Lapagina sv
Author: m | 2025-04-24
%PDF-1.4 % 5 0 obj stream x 1 0 1k8‡ D O € € Sv ; ` € N ); ` Sv N ) € Sv N ` € S ); ` v N ); € Sv N ) € Sv ; ` € N ); ` Sv N );e € Sv ; ` € N ); ` Sv N ) € Sv N ` € S ); ` v N ); € Sv N ) € Sv ; ` € N ); ` Sv %PDF-1.4 % 5 0 obj stream x 1 0 1k8 D O Sv ; ` N ); ` Sv N ) Sv N ` S ); ` v N ); Sv N ) Sv ; ` N ); ` Sv N );e Sv ; ` N ); ` Sv N ) Sv N ` S ); ` v N ); Sv N ) Sv ; ` N ); ` Sv
LAPAGINA : La P gina de El Salvador
All El Salvador Newspapers | El Salvador News Radio TV, lapagina ♦ Why Use This App ♦☛ Easy to use☛ Best News Radio TV App in Playstore☛ All Country Newspaper list ☛ All Country Radios list ☛ All Country TV Channel list ☛ It's Absolutely free Forever☛ Very Easy, Fast and Smooth App☛ Included all Newspaper Radio TV in the world ☛ Save your Favorite Newspaper SeparatelyNewspapers available: laprensagraficaelsalvadorlapaginaelmundoelfaromediollenocontrapuntodiariocolatinoRadios de El Salvador en linea, emisoras de El Salvador onlineThestartmagazine.comDiario1.comSolonoticias.comElsalvadortimes.comCronio.svBles.comElgrafico.comMsn.comMarca.comLa Campirana FmRadio Fiesta 104.9Radio YSKLRadio El Mundo 93.7Mi Paisito RadioRadio El SalvadorAll El Salvador RadiosEl Salvador T.VRadio El Salvador - Radio FM El Salvador / RadiosEl Salvador Newspaper - El Salvador newsAll El Salvador Newspaper | El Diario de Hoy Newselsalvador.comEl Salvador NewspapersEl Salvador NoticiasAll El Salvador RadiosRadio El SalvadorRadio El Salvador - Radio FM El Salvador / RadiosEl Salvador Radio Stations Online - El Salvador FMEl Salvador Radio StationsRadio El Salvador 2018La Campirana FmRadio El Mundo 93.7Radio Fiesta 104.9Radio YSKLMi Paisito RadioRadio Mix El SalvadorQue Buena 88.9 FMEl Diario de HoyLa Prensa GráficaEl MundoDiario Co Latino (San Salvador)el GraficoEl País (Santa Ana)El FaroCanal 12La PaginaEl Salvador NoticiasContra PuntoEl País (Santa Ana)El FaroMasCanal 12La PaginaEl Salvador NoticiasContra PuntoEl Salvador magazinesOfertas AhoraEconomist - El SalvadorEl Salvador NewspapersEl Salvador Newspaper - El Salvador newsSalvadoran NewspapersEl Salvador All NewsEl Salvador NewspapersContraPuntoDiario ColatinoDiario Latino (San Salvador)El Diario de HoyEl Diario El MundoEl FaroEl GraficoEl PaisEl Salvador TimesLa Pagina (San Salvador)La Prensa GraficaRaícesStereo Club 92.5Radio La ChevereYXY RadioRadio YSKL CorporacionRadio El MundoScan FMYSMNFiesta 104.9La Mejor FMVOX V\:* {behavior:url(#default#VML);}o\:* {behavior:url(#default#VML);}w\:* {behavior:url(#default#VML);}.shape {behavior:url(#default#VML);} Normal 0 false 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; text-align:center; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}La Red Social Española llamada Tuenticuenta con una aplicación para varias plataformas de telefonía móvil y asípoder disfrutar de ella en cualquier parte, ya sea en el campo, en la ciudad,en casa, en la calle, etc.Ya no tenemos que estar pegados ala pantalla del ordenador para poder disfrutar de un rato de charla agradablecon nuestros amigos de la red.La aplicación de Tuenti estotalmente Gratuita y está disponible en varias Plataformas comoson: iPhone,iPad, iPod Touch,Blackberry, Android 2.2 o superior, Windows Phone.* Para Blackberry solo está disponible para los siguientes modelosmóviles:- Curve 8520, 8900, 9300, 9320,9330, 9360- Bold 9000, 9650, 9700, 9780,9790- Tour 9630- Style 9670Os dejo una pequeña guía para quesepáis donde descargarlo en cadadispositivo y plataforma:* iPhone: Descarga Gratuita desde App Store.* Blackberry: Descarga Gratuita desde accediendo a lapagina desde tu dispositivo móvil.* Android: Descarga Gratuita desde Google Play Store.* Windows Phone (Solo para 7.5 y 8): Descarga Gratuita desde www.windowsphone.com (Abriendo ellink con el dispositivo móvil)Con todos estos datos ya notienes excusa para ponerte manos a la obra y descargar la aplicación para tu dispositivo móvil y poderdisfrutarlo en cualquier parte.La descarga e instalación no te llevara más de 5 minutos y al instantepodrás crearte una cuenta para acceder y disfrutar con tus amigos de un rato decharla.sv-bookmark.sharewarejunction.com - Download free SV Bookmark
1 to advance a frame )sk_airboat_drain_rate10, "sv"The rate at which the airboat's mounted gun drains ammunition.sk_airboat_max_ammo100, "sv"The maximum ammunition of the airboat's mounted gun.sk_airboat_recharge_rate15, "sv"The rate at which the airboat's mounted gun regenerates ammunition.sk_allow_autoaim1, "sv", "rep"sk_ally_regen_time0, "sv"Time taken for an ally to regenerate a point of health.sk_ammo_qty_scale11, "sv", "rep"sk_ammo_qty_scale21, "sv", "rep"sk_ammo_qty_scale30, "sv", "rep"sk_antlion_air_attack_dmg0, "sv"sk_antlion_health30, "sv"Maximum health of an antlion.**sk_antlion_jump_damage5, "sv"Damage dealt by the "jump" attack of the antlion.**sk_antlion_swipe_damage5, "sv"Damage dealt by the "swipe" attack of the antlion.**sk_antlionguard_dmg_charge20, "sv"Damage dealt by the "charge" attack of the antlion guard.**sk_antlionguard_dmg_shove10, "sv"Damage dealt by the "shove" attack of the antlion guard.**sk_antlionguard_health500, "sv"Maximum health of an antlion guard.**sk_apc_health750, "sv"sk_apc_missile_damage15, "sv"sk_auto_reload_time3, "sv", "rep"sk_autoaim_mode1, "a", "sv", "rep"sk_autoaim_scale11, "sv", "rep"sk_autoaim_scale21, "sv", "rep"sk_barnacle_health35, "sv"sk_barney_health35, "sv"sk_battery15, "sv"sk_bullseye_health35, "sv"sk_citizen_giveammo_player_delay10, "sv"How long between each instance of a player receiving ammunition from a citizen.**sk_citizen_heal_ally30, "sv"How much a medic heals an ally for.**sk_citizen_heal_ally_delay20, "sv"How long between each instance of a medic healing an ally.**sk_citizen_heal_ally_min_pct0, "sv"sk_citizen_heal_player25, "sv"The maximum amount a medic heals the player for.**sk_citizen_heal_player_delay25, "sv"How long between each instance of a medic healing the player.**sk_citizen_heal_player_min_forced10, "sv"The minimum amount of health missing required for the medic to heal the player.