Make it mem
Author: s | 2025-04-23
With the Mem module in Make, you can create mems. To use the Mem modules, you must have a Mem account. You can create an account at mem.ai. Refer to the Mem API documentation for a list of available endpoints. Connect Mem to Make. To establish the connection, you must: The Glove Mouse is based on the technology of MEMS accelerometer. MEMS technology has led to the miniaturization of accelerometers, which makes them suitable for the
Make İt Mem`e Exe 2 shorts
Mem Reduct? Mem Reduct is a Windows application that reduces the memory usage of a computer by freeing up system resources that are not actively in use, resulting in improved system performance. How does Mem Reduct work? Mem Reduct works by monitoring the memory usage of a computer, identifying where system resources are not being actively used and freeing them up. This frees up memory and allows the computer to run more efficiently. Is Mem Reduct safe to use? Yes, Mem Reduct is safe to use. It does not make permanent changes to your system and will only free up system resources that are not actively being used. What are the system requirements for Mem Reduct? Mem Reduct requires a Windows operating system (Windows XP or later) and at least 256 MB of RAM. Is Mem Reduct free? Yes, Mem Reduct is completely free and open source software. Can Mem Reduct harm my computer? No, Mem Reduct cannot harm your computer. It only frees up system resources that are not actively being used, which can improve performance but will not cause any harm. Can Mem Reduct be used on a server environment? Yes, Mem Reduct can be used on a server environment. However, it should be noted that server environments typically require more memory allocation than client machines (personal computers). Does Mem Reduct have any impact on gaming performance? Mem Reduct may improve gaming performance by freeing up system resources that are not actively being used, which can provide more memory for running games. However, the degree of impact will depend on various factors such as the hardware configurations of the system, the software running simultaneously with the game, and the game's requirements itself. How often should I use Mem Reduct? The frequency of using Mem Reduct depends on the amount and duration of resource-intensive operations performed by your system. As a general guide, it is recommended to use Mem Reduct when you notice significant decrease in system performance that is due to high memory usage. Where can I download Mem Reduct? You can download Mem Reduct from its official website, which can be accessed at
Attach files to mems - Mem
Seq# 11184 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo03a Current log# 3 seq# 11184 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo03bThu Mar 3 07:15:28 2011Thread 1 advanced to log sequence 11185 (LGWR switch) Current log# 1 seq# 11185 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo01a Current log# 1 seq# 11185 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo01bThu Mar 3 07:16:06 2011Thread 1 advanced to log sequence 11186 (LGWR switch) Current log# 2 seq# 11186 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo02a Current log# 2 seq# 11186 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo02bThu Mar 3 07:16:59 2011Thread 1 advanced to log sequence 11187 (LGWR switch) Current log# 3 seq# 11187 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo03a Current log# 3 seq# 11187 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo03bThu Mar 3 07:17:34 2011Thread 1 advanced to log sequence 11188 (LGWR switch) Current log# 1 seq# 11188 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo01a Current log# 1 seq# 11188 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo01bThu Mar 3 07:18:03 2011Thread 1 advanced to log sequence 11189 (LGWR switch) Current log# 2 seq# 11189 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo02a Current log# 2 seq# 11189 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo02bThu Mar 3 07:18:26 2011Thread 1 advanced to log sequence 11190 (LGWR switch) Current log# 3 seq# 11190 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo03a Current log# 3 seq# 11190 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo03bI've 3 questions:1. What can I look into to make sure of my excessive temp usage - I feel 4.5 GB temp usage for at max 6 GB of index is on a higher side.2. What is "wait for unread message on broadcast channel" and how should I relate it with my impdp session.3. Why suddenly my redo log switches are so aggressive when Indexes start building - can I do anything to counter this behaviour?Thanks Much! March 03, 2011 - 8:08 am UTC 1) why do you feel that way? If you have a 6gb index - you'll have - well, about 6gb of stuff to sort - it is unlikely to fit into memory so it'll go intoMem Reduct -Mem Reduct( ) v3.5.1 -
