 1))Once preprocessing is done we need to split the train and test the dataset again, for that you can use the following code.X_train = df[pd.notnull(df['Survived'])].drop(['Survived'], axis=1)y_train = df[pd.notnull(df['Survived'])]['Survived']X_test = df[pd.isnull(df['Survived'])].drop(['Survived'], axis=1)Now is the time to define the hyperparameters and define the architecture of the ANN model.lyrs=[8]act='linear' opt='Adam'dr=0.0# set random seed for reproducibilityseed(42)set_random_seed(42)model = Sequential()# create first hidden layermodel.add(Dense(lyrs[0], input_dim=X_train.shape[1], activation=act))# create additional hidden layersfor i in range(1,len(lyrs)): model.add(Dense(lyrs[i], activation=act))# add dropout, default is nonemodel.add(Dropout(dr))# create output layermodel.add(Dense(1, activation='sigmoid')) # output layermodel.compile(loss='binary_crossentropy', optimizer=opt, metrics=['accuracy'])model = create_model()print(model.summary())after model definition, we will fit the model on our training data and would get the model insight.# train model on full train set, with 80/20 CV splittraining = model.fit(X_train, y_train, epochs=100, batch_size=32, validation_split=0.2, verbose=0)val_acc = np.mean(training.history['val_acc'])print("n%s: %.2f%%" % ('val_acc', val_acc*100))# summarize history for accuracyplt.plot(training.history['acc'])plt.plot(training.history['val_acc'])plt.title('model accuracy')plt.ylabel('accuracy')plt.xlabel('epoch')plt.legend(['train', 'validation'], loc='upper left')plt.show()Now you can use the model for predictions on test data, using the following code chunk:# calculate predictionstest['Survived'] = model.predict(X_test)test['Survived'] = test['Survived'].apply(lambda x: round(x,0)).astype('int')solution = test[['PassengerId', 'Survived']]print(solution)ConclusionArtificial neural networks (ANNs) have many applications in various industries, including medical, security/finance, government, agricultural, and defense. Researchers have mentioned several noteworthy uses of ANNs, making them powerful models that can be applied in many scenarios in artificial intelligence. ANN algorithms are particularly effective in tasks such as image recognition, natural language processing, and predictive analytics. They have the ability to learn complex patterns and relationships from data, making them invaluable tools for solving a wide range of problems in different domains.Hope you liked the article and now have a better understanding of the ANN full form in machine learning. The ANN full form, or artificial neural network, is a powerful tool in the world of AI. If you’re wondering what is ANN in machine learning, it’s a type of AI neural network that excels at pattern recognition and data analysis, enabling intelligent systems to learn and adapt from vast amounts of information.”Key TakeawaysANNs are computational models inspired by biological neural networks, capable of learning complex patterns from dataThey have diverse applications

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Patching the IMUSE.INI file. Using a disk editor, you'll find theinternal names (e.g. SBCLONE.WDR (SoundBlaster compatible), SB16.WDR(SoundBlaster 16) or SBPRO.WDR (SoundBlaster Pro)). With an offset of 0Eh/0Fhbytes from the first character of the name, you find the 2-byte hexadecimalport number. The interrupt channel can be found at offset 12h, and the DMAchannel is located at offset 16h. So you can easily patch the port/DMA/IRQcombination you need, even if it's not offered by SETUP.11.3 Misc help============== - Does DF run too slowly for you? Rerun the SETUP program and transfer morecomponents of DF to your hard drive, provided you have the room. - DF runs fine in Windows 95. Just make a .PIF file to specify settings whenrunning from Windows (note that you can't run DF *in* a window), or you cansimply run DF from the command line. - DF also runs fine under OS/2 (and you can run it from a network CD-ROMdrive). - Certain models of Cyrix chips may lock up when loading a DF level. To fixthis, the DOS4GW.EXE that comes with DF needs to be replaced with an olderversion. Contact LA for the fix.11.4 How do I contact LA technical support?===========================================CI$: Game Publishers Forum A (GO GAMAPUB) section 7 Or send email to ID# 75300,454America Online: Keyword "LucasArts" Or send email to LUCASARTS3GEnie: Games RT (m805) category 27 Or send email to LUCASARTSInternet Email: [email protected] Or send email to [email protected] site: Support BBS: +(415) 257-3070=====================12.0 Acknowledgements=====================If you gave me tips and your name is not listed here, I apologize. I use a"first one gets credit" system -- many people sent me tips and secrets after Ihad already found them. Also, I was unprepared for the deluge of mail Ireceived, and often lost track of messages; sorry! If I ever meet any of thefollowing people, I'll buy them a beverage of their choice: - Tim Smulders sent me a bunch of custom Missions I was missing--including his own! - Steph Smith gets a big cheer for counting *all* enemies in *all* levels at *all* levels of difficulty; he also wrote descriptions of some cheat codes - Troy Benge uncovered the hidden Tentacle - Paulius Stepanas gave me lots of feedback on things ranging from grammar (how embarrassing!) to strategy, and made the kewl shots-to-kill table in section 6.17 - Allen Do found secrets for Missions III, IV, X, and XI; as well as the extra non-secret in Mission XII - Dennis McKenna , after spending a "damn week on this level", found another way of getting an extra life in Mission IV - Marc Atkin found a secret in Mission IV - Alexandre da Silva Pereira found how to get to the Ewok in Mission IV without cheating

