Lawbreakers specs
Author: q | 2025-04-24
LawBreakers attributes, tech specs, ratings LawBreakers LawBreakers Discussions Topic Details. niceguy. @ 1:33pm Unplayable. Insane Stuttering. The game is unplayable. Specs: i k @3.5 Ghz
Specs :: LawBreakers LawBreakers Discussions - Steam
News LawBreakers is staging an unofficial comeback, five years after it (and its makers) shut down The gravity-defying debut FPS from Cliff Bleszinski's studio April 15, 2024 Alice O'Connor 15 comments News LawBreakers is free from now until the servers shut off It fought the law (and the law won) June 13, 2018 Dominic Tarason 20 comments News Cliff Bleszinski shows three games that could have been Minigun-dragons and more May 16, 2018 Dominic Tarason 34 comments News Radical Heights & LawBreakers studio Boss Key shuts down Everything goes May 14, 2018 Dominic Tarason 48 comments News Radical Heights adds J.A.N.U.S. enemy locator in new update Now you can find enemies May 6, 2018 Brock Wilbur 4 comments Feature ‘We’re trying to understand that the market has changed’ - Radical Heights dev on the lesson of LawBreakers What's behind curtain number two? May 1, 2018 Brendan Caldwell 43 comments Review Premature Evaluation: Radical Heights Not radical enough April 18, 2018 Fraser Brown 22 comments News Radical Heights trampolines awkwardly into Early Access Not a bad enough dude yet April 10, 2018 Dominic Tarason 10 comments News LawBreakers devs take battle royale back to the 80s in Radical Heights Big money! Big prizes! April 9, 2018 Dominic Tarason 25 comments News LawBreakers devs step away to tease Double Dudes You don't know what it's like April 6, 2018 Alice O'Connor 9 comments News LawBreakers breaks free of its price tag for a free weekend Guns Ga-law Nov. 10, 2017 Matt Cox 15 comments News Float 'n' gloat in LawBreakers free weekend Law! Huh! Yeah! What is it good for Sept. 28, 2017 Brendan Caldwell 19 comments News Team Deathmatch comes to LawBreakers Breaking the law! Sept. 22, 2017 Philippa Warr 7 comments News LawBreakers getting new maps and competitive mode New legislation Sept. 9, 2017 Samuel Horti 15 comments News First Lawbreakers patch nerfs overpowered abilities Back down to earth Aug. 17, 2017 Samuel Horti 4 comments Review LawBreakers is a zero-gravity FPS that nearly touches the sky Take flight Aug. 16, 2017 Samuel Horti 27 comments News LawBreakers begins to put some action in your life Might as well begin to put some action in your life Aug. 8, 2017 Alice O'Connor 28 comments News LawBreakers open beta back once again with the ill behaviour YOU DON'T KNOW WHAT IT'S LIKE July 27, 2017 Alice O'Connor 10 comments News Do some crimes in LawBreakers' open beta today Breaking the law June 30, 2017 Fraser Brown 8 comments Feature Every PC game announced or trailered at E3 2017 Ev3rying Ev3r June 13, 2017 John Walker 78 comments News LawBreakers starts shooting in August Wonked-out gravity action June 12, 2017 Alice O'Connor 4 comments News LawBreakers smashes into closed beta this month Hypermobile FPS antics March 7, 2017 Alice O'Connor 19 comments News Giveaway: 10,000 LawBreakers Alpha Keys Grab 'em before they float away Aug. 5, 2016 RPS 26 comments News LawBreakers Trailer Shows Off Enforcer Action Gravity gunning July 19, 2016 Following up on the July 4th 384.80 hotfix resolving Watch Dogs 2 crashing on startup, today NVIDIA has released driver version 384.94, an update heavily focused on game support. Along with the usual bugfixes, this edition brings Game Ready support for several titles: LawBreakers, ARK: Survival Evolved, Dark and Light, Fortnite Early Access, and Hellblade: Senua’s Sacrifice. This release also sees the official debut of ShadowPlay Highlights via LawBreakers, as well as support for EVE: Valkyrie’s new Ultra graphics settings.Building off of support for the LawBreakers “Rise Up” Open Beta in 384.76, NVIDIA has followed up with driver support for the full release of LawBreakers, slated for release on August 8th. The upcoming release also brings the first game to support NVIDIA’s new ShadowPlay Highlights feature, a GameWorks technology.Presently, LawBreakers is also the only game with ShadowPlay Highlights support, and NVIDIA has posted a guide describing how ShadowPlay Highlights works for matches in LawBreakers. ShadowPlay Highlights requires GeForce Experience, and automatically captures gameplay video and screenshots, allowing for easier sharing and uploading.Under the hood, the game's developers configure what events and actions automatically trigger recording by ShadowPlay Highlights. While these triggers are