**sk_citizen_heal_player_min_pct0, "sv"sk_citizen_health40, "sv"The maximum health of a citizen.**sk_citizen_player_stare_dist72, "sv"sk_citizen_player_stare_time1, "sv"sk_citizen_stare_heal_time5, "sv"sk_combine_ball_search_radius512, "sv", "rep"sk_combine_guard_health70, "sv"sk_combine_guard_kick15, "sv"sk_combine_s_health50, "sv"sk_combine_s_kick10, "sv"sk_combineball_guidefactor1, "sv", "rep"sk_combineball_seek_angle15, "sv", "rep"sk_combineball_seek_kill0, "sv", "rep"sk_crow_health1, "sv"sk_crow_melee_dmg0, "sv"sk_crowbar_lead_time0, "sv"sk_dmg_homer_grenade20, "sv"sk_dmg_inflict_scale11, "sv", "rep"sk_dmg_inflict_scale21, "sv", "rep"sk_dmg_inflict_scale30, "sv", "rep"sk_dmg_pathfollower_grenade0, "sv"sk_dmg_sniper_penetrate_npc0, "sv", "rep"sk_dmg_sniper_penetrate_plr0, "sv", "rep"sk_dmg_take_scale10, "sv", "rep"**Damage multiplier for all types of damage on Easy Difficulty (Skill 1).sk_dmg_take_scale21, "sv", "rep"**Damage multiplier for all types of damage on Normal Difficulty (Skill 2).sk_dmg_take_scale31, "sv", "rep"**Damage multiplier for all types of damage on Hard Difficulty (Skill 3).sk_dropship_container_health750, "sv"sk_dynamic_resupply_modifier1, "sv"sk_env_headcrabcanister_shake_amplitude50, "sv"sk_env_headcrabcanister_shake_radius1024, "sv"sk_env_headcrabcanister_shake_radius_vehicle2500, "sv"sk_fraggrenade_radius250, "sv"sk_gunship_burst_dist768, "sv"sk_gunship_burst_min800, "sv"sk_gunship_burst_size15, "sv"sk_gunship_health_increments5, "sv"sk_headcrab_fast_health10, "sv"sk_headcrab_health10, "sv"Health of a normal headcrab.**sk_headcrab_melee_dmg5, "sv"Damage dealt by headcrabs.**sk_headcrab_poison_health35, "sv"Health of a poison headcrab.**sk_headcrab_poison_npc_damage0, "sv"sk_healthcharger50, "sv"Health restored by health chargers.**sk_healthkit25, "sv"Health restored by health kits.**sk_healthvial10, "sv"Health restored by health vials.**sk_helicopter_burstcount12, "sv"How many shot bursts to fire after charging up. The bigger the number, the longer the firing issk_helicopter_drone_speed450, "sv"How fast does the zapper drone move?sk_helicopter_firingcone20, "sv"The angle in degrees of the cone in which the shots will be firedsk_helicopter_grenade_puntscale1, "sv"When physpunting a chopper's grenade, scale its velocity by this much.sk_helicopter_grenadedamage30, "sv"The amount of damage the helicopter grenade deals.sk_helicopter_grenadeforce55000, "sv"The physics force that the helicopter grenade exerts.sk_helicopter_grenaderadius275, "sv"The damage radius of the helicopter grenade.sk_helicopter_health5600, "sv"sk_helicopter_num_bombs13, "sv"sk_helicopter_num_bombs25, "sv"sk_helicopter_num_bombs35, "sv"sk_helicopter_roundsperburst5, "sv"How many shots to fire in a single burstsk_homer_grenade_radius100, "sv"sk_ichthyosaur_health200, "sv"sk_ichthyosaur_melee_dmg8, "sv"sk_jeep_gauss_damage15, "sv"sk_manhack_health25, "sv"sk_manhack_melee_dmg20, "sv"sk_manhack_v21, "sv"sk_max_35712, "sv", "rep"Maximum amount of extra. %PDF-1.4 % 5 0 obj stream x 1 0 1k8‡ D O € € Sv ; ` € N ); ` Sv N ) € Sv N ` € S ); ` v N ); € Sv N ) € Sv ; ` € N ); ` Sv N );e € Sv ; ` € N ); ` Sv N ) € Sv N ` € S ); ` v N ); € Sv N ) € Sv ; ` € N ); ` Sv %PDF-1.4 % 5 0 obj stream x 1 0 1k8 D O Sv ; ` N ); ` Sv N ) Sv N ` S ); ` v N ); Sv N ) Sv ; ` N ); ` Sv N );e Sv ; ` N ); ` Sv N ) Sv N ` S ); ` v N ); Sv N ) Sv ; ` N ); ` SvSVS-HF_Patch/README.md at main ManlyMarco/SVS
Number of seconds.fast_fogvolume0ffcmdfilesystem_buffer_size0Size of per file buffers. 0 for nonefilesystem_max_stdio_read16filesystem_native1Use native FS or STDIOfilesystem_report_buffered_io0filesystem_unbuffered_io1filesystem_use_overlapped_io1findcmdFind concommands with the specified string in their name/help text.find_entcmdFind and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_indexcmdDisplay data for entity matching specified index. Format: find_ent_index findflagscmdFind concommands by flags.fire_absorbrate3, ""sv""fire_dmgbase1, ""sv""fire_dmginterval1, ""sv""fire_dmgscale0, ""sv""fire_extabsorb5, ""sv""fire_extscale12, ""sv""fire_growthrate1, ""sv""fire_heatscale1, ""sv""fire_incomingheatscale0, ""sv""fire_maxabsorb50, ""sv""firetargetcmdfirstpersoncmdSwitch to firstperson camera.fish_debug0, ""cheat"", ""cl""Show debug info for fishfish_dormant0, ""sv"", ""cheat"", ""rep""Turns off interactive fish behavior. Fish become immobile and unresponsive.flex_expression0, ""sv""flex_looktime5, ""sv""flex_maxawaytime1, ""sv""flex_maxplayertime7, ""sv""flex_minawaytime0, ""sv""flex_minplayertime5, ""sv""flex_rules1, ""cl""Allow flex animation rules to run.flex_smooth1, ""cl""Applies smoothing/decay curve to flex animation controller changes.flex_talk0, ""sv""flushcmdFlush unlocked cache memory.flush_contentcmdflush_lockedcmdFlush unlocked and locked cache memory.fog_color-1, ""cheat"", ""cl""fog_colorskybox-1, ""cheat"", ""cl""fog_enable-1, ""cheat"", ""cl""fog_enable_water_fog1, ""cheat""fog_enableskybox-1, ""cheat"", ""cl""fog_end-1, ""cheat"", ""cl""fog_endskybox-1, ""cheat"", ""cl""fog_maxdensity-1, ""cheat"", ""cl""fog_maxdensityskybox-1, ""cheat"", ""cl""fog_override0, ""cheat"", ""cl""fog_radial-1, ""cheat"", ""cl""fog_radialskybox-1, ""cheat"", ""cl""fog_start-1, ""cheat"", ""cl""fog_startskybox-1, ""cheat"", ""cl""foguicmdShow/hide fog control UI.force_centerviewcmdfovcmdChange players FOVfov_desired90, ""a"", ""user"", ""cl""Sets the base field-of-view.fps_max300Frame rate limiter, cannot be set while connected to a server.free_pass_peek_debug0, ""sv""fs_monitor_read_from_pack00: Off, 1: Any, 2: Sync onlyfs_printopenfilescmdShow all files currently opened by the engine.fs_report_sync_opens00: Off, 1: Always, 2: Not during loadfs_warning_levelcmdSet the filesystem warning level.fs_warning_mode00: Off, 1: Warn main thread, 2: Warn other threadsfunc_break_max_pieces15, ""a"", ""sv"", ""rep""func_break_reduction_factor0, ""sv""func_breakdmg_bullet0, ""sv""func_breakdmg_club1, ""sv""func_breakdmg_explosive1, ""sv""G79 