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On the same character, that character will die.f,n,d,DF+1,3_4,(4~3)note: can you say ouch? Two of these will kill anyone!f,n,d,df+2->any of the Wind God Fist Jugglenote: same as Wind God Fist juggles, except that extra Demon Gut Punchmakes it much more damaging and intimidating.f,n,d,DF+2~5 Jin: b,f+2,1,d+2,f,f,2 Bruce: b+3,b+4,3,4 (100% juggle) Heihachi: 1,1,f+1,b+2,1 Nina: uf+4,d+4,1,f,f+3 etc.note: many of these juggles are close to 100% if not 100%, and prettymuch every character can do something damaging.4note: this must be the BEST bang for the buck (Orge can do this too).Why? It's so easy to do, and it's sooooooo damaging! Mishima familycan do right roundhouse without the clean hit penaty. Do the rightroundhouse kick after stun, and it takes off almost half of your oppo-nent's life bar. For the simplicity of this juggle, I must say thisis THE best juggle in Tekken.Everything Else:Everything else being df+2, f+1+2, etc. They are not double over stunbut your opponent can tag out of these stuns. So in some ways, theseare better, and in some other ways, they're not.f,n,d,DF+4,4note: very easy, good damage.df+4_f,n,d,df+4, f,n,d,df+2_df+2note: harder, more damaging, looks better. f,n,d,DF+1,4note: this only work after f+1+2, Glorious Demon Fist. And I don'tknow if this is garanteed or what. Someone e-mail me about this one.************** VS. Human **************not here yet.*************** Having Fun ***************The best thing to do with Kazuya is just sit there all day and counterwith Demon Gut Punch! This work especially well with button pushers,up to pretty good, decent players. Frustrated with Baek, Hwoarang andEddy button pushers? This is

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Different, so not all of the geometry could be reused.8.6 Is there a strategy guide?==============================A book has been published giving complete, hand-holding walkthrus of each andevery DF Mission, complete with black&white and colour pictures. _DarkForces: Official Players Guide_ by Jeff Hoff is published by InfotainmentWorld Books; ISBN = 1572800224. This book is *not* cheap: US$18.95. Should you buy this book? Here's a checklist. If you've: 1) read this FAQ, 2) and *still* cannot finish the game, 3) let alone the first Mission, 4) on Easy, 5) with full cheats, 6) and have great wads of money to burn,I recommend the strategy guide to you. I'd also recommend you trade in yourcomputer and buy and nice, non-complex Nintendo system, and get a copy of themovie _Dumb and Dumber_. And a hat to cover your lobotomy scars. But first,send me US$70/CDN$100 to pay for this FAQ. Thanks.(Sorry, it's just that no one asked me if *I* wanted to rake in gobs of money,writing a book about DF! >fume,, or . An excellent WinHelp/ASCII-based publication was the "Katarn's Saber Newsletter" (formerly called "The Dark Forces Newsletter") that collected information about custom levels, and even has a WinHelp version of this humble FAQList. Sadly, publication has ceased. For more information, see the Website at: exhaustive listings of DF-related stuff, contact the Invisible Knights , or see their Website at: Is there any DF merchandise available?==========================================Dark Forces ChromArt:---------------------Approximately 8 x 10" chromium-matted print with an engraved-like identityplate and a certificate of authenticity (ready for framing). Available atyour local comics/specialty store, or online at: can also contact Zanart via phone or snail-mail. Ask for item SW-C14, for US$11.99+shipping. Call 1-800-808-2336, or mail: Zanart 7641 Burnet Ave. Van Nuys, CA 91405 USA DF T-shirt:-----------Two-sided, all-cotton white shirt with saying, "I conquered Dark Forces."Sizes M, L, or XL. Available from the LA Company Store, item 23-005,US$12.95+shipping. Call 1-800-98-LUCAS (1-800-985-8227), fax (818) 587-6629,mail: LucasArts Company Store P.O. Box 9367 Canoga Park, CA 91309-0367 USADF mousepad:------------Features the picture from the cover of the DF box. Available at your localcomputer specialty store; or from the LA Company Store: item 91-801,US$6.00+shipping (only available with the purchase of the DF T-shirt). ====================9.0 DF Customization====================I owe a large debt of gratitude to Daron Stinnett for his generous helpanswering most of the questions posed in this section. If you want moreinformation on customizing DF, see Tola Dalton's Web site, which has a greatbig selection of utilities, custom 3D objects, and other kewl stuff: 9.1 How do I remap the keys?============================*** WARNING! Do not attempt the following unless you *know* what you're doing.DF allows you to customize all controls in the game, except "view center." The default for "view center" is keypad-5, which has a scan. I Love DF. 5,575 likes. I Love DF I Love Chilangos 1,000 5,000 10,000 50,000 I Love DF. 5,624 likes. I Love DF I Love Chilangos 1,000 5,000 10,000 50,000