game-specific, examples include multi-kills, boss battles, and unlocking achievements. After a session, the Highlights can be selected to be shared via Facebook or YouTube. Imgur uploading support is mentioned but does not specifically appear for LawBreakers at this time.Moving on, 384.94 brings Game Ready VR support for EVE: Valkyrie’s “Ultra” graphics settings, which developer CCP Games worked with NVIDIA to create. Among the new settings are volumetric lighting (“God Rays”), Multi-Sample G-Buffer Anti-Aliasing (MSGAA), and Lens Matched Shading (LMS). The last feature, LMS, actually involves rendering to the curvature and shape of VR headset lenses; because a rectangular render has extra unneeded pixels for a curved lens, thisPC Specs Guide :: LawBreakers LawBreakers Discussions
Damage-dealing abilities, you begin to wonder.But you never question whether the laws that LawBreakers breaks make for an enjoyable entity. That just isn’t in doubt: it’s wonderful fun. And you don’t wonder if the skill ceiling is high enough. It’s quite obviously up in the rarefied air, such is the prowess required to maintain your sights on a target while airborne and deploying jump and shift-bound traversal boost abilities. No, you wonder whether, in the absence of any true support characters – present in the fight but serving a function other than damage-dealing – that skill ceiling is actually bound to player accuracy and twitch-shooting rather than being the best at utilising your particular character’s skillset. And the longer Boss Key leave it before ranked play is introduced, the greater the danger there is of that emphasis on laser-precise headshots over clever team play taking root.There are more concrete, less chin-stroking issues LawBreakers must contend with first, though. Issues that all seem fairly likely to stem from low player numbers: specifically, oddly inept team balancing and painful lobby wait times. It’s a rare and beautiful thing to play a close match of LawBreakers right now. Usually it’s an absolute steamroll for one team or another, and despite the game’s insistence, in bright red letters, that it’s balancing the teams before the next round, a skill equilibrium never seems to be achieved. At the time of writing, Steamspy’s stats estimate 42,000 players in total since launch; that would explain why LawBreakers can’t find players of a similar level to pair against each other.There’s a firm foundation for a great competitive shooter here, but the rest of the house needs to be built on it sooner rather than later. LawBreakers needs ultra-skilled players to come in and show the rest of us. LawBreakers attributes, tech specs, ratings LawBreakers LawBreakers Discussions Topic Details. niceguy. @ 1:33pm Unplayable. Insane Stuttering. The game is unplayable. Specs: i k @3.5 GhzJust a question about Specs :: LawBreakers LawBreakers
Who are the eponymous lawbreakers? Is it the 18 criminals and law enforcers spanning the roster of Boss Key’s debut, doomed to an eternity of 5v5 brawls in cyberspace? Is it you, the player, defying multiplayer shooter convention by using your footwear to frag people? Or is it, in fact, Boss Key Productions, helmed by Cliff Bleszinski and evidently determined to give modern competitive shooter design the finger?Boss Key is dead! Check out guide to the best FPS games that live on.For legal reasons I’m obliged to make clear that neither you nor Boss Key are in violation of any law that I’m aware of. But look, what matters is that all three of those aforementioned elements are what make this a successful endeavour. LawBreakers is expertly crafted, thoroughly enjoyable, and even reasonably distinct in such a saturated market. It achieves that by ignoring the rules.The most obvious example is found in its class-based combat. At first it seems like a weakness that each of the nine classes has a role that amounts to ‘go and shoot the people’, and that, unlike staunch class-based affairs Team Fortress 2 and Overwatch, none of its characters’ primary weapons are anything other than a damage-dealer. In time, however, the feeling sets in that LawBreakers is justclass-based enough to maintain unpredictable fights and interesting one-on-one matchups. It doesn’t really care about being anything more. Rather than trying to compete with Blizzard in a straight genre fight, LawBreakers wants to enrich the old-school run-and-gunning of Unreal Tournament with just a smattering of modern Overwatch-infused sensibility.You can glean as much from the Battle Medics, Tokki and Feng, who carry big ol’ grenade launchers into the fray. And Battle Medics are