Initiative tracker

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Initiative Tracker. A basic initiative tracker with a shared view for you and your players. Source

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Initiative Tracker - TTRPG Initiative Tracker for Obsidian.md

Single combatant, if initiative (or phase if option is checked) is changed for one combatant in the group, the others are updated to match.The group leader´s initiative will be used for Roll All/Roll NPC commands and also the sorting in Combat Tracker and Group EditorModule SettingsModule SettingsGeneral OptionsGeneral optionsReverse initiativeReverse the sorting order for initiative so that lowest goes first.Enable round setEnables custom defined round set for the combat tracker. Each round in the round set has its own phases.Commands OptionsBasic command(dropdown) optionsEnable base menu commandsEnable base dropdown menu commands.Enable visibility toggleWhen checked, GMs can toggle visibility of the combatant token in the Combat Tracker.Enable pan to token for non-GMsWhen checked, players can click a combatant in Combat Tracker and the canvas will pan to its token.Duplicate combatantAdd a 'Duplicate Combatant' dropdown menu item in the Combat Tracker that allows each token to have multiple combatants to give the possibility to get multiple actions in the same round.Enable disposition changeAdds dropdown menu items in the Combat Tracker that allows for changing the disposition of a combatant token. Applies for GMs only.Phases OptionsOptions for PhasesEnable phasesEnables custom defined phases for the combat tracker. Each phase has its own initiative order. Adds dropdown menu items in the Combat Tracker that allows for changing the phase of a combatant token.Unset phase nameThe name(caption) to be shown for the Unset phaseEnable change phase for non-GMsWhen checked, players can change phase in Combat Tracker for owned combatantsDefault phase for playersWhen adding a player token to combat, it will be added to this phase.(First phase is 0)Default phase for NPCsWhen adding a NPC token to combat, it will be added to this phase.(First phase is 0)Enable phase assignment randomWhen checked, the Phase Assignment dropdown will have a entry for randomly selecting a unset combatant.Group OptionsOptions for combatant groupsEnable combatants groupsEnable grouping of combatants.New groups shares initiativeWhen checked, new groups will be created with Shared Initiative enabled as default. Only used if [Enable combatants groups] is enabledSharing Groups also share phaseWhen checked, combatants in a group that shares inititative also share phase. Only used if [Enable combatants groups] is enabledInput OptionsInitiative input optionsInitiative input fieldReplace the normal initiative value with a number input field.Minimum initiative input allowedThe minimum number that can be entered into the initiative input field.Maximum initiative input allowedThe maximum number that can be entered into the initiative input field.Display OptionsGeneral display optionsUse actor portraits for GMsWhen checked, the Combat Tracker will use the token actors portrait as image instead of the token image. Applies for GMs only.Use actor portraits for playersWhen checked, the Combat Tracker will use the token actors portrait as image instead of the token image. Applies for non-GMs only.Show combatant effect

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Generic Initiative Tracker - TTRPG Initiative Tracker for Obsidian.md

Combat Tracker ExtensionsA system-agnostic FoundryVTT module for modifying and extending the standard Combat Tracker.Adds features to the standard Combat Tracker like name hiding, hide/obscure initiative/combatant based on type/disposition/visibility/ownership, reverse initiative order, groups, group initiative, custom combat phases, multiple combatants for the same token, display token dispositions and many more.Feature SummaryAll features optional, configurable and works togetherCombatant GroupsWith or without Shared Initiative(Group Initiative)Quick shortcuts for creating groupsSelectable group leaderShows combatant group/shared initiative by color indicationCustom defined combat phasesAllow players to change phase for owned tokensCustom defined round setReverse initiative orderMultiple combatants for the same tokenObscure(hide) combatant information/entry for non-GMs in/on:Combat TrackerCombatant and/or combatant initiative value based onModule current settingsNPC/Player tokenToken dispositionToken current visibility for current playerToken ownershipCombatant nameCombatant name masking - hides token name in Combat Tracker from non-GMsOption to automatically set added combatants to name maskedCombatant visibility(not to be confused with token visibility)Option to automatically set added combatants to hiddenCombatants Active Effects for tokens on the Combat TrackerCanvas(scene)Token Active EffectsToken BordersShow information in Combat Tracker(for GMs and/or Players)Combatant disposition by color indicationShow token actor portrait instead of token portraitChange token disposition/visibility from Combat TrackerQuick input field to modify current initiative valuePan to token in Combat Tracker for playersSelect, pan and zoom to type/group combatants for GMsAdd tokens from scene based on token type and/or dispositionQueries, bugs, suggestions, comments?Ramses800(Ramses800#8517)@Foundry Discord ServerDiscussion on GitHubCombat Tracker Extensions Basic User InterfaceDepending on current module setting, various interface elements are added/displayed.Demo screensDemo screen 1 - Obscuring player´s Combat TrackerIn the screenshot below, a scenario with all module options enabled, to the left is the GMs screen, to the right is the Alban´s player screen.Alban´s player can not see Orc Shaman(invisible) or Orc Archer 2(blocked line of sight), he can not see any other tokens/combatants active effects or the name of masked combatants. The token Eva has disposition of SECRET and therefore her initiative is hidden from Alban.Alban has also been granted a second action(duplicated combatant).Demo screen 2 - Obscuring player´s Combat TrackerIn this scenario, Alban´s player can only see other players that has a FRIENDLY dispositionDemo screen 3 - Obscuring player´s Combat TrackerSame scenario as demo 2 but with phases disabledDropdown menusAll menus available content is controlled by the module current settingsEncounter Control Dropdown MenuIf any options are enabled, a command button is added to the Encounter ControlsToken CommandsAdd - for adding tokens on the canvas matching selection type to the current encounter.If the token is already in the encounter as a combatant, its current state(visibility, initiative,phase etc) is kept as is(it will not be added again).Combatant CommandsReveal - will make combatants visible in players Combat Tracker(if not hidden by other settings)Hide - will make combatants hidden in players Combat TrackerRemove - will remove combatants