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Into the northeast hangar bay and open door at(-484/-96.0/-375) and find an Imperial Shuttle. The Arc Hammer will bedestroyed ("...an unfortunate setback."), but have we seen the last of the Dark Troopers...?===========================8.0 Miscellaneous Questions===========================8.1 What is "headwave"?======================="Headwave" is the bobbing motion that "Kyle" makes when he walks or runs. Press [F6] to turn it off if it annoys you. 8.1.1 Does DF induce motion sickness?=====================================Since the rise of fast first-person walk-thru games like Wolfenstein 3-D, ithas become apparent that many people are susceptible to nausea induced bythe apparent motion of the game's display. Psychologically speaking (yay! Iget to apply some of my 10 years in psychology to a FAQ! :), this is due tothe discrepancy between your visual and vestibular senses. Some people areaffected more than others. Try turning off the "headwave": [F6] key. 8.2 Who are the people behind DF?=================================The principles behind DF are: Daron Stinnett - project leader Ray Gresko - lead programmer Justin Chin - lead artist/co-writer Winston Wolff - programmer...ably aided and assisted by *many* others.8.3 Has George Lucas provided any input to DF?==============================================George Lucas, author of the _Star Wars_ trilogy of films, director of _StarWars: A New Hope_, founder of LucasArts Entertainment, was involved in thecreation of the Dark Troopers. Specifically, he gave the DF team feedback onthe design of the DTs. In fact, Lucas appeared on CNN's _Future Watch_ show on the weekend of March18/19 talking about and playing (!) DF. During the last week of Febuary,Daron Stinnett accompanied Lucas and crew down to Disneyland for the openingof the Indiana Jones ride. They took the opportunity to promote DF withGeorge Lucas and the national press in one place. Stinnett reports thatLucas "was a DF natural".8.4 What is the name of Kyle's dropship?========================================According to DF design team member Justin Chin: The 'official' name of Kyle's ship is the 'Crow'. It comes from a joke name I had for it while I was writing the design, 'Mouldy Crow'. Which is still my personal favorite. I used it to annoy some people who, wanted a more macho name. Maybe it will appear somewhere in the future.8.5 What happened to the Imperial-class Star Destroyer Mission?===============================================================The DF box shows a Mission aboard an Imperial-class STD that doesn't appearin the game. Daron Stinnett has this to say: Originally, that was our first level. It was a really well designed level, but we decided that it was too big for the first level of the game. We were concerned that the puzzles were too difficult and that the level was too non-linear for beginners. So instead we created the secret imperial base. Much of the geometry for the Imperial-class Star Destroyer was carried over to the Executor. But the mission was