the only class whose name isn’t overtly about killing; the Assassin, Enforcer, Gunslinger, Harrier, Juggernaut, Titan, Endeavour takes about ten seconds in an ideal scenario, and five of that is waiting for the ball’s shields to deactivate so you can pick it up.The two remaining modes, Turf War and Occupy, are again recognisable control point fights which have had a razor taken to them. Turf War spawns three set capture points, which are locked once they’re taken before being reset during an intermission. Like Blitzball, that entire capture, lock, and intermission process might be 30 seconds long in a particularly smooth assault. Occupy, meanwhile, spawns a capture point that remains in place only for a few seconds before moving somewhere else and forcing the populace to take the fight along in tow. In truth, they’re the least engaging of Lawbreakers’ fleet, chiefly because they’re less suited to the game’s constantly-in-motion ethos, but also because they always seem to feature a few players who ignore the objectives entirely and concern themselves with padding their kill stats.Maintaining that blistering pace while placing an emphasis on floaty, zero-gravity areas that bestow the player with verticality is one of Lawbreakers’ meanest feats. Each class moves at a different speed, and while the heavier Titan and Juggernauts do feel comparatively plodding, none end up being dissatisfying. In all but the most skilled hands this game would have been a recipe for flimsy, imprecise scattershot fighting, so it’s worth taking a moment to appreciate how well the player and environment actually interact here.Boss Key might not be explicitly breaking the rules with those modes, but they’re at least bending them to fit their vision, and doing so to great effect. That leaves the last element: how much the infrastructure LawBreakers creates actually empowers you to play in an inventive, devious, and tactically rich fashion. This is the bit that I’m personally stillLawBreakers Attributes, Tech Specs, Ratings - MobyGames
This week Boss Key Productions put out a surprise Steam release of a new battle royale game called Radical Heights. During its first day available, it has only managed to record 1,000 more peak players than the studio’s FPS flop, LawBreakers. As reported by Githyp, LawBreakers hit its peak concurrent player count last July, recording 7.5k players. Radical Heights passed that on release, but not by as much as you would expect. Not only does Radical Heights hit the current trend of 100 players jumping into an island to murder each other, but it’s also completely free. Radical Heights has also been helped along by popular Twitch streamers promoting the new title. With that in mind, 8.5k players at launch must be a depressing number for the team. Of course, we have seen service games reverse their fortunes over and over again in recent times. Radical Heights will also improve and change over time - at least for as long as is sustainable. People could well flock to it once it’s more polished. We got Alex to try the game in its current form and he was surprised by how rough this early access edition of Radical Heights is. Still have questions about Radical Heights? All your answers are at that link.PC Specs Guide : r/lawbreakers - Reddit
Not completely sold on. It might be because it’s still very early days for a game like this, before any ranked play or esports-friendly spectator tools are introduced, and consequently the player base isn’t large or advanced enough to showcase Lawbreakers’ true potential. I’m open to that possibility. But it also might be that its vision of old-school online FPS gaming, with select modern trimmings, might not accommodate the kind of tactical depth that produces amazing ‘I never would have thought to do that’ plays in perpetuity after release.That’s the difference between the old and new schools, really. Go back and watch some Quake III Arena tournament finals and you’ll see bedazzling accuracy and second-guessing from every player, but you’ll also see them running the same routes through the map over and over. Within those old confines, one kill looked very much like another: an insanely accurate headshot from impressive distance in an unfathomably quick window of time. That’s very much alive and well in 2017 thanks to Couter-Strike: Global Offensive, and more obviously in Quake Champions and Unreal Tournament alpha, but the predominant vision of contemporary multiplayer shooters is so much more complex. That fact is best demonstrated by Overwatch Play of the Game sizzle reels, Battlefield’s staggeringly skilful