convars/concommands for [G].CommandDefault ValueFlagsDescriptiong15_dumpplayercmdSpew player data.g15_reloadcmdReloads the Logitech G-15 Keyboard configs.g15_update_msec250, ""a"", ""cl""Logitech G-15 Keyboard update interval.g_ai_citizen_show_enemy0, ""sv""g_antlion_cascade_push1, ""a"", ""sv""g_antlion_maxgibs16, ""a"", ""cl""g_antlionguard_hemorrhage1, ""sv""If 1, guard will emit a bleeding particle effect when wounded.g_cannon_damageandradius512, ""sv"", ""cheat""g_cannon_debug0, ""sv"", ""cheat""g_cannon_max_traveltime1, ""sv"", ""cheat""g_cannon_reloadtime3, ""sv"", ""cheat""g_debug_angularsensor0, ""sv"", ""cheat""g_debug_antlion0, ""sv""g_debug_antlion_worker0, ""sv""g_debug_antlionguard0, ""sv""g_debug_antlionmaker0, ""sv"", ""cheat""g_debug_basehelicopter0, ""sv"", ""cheat""g_debug_basescanner0, ""sv"", ""cheat""g_debug_combine_camera0, ""sv""g_debug_constraint_sounds0, ""sv"", ""cheat""Enable debug printing about constraint sounds.g_debug_cscanner0, ""sv""g_debug_darkness0, ""sv""Show darkness mode lightsources.g_debug_doors0, ""sv""g_debug_dropship0, ""sv""g_debug_dynamicresupplies0, ""sv""Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.g_debug_gunship0, ""sv"", ""cheat""g_debug_headcrab0, ""sv"", ""cheat""g_debug_hunter_charge0, ""sv""g_debug_injured_follow0, ""sv""g_debug_npc_vehicle_roles0, ""sv""g_debug_physcannon0, ""sv""g_debug_ragdoll_removal0, ""sv"", ""cheat"", ""rep""g_debug_ragdoll_visualize0, ""cheat"", ""cl""g_debug_trackpather0, ""sv"", ""cheat""g_debug_transitions0, ""sv""Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.g_debug_turret0, ""sv""g_debug_turret_ceiling0, ""sv""g_debug_vehiclebase0, ""sv"", ""cheat""g_debug_vehicledriver0, ""sv"", ""cheat""g_debug_vehicleexit0, ""sv"", ""cheat""g_debug_vehiclesound0, ""sv"", ""cheat""g_debug_vortigaunt_aim0, ""sv""g_helicopter_bomb_danger_radius120, ""sv""g_helicopter_bullrush_bomb_enemy_distance0, ""sv""g_helicopter_bullrush_bomb_speed850, ""sv""The maximum distance the player can be from the chopper before it stops firingg_helicopter_bullrush_bomb_time10, ""sv""g_helicopter_bullrush_distance5000, ""sv""g_helicopter_bullrush_mega_bomb_health0, ""sv""Fraction of the health of the chopper before it mega-bombsg_helicopter_bullrush_shoot_height650, ""sv""The maximum distance the player can be from the chopper before it stops firingg_helicopter_chargetime2, ""sv""How much time we have Ammo that a player can hold for the revolver.**sk_max_alyxgun150, "sv", "rep"Maximum amount of extra ammo that a player can hold for Alyx's gun.**sk_max_ar260, "sv", "rep"Maximum amount of extra ammo that a player can hold for The AR2.**sk_max_ar2_altfire3, "sv", "rep"Maximum amount of combine balls that a player can hold.**sk_max_buckshot30, "sv", "rep"Maximum amount of extra ammo that a player can hold for the shotgun.**sk_max_crossbow10, "sv", "rep"Maximum amount of extra ammo that a player can hold for the crossbow.**sk_max_gauss_round30, "sv", "rep"sk_max_grenade5, "sv", "rep"Maximum amount of grenades that a player can hold.**sk_max_pistol150, "sv", "rep"Maximum amount of extra ammo that a player can hold for the pistol.**sk_max_rpg_round3, "sv", "rep"Maximum amount of rockets that a player can hold.**sk_max_smg1225, "sv", "rep"Maximum amount of extra ammo that a player can hold for the sub machine gun.**sk_max_smg1_grenade3, "sv", "rep"Maximum amount of SMG grenades that a player can hold.**sk_max_sniper_round30, "sv", "rep"sk_metropolice_health40, "sv"sk_metropolice_simple_health26, "sv"sk_metropolice_stitch_along_hitcount2, "sv"sk_metropolice_stitch_at_hitcount1, "sv"sk_metropolice_stitch_behind_hitcount3, "sv"sk_metropolice_stitch_distance1000, "sv"sk_metropolice_stitch_reaction1, "sv"sk_metropolice_stitch_tight_hitcount2, "sv"sk_npc_arm1, "sv"sk_npc_chest1, "sv"sk_npc_dmg_35730, "sv", "rep"Damage dealt by the revolver.**sk_npc_dmg_airboat3, "sv", "rep"sk_npc_dmg_alyxgun3, "sv", "rep"Maximum damage dealt by Alyx's gun when fired by a player.**sk_npc_dmg_ar23, "sv", "rep"Damage dealt by the AR2 when fired by a player.**sk_npc_dmg_buckshot3, "sv", "rep"Damage dealt by each shotgun pellet when fired by a player.**sk_npc_dmg_combineball15, "sv", "rep"Damage dealt by the combine's balls when fired by a player.**sk_npc_dmg_crossbow10, "sv", "rep"Damage dealt by crossbow bolts.**sk_npc_dmg_crowbar5, "sv"Damage dealt by the crowbar.**sk_npc_dmg_dropship2, "sv"Dropship container cannon damage.sk_npc_dmg_fraggrenade75, "sv"sk_npc_dmg_grenade75, "sv", "rep"Maximum damage dealt by grenades to NPCs.**sk_npc_dmg_gunship40, "sv", "rep"sk_npc_dmg_gunship_to_plr3, "sv", "rep"sk_npc_dmg_helicopter6, "sv"Damage helicopter shots deal to everything but the player.sk_npc_dmg_helicopter_to_plr3, "sv"Damage helicopter shots deal to the player.sk_npc_dmg_pistol3, "sv", "rep"Damage dealt by the pistol when fired by a player.**sk_npc_dmg_rpg_round50, "sv", "rep"Maximum damage dealt by the RPG to NPCs.**sk_npc_dmg_smg13, "sv", "rep"Damage dealt by the SMG when fired by a player.**sk_npc_dmg_smg1_grenade50, "sv", "rep"Maximum damage dealt by SMG grenades to NPCs.**sk_npc_dmg_sniper_round100, "sv", "rep"Damage dealt to NPCs by combine snipers. (such as zombies)**sk_npc_dmg_stunstick40, "sv"Damage dealt by the stunstick when used by a player.**sk_npc_head3, "sv"sk_npc_leg1, "sv"sk_npc_stomach1, "sv"sk_pathfollower_grenade_radius0, "sv"sk_player_arm1, "sv"sk_player_chest1, "sv"sk_player_head3, "sv"sk_player_leg1, "sv"sk_player_stomach1, "sv"sk_plr_dmg_35740, "sv", "rep"Damage dealt to the player by a revolver shot.**sk_plr_dmg_airboat3, "sv", "rep"sk_plr_dmg_alyxgun5, "sv", "rep"sk_plr_dmg_ar28, "sv", "rep"Damage dealt to the player by the AR2.**sk_plr_dmg_buckshot8, "sv", "rep"Damage dealt to the player by each shotgun pellet.**sk_plr_dmg_crossbow100, "sv", "rep"Damage dealt to the player by a crossbow bolt.**sk_plr_dmg_crowbar10, "sv"sk_plr_dmg_fraggrenade125, "sv"sk_plr_dmg_grenade150, "sv", "rep"Maximum amage dealt to the player by a grenade.**sk_plr_dmg_pistol5, "sv", "rep"Damage dealt to the player by the pistol.**sk_plr_dmg_rpg_round100, "sv", "rep"Maximum damage dealt to the player by an RPG.**sk_plr_dmg_smg14, "sv", "rep"Damage dealt to the playersamsungsv.com - Samsung SV - Samsung SV - Sur.ly