GitHub - stward2025/dnd-5e-initiative-tracker: Initiative tracker for

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Initiative Tracker - stormreaever.github.io

TooltipsWhen checked, combatants active effects in Combat Tracker will have a describing tooltip. If not all effects can be showed, a summary icon with a full list as tooltip replaces all effect icons.Show disposition for GMsWhen checked, the Combat Tracker will indicate by color the disposition of the combatant. Applies for GMs only.Show disposition for playersWhen checked, the Combat Tracker will indicate by color the disposition of the combatant. Applies for non-GMs only.Obscuring OptionsOptions for obscuring combatant information for players. Owned tokens are never obscuredEnable obscure combatantWhen checked, the Combat Tracker will display combatants/information based on module settings and ownership. Applies for non-GMs only.Obscure combatant by visibilityWhen checked, the Combat Tracker will only display combatants that has token visible for the user. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Obscure combatant by dispositionWhen checked, the Combat Tracker will display combatants/information for tokens based on their disposition and current settings. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Add NPC combatants as hiddenWhen checked, adding a NPC token to the Combat Tracker will be added as hidden.Enable name maskingWhen checked, GMs can toggle masking the name of combatants for non-GMs in the Combat Tracker.Add NPC combatants with name maskedWhen checked, adding a NPC token to the Combat Tracker will have its name masked for non-GMs. Only used if[Enable name masking] is checked.Hide combatant effects for non-GMsWhen checked, combatants active effects in Combat Tracker will only be showed for owned tokens.Hide token effects for non-GMsWhen checked, token active effects on the Canvas will only be showed for owned tokens.Hide token border for non-GMsWhen checked, token border on the Canvas will only be showed for owned tokens.Hide FRIENDLY combatants initiativeIf checked, combatants with FRIENDLY token disposition will not show their initiative value in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide NEUTRAL combatants initiativeIf checked, combatants with NEUTRAL token disposition will not show their initiative value in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide HOSTILE combatants initiativeIf checked, combatants with HOSTILE token disposition will not show their initiative value in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide SECRET combatants initiativeIf checked, combatants with SECRET token disposition will not show their initiative value in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide players combatants initiativeIf checked, player combatants will not show their initiative value in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide FRIENDLY combatantsIf checked, combatants with FRIENDLY token disposition will not be shown in the Combat Tracker. Only

Turn Tracker: Initiative Tracker for RPGs - steffens.org

Used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide NEUTRAL combatantsIf checked, combatants with NEUTRAL token disposition will not be shown in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide HOSTILE combatantsIf checked, combatants with HOSTILE token disposition will not be shown in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide SECRET combatantsIf checked, combatants with SECRET token disposition will not be shown in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide NPCs combatantsIf checked, NPC combatants will not be shown in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide non-NPCs combatantsIf checked, non-NPC combatants will not be shown in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Module backgroundAs some may know, I am the current developer of the system building Foundry System SandboxSometime we make the occasional system with Sandbox that has some other way of handling initiatives so when I the other week went to look for a module to have different combat phases with reversed initiative order, I could not find anything that suited my needs. Being a Foundry programmer, I just thought to myself. "Hey, that cant be so hard to throw something together". So, I started writing a module for it and of course, other ideas/functions crept in and turned that into a larger thing than originally intended. And thus, the "Combat Tracker Extensions" was born.Source code usedCombat Tracker Extension is built on a base from Reverse Initiative Order by Åke WivängeLicenseModule development according to Foundry Virtual Tabletop Limited License Agreement for Module DevelopmentThis module is licensed by Ramses800 under AGPL-3.0