and inventive highlights, or almost any video of Rainbow Six Siege matches.This is an important thing to consider when it comes to LawBreakers. When you’re in the groove of this game, the complexity found elsewhere seems like extraneous noise. In the moment, you’re sure that this brutally-immediate play style is the true path, and that other games have been deviating from it simply for complexity’s own sake. But on reflection, mentally playing back your finest moments and realising they were all basically flying through the air, kicking, shooting, and deploying. LawBreakers attributes, tech specs, ratings LawBreakers LawBreakers Discussions Topic Details. niceguy. @ 1:33pm Unplayable. Insane Stuttering. The game is unplayable. Specs: i k @3.5 GhzFPS with good specs : r/lawbreakers - Reddit
Users beware: if you've updated your NVIDIA drivers to the recently released 384.76 version and intend to play Watch Dogs 2, you might have a hard time doing so. Reports have surfaced that the latest NVIDIA drivers, which bring support to the "Rise Up" open-beta of "Lawbreakers" as well as support for "Spiderman: Homecoming - a VR Experience.", break startup on Ubisoft's game.The issue doesn't appear to be listed on NVIDIA's 384.76 release notes (not even on the PDF), so it seems this issue largely flew under NVIDIA's radar. But if you've had problems with Wash (sorry, Watch) Dogs 2, be sure to check if you have the latest 384.76 drivers installed. That could be the source of the problem. Our own resident W1zzard himself ran into this problem, but no amount of steampunk wand waving was able to fix the issue. However, a fresh install of NVIDIA's previous driver release (382.53) should let you go out to San Francisco again. Edit: The issue is related to Ansel and can be fixed by starting C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraConfiguration.exe and selecting the "disabled" option at the bottom of the window.Comments
News LawBreakers is staging an unofficial comeback, five years after it (and its makers) shut down The gravity-defying debut FPS from Cliff Bleszinski's studio April 15, 2024 Alice O'Connor 15 comments News LawBreakers is free from now until the servers shut off It fought the law (and the law won) June 13, 2018 Dominic Tarason 20 comments News Cliff Bleszinski shows three games that could have been Minigun-dragons and more May 16, 2018 Dominic Tarason 34 comments News Radical Heights & LawBreakers studio Boss Key shuts down Everything goes May 14, 2018 Dominic Tarason 48 comments News Radical Heights adds J.A.N.U.S. enemy locator in new update Now you can find enemies May 6, 2018 Brock Wilbur 4 comments Feature ‘We’re trying to understand that the market has changed’ - Radical Heights dev on the lesson of LawBreakers What's behind curtain number two? May 1, 2018 Brendan Caldwell 43 comments Review Premature Evaluation: Radical Heights Not radical enough April 18, 2018 Fraser Brown 22 comments News Radical Heights trampolines awkwardly into Early Access Not a bad enough dude yet April 10, 2018 Dominic Tarason 10 comments News LawBreakers devs take battle royale back to the 80s in Radical Heights Big money! Big prizes! April 9, 2018 Dominic Tarason 25 comments News LawBreakers devs step away to tease Double Dudes You don't know what it's like April 6, 2018 Alice O'Connor 9 comments News LawBreakers breaks free of its price tag for a free weekend Guns Ga-law Nov. 10, 2017 Matt Cox 15 comments News Float 'n' gloat in LawBreakers free weekend Law! Huh! Yeah! What is it good for Sept. 28, 2017 Brendan Caldwell 19 comments News Team Deathmatch comes to LawBreakers Breaking the law! Sept. 22, 2017 Philippa Warr 7 comments News LawBreakers getting new maps and competitive mode New legislation Sept. 9, 2017 Samuel Horti 15 comments News First Lawbreakers patch nerfs overpowered abilities Back down to earth Aug. 17, 2017 Samuel Horti 4 comments Review LawBreakers is a zero-gravity FPS that nearly touches the sky Take flight Aug. 16, 2017 Samuel Horti 27 comments News LawBreakers begins to put some action in your life Might as well begin to put some action in your life Aug. 8, 2017 Alice O'Connor 28 comments News LawBreakers open beta back once again with the ill behaviour YOU DON'T KNOW WHAT IT'S LIKE July 27, 2017 Alice O'Connor 10 comments News Do some crimes in LawBreakers' open beta today Breaking the law June 30, 2017 Fraser Brown 8 comments Feature Every PC game announced or trailered at E3 2017 Ev3rying Ev3r June 13, 2017 John Walker 78 comments News LawBreakers starts shooting in August Wonked-out gravity action June 12, 2017 Alice O'Connor 4 comments News LawBreakers smashes into closed beta this month Hypermobile FPS antics March 7, 2017 Alice O'Connor 19 comments News Giveaway: 10,000 LawBreakers Alpha Keys Grab 'em before they float away Aug. 5, 2016 RPS 26 comments News LawBreakers Trailer Shows Off Enforcer Action Gravity gunning July 19, 2016