2, it'll show non-solid entities that would do it if they were solid.ai_debug_nav0, ""sv""ai_debug_node_connectcmdDebug the attempted connection between two nodesai_debug_ragdoll_magnets0, ""sv""ai_debug_readiness0, ""sv""ai_debug_shoot_positions0, ""sv"", ""cheat"", ""rep""ai_debug_speech0, ""sv""ai_debug_squads0, ""sv""ai_debug_think_ticks0, ""sv""ai_debugscriptconditions0, ""sv""ai_default_efficient0, ""sv""ai_disablecmdBi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rateai_drawbattlelines0, ""sv"", ""cheat""ai_drop_hintcmdDrop an ai_hint at the player's current eye position.ai_dump_hintscmdai_ef_hate_npc_duration1, ""sv""ai_ef_hate_npc_frequency5, ""sv""ai_efficiency_override0, ""sv""ai_enable_fear_behavior1, ""sv""ai_expression_frametime0, ""sv""Maximum frametime to still play background expressions.ai_expression_optimization0, ""sv""Disable npc background expressions when you can't see them.ai_fear_player_dist720, ""sv""ai_find_lateral_cover1, ""sv""ai_find_lateral_los1, ""sv""ai_follow_move_commands1, ""sv""ai_follow_use_points1, ""sv""ai_follow_use_points_when_moving1, ""sv""ai_force_serverside_ragdoll0, ""sv""ai_frametime_limit50, ""sv""frametime limit for min efficiency AIE_NORMAL (in sec's).ai_hullcmdControls which connections are shown when ai_show_hull or ai_show_connect commands are usedArguments: NPC name or classname, =NPC under crosshairai_inhibit_spawners0, ""sv"", ""cheat""ai_lead_time0, ""sv""ai_LOS_mode0, ""sv"", ""rep""ai_moveprobe_debug0, ""sv""ai_moveprobe_jump_debug0, ""sv""ai_moveprobe_usetracelist0, ""sv""ai_navigator_generate_spikes0, ""sv""ai_navigator_generate_spikes_strength8, ""sv""ai_new_aiming1, ""sv""ai_newgroundturret0, ""sv""ai_next_hullcmdCycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are usedArguments: -none-ai_no_local_paths0, ""sv""ai_no_node_cache0, ""sv""ai_no_select_box0, ""sv""ai_no_steer0, ""sv""ai_no_talk_delay0, ""sv""ai_nodescmdToggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:Green - ground nodeCyan - air nodeMagenta - climb nodeGrey - node not available for selected hull sizeOrange - node currently lockedai_norebuildgraph0, ""sv""ai_path_adjust_speed_on_immediate_turns1, ""sv""ai_path_insert_pause_at_est_end1, ""sv""ai_path_insert_pause_at_obstruction1, ""sv""ai_post_frame_navigation0, ""sv""ai_radial_max_link_dist512, ""sv""ai_reaction_delay_alert0, ""sv""ai_reaction_delay_idle0, ""sv""ai_readiness_decay120, ""sv""ai_rebalance_thinks1, ""sv""ai_report_task_timings_on_limit0, ""a"", ""sv""ai_resumecmdIf NPC is stepping through tasks (see ai_step ) will resume normal processing.ai_sequence_debug0, ""sv""ai_set_move_height_epsiloncmdSet how high AI bumps up ground walkers when checking stepsai_setupbones_debug0, ""sv""Shows that bones that are setup every thinkai_shot_bias1, ""sv""ai_shot_bias_max1, ""sv"", ""rep""ai_shot_bias_min-1, ""sv"", ""rep""ai_shot_stats0, ""sv""ai_shot_stats_term1000, ""sv""ai_show_connectcmdDisplays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Green - ground movement Blue - jumping movementCyan - flying movementMagenta - climbing movementRed - connection disabledai_show_connect_flycmdDisplays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Green - ground movement Blue - jumping movementCyan - flying movementMagenta - climbing movementRed - connection disabledai_show_connect_jumpcmdDisplays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Green - ground movement Blue - jumping movementCyan - flying movementMagenta - climbing movementRed - connection disabledai_show_graph_connectcmdToggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in redDetective Pikachu - 098/SV-P - SV-P Promotional Cards (SV-P)
Of the hud. 0 to disable.hud_autoaim_method1, ""cl""hud_autoaim_scale_icon0, ""cl""hud_autoreloadscript0, ""cl""Automatically reloads the animation script each time one is ranhud_deathnotice_time6, ""cl""hud_draw_active_reticle0, ""cl""hud_draw_fixed_reticle0, ""a"", ""cl""hud_drawhistory_time5, ""cl""hud_fastswitch0, ""a"", ""cl""hud_fastswitch_net0, ""a"", ""user"", ""cl""hud_fastswitch_reset0, ""a"", ""cl""hud_freezecamhide0, ""a"", ""cl""Hide the HUD during freeze-camhud_invert_zoom_unzoomed_crosshair_colors0, ""a"", ""cl""There was a bug where the wrong crosshair (the zoomed crosshairs) was chosen when playing at FOVs != 90. If you prefer the look of this, this convar is for you.hud_jeephint_numentries10, ""sv""hud_locator_alpha230, ""cl""hud_locator_fov350, ""cl""hud_magnetism0, ""cl""hud_quickinfo1, ""a"", ""cl""hud_reloadschemecmdReloads hud layout and animation scripts.hud_reticle_alpha_speed700, ""cl""hud_reticle_maxalpha255, ""cl""hud_reticle_minalpha125, ""cl""hud_reticle_scale1, ""cl""hud_saytext_time12, ""cl""hud_showemptyweaponslots1, ""a"", ""cl""Shows slots for missing weapons when receiving weapons out of orderhud_takesshots0, ""a"", ""cl""Auto-save a scoreboard screenshot at the end of a map.hud_weaponui_gamepad2, ""a"", ""cl""hunter_allow_dissolve1, ""sv""hunter_allow_nav_jump0, ""sv""hunter_charge1, ""sv""hunter_charge_min_delay10, ""sv""hunter_charge_pct25, ""sv""hunter_charge_test0, ""sv""hunter_cheap_explosions1, ""sv""hunter_clamp_shots1, ""sv""hunter_disable_patrol0, ""sv""hunter_dodge_debug0, ""sv""hunter_dodge_warning1, ""sv""hunter_dodge_warning_cone0, ""sv""hunter_dodge_warning_width180, ""sv""hunter_first_flechette_delay0, ""sv""hunter_flechette_delay0, ""sv""hunter_flechette_explode_delay2, ""sv""hunter_flechette_max_concurrent_volleys2, ""sv""hunter_flechette_max_range1200, ""sv""hunter_flechette_min_range100, ""sv""hunter_flechette_speed2000, ""sv""hunter_flechette_test0, ""sv""hunter_flechette_volley_end_max_delay2, ""sv""hunter_flechette_volley_end_min_delay1, ""sv""hunter_flechette_volley_size8, ""sv""hunter_flechette_volley_start_max_delay0, ""sv""hunter_flechette_volley_start_min_delay0, ""sv""hunter_free_knowledge10, ""sv""hunter_hate_attached_striderbusters1, ""sv""hunter_hate_held_striderbusters1, ""sv""hunter_hate_held_striderbusters_delay0, ""sv""hunter_hate_held_striderbusters_tolerance2000, ""sv""hunter_hate_thrown_striderbusters1, ""sv""hunter_hate_thrown_striderbusters_tolerance300, ""sv""hunter_jostle_car_max_speed600, ""sv""hunter_jostle_car_min_speed100, ""sv""hunter_melee_delay2, ""sv""hunter_plant_adjust_z12, ""sv""hunter_random_expressions0, ""sv""hunter_retreat_striderbusters1, ""sv""If