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Later appears in _Return of the Jedi_ to befed to the Sarlacc, and then reappears on Nar Shaddaa in the Dark HorseComics series _Star Wars: Dark Empire_. On the other hand, Justin Chin writes: Kyle Katarn is not a more visible character in the Rebellion because Mon Mothma and the rest of the leaders of the Rebellion are concerned about the controversial nature of his employment. Namely his past with the Empire, in which he had many successful operations against the Rebellion, leaving many dead. The other is that he is not officially a part of the Rebellion, and is paid very well for his deeds. Other rebel members are not paid so well if not at all. In fact this very fact greatly upsets Princess Leia to no end. Even with the success with the Death Star plans and the Dark Troopers. Mon Mothma went behind Leia's back to hire him to steal the Death Star plans.BTW, 'katarn' (the surname of the protagonist in DF) is the name of a predatoron the Wookie homeworld of Kashyyyk. Also, in the Star Wars book _Heir to theEmpire_, written by Timothy Zahn (the first book in his trilogy), there is aLieutenant Page who heads a New Republic group called the 'Katarn Commandos.'Justin Chin writes: ["Katarn"] was used before I officially started on the project. I tried to think of a better one, but I as well as others, were used to it so it was not changed. He was in fact named after the animal. But he has no relation to the Katarn Commandos.1.3 What is required to run DF?=============================== COMPUTER: IBM and 100% compatibles OPERATING SYSTEM: MS-DOS 5.0 or higher CPU: 386DX/33 minimum (486DX/33 or higher strongly recommended) CD-ROM drive required MEMORY: 8 megabytes RAM (6.5 megabytes XMS free) HARD DISK DRIVE: 3.5 megabytes available space required INPUT DEVICE: keyboard; joystick and mouse optional VIDEO: 256-colour VGA/MCGA (Local Bus or PCI recommended) SOUND CARDS: various popular sound cards are supported. See section 1.5The CD-ROM drive need not adhere to the MPC2 standard of a 300kb/s transferrate, but the faster your drive, the faster you'll load the levels. Notethat DF actually exceeds certain MPC2 requirements (i.e., you *must* have 8 MbRAM). Yes, you need at least 8 (eight) megabytes of RAM -- no, this is *not*a typo. Time to upgrade that PC XT!The README.TXT file accompanying the DF demo states that DF requires aMicrosoft-compatible mouse, but will also support the Flightstick Pro andThrustMaster Flight Control Systems, as well as regular joysticks.1.4 What media format is DF offered on?=======================================Right now, DF is being offered on MPC and Mac CD-ROM *only*. Although it hasbeen rumoured, there are apparently *no* plans to offer DF on. I Love DF. 5,575 likes. I Love DF I Love Chilangos 1,000 5,000 10,000 50,000

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Aggressive because I hate blocking with Kazuya and hisold man. Once you are on the defensive side, it's not easy to get itall going again in your favor, especially when you're playing withcharacters who has quick, fast strings like Nina and Anna. At leastHeihachi has Shadow Step, and that'll put enough distance between Hei-hachi and his opponent. Kazuya can't do that. I am not saying thisis what you should do, because it's very important to block. But forme, I'd rather take that risk and go for Wind God Fist or Demon GutPunch. More often than not, Kazuya's move will beat out whatever iscoming his way. This works for me, but if it doesn't work for you,just block.************ Juggles ************Wind God Fist/Twin Piston:Both of these juggle starters juggle to roughly the same height, andmost of the follow ups are the same. I'm not going to list all thepossible juggles, just what I think is damaging and visually impres-sive. By the way, Kazuya's juggle isn't as good as Heihachi or Jin'sjuggle, if you're playing a character with good juggles, you can al-ways tag out and use your partner to finish it. The following jug-gles are roughly equally damaging, so they're interchangable base onyour own preference.1,1,1,2,4note: the right jab will miss, but Stature Kick will connect.d+1,WS+1,2note: doesn't always work, I don't know why (distance maybe) I willcheck on this one.1,1,df+4,4note: it's actually better to do f,n,d,df+4,4 because the df+4,4 doesnot move Kazuya forward and the second kick tend to miss.1,1,f,n,DF+2note: timing isn't easy,