My keyboard splitter isn't opening at all... installed and restarted well bt then no response.here is my log[Sun] 07 Jun, 2020 [21:11:49] [Mem: 17 MB] - Application started from D:\Games\Cricket 19\Keyboard.Splitter.2.0.0.3\KeyboardSplitter.exe[Sun] 07 Jun, 2020 [21:11:49] [Mem: 17 MB] - User has write permissions: True[Sun] 07 Jun, 2020 [21:11:49] [Mem: 17 MB] - Application version: djlastnight's Gaming Keyboard Splitter v2.0.0.3[Sun] 07 Jun, 2020 [21:11:49] [Mem: 17 MB] - OS version: Windows 10 x64 build 18363[Sun] 07 Jun, 2020 [21:11:49] [Mem: 17 MB] - Setting environment[Sun] 07 Jun, 2020 [21:11:49] [Mem: 17 MB] - Extracting native resources[Sun] 07 Jun, 2020 [21:11:49] [Mem: 23 MB] - Loading SplitterCore 2.0.0.3[Sun] 07 Jun, 2020 [21:11:49] [Mem: 23 MB] - Loading Interceptor 2.0.0.3[Sun] 07 Jun, 2020 [21:11:49] [Mem: 23 MB] - Loading VirtualXbox 2.0.0.3[Sun] 07 Jun, 2020 [21:11:49] [Mem: 24 MB] - Interception driver state: installed[Sun] 07 Jun, 2020 [21:11:49] [Mem: 24 MB] - ScpVBus driver state: installed[Sun] 07 Jun, 2020 [21:11:49] [Mem: 24 MB] - Xbox accessories driver state: installed[Sun] 07 Jun, 2020 [21:11:50] [Mem: 41 MB] - Loading XinputWrapper 2.0.0.3[Sun] 07 Jun, 2020 [21:11:50] [Mem: 41 MB] - Settings file not found[Sun] 07 Jun, 2020 [21:11:50] [Mem: 41 MB] - Main window loaded[Sun] 07 Jun, 2020 [21:11:50] [Mem: 42 MB] - Creating splitter with 1 slots[Sun] 07 Jun, 2020 [21:11:50] [Mem: 42 MB] - Creating input manager. With the Mem module in Make, you can create mems. To use the Mem modules, you must have a Mem account. You can create an account at mem.ai. Refer to the Mem API documentation for a list of available endpoints. Connect Mem to Make. To establish the connection, you must: The Glove Mouse is based on the technology of MEMS accelerometer. MEMS technology has led to the miniaturization of accelerometers, which makes them suitable for theMEM - Memphis International Airport - MEM
Tmux-mem-cpu-loadCPU, RAM, and load monitor for use with tmuxDescriptionA simple, lightweight program provided for system monitoring in the statusline of tmux.The memory monitor displays the used and available memory.The CPU usage monitor outputs a percent CPU usage over all processors. It alsodisplays a textual bar graph of the current percent usage.The system load average is also displayed.Example output:2885/7987MB [||||| ] 51.2% 2.11 2.35 2.44 ^ ^ ^ ^ ^ ^ ^ | | | | | | | 1 2 3 4 5 6 7Currently used memory.Available memory.CPU usage bar graph.CPU usage percentage.Load average for the past minute.Load average for the past 5 minutes.Load average for the past 15 minutes.For terminals with 256 color support, graded colors can be displayed bypassing the --colors flag.InstallationDependenciesCurrently, Linux, Mac OSX, FreeBSD, OpenBSD, and NetBSD are supported.Building>= CMake -3.5C++ compiler with C++11 support (e.g. gcc/g++ >= 4.6)DownloadThere are links to the source code at the project homepage.Buildcd cmake .makeInstallsu -make installlogoutBuild and Install Using tpmInclude the plugin in your .tmux.conf, the same file you'll set theconfiguration in, below.set -g @plugin 'thewtex/tmux-mem-cpu-load'Install with Package ManagersGentoo: emerge tmux-mem-cpu-loadHomebrew: brew install tmux-mem-cpu-loadBuild and Install Using AntigenInclude the bundle in your .zshrcantigen bundle thewtex/tmux-mem-cpu-loadConfiguring tmuxEdit $HOME/.tmux.conf to display the program's output in status-left orstatus-right. For example:set -g status-interval 2set -g status-left "#S #[fg=green,bg=black]#(tmux-mem-cpu-load --colors --interval 2)#[default]"set -g status-left-length 60If you installed using tpm, you must specify the full path to thetmux-mem-cpu-load script, like below:set -g status-right '#[fg=green]#($TMUX_PLUGIN_MANAGER_PATH/tmux-mem-cpu-load/tmux-mem-cpu-load --colors --powerline-right --interval 2)#[default]'Note that the interval argument to tmux-mem-cpu-load should be the same numberof seconds that status-interval is set at.Another optional argument is the number of bars in the bar graph, whichdefaults to 10. This can, for instance, be set to the number of cores in amulti-core system.The colors option will add graded colors for each of the measures.The full usage:Usage: tmux-mem-cpu-load [OPTIONS]Available options:-h, --help Prints this help message-c, --colors Use tmux colors in output-p, --powerline-left Use powerline left symbols throughout the output, enables --colors-q, --powerline-right Use powerline right symbols throughout the output, enables --colors-v, --vertical-graph Use vertical bar chart for CPU graph-l , --segments-left Enable blending bg/fg color (dependingMem Reduct: Installation and Setup Guide – Mem
Smaragdus Posts: 2120 Joined: Sat Jun 22, 2013 3:24 am Location: Aeaea Mem Reduct #1 Post by smaragdus » Fri Dec 25, 2015 11:09 am Mem Reduct Description:Lightweight real-time memory management application to monitor and clean system memory on your computer.The program used undocumented internal system features (Native API) to clear system cache (system working set, working set, standby page lists, modified page lists) with variable result ~10-50%. Application it is compatible with Windows XP SP3 and higher operating systems, but some general features available only since Windows Vista.You can download either the installer or portable version. For correct working, need administrator rights.Mem Reduct links: - Mem Reduct home page - Mem Reduct project page - Mem Reduct download page ... ANGELOG.md - Mem Reduct change log - publisher ... duct.shtml - Mem Reduct at Softpedia ... duct.shtml = Portable Mem Reduct at Softpedia ReviewMem Reduct downloads: ... _setup.exe - direct download for the latest installer (Mem Reduct 3.1.1310) ... rtable.rar - direct download for the latest portable version (Mem Reduct 3.1.1310)Mem Reduct screen-shots: -1- Mem Reduct main window: Mem Reduct 3.1.1310 - 2015-12-25 - 001.png (7.66 KiB) Viewed 12689 times -2- Mem Reduct settings window: Mem Reduct 3.1.1310 - 2015-12-25 - 002.png (10.12 KiB) Viewed 12689 times -3- Mem Reduct results window: Mem Reduct 3.1.1310 - 2015-12-25 - 004.png (19.62 KiB) Viewed 12689 times Mem Reduct portable:To activate portable mode, create "memreduct.ini" in application folder, or move it from "%APPDATA%\Henry++\Mem Reduct".Mem Reduct license:Mem Reduct is freeware and open-source, the source code is available at GitHub.Mem Reduct note:Mem Reduct RAR archive contains both x32 bit and x64 bit versions of Mem Reduct (memreduct32.exe and memreduct64.exe). The direct download links are not permanent. I am Baas Posts: 4150 Joined: Thu Aug 07, 2008 4:51 am Re: Mem Reduct #2 Post byDownload Mem Reduct Mem Reduct for Windows
-W713617-S439ClipClip 4.2 X 8.75 X 8.75 X 0.7-2.15 SE Base Number: HC1Callout Name: HC1GR2Z-14B291-AControl UnitModuleLocation: Driver SideFit Note: Du Pw/Ht/Mem/Pud Lamp/Sig/Ec Mirror, Dual Power/Heat/Mem Electrochromic, Dual Pwr/Heat/Mem/E Chr/Pud Lmp MrProduction Date: 04/2016-07/2016Callout Name: 14B533GR2Z-14B291-ABControl UnitModuleLocation: Passenger SideFit Note: Du Pw/Ht/Mem/Pud Lamp/Sig/Ec Mirror, Dual Power/Heat/Mem Electrochromic, Dual Pwr/Heat/Mem/E Chr/Pud Lmp MrProduction Date: 11/2016-12/2016Callout Name: 14B533Replaced By: GR2Z-14B291-AYGR2Z-14B291-ACControl UnitModuleLocation: Driver SideFit Note: Du Pw/Ht/Mem/Pud Lamp/Sig/Ec Mirror, Dual Power/Heat/Mem Electrochromic, Dual Pwr/Heat/Mem/E Chr/Pud Lmp MrProduction Date: 11/2016-12/2016Callout Name: 14B533Replaced By: GR2Z-14B291-AXGR2Z-14B291-AEControl UnitModuleLocation: Passenger SideFit Note: Du Pw/Ht/Mem/Pud Lamp/Sig/Ec Mirror, Dual Power/Heat/Mem Electrochromic, Dual Pwr/Heat/Mem/E Chr/Pud Lmp MrProduction Date: 12/2016-03/2017Callout Name: 14B533Replaced By: GR2Z-14B291-AYGR2Z-14B291-AFControl UnitModuleLocation: Driver SideFit Note: DUAL POWER MIRRORSProduction Date: 12/2016-03/2017Callout Name: 14B533Replaced By: GR2Z-14B291-BBGR2Z-14B291-ANControl UnitModuleLocation: Driver SideFit Note: Du Pw/Ht/Mem/Pud Lamp/Sig/Ec Mirror, Dual Power/Heat/Mem Electrochromic, Dual Pwr/Heat/Mem/E Chr/Pud Lmp MrProduction Date: 12/2016-03/2017Callout Name: 