true, the hunter will retreat when a buster is glued to him.hunter_seek_thrown_striderbusters_tolerance400, ""sv""hunter_shoot_flechettecmdFires a hunter flechette where the player is looking.hunter_show_weapon_los_condition0, ""sv""hunter_show_weapon_los_z0, ""sv""hunter_siege_frequency12, ""sv""hunter_stand_still0, ""sv""hurtmecmdHurts the player. Arguments: I7 convars/concommands for [I]CommandDefault ValueFlagsDescriptionimpulsecmdin_usekeyboardsampletime1, ""cl""Use keyboard sample time smoothing.incrementvarcmdIncrement specified convar value.injured_help_plee_range256, ""sv""invnextcmdinvprevcmdip0Overrides IP for multihomed hostsJ62 convars/concommands for [J]CommandDefault ValueFlagsDescriptionjalopy_blocked_exit_max_speed50, ""sv""jalopy_cargo_anim_time1, ""sv""jalopy_radar_test_ent0, ""sv""joy_accel_filter0, ""cl""joy_accelmax1, ""a"", ""cl""joy_accelscale1, ""a"", ""cl""joy_active-1Which of the connected joysticks / gamepads to use (-1 means first found)joy_advanced1, ""a"", ""cl""joy_advaxisr2, ""a"", ""cl""joy_advaxisu4, ""a"", ""cl""joy_advaxisv0, ""a"", ""cl""joy_advaxisx3, ""a"", ""cl""joy_advaxisy1, ""a"", ""cl""joy_advaxisz0, ""a"", ""cl""joy_autoaim_magnetism0, ""a"", ""cl""Magnetism Factor for Aim Assistjoy_autoaim_mode2, ""a"", ""sv"", ""rep""Basic Joystick Aim Assist Type - 0 - None / 1 - Basic / 2 - Enhancedjoy_autoaim_scale1, ""a"", ""sv"", ""rep""joy_autoaimdampen0, ""a"", ""cl""How much to scale user stick input when the gun is pointing at a valid target.joy_autoaimdampenrange0, ""a"", ""cl""The stick range where autoaim dampening is applied. 0 = offjoy_autosprint0, ""cl""Automatically sprint when moving with an analog joystickjoy_axis_deadzone0, ""a""Dead zone near the zero point to not report movement.joy_axisbutton_threshold0, ""a""Analog axis range before a button press is registered.joy_diagonalpov0, ""a"", ""cl""POV manipulator operates on diagonal axes, too.joy_display_input0, ""a"", ""cl""joy_forwardsensitivity-1, ""a"", ""cl""joy_forwardthreshold0, ""a"", ""cl""joy_gamecontroller_config0, ""a""Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.joy_invertx0, ""a"", ""cl""Whether to invert the Y axis of the joystick for looking.joy_inverty0, ""a"", ""cl""Whether to invert the Y axis of the joystick for looking.joy_inverty_default0, ""cl""joy_legacy0, ""a"", ""cl""Turn on/off 'Legacy' mapping for control sticks.joy_lookspin_default0, ""cl""Aggressiveness of +resetcamera and +lookspin curves. Smaller = quicker. Larger = more gradual.joy_lowend0, ""a"", ""cl""joy_lowmap0, ""a"", ""cl""joy_movement_stick0, ""a"", ""cl""Which stick. %PDF-1.4 % 5 0 obj stream x 1 0 1k8‡ D O € € Sv ; ` € N ); ` Sv N ) € Sv N ` € S ); ` v N ); € Sv N ) € Sv ; ` € N ); ` Sv N );e € Sv ; ` € N ); ` Sv N ) € Sv N ` € S ); ` v N ); € Sv N ) € Sv ; ` € N ); ` Sv %PDF-1.4 % 5 0 obj stream x 1 0 1k8 D O Sv ; ` N ); ` Sv N ) Sv N ` S ); ` v N ); Sv N ) Sv ; ` N ); ` Sv N );e Sv ; ` N ); ` Sv N ) Sv N ` S ); ` v N ); Sv N ) Sv ; ` N ); ` SvSV Bookmark Download - SV Bookmark is a visual bookmark
By the SMG.**sk_plr_dmg_smg1_grenade100, "sv", "rep"Maximum damage dealt to the player by an SMG grenade.**sk_plr_dmg_sniper_round20, "sv", "rep"Damage dealt to the player by combine snipers.**sk_plr_dmg_stunstick10, "sv"Damage dealt to the player by stunsticks.**sk_plr_grenade_drop_time30, "sv", "rep"sk_plr_health_drop_time30, "sv", "rep"sk_plr_num_shotgun_pellets7, "sv", "rep"sk_rollermine_shock10, "sv"sk_rollermine_stun_delay3, "sv"sk_rollermine_vehicle_intercept1, "sv"sk_scanner_dmg_dive25, "sv"sk_scanner_health30, "sv"sk_smg1_grenade_radius250, "sv"sk_stalker_health50, "sv"sk_stalker_melee_dmg5, "sv"sk_strider_health350, "sv"sk_strider_num_missiles15, "sv"sk_strider_num_missiles27, "sv"sk_strider_num_missiles37, "sv"sk_suitcharger75, "sv"How much a suit charger gives your suit.**sk_suitcharger_citadel500, "sv"How much a suit charger gives your suit in the citadel.**sk_suitcharger_citadel_maxarmor200, "sv"How much "suit" you can have in the citadel.**sk_vortigaunt_armor_charge30, "sv"The amount a vortigaunt will charge up your suit to.**sk_vortigaunt_armor_charge_per_token5, "sv"The amount each energy orb from a vortigaunt will charge up your suit.**sk_vortigaunt_dmg_claw10, "sv"sk_vortigaunt_dmg_rake25, "sv"sk_vortigaunt_dmg_zap50, "sv"sk_vortigaunt_health100, "sv"sk_vortigaunt_vital_antlion_worker_dmg0, "sv"Vital-ally vortigaunts scale damage taken from antlion workers by this amount.sk_vortigaunt_zap_range100, "sv"Range of vortigaunt's ranged attack (feet)sk_weapon_ar2_alt_fire_duration2, "sv"sk_weapon_ar2_alt_fire_mass150, "sv"sk_weapon_ar2_alt_fire_radius10, "sv"sk_zombie_dmg_both_slash25, "sv"Damage dealt by headcrab zombies if they slash with both arms.**sk_zombie_dmg_one_slash10, "sv"Damage dealt by headcrab zombies if they slash with only one arm.**sk_zombie_health50, "sv"Maximum health of a headcrab zombie.**sk_zombie_poison_dmg_spit20, "sv"sk_zombie_poison_health175, "sv"Maximum health of a poison headcrab zombie.