2025-03-29Following up on the July 4th 384.80 hotfix resolving Watch Dogs 2 crashing on startup, today NVIDIA has released driver version 384.94, an update heavily focused on game support. Along with the usual bugfixes, this edition brings Game Ready support for several titles: LawBreakers, ARK: Survival Evolved, Dark and Light, Fortnite Early Access, and Hellblade: Senua’s Sacrifice. This release also sees the official debut of ShadowPlay Highlights via LawBreakers, as well as support for EVE: Valkyrie’s new Ultra graphics settings.Building off of support for the LawBreakers “Rise Up” Open Beta in 384.76, NVIDIA has followed up with driver support for the full release of LawBreakers, slated for release on August 8th. The upcoming release also brings the first game to support NVIDIA’s new ShadowPlay Highlights feature, a GameWorks technology.Presently, LawBreakers is also the only game with ShadowPlay Highlights support, and NVIDIA has posted a guide describing how ShadowPlay Highlights works for matches in LawBreakers. ShadowPlay Highlights requires GeForce Experience, and automatically captures gameplay video and screenshots, allowing for easier sharing and uploading.Under the hood, the game's developers configure what events and actions automatically trigger recording by ShadowPlay Highlights. While these triggers are game-specific, examples include multi-kills, boss battles, and unlocking achievements. After a session, the Highlights can be selected to be shared via Facebook or YouTube. Imgur uploading support is mentioned but does not specifically appear for LawBreakers at this time.Moving on, 384.94 brings Game Ready VR support for EVE: Valkyrie’s “Ultra” graphics settings, which developer CCP Games worked with NVIDIA to create. Among the new settings are volumetric lighting (“God Rays”), Multi-Sample G-Buffer Anti-Aliasing (MSGAA), and Lens Matched Shading (LMS). The last feature, LMS, actually involves rendering to the curvature and shape of VR headset lenses; because a rectangular render has extra unneeded pixels for a curved lens, this
2025-03-31Damage-dealing abilities, you begin to wonder.But you never question whether the laws that LawBreakers breaks make for an enjoyable entity. That just isn’t in doubt: it’s wonderful fun. And you don’t wonder if the skill ceiling is high enough. It’s quite obviously up in the rarefied air, such is the prowess required to maintain your sights on a target while airborne and deploying jump and shift-bound traversal boost abilities. No, you wonder whether, in the absence of any true support characters – present in the fight but serving a function other than damage-dealing – that skill ceiling is actually bound to player accuracy and twitch-shooting rather than being the best at utilising your particular character’s skillset. And the longer Boss Key leave it before ranked play is introduced, the greater the danger there is of that emphasis on laser-precise headshots over clever team play taking root.There are more concrete, less chin-stroking issues LawBreakers must contend with first, though. Issues that all seem fairly likely to stem from low player numbers: specifically, oddly inept team balancing and painful lobby wait times. It’s a rare and beautiful thing to play a close match of LawBreakers right now. Usually it’s an absolute steamroll for one team or another, and despite the game’s insistence, in bright red letters, that it’s balancing the teams before the next round, a skill equilibrium never seems to be achieved. At the time of writing, Steamspy’s stats estimate 42,000 players in total since launch; that would explain why LawBreakers can’t find players of a similar level to pair against each other.There’s a firm foundation for a great competitive shooter here, but the rest of the house needs to be built on it sooner rather than later. LawBreakers needs ultra-skilled players to come in and show the rest of us