Initiative Tracker: Combat Tracker for Fantasy RPG

The group editor form for selected groupSet as group leaderMake selected combatant group leaderLeave [group name]This will set the combatant to ungrouped.Phase AssignmentEach phase has a command control that can assign(move) a selection of combatants to it.Random from UnsetThis will take a random combatant from the Unset phase.Combatants in a group that shares the initiative and option for Phase sharing enabled, will be handled as a single combatant and if selected by the random dice, all members of that group will be assigned to the same phase.Effect summary tooltipIf a combatant has more active effects than can be displayed in the combat tracker, all effects will be replaced by a summary icon. This icon has a tooltip that displays all effects.Module CompatibilityFoundry version 10, 11Module DefinitionsThis module uses two definitions that can be confusing, Round Set and Phases. The actual label for these functionalities differs between RPG systems but for the module functionality these are the definitions used. Round Set and Phases can be enabled at the same time.Round SetA Round Set is a set of Foundry rounds, meaning you can define phases, segments or whatever your system call them and have the combat tracker go from one round to another and start again with the first round.Use the Round Set Editor found in the module´s Configure Game Settings or, when Round Set is enabled, the Encounter Control Dropdown, to define custom rounds.PhasesA Phase is a part of a Foundry round. This feature divides the Foundry round into phases which each has its own initiative order. Combatants is assigned to a phase. You can use any naming for phases, it could be like in the example below or just "Players", "Enemies", "Allies" etc.A "Unset" phase is always added to the defined phases and will be the default phase a combatant is assigned to when added to an encounter.The name displayed for the Unset phase can be changed in settings.Use the Phase Editor found in the module´s Configure Game Settings or, when Phases is enabled, the Encounter Control Dropdown, to define custom phases.Combatant GroupsGroups comes in two major flavors, groups that shares initiative and groups that does not share initiatives.The first combatant added to a group will be designated the default group leader, this can be changed later with the combatant dropdown menu command Set as group leader.Groups are only visible to GMs.Non-sharing groupsIndicated by a dashed left border.Combatants in a non-sharing group are treated as any other combatant. The grouping is merely a logical extension to be used for helping the GM to keep gangs/bands/strike teams etc. together and use overall commands like Mask/Unmask/Reveal/Select etc.Initiative sharing groupsIndicated by a solid left borderCombatants in a sharing group is handles as a. Initiative Tracker. A basic initiative tracker with a shared view for you and your players. Source Initiative Tracker. A simple yet powerful encounter manager initiative tracker for tabletop roleplaying games

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User1464

Single combatant, if initiative (or phase if option is checked) is changed for one combatant in the group, the others are updated to match.The group leader´s initiative will be used for Roll All/Roll NPC commands and also the sorting in Combat Tracker and Group EditorModule SettingsModule SettingsGeneral OptionsGeneral optionsReverse initiativeReverse the sorting order for initiative so that lowest goes first.Enable round setEnables custom defined round set for the combat tracker. Each round in the round set has its own phases.Commands OptionsBasic command(dropdown) optionsEnable base menu commandsEnable base dropdown menu commands.Enable visibility toggleWhen checked, GMs can toggle visibility of the combatant token in the Combat Tracker.Enable pan to token for non-GMsWhen checked, players can click a combatant in Combat Tracker and the canvas will pan to its token.Duplicate combatantAdd a 'Duplicate Combatant' dropdown menu item in the Combat Tracker that allows each token to have multiple combatants to give the possibility to get multiple actions in the same round.Enable disposition changeAdds dropdown menu items in the Combat Tracker that allows for changing the disposition of a combatant token. Applies for GMs only.Phases OptionsOptions for PhasesEnable phasesEnables custom defined phases for the combat tracker. Each phase has its own initiative order. Adds dropdown menu items in the Combat Tracker that allows for changing the phase of a combatant token.Unset phase nameThe name(caption) to be shown for the Unset phaseEnable change phase for non-GMsWhen checked, players can change phase in Combat Tracker for owned combatantsDefault phase for playersWhen adding a player token to combat, it will be added to this phase.(First phase is 0)Default phase for NPCsWhen adding a NPC token to combat, it will be added to this phase.(First phase is 0)Enable phase assignment randomWhen checked, the Phase Assignment dropdown will have a entry for randomly selecting a unset combatant.Group OptionsOptions for combatant groupsEnable combatants groupsEnable grouping of combatants.New groups shares initiativeWhen checked, new groups will be created with Shared Initiative enabled as default. Only used if [Enable combatants groups] is enabledSharing Groups also share phaseWhen checked, combatants in a group that shares inititative also share phase. Only used if [Enable combatants groups] is enabledInput OptionsInitiative input optionsInitiative input fieldReplace the normal initiative value with a number input field.Minimum initiative input allowedThe minimum number that can be entered into the initiative input field.Maximum initiative input allowedThe maximum number that can be entered into the initiative input field.Display OptionsGeneral display optionsUse actor portraits for GMsWhen checked, the Combat Tracker will use the token actors portrait as image instead of the token image. Applies for GMs only.Use actor portraits for playersWhen checked, the Combat Tracker will use the token actors portrait as image instead of the token image. Applies for non-GMs only.Show combatant effect