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User4122

Forces"? 1.2 Is DF canon? 1.3 What is required to run DF? 1.4 What media format is DF offered on? 1.5 What sound cards are supported? 1.6 What controllers are supported? 1.7 Does DF have _________? 1.7.1 ...a multiplayer option? 1.7.2 ...a "save" feature? 1.8 How do I get DF? * 1.9 Will there be any sequels to DF? 1.10 MacDF 1.10.1 MacDF hardware requirements 1.10.2 Running custom levels on MacDF 1.10.3 MacDF patch file 1.10.4 MacDF demo 1.11 Sony PlayStation DF 2.0 DF Demo 2.1 Where can I get the demo? 2.2 Is the demo level in the full game release? 3.0 DF vs. DOOM 3.1 Isn't DF just a ripoff of iD Software's DOOM? 3.2 Does DF kick DOOM's butt? 3.3 Is DF easier than DOOM? 4.0 Undocumented Codes 4.1 Gameplay Cheat Codes 4.1.1 LABUG 4.1.2 LACDS 4.1.3 LADATA 4.1.4 LAIMLAME 4.1.5 LAMAXOUT 4.1.6 LANTFH 4.1.7 LAPOGO 4.1.8 LAPOSTAL 4.1.9 LARANDY 4.1.10 LAREDLITE 4.1.11 LASKIP 4.1.12 LAUNLOCK 4.1.13 LABRADY (Mac only) 4.1.14 LAOZ (Mac only) 4.1.15 LATERMINATE (Mac only) 4.2 Mission Codes 4.3 "Dork Farces" :) 4.4 Command Line Options 5.0 Weapons and Items 5.1 Weapons 5.1.1 Fists 5.1.2 Modified Bryar Pistol 5.1.3 Stormtrooper Laser Rifle 5.1.4 Thermal Detonators 5.1.5 Imperial Repeater Gun 5.1.6 Jeron Fusion Cutter 5.1.7 I.M. Mines 5.1.8 Packered Mortar Gun 5.1.9 Stouker Concussion Rifle 5.1.10 Assault Cannon 5.2 Ammo 5.3 Weapon Supercharge 5.4 How is aiming/targeting accomplished? 5.5 Various Items 5.5.1 Keys 5.5.2 Head Lamp 5.5.3 Infrared Goggles 5.5.4 Ice Cleats 5.5.5 Air Mask 5.5.6 Batteries 5.5.7 Shields 5.5.7.1 Shield Supercharge 5.5.7.2 Revive 5.5.7.3 Med Kit 6.0 Opponents 6.1 Imperial Stormtroopers 6.2 Imperial Officers 6.3 Imperial Commandos 6.4 Gun Turrets 6.5 Probe Droids 6.6 Interrogation Droids 6.7 Remotes 6.8 Mouse Droids 6.9 Trandoshans 6.10 Gran 6.11 Gamorreans 6.12 Dianoga 6.13 Boba Fett 6.14 Kell Dragons * 6.15 Dark Troopers 6.16 How many opponents are there in each Mission? * 6.17 How many shots are required to take out each opponent? + 6.18 How many hits can Kyle take from each weapon? 7.0 The Missions 7.1 Prologue Mission I: The Death Star Plans: Operation Skyhook: Phase 2 7.2 Mission II: After the Massacre 7.3 Mission III: The Subterranean Hideout 7.4 Mission IV: Imperial Weapons Research Facility 7.5 Mission V: The Blood Moon 7.6 Mission VI: Crix Madine's Fate 7.7 Mission VII: Deadly Cargo 7.8 Mission VIII: Ice Station Beta 7.9 Mission IX: The Death Mark 7.10 Mission X: Jabba's Revenge 7.11 Mission XI: The Imperial Mask 7.12 Mission XII: Smuggler's Hijack 7.13 Mission XIII: The Stowaway * 7.14 Mission XIV: The Dark Awakening 8.0 Miscellaneous Questions 8.1 What is "headwave"? 8.1.1 Does DF induce motion sickness? 8.2 Who are the people behind DF? 8.3 Has