**skill1, "a"Game skill level (1-3).skip_next_mapcmdSkips the next map in the map rotation for the server.slot0cmdslot1cmdslot10cmdslot2cmdslot3cmdslot4cmdslot5cmdslot6cmdslot7cmdslot8cmdslot9cmdsmoke_trail1, "sv"smoothstairs1, "sv", "rep"Smooth player eye z coordinate when traversing stairs.snaptocmdsnd_async_flushcmdFlush all unlocked async audio datasnd_async_fullyasync0All playback is fully async (sound doesn't play until data arrives).snd_async_minsize262144snd_async_showmemcmdShow async memory statssnd_async_spew_blocking0Spew message to console any time async sound loading blocks on file i/o.snd_async_stream_spew0Spew streaming info ( 0=Off, 1=streams, 2=bufferssnd_cull_duplicates0If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playesnd_defer_trace1snd_delay_sound_shift0snd_disable_mixer_duck0snd_duckerattacktime0, "a"snd_duckerreleasetime2, "a"snd_duckerthreshold0, "a"snd_ducktovolume0, "a"snd_dumpclientsoundscmdDump sounds to VXConsolesnd_foliage_db_loss4, "cheat"snd_gain1, "cheat"snd_gain_max1, "cheat"snd_gain_min0, "cheat"snd_legacy_surround0, "a"snd_lockpartial1snd_mix_async0snd_mix_minframetime0snd_mixahead0, "a"snd_musicvolume0, "a"Music volumesnd_noextraupdate0snd_obscured_gain_dB-2, "cheat"snd_pitchquality1, "a"snd_profile0, "demo"snd_rebuildaudiocachecmdRebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslistssnd_refdb60, "cheat"snd_refdist36, "cheat"snd_restartcmdRestart sound system.snd_show0, "cheat"Show sounds infosnd_showclassname0snd_showmixer0snd_showstart0, "cheat"snd_ShowThreadFrameTime0snd_soundmixer0snd_spatialize_roundrobin0Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatializedsnd_surround_speakers2snd_visualize0, "cheat"Show sounds location in worldsnd_vox_captiontrace0Shows sentence name for sentences which are set not to show captions.snd_vox_globaltimeout300snd_vox_sectimetout300snd_vox_seqtimetout300snd_writemanifestcmdIf running a game, outputs the precache manifest for the current levelsndplaydelaycmdsniper_xbox_delay1, "sv"sniperspeak0, "sv"Makes npc_sniper play a voiceline when it kills something **sniperviewdist35, "sv"soundfadecmdFade client volume.soundinfocmdDescribe the current sound device.soundlistcmdList all known sounds.soundpatch_captionlength2, "sv", "rep"How long looping soundpatch captions should display for.soundscape_debug0, "sv", "cheat"When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that arsoundscape_dumpclientcmdDumps the client's soundscape data.soundscape_fadetime3, "cheat", "cl"Time to crossfade sound effects between soundscapessoundscape_flushcmdFlushes the server & client side soundscapesspeakcmdPlay a constructed sentence.spec_autodirector1, "clientcmd_can_execute", "cl"Auto-director chooses best view modes while spectatingspec_freeze_distance_max200, "cheat",Comments
All El Salvador Newspapers | El Salvador News Radio TV, lapagina ♦ Why Use This App ♦☛ Easy to use☛ Best News Radio TV App in Playstore☛ All Country Newspaper list ☛ All Country Radios list ☛ All Country TV Channel list ☛ It's Absolutely free Forever☛ Very Easy, Fast and Smooth App☛ Included all Newspaper Radio TV in the world ☛ Save your Favorite Newspaper SeparatelyNewspapers available: laprensagraficaelsalvadorlapaginaelmundoelfaromediollenocontrapuntodiariocolatinoRadios de El Salvador en linea, emisoras de El Salvador onlineThestartmagazine.comDiario1.comSolonoticias.comElsalvadortimes.comCronio.svBles.comElgrafico.comMsn.comMarca.comLa Campirana FmRadio Fiesta 104.9Radio YSKLRadio El Mundo 93.7Mi Paisito RadioRadio El SalvadorAll El Salvador RadiosEl Salvador T.VRadio El Salvador - Radio FM El Salvador / RadiosEl Salvador Newspaper - El Salvador newsAll El Salvador Newspaper | El Diario de Hoy Newselsalvador.comEl Salvador NewspapersEl Salvador NoticiasAll El Salvador RadiosRadio El SalvadorRadio El Salvador - Radio FM El Salvador / RadiosEl Salvador Radio Stations Online - El Salvador FMEl Salvador Radio StationsRadio El Salvador 2018La Campirana FmRadio El Mundo 93.7Radio Fiesta 104.9Radio YSKLMi Paisito RadioRadio Mix El SalvadorQue Buena 88.9 FMEl Diario de HoyLa Prensa GráficaEl MundoDiario Co Latino (San Salvador)el GraficoEl País (Santa Ana)El FaroCanal 12La PaginaEl Salvador NoticiasContra PuntoEl País (Santa Ana)El FaroMasCanal 12La PaginaEl Salvador NoticiasContra PuntoEl Salvador magazinesOfertas AhoraEconomist - El SalvadorEl Salvador NewspapersEl Salvador Newspaper - El Salvador newsSalvadoran NewspapersEl Salvador All NewsEl Salvador NewspapersContraPuntoDiario ColatinoDiario Latino (San Salvador)El Diario de HoyEl Diario El MundoEl FaroEl GraficoEl PaisEl Salvador TimesLa Pagina (San Salvador)La Prensa GraficaRaícesStereo Club 92.5Radio La ChevereYXY RadioRadio YSKL CorporacionRadio El MundoScan FMYSMNFiesta 104.9La Mejor FMVOX
2025-04-22V\:* {behavior:url(#default#VML);}o\:* {behavior:url(#default#VML);}w\:* {behavior:url(#default#VML);}.shape {behavior:url(#default#VML);} Normal 0 false 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; text-align:center; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}La Red Social Española llamada Tuenticuenta con una aplicación para varias plataformas de telefonía móvil y asípoder disfrutar de ella en cualquier parte, ya sea en el campo, en la ciudad,en casa, en la calle, etc.Ya no tenemos que estar pegados ala pantalla del ordenador para poder disfrutar de un rato de charla agradablecon nuestros amigos de la red.La aplicación de Tuenti estotalmente Gratuita y está disponible en varias Plataformas comoson: iPhone,iPad, iPod Touch,Blackberry, Android 2.2 o superior, Windows Phone.* Para Blackberry solo está disponible para los siguientes modelosmóviles:- Curve 8520, 8900, 9300, 9320,9330, 9360- Bold 9000, 9650, 9700, 9780,9790- Tour 9630- Style 9670Os dejo una pequeña guía para quesepáis donde descargarlo en cadadispositivo y plataforma:* iPhone: Descarga Gratuita desde App Store.* Blackberry: Descarga Gratuita desde accediendo a lapagina desde tu dispositivo móvil.* Android: Descarga Gratuita desde Google Play Store.* Windows Phone (Solo para 7.5 y 8): Descarga Gratuita desde www.windowsphone.com (Abriendo ellink con el dispositivo móvil)Con todos estos datos ya notienes excusa para ponerte manos a la obra y descargar la aplicación para tu dispositivo móvil y poderdisfrutarlo en cualquier parte.La descarga e instalación no te llevara más de 5 minutos y al instantepodrás crearte una cuenta para acceder y disfrutar con tus amigos de un rato decharla.