2025-03-25
User7325

Combat Tracker ExtensionsA system-agnostic FoundryVTT module for modifying and extending the standard Combat Tracker.Adds features to the standard Combat Tracker like name hiding, hide/obscure initiative/combatant based on type/disposition/visibility/ownership, reverse initiative order, groups, group initiative, custom combat phases, multiple combatants for the same token, display token dispositions and many more.Feature SummaryAll features optional, configurable and works togetherCombatant GroupsWith or without Shared Initiative(Group Initiative)Quick shortcuts for creating groupsSelectable group leaderShows combatant group/shared initiative by color indicationCustom defined combat phasesAllow players to change phase for owned tokensCustom defined round setReverse initiative orderMultiple combatants for the same tokenObscure(hide) combatant information/entry for non-GMs in/on:Combat TrackerCombatant and/or combatant initiative value based onModule current settingsNPC/Player tokenToken dispositionToken current visibility for current playerToken ownershipCombatant nameCombatant name masking - hides token name in Combat Tracker from non-GMsOption to automatically set added combatants to name maskedCombatant visibility(not to be confused with token visibility)Option to automatically set added combatants to hiddenCombatants Active Effects for tokens on the Combat TrackerCanvas(scene)Token Active EffectsToken BordersShow information in Combat Tracker(for GMs and/or Players)Combatant disposition by color indicationShow token actor portrait instead of token portraitChange token disposition/visibility from Combat TrackerQuick input field to modify current initiative valuePan to token in Combat Tracker for playersSelect, pan and zoom to type/group combatants for GMsAdd tokens from scene based on token type and/or dispositionQueries, bugs, suggestions, comments?Ramses800(Ramses800#8517)@Foundry Discord ServerDiscussion on GitHubCombat Tracker Extensions Basic User InterfaceDepending on current module setting, various interface elements are added/displayed.Demo screensDemo screen 1 - Obscuring player´s Combat TrackerIn the screenshot below, a scenario with all module options enabled, to the left is the GMs screen, to the right is the Alban´s player screen.Alban´s player can not see Orc Shaman(invisible) or Orc Archer 2(blocked line of sight), he can not see any other tokens/combatants active effects or the name of masked combatants. The token Eva has disposition of SECRET and therefore her initiative is hidden from Alban.Alban has also been granted a second action(duplicated combatant).Demo screen 2 - Obscuring player´s Combat TrackerIn this scenario, Alban´s player can only see other players that has a FRIENDLY dispositionDemo screen 3 - Obscuring player´s Combat TrackerSame scenario as demo 2 but with phases disabledDropdown menusAll menus available content is controlled by the module current settingsEncounter Control Dropdown MenuIf any options are enabled, a command button is added to the Encounter ControlsToken CommandsAdd - for adding tokens on the canvas matching selection type to the current encounter.If the token is already in the encounter as a combatant, its current state(visibility, initiative,phase etc) is kept as is(it will not be added again).Combatant CommandsReveal - will make combatants visible in players Combat Tracker(if not hidden by other settings)Hide - will make combatants hidden in players Combat TrackerRemove - will remove combatants