2025-04-18
User9317

George Lucas provided any input to DF? 8.4 What is the name of Kyle's dropship? 8.5 What happened to the Imperial-class Star Destroyer Mission? * 8.6 Is there a strategy guide? * 8.7 Is there a DF fan club? * 8.8 Is there any DF merchandise available? 9.0 DF Customization 9.1 How do I remap the keys? 9.2 What are .GOB files? 9.2.1 What software was used to create the .GOB files? 9.2.2 How should a custom .GOB file be loaded? 9.3 How are the different floors separated? 9.4 How are textures assigned? 9.5 How are dynamic properties assigned? 9.6 How do you place objects in a mission? 9.7 Can you create floor panels that can be blown up? 9.8 Can you create sloped floors? 9.9 How are sounds associated with actions? 9.10 Is there a limit to the size and complexity of the missions? 9.11 Day of the Tentacle? * 10.0 Custom Missions and Mission Editors * 10.1 MPC mission editors * 10.2 MacDF mission editors * 10.3 Custom missions * 11.0 Troubleshooting 11.1 Help installing 11.2 Help with sound cards * 11.3 Misc help 11.4 How do I contact LA technical support? * 12.0 Acknowledgements 13.0 References======================================================================================0.0 Welcome!============This file is a list of frequently asked questions about the MPC (MS-DOSCD-ROM) game _Star Wars: Dark Forces_ (which was released March 7, 1995). It's also a file of answers to those questions ;-) DF was voted the #1 game!(Poll taken in _Computer Gaming World_'s April, 1995 issue; results listed inthe June, 1995 issue.)*** NOTE! ***This is the 'final' version of the FAQList. I have relinquished maintainanceof the custom missions list (see section 10.3), so I do not anticipate making any changes to this FAQList (sorry, but I just don't have the time). A great big THANKS! to all who contributed. I hope this document was able to help some of you through DF!Dark Forces Project Leader Daron Stinnett and Lead Artist/Co-writer JustinChin provided me with much inside info on DF. Many of the questions belowwere answered with info provided to me by them. Thanks, Daron and Justin!The *new* WWW site for the DF FAQ is (and will be, for the time being): great big thanks to John-Paul May and the great people at TWEB for givingthe DF FAQList Website a home for over a year! Unfortunately, a fire destroyed TWEB in October, 1996. :-(I humbly note that my site has been honoured on the "Cool List" compiled byWarren Ernst , author of the excellent _Using Netscape_ .Check out his Cool List at: -KAL May the (Dark) Forces be with you!================1.0 Introduction================1.1 What is "Dark Forces"?=========================="A long time ago, in a galaxy far, far away...."The New Order of the Empire stretches

2025-04-20
User7250

Category codesdf['Sex'] = df['Sex'].cat.codesAfter this, we need to convert the rest of the variables:# subset all categorical variables which need to be encodedcategorical = ['Embarked', 'Title']for var in categorical: df = pd.concat([df, pd.get_dummies(df[var], prefix=var)], axis=1) del df[var]# drop the variables we won't be usingdf.drop(['Cabin', 'Name', 'Ticket', 'PassengerId'], axis=1, inplace=True)df.head()## scale continuous variablecontinuous = ['Age', 'Fare', 'Parch', 'Pclass', 'SibSp', 'Family_Size']scaler = StandardScaler()for var in continuous: df[var] = df[var].astype('float64') df[var] = scaler.fit_transform(df[var].values.reshape(-1, 1))Once preprocessing is done we need to split the train and test the dataset again, for that you can use the following code.X_train = df[pd.notnull(df['Survived'])].drop(['Survived'], axis=1)y_train = df[pd.notnull(df['Survived'])]['Survived']X_test = df[pd.isnull(df['Survived'])].drop(['Survived'], axis=1)Now is the time to define the hyperparameters and define the architecture of the ANN model.lyrs=[8]act='linear' opt='Adam'dr=0.0# set random seed for reproducibilityseed(42)set_random_seed(42)model = Sequential()# create first hidden layermodel.add(Dense(lyrs[0], input_dim=X_train.shape[1], activation=act))# create additional hidden layersfor i in range(1,len(lyrs)): model.add(Dense(lyrs[i], activation=act))# add dropout, default is nonemodel.add(Dropout(dr))# create output layermodel.add(Dense(1, activation='sigmoid')) # output layermodel.compile(loss='binary_crossentropy', optimizer=opt, metrics=['accuracy'])model = create_model()print(model.summary())after model definition, we will fit the model on our training data and would get the model insight.# train model on full train set, with 80/20 CV splittraining = model.fit(X_train, y_train, epochs=100, batch_size=32, validation_split=0.2, verbose=0)val_acc = np.mean(training.history['val_acc'])print("n%s: %.2f%%" % ('val_acc', val_acc*100))# summarize history for accuracyplt.plot(training.history['acc'])plt.plot(training.history['val_acc'])plt.title('model accuracy')plt.ylabel('accuracy')plt.xlabel('epoch')plt.legend(['train', 'validation'], loc='upper left')plt.show()Now you can use the model for predictions on test data, using the following code chunk:# calculate predictionstest['Survived'] = model.predict(X_test)test['Survived'] = test['Survived'].apply(lambda x: round(x,0)).astype('int')solution = test[['PassengerId', 'Survived']]print(solution)ConclusionArtificial neural networks (ANNs) have many applications in various industries, including medical, security/finance, government, agricultural, and defense. Researchers have mentioned several noteworthy uses of ANNs, making them powerful models that can be applied in many scenarios in artificial intelligence. ANN algorithms are particularly effective in tasks such as image recognition, natural language processing, and predictive analytics. They have the ability to learn complex patterns and relationships from data, making them invaluable tools for solving a wide range of problems in different domains.Hope you liked the article and now have a better understanding of the ANN full form in machine learning. The ANN full form, or artificial neural network, is a powerful tool in the world of AI. If you’re wondering what is ANN in machine learning, it’s a type of AI neural network that excels at pattern recognition and data analysis, enabling intelligent systems to learn and adapt from vast amounts of information.”Key TakeawaysANNs are computational models inspired by biological neural networks, capable of learning complex patterns from dataThey have diverse applications