2025-04-03Who are the eponymous lawbreakers? Is it the 18 criminals and law enforcers spanning the roster of Boss Key’s debut, doomed to an eternity of 5v5 brawls in cyberspace? Is it you, the player, defying multiplayer shooter convention by using your footwear to frag people? Or is it, in fact, Boss Key Productions, helmed by Cliff Bleszinski and evidently determined to give modern competitive shooter design the finger?Boss Key is dead! Check out guide to the best FPS games that live on.For legal reasons I’m obliged to make clear that neither you nor Boss Key are in violation of any law that I’m aware of. But look, what matters is that all three of those aforementioned elements are what make this a successful endeavour. LawBreakers is expertly crafted, thoroughly enjoyable, and even reasonably distinct in such a saturated market. It achieves that by ignoring the rules.The most obvious example is found in its class-based combat. At first it seems like a weakness that each of the nine classes has a role that amounts to ‘go and shoot the people’, and that, unlike staunch class-based affairs Team Fortress 2 and Overwatch, none of its characters’ primary weapons are anything other than a damage-dealer. In time, however, the feeling sets in that LawBreakers is justclass-based enough to maintain unpredictable fights and interesting one-on-one matchups. It doesn’t really care about being anything more. Rather than trying to compete with Blizzard in a straight genre fight, LawBreakers wants to enrich the old-school run-and-gunning of Unreal Tournament with just a smattering of modern Overwatch-infused sensibility.You can glean as much from the Battle Medics, Tokki and Feng, who carry big ol’ grenade launchers into the fray. And Battle Medics are the only class whose name isn’t overtly about killing; the Assassin, Enforcer, Gunslinger, Harrier, Juggernaut, Titan,
2025-04-04Endeavour takes about ten seconds in an ideal scenario, and five of that is waiting for the ball’s shields to deactivate so you can pick it up.The two remaining modes, Turf War and Occupy, are again recognisable control point fights which have had a razor taken to them. Turf War spawns three set capture points, which are locked once they’re taken before being reset during an intermission. Like Blitzball, that entire capture, lock, and intermission process might be 30 seconds long in a particularly smooth assault. Occupy, meanwhile, spawns a capture point that remains in place only for a few seconds before moving somewhere else and forcing the populace to take the fight along in tow. In truth, they’re the least engaging of Lawbreakers’ fleet, chiefly because they’re less suited to the game’s constantly-in-motion ethos, but also because they always seem to feature a few players who ignore the objectives entirely and concern themselves with padding their kill stats.Maintaining that blistering pace while placing an emphasis on floaty, zero-gravity areas that bestow the player with verticality is one of Lawbreakers’ meanest feats. Each class moves at a different speed, and while the heavier Titan and Juggernauts do feel comparatively plodding, none end up being dissatisfying. In all but the most skilled hands this game would have been a recipe for flimsy, imprecise scattershot fighting, so it’s worth taking a moment to appreciate how well the player and environment actually interact here.Boss Key might not be explicitly breaking the rules with those modes, but they’re at least bending them to fit their vision, and doing so to great effect. That leaves the last element: how much the infrastructure LawBreakers creates actually empowers you to play in an inventive, devious, and tactically rich fashion. This is the bit that I’m personally still
2025-04-05This week Boss Key Productions put out a surprise Steam release of a new battle royale game called Radical Heights. During its first day available, it has only managed to record 1,000 more peak players than the studio’s FPS flop, LawBreakers. As reported by Githyp, LawBreakers hit its peak concurrent player count last July, recording 7.5k players. Radical Heights passed that on release, but not by as much as you would expect. Not only does Radical Heights hit the current trend of 100 players jumping into an island to murder each other, but it’s also completely free. Radical Heights has also been helped along by popular Twitch streamers promoting the new title. With that in mind, 8.5k players at launch must be a depressing number for the team. Of course, we have seen service games reverse their fortunes over and over again in recent times. Radical Heights will also improve and change over time - at least for as long as is sustainable. People could well flock to it once it’s more polished. We got Alex to try the game in its current form and he was surprised by how rough this early access edition of Radical Heights is. Still have questions about Radical Heights? All your answers are at that link.
2025-04-17