2025-03-26
User4200

TooltipsWhen checked, combatants active effects in Combat Tracker will have a describing tooltip. If not all effects can be showed, a summary icon with a full list as tooltip replaces all effect icons.Show disposition for GMsWhen checked, the Combat Tracker will indicate by color the disposition of the combatant. Applies for GMs only.Show disposition for playersWhen checked, the Combat Tracker will indicate by color the disposition of the combatant. Applies for non-GMs only.Obscuring OptionsOptions for obscuring combatant information for players. Owned tokens are never obscuredEnable obscure combatantWhen checked, the Combat Tracker will display combatants/information based on module settings and ownership. Applies for non-GMs only.Obscure combatant by visibilityWhen checked, the Combat Tracker will only display combatants that has token visible for the user. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Obscure combatant by dispositionWhen checked, the Combat Tracker will display combatants/information for tokens based on their disposition and current settings. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Add NPC combatants as hiddenWhen checked, adding a NPC token to the Combat Tracker will be added as hidden.Enable name maskingWhen checked, GMs can toggle masking the name of combatants for non-GMs in the Combat Tracker.Add NPC combatants with name maskedWhen checked, adding a NPC token to the Combat Tracker will have its name masked for non-GMs. Only used if[Enable name masking] is checked.Hide combatant effects for non-GMsWhen checked, combatants active effects in Combat Tracker will only be showed for owned tokens.Hide token effects for non-GMsWhen checked, token active effects on the Canvas will only be showed for owned tokens.Hide token border for non-GMsWhen checked, token border on the Canvas will only be showed for owned tokens.Hide FRIENDLY combatants initiativeIf checked, combatants with FRIENDLY token disposition will not show their initiative value in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide NEUTRAL combatants initiativeIf checked, combatants with NEUTRAL token disposition will not show their initiative value in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide HOSTILE combatants initiativeIf checked, combatants with HOSTILE token disposition will not show their initiative value in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide SECRET combatants initiativeIf checked, combatants with SECRET token disposition will not show their initiative value in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide players combatants initiativeIf checked, player combatants will not show their initiative value in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide FRIENDLY combatantsIf checked, combatants with FRIENDLY token disposition will not be shown in the Combat Tracker. Only

2025-04-15
User1793

Used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide NEUTRAL combatantsIf checked, combatants with NEUTRAL token disposition will not be shown in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide HOSTILE combatantsIf checked, combatants with HOSTILE token disposition will not be shown in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide SECRET combatantsIf checked, combatants with SECRET token disposition will not be shown in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide NPCs combatantsIf checked, NPC combatants will not be shown in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Hide non-NPCs combatantsIf checked, non-NPC combatants will not be shown in the Combat Tracker. Only used if [Enable obscure combatant] is checked. Applies for non-GMs only.Module backgroundAs some may know, I am the current developer of the system building Foundry System SandboxSometime we make the occasional system with Sandbox that has some other way of handling initiatives so when I the other week went to look for a module to have different combat phases with reversed initiative order, I could not find anything that suited my needs. Being a Foundry programmer, I just thought to myself. "Hey, that cant be so hard to throw something together". So, I started writing a module for it and of course, other ideas/functions crept in and turned that into a larger thing than originally intended. And thus, the "Combat Tracker Extensions" was born.Source code usedCombat Tracker Extension is built on a base from Reverse Initiative Order by Åke WivängeLicenseModule development according to Foundry Virtual Tabletop Limited License Agreement for Module DevelopmentThis module is licensed by Ramses800 under AGPL-3.0

2025-04-07
User7144

And more.What Should a Qualified Free Mobile Tracker Have?During our investigation, we find that many users have various needs for a mobile tracker app. We have taken their comments and the features supported by several mobile tracker apps on the market with free versions, including the ten recommended apps above, to give you a list of the features we believe a quality free mobile tracker should ideally have:Free version. Besides a totally free mobile tracker app, a qualified mobile tracker should provide users with a free trial, letting consumers take the initiative to decide whether to unlock the full version for further use. Also, the trial period provided by an app should be reasonable; for example, a minimum free trial period should be three days.Location tracking. A free mobile tracker app should come with the main feature, location tracking. Some free apps only provide an approximate positing range, and some offer accurate real-time locating, like AirDroid Parental Control.Functionality. Even a free mobile tracker app should offer a satisfactory range of features, such as tracking call logs, monitoring app usage, and more.Data Privacy. The app should respect user privacy and protect the phone data it collected. The app should not disclose, expose, or leak any user's data or privacy, let alone sell this information. How to Choose the Best Mobile Tracker for FreeThere are many different mobile tracker apps available online. The most important thing to consider when choosing a mobile tracker is that you need to make sure the app is 100% working. Many apps charge for their services and do not provide you with the full functionality of tracking your device. We have tested several different mobile trackers and have come up with our top 10 list of the best ones.There are many free mobile tracking apps in the

2025-04-20

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