2025-04-17
User3169

Patching the IMUSE.INI file. Using a disk editor, you'll find theinternal names (e.g. SBCLONE.WDR (SoundBlaster compatible), SB16.WDR(SoundBlaster 16) or SBPRO.WDR (SoundBlaster Pro)). With an offset of 0Eh/0Fhbytes from the first character of the name, you find the 2-byte hexadecimalport number. The interrupt channel can be found at offset 12h, and the DMAchannel is located at offset 16h. So you can easily patch the port/DMA/IRQcombination you need, even if it's not offered by SETUP.11.3 Misc help============== - Does DF run too slowly for you? Rerun the SETUP program and transfer morecomponents of DF to your hard drive, provided you have the room. - DF runs fine in Windows 95. Just make a .PIF file to specify settings whenrunning from Windows (note that you can't run DF *in* a window), or you cansimply run DF from the command line. - DF also runs fine under OS/2 (and you can run it from a network CD-ROMdrive). - Certain models of Cyrix chips may lock up when loading a DF level. To fixthis, the DOS4GW.EXE that comes with DF needs to be replaced with an olderversion. Contact LA for the fix.11.4 How do I contact LA technical support?===========================================CI$: Game Publishers Forum A (GO GAMAPUB) section 7 Or send email to ID# 75300,454America Online: Keyword "LucasArts" Or send email to LUCASARTS3GEnie: Games RT (m805) category 27 Or send email to LUCASARTSInternet Email: [email protected] Or send email to [email protected] site: Support BBS: +(415) 257-3070=====================12.0 Acknowledgements=====================If you gave me tips and your name is not listed here, I apologize. I use a"first one gets credit" system -- many people sent me tips and secrets after Ihad already found them. Also, I was unprepared for the deluge of mail Ireceived, and often lost track of messages; sorry! If I ever meet any of thefollowing people, I'll buy them a beverage of their choice: - Tim Smulders sent me a bunch of custom Missions I was missing--including his own! - Steph Smith gets a big cheer for counting *all* enemies in *all* levels at *all* levels of difficulty; he also wrote descriptions of some cheat codes - Troy Benge uncovered the hidden Tentacle - Paulius Stepanas gave me lots of feedback on things ranging from grammar (how embarrassing!) to strategy, and made the kewl shots-to-kill table in section 6.17 - Allen Do found secrets for Missions III, IV, X, and XI; as well as the extra non-secret in Mission XII - Dennis McKenna , after spending a "damn week on this level", found another way of getting an extra life in Mission IV - Marc Atkin found a secret in Mission IV - Alexandre da Silva Pereira found how to get to the Ewok in Mission IV without cheating