2025-03-281 to advance a frame )sk_airboat_drain_rate10, "sv"The rate at which the airboat's mounted gun drains ammunition.sk_airboat_max_ammo100, "sv"The maximum ammunition of the airboat's mounted gun.sk_airboat_recharge_rate15, "sv"The rate at which the airboat's mounted gun regenerates ammunition.sk_allow_autoaim1, "sv", "rep"sk_ally_regen_time0, "sv"Time taken for an ally to regenerate a point of health.sk_ammo_qty_scale11, "sv", "rep"sk_ammo_qty_scale21, "sv", "rep"sk_ammo_qty_scale30, "sv", "rep"sk_antlion_air_attack_dmg0, "sv"sk_antlion_health30, "sv"Maximum health of an antlion.**sk_antlion_jump_damage5, "sv"Damage dealt by the "jump" attack of the antlion.**sk_antlion_swipe_damage5, "sv"Damage dealt by the "swipe" attack of the antlion.**sk_antlionguard_dmg_charge20, "sv"Damage dealt by the "charge" attack of the antlion guard.**sk_antlionguard_dmg_shove10, "sv"Damage dealt by the "shove" attack of the antlion guard.**sk_antlionguard_health500, "sv"Maximum health of an antlion guard.**sk_apc_health750, "sv"sk_apc_missile_damage15, "sv"sk_auto_reload_time3, "sv", "rep"sk_autoaim_mode1, "a", "sv", "rep"sk_autoaim_scale11, "sv", "rep"sk_autoaim_scale21, "sv", "rep"sk_barnacle_health35, "sv"sk_barney_health35, "sv"sk_battery15, "sv"sk_bullseye_health35, "sv"sk_citizen_giveammo_player_delay10, "sv"How long between each instance of a player receiving ammunition from a citizen.**sk_citizen_heal_ally30, "sv"How much a medic heals an ally for.**sk_citizen_heal_ally_delay20, "sv"How long between each instance of a medic healing an ally.**sk_citizen_heal_ally_min_pct0, "sv"sk_citizen_heal_player25, "sv"The maximum amount a medic heals the player for.**sk_citizen_heal_player_delay25, "sv"How long between each instance of a medic healing the player.**sk_citizen_heal_player_min_forced10, "sv"The minimum amount of health missing required for the medic to heal the player.**sk_citizen_heal_player_min_pct0, "sv"sk_citizen_health40, "sv"The maximum health of a citizen.**sk_citizen_player_stare_dist72, "sv"sk_citizen_player_stare_time1, "sv"sk_citizen_stare_heal_time5, "sv"sk_combine_ball_search_radius512, "sv", "rep"sk_combine_guard_health70, "sv"sk_combine_guard_kick15, "sv"sk_combine_s_health50, "sv"sk_combine_s_kick10, "sv"sk_combineball_guidefactor1, "sv", "rep"sk_combineball_seek_angle15, "sv", "rep"sk_combineball_seek_kill0, "sv", "rep"sk_crow_health1, "sv"sk_crow_melee_dmg0, "sv"sk_crowbar_lead_time0, "sv"sk_dmg_homer_grenade20, "sv"sk_dmg_inflict_scale11, "sv", "rep"sk_dmg_inflict_scale21, "sv", "rep"sk_dmg_inflict_scale30, "sv", "rep"sk_dmg_pathfollower_grenade0, "sv"sk_dmg_sniper_penetrate_npc0, "sv", "rep"sk_dmg_sniper_penetrate_plr0, "sv", "rep"sk_dmg_take_scale10, "sv", "rep"**Damage multiplier for all types of damage on Easy Difficulty (Skill 1).sk_dmg_take_scale21, "sv", "rep"**Damage multiplier for all types of damage on Normal Difficulty (Skill 2).sk_dmg_take_scale31, "sv", "rep"**Damage multiplier for all types of damage on Hard Difficulty (Skill 3).sk_dropship_container_health750, "sv"sk_dynamic_resupply_modifier1, "sv"sk_env_headcrabcanister_shake_amplitude50, "sv"sk_env_headcrabcanister_shake_radius1024, "sv"sk_env_headcrabcanister_shake_radius_vehicle2500, "sv"sk_fraggrenade_radius250, "sv"sk_gunship_burst_dist768, "sv"sk_gunship_burst_min800, "sv"sk_gunship_burst_size15, "sv"sk_gunship_health_increments5, "sv"sk_headcrab_fast_health10, "sv"sk_headcrab_health10, "sv"Health of a normal headcrab.**sk_headcrab_melee_dmg5, "sv"Damage dealt by headcrabs.**sk_headcrab_poison_health35, "sv"Health of a poison headcrab.**sk_headcrab_poison_npc_damage0, "sv"sk_healthcharger50, "sv"Health restored by health chargers.**sk_healthkit25, "sv"Health restored by health kits.**sk_healthvial10, "sv"Health restored by health vials.**sk_helicopter_burstcount12, "sv"How many shot bursts to fire after charging up. The bigger the number, the longer the firing issk_helicopter_drone_speed450, "sv"How fast does the zapper drone move?sk_helicopter_firingcone20, "sv"The angle in degrees of the cone in which the shots will be firedsk_helicopter_grenade_puntscale1, "sv"When physpunting a chopper's grenade, scale its velocity by this much.sk_helicopter_grenadedamage30, "sv"The amount of damage the helicopter grenade deals.sk_helicopter_grenadeforce55000, "sv"The physics force that the helicopter grenade exerts.sk_helicopter_grenaderadius275, "sv"The damage radius of the helicopter grenade.sk_helicopter_health5600, "sv"sk_helicopter_num_bombs13, "sv"sk_helicopter_num_bombs25, "sv"sk_helicopter_num_bombs35, "sv"sk_helicopter_roundsperburst5, "sv"How many shots to fire in a single burstsk_homer_grenade_radius100, "sv"sk_ichthyosaur_health200, "sv"sk_ichthyosaur_melee_dmg8, "sv"sk_jeep_gauss_damage15, "sv"sk_manhack_health25, "sv"sk_manhack_melee_dmg20, "sv"sk_manhack_v21, "sv"sk_max_35712, "sv", "rep"Maximum amount of extra