14B533Replaced By: GR2Z-14B291-AXGR2Z-14B291-APControl UnitModuleLocation: Passenger SideFit Note: DUAL POWER MIRRORSProduction Date: 12/2016-03/2017Callout Name: 14B533Replaced By: GR2Z-14B291-BAGR2Z-14B291-ASControl UnitModuleLocation: Driver SideFit Note: Du Pw/Ht/Mem/Pud Lamp/Sig/Ec Mirror, Dual Power/Heat/Mem Electrochromic, Dual Pwr/Heat/Mem/E Chr/Pud Lmp MrProduction Date: 03/2017-04/2017Callout Name: 14B533Replaced By: GR2Z-14B291-AXGR2Z-14B291-ATControl UnitModuleLocation: Passenger SideFit Note: Du Pw/Ht/Mem/Pud Lamp/Sig/Ec Mirror, Dual Power/Heat/Mem Electrochromic, Dual Pwr/Heat/Mem/E Chr/Pud Lmp MrProduction Date: 03/2017-04/2017Callout Name: 14B533Replaced By: GR2Z-14B291-AYGR2Z-14B291-AVControl UnitModuleLocation: Driver SideFit Note: DUAL POWER MIRRORSProduction Date: 03/2017-04/2017Callout Name: 14B533Replaced By: GR2Z-14B291-BBGR2Z-14B291-AWControl UnitModuleLocation: Passenger SideFit Note: DUAL POWER MIRRORSProduction Date: 03/2017-04/2017Callout Name: 14B533Replaced By: GR2Z-14B291-BAGR2Z-14B291-AXControl UnitModuleLocation: Driver SideFit Note: Du Pw/Ht/Mem/Pud Lamp/Sig/Ec Mirror, Dual Power/Heat/Mem Electrochromic, Dual Power/Heated/Memory Mirrors, Dual Pwr/Heat/Mem/E Chr/Pud Lmp MrCallout Name: 14B533GR2Z-14B291-AYControl UnitModuleLocation: Passenger SideFit Note: Du Pw/Ht/Mem/Pud Lamp/Sig/Ec Mirror, Dual Power/Heat/Mem Electrochromic,MEM Patch Management - MEM Patching - Ivanti
J-Mem memory viewer is a GUI application to display and modify the RAM and SFRs (Special Function Registers) of target systems while the target is running.J-Mem is part of the J-Link Software and Documentation Pack, which is available for download on the SEGGER webpage.Setting up J-MemWhen starting J-Mem a configuration dialog pops up,letting you select the needed configurations to connect to J-Link and the target.Note: To make sure the connection to the target device can be established correctly, the device, as well as the interface andinterface speed have to be given on start of J-Mem.J-Mem user interfaceThe user interface of J-Mem shows the content of a memory region from the target that J-Link is connected to.Furthermore, details about the connection to the target are displayed in the status bar.The memory window provides a range of different options regarding the displayed memory.J-Mem: Memory window optionsIn the following, these options are explained in detail from left to right (as seen in the screenshot above).Go ToUsing the Go To field (), the first address shown in the memory window can be set.The button to the right of the edit-field returns to the previously selected address.Access widthUsing the red buttons () to the right of the "Go To" field, the access width can be set.The number inside each button refers to the number of bytes that are accessed at once.This means that:1 refers to 8-bit access,2 refers to 16-bit access and4 refers to 32-bit access.Fill memoryBy clicking the icon () next to the access width buttons, a range of memory can be filled with a custom value.A custom can be chosen that the selected memory region is filled with.The region to fill can be determined by setting the and either the or .Save memory dataThe button () to the right of the "Fill memory" icon makes it possible to save a memory range in a binary file.Similar to the "Fill memory" option, the memory region to be saved can be determined by setting the and either the or .Periodic RefreshBy default, J-Mem only reads the memory to be displayed once when it is shown. With the Mem module in Make, you can create mems. To use the Mem modules, you must have a Mem account. You can create an account at mem.ai. Refer to the Mem API documentation for a list of available endpoints. Connect Mem to Make. To establish the connection, you must:
MEMS-Studio - Software solution for MEMS sensors with
Completely, then redo the installation with your new DLC installed.7. MEM versus Texmod, ME3ExplorerThe ALOT Installer uses MEM (MassEffectModder) to install textures.Texmod loads all the textures directly in your RAM when you run the game, and replaces them on the fly, whereas MEM replaces the textures directly in the game's files. So, with Texmod, the game would take several dozen minutes to boot every single time you run it. You're also limited to 4 GB of mods.With MEM, you shouldn't experience loading screens longer than a few dozen seconds, at most, similar to the unmodded game.ME3Explorer is a toolkit for modders, not a tool made to install mods. It has a number of issues related to textures (list) and is quite slow (a few hours to install ALOT).MEM is built for speed and fixes many issues ME3Explorer texture installation has. Thus, it should be preferred to ME3Explorer for mod installation.8. Some textures aren't high-resolution / still look unmoddedThere are over 11 000 textures in ME2. ALOT is huge, but not that huge. I'm always working on more textures, but I prefer quality over quantity, so it's a slow process. Feel free to make some textures yourself and share them, to fill the gaps :).9. Changing the default console keybindThanks kathrynn for finding the workaround. Use the ME2 Coalesced Editor to edit the following section to your liking :[Engine.Console]ConsoleKey=TildeTypeKey=Tab10. Desync between audio and lip animationsThe facial animations do not pause with the game. If the game stutters at all the animations fall out of sync. You can test this by doing playersonly in that cutscene. The mouth will continue to move. It's likely just falling out of sync because the game pauses while it streams in something and then fades the screen in and causes the face to not be in sync.MEM File: How to open MEM file (and what it is)
.... int fuzzstep = 1; int fuzz = _fuzzpos % FUZZTABLE; #ifndef ORIGINAL_FUZZ while (count > 0) { int available = (FUZZTABLE - fuzz); int next_wrap = available / fuzzstep; if (available % fuzzstep != 0) // The analyzer warning:V1063 The modulo by 1 operation is meaningless. The result will always be zero. r_draw_rgba.cpp 328V547 Expression 'available % fuzzstep != 0' is always false. r_draw_rgba.cpp 328 As we can see, the fuzzstep variable is declared and immediately initialized with 1 in the code snippet. After that, its value doesn't change anywhere. The while loop keeps checking the if (available % fuzzstep != 0) condition over and over again expecting changes... (damn, that's the wrong game). However, fuzzstep doesn't change anywhere, and we divide available modulo by 1 each time, and each time the result is 0, and we check it for inequality with 0, and... Let's get this over with and move on. Fragment N2 We see a trap in our path, someone has left it for us. Great work by the other marines: they found a possible path for demons to take and planted a mine. But when the demons decide to come through here... nothing happens. They forgot to activate the mine... StringPool::Block *StringPool::AddBlock(size_t size){ .... auto mem = (Block *)malloc(size); if (mem == nullptr) { } mem->Limit = (uint8_t *)mem + size; mem->Avail = &mem[1]; mem->NextBlock = TopBlock; TopBlock = mem; return mem;} The analyzer warning: V522 There might be dereferencing of a potential null pointer 'mem'. Check lines: 100, 95. fs_stringpool.cpp 100 Let's take a closer look. The mem variable is declared and immediately initialized with the result of the malloc function. As we know, malloc can return NULL, and the developers knew this as well. They even made the necessary check in the form of if (mem == nullptr) but forgot to write what to do if the condition is true. By the way, if you don't check the result of the malloc function, this article may be a good read for you. It remains on the developers' conscience what exactly they forgot to write. Perhaps there should be a call to std::exit here, or some value returned, or something else. Let's not risk triggering the mine and keep going. Fragment N3 On our way, we meet an imp who doesn't even notice us or try to attack us. It does nothing at all. void PClassActor::InitializeDefaults(){ .... if (MetaSize > 0) memcpy(Meta, ParentClass->Meta, ParentClass->MetaSize); else memset(Meta, 0, MetaSize); ....} The analyzer warning: V575 The 'memset' function processes '0' elements. Inspect the third argument. info.cpp 518 Using memset, the developers wanted to overwrite the memory that Meta points to with zeros. The problem is that we. With the Mem module in Make, you can create mems. To use the Mem modules, you must have a Mem account. You can create an account at mem.ai. Refer to the Mem API documentation for a list of available endpoints. Connect Mem to Make. To establish the connection, you must:Descarga Mem Reduct