2025-04-14
User5876

Different, so not all of the geometry could be reused.8.6 Is there a strategy guide?==============================A book has been published giving complete, hand-holding walkthrus of each andevery DF Mission, complete with black&white and colour pictures. _DarkForces: Official Players Guide_ by Jeff Hoff is published by InfotainmentWorld Books; ISBN = 1572800224. This book is *not* cheap: US$18.95. Should you buy this book? Here's a checklist. If you've: 1) read this FAQ, 2) and *still* cannot finish the game, 3) let alone the first Mission, 4) on Easy, 5) with full cheats, 6) and have great wads of money to burn,I recommend the strategy guide to you. I'd also recommend you trade in yourcomputer and buy and nice, non-complex Nintendo system, and get a copy of themovie _Dumb and Dumber_. And a hat to cover your lobotomy scars. But first,send me US$70/CDN$100 to pay for this FAQ. Thanks.(Sorry, it's just that no one asked me if *I* wanted to rake in gobs of money,writing a book about DF! >fume,, or . An excellent WinHelp/ASCII-based publication was the "Katarn's Saber Newsletter" (formerly called "The Dark Forces Newsletter") that collected information about custom levels, and even has a WinHelp version of this humble FAQList. Sadly, publication has ceased. For more information, see the Website at: exhaustive listings of DF-related stuff, contact the Invisible Knights , or see their Website at: Is there any DF merchandise available?==========================================Dark Forces ChromArt:---------------------Approximately 8 x 10" chromium-matted print with an engraved-like identityplate and a certificate of authenticity (ready for framing). Available atyour local comics/specialty store, or online at: can also contact Zanart via phone or snail-mail. Ask for item SW-C14, for US$11.99+shipping. Call 1-800-808-2336, or mail: Zanart 7641 Burnet Ave. Van Nuys, CA 91405 USA DF T-shirt:-----------Two-sided, all-cotton white shirt with saying, "I conquered Dark Forces."Sizes M, L, or XL. Available from the LA Company Store, item 23-005,US$12.95+shipping. Call 1-800-98-LUCAS (1-800-985-8227), fax (818) 587-6629,mail: LucasArts Company Store P.O. Box 9367 Canoga Park, CA 91309-0367 USADF mousepad:------------Features the picture from the cover of the DF box. Available at your localcomputer specialty store; or from the LA Company Store: item 91-801,US$6.00+shipping (only available with the purchase of the DF T-shirt). ====================9.0 DF Customization====================I owe a large debt of gratitude to Daron Stinnett for his generous helpanswering most of the questions posed in this section. If you want moreinformation on customizing DF, see Tola Dalton's Web site, which has a greatbig selection of utilities, custom 3D objects, and other kewl stuff: 9.1 How do I remap the keys?============================*** WARNING! Do not attempt the following unless you *know* what you're doing.DF allows you to customize all controls in the game, except "view center." The default for "view center" is keypad-5, which has a scan

2025-03-26
User8801

Into the northeast hangar bay and open door at(-484/-96.0/-375) and find an Imperial Shuttle. The Arc Hammer will bedestroyed ("...an unfortunate setback."), but have we seen the last of the Dark Troopers...?===========================8.0 Miscellaneous Questions===========================8.1 What is "headwave"?======================="Headwave" is the bobbing motion that "Kyle" makes when he walks or runs. Press [F6] to turn it off if it annoys you. 8.1.1 Does DF induce motion sickness?=====================================Since the rise of fast first-person walk-thru games like Wolfenstein 3-D, ithas become apparent that many people are susceptible to nausea induced bythe apparent motion of the game's display. Psychologically speaking (yay! Iget to apply some of my 10 years in psychology to a FAQ! :), this is due tothe discrepancy between your visual and vestibular senses. Some people areaffected more than others. Try turning off the "headwave": [F6] key. 8.2 Who are the people behind DF?=================================The principles behind DF are: Daron Stinnett - project leader Ray Gresko - lead programmer Justin Chin - lead artist/co-writer Winston Wolff - programmer...ably aided and assisted by *many* others.8.3 Has George Lucas provided any input to DF?==============================================George Lucas, author of the _Star Wars_ trilogy of films, director of _StarWars: A New Hope_, founder of LucasArts Entertainment, was involved in thecreation of the Dark Troopers. Specifically, he gave the DF team feedback onthe design of the DTs. In fact, Lucas appeared on CNN's _Future Watch_ show on the weekend of March18/19 talking about and playing (!) DF. During the last week of Febuary,Daron Stinnett accompanied Lucas and crew down to Disneyland for the openingof the Indiana Jones ride. They took the opportunity to promote DF withGeorge Lucas and the national press in one place. Stinnett reports thatLucas "was a DF natural".8.4 What is the name of Kyle's dropship?========================================According to DF design team member Justin Chin: The 'official' name of Kyle's ship is the 'Crow'. It comes from a joke name I had for it while I was writing the design, 'Mouldy Crow'. Which is still my personal favorite. I used it to annoy some people who, wanted a more macho name. Maybe it will appear somewhere in the future.8.5 What happened to the Imperial-class Star Destroyer Mission?===============================================================The DF box shows a Mission aboard an Imperial-class STD that doesn't appearin the game. Daron Stinnett has this to say: Originally, that was our first level. It was a really well designed level, but we decided that it was too big for the first level of the game. We were concerned that the puzzles were too difficult and that the level was too non-linear for beginners. So instead we created the secret imperial base. Much of the geometry for the Imperial-class Star Destroyer was carried over to the Executor. But the mission was

2025-04-13

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