2025-04-02Number of seconds.fast_fogvolume0ffcmdfilesystem_buffer_size0Size of per file buffers. 0 for nonefilesystem_max_stdio_read16filesystem_native1Use native FS or STDIOfilesystem_report_buffered_io0filesystem_unbuffered_io1filesystem_use_overlapped_io1findcmdFind concommands with the specified string in their name/help text.find_entcmdFind and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_indexcmdDisplay data for entity matching specified index. Format: find_ent_index findflagscmdFind concommands by flags.fire_absorbrate3, ""sv""fire_dmgbase1, ""sv""fire_dmginterval1, ""sv""fire_dmgscale0, ""sv""fire_extabsorb5, ""sv""fire_extscale12, ""sv""fire_growthrate1, ""sv""fire_heatscale1, ""sv""fire_incomingheatscale0, ""sv""fire_maxabsorb50, ""sv""firetargetcmdfirstpersoncmdSwitch to firstperson camera.fish_debug0, ""cheat"", ""cl""Show debug info for fishfish_dormant0, ""sv"", ""cheat"", ""rep""Turns off interactive fish behavior. Fish become immobile and unresponsive.flex_expression0, ""sv""flex_looktime5, ""sv""flex_maxawaytime1, ""sv""flex_maxplayertime7, ""sv""flex_minawaytime0, ""sv""flex_minplayertime5, ""sv""flex_rules1, ""cl""Allow flex animation rules to run.flex_smooth1, ""cl""Applies smoothing/decay curve to flex animation controller changes.flex_talk0, ""sv""flushcmdFlush unlocked cache memory.flush_contentcmdflush_lockedcmdFlush unlocked and locked cache memory.fog_color-1, ""cheat"", ""cl""fog_colorskybox-1, ""cheat"", ""cl""fog_enable-1, ""cheat"", ""cl""fog_enable_water_fog1, ""cheat""fog_enableskybox-1, ""cheat"", ""cl""fog_end-1, ""cheat"", ""cl""fog_endskybox-1, ""cheat"", ""cl""fog_maxdensity-1, ""cheat"", ""cl""fog_maxdensityskybox-1, ""cheat"", ""cl""fog_override0, ""cheat"", ""cl""fog_radial-1, ""cheat"", ""cl""fog_radialskybox-1, ""cheat"", ""cl""fog_start-1, ""cheat"", ""cl""fog_startskybox-1, ""cheat"", ""cl""foguicmdShow/hide fog control UI.force_centerviewcmdfovcmdChange players FOVfov_desired90, ""a"", ""user"", ""cl""Sets the base field-of-view.fps_max300Frame rate limiter, cannot be set while connected to a server.free_pass_peek_debug0, ""sv""fs_monitor_read_from_pack00: Off, 1: Any, 2: Sync onlyfs_printopenfilescmdShow all files currently opened by the engine.fs_report_sync_opens00: Off, 1: Always, 2: Not during loadfs_warning_levelcmdSet the filesystem warning level.fs_warning_mode00: Off, 1: Warn main thread, 2: Warn other threadsfunc_break_max_pieces15, ""a"", ""sv"", ""rep""func_break_reduction_factor0, ""sv""func_breakdmg_bullet0, ""sv""func_breakdmg_club1, ""sv""func_breakdmg_explosive1, ""sv""G79 convars/concommands for [G].CommandDefault ValueFlagsDescriptiong15_dumpplayercmdSpew player data.g15_reloadcmdReloads the Logitech G-15 Keyboard configs.g15_update_msec250, ""a"", ""cl""Logitech G-15 Keyboard update interval.g_ai_citizen_show_enemy0, ""sv""g_antlion_cascade_push1, ""a"", ""sv""g_antlion_maxgibs16, ""a"", ""cl""g_antlionguard_hemorrhage1, ""sv""If 1, guard will emit a bleeding particle effect when wounded.g_cannon_damageandradius512, ""sv"", ""cheat""g_cannon_debug0, ""sv"", ""cheat""g_cannon_max_traveltime1, ""sv"", ""cheat""g_cannon_reloadtime3, ""sv"", ""cheat""g_debug_angularsensor0, ""sv"", ""cheat""g_debug_antlion0, ""sv""g_debug_antlion_worker0, ""sv""g_debug_antlionguard0, ""sv""g_debug_antlionmaker0, ""sv"", ""cheat""g_debug_basehelicopter0, ""sv"", ""cheat""g_debug_basescanner0, ""sv"", ""cheat""g_debug_combine_camera0, ""sv""g_debug_constraint_sounds0, ""sv"", ""cheat""Enable debug printing about constraint sounds.g_debug_cscanner0, ""sv""g_debug_darkness0, ""sv""Show darkness mode lightsources.g_debug_doors0, ""sv""g_debug_dropship0, ""sv""g_debug_dynamicresupplies0, ""sv""Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.g_debug_gunship0, ""sv"", ""cheat""g_debug_headcrab0, ""sv"", ""cheat""g_debug_hunter_charge0, ""sv""g_debug_injured_follow0, ""sv""g_debug_npc_vehicle_roles0, ""sv""g_debug_physcannon0, ""sv""g_debug_ragdoll_removal0, ""sv"", ""cheat"", ""rep""g_debug_ragdoll_visualize0, ""cheat"", ""cl""g_debug_trackpather0, ""sv"", ""cheat""g_debug_transitions0, ""sv""Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.g_debug_turret0, ""sv""g_debug_turret_ceiling0, ""sv""g_debug_vehiclebase0, ""sv"", ""cheat""g_debug_vehicledriver0, ""sv"", ""cheat""g_debug_vehicleexit0, ""sv"", ""cheat""g_debug_vehiclesound0, ""sv"", ""cheat""g_debug_vortigaunt_aim0, ""sv""g_helicopter_bomb_danger_radius120, ""sv""g_helicopter_bullrush_bomb_enemy_distance0, ""sv""g_helicopter_bullrush_bomb_speed850, ""sv""The maximum distance the player can be from the chopper before it stops firingg_helicopter_bullrush_bomb_time10, ""sv""g_helicopter_bullrush_distance5000, ""sv""g_helicopter_bullrush_mega_bomb_health0, ""sv""Fraction of the health of the chopper before it mega-bombsg_helicopter_bullrush_shoot_height650, ""sv""The maximum distance the player can be from the chopper before it stops firingg_helicopter_chargetime2, ""sv""How much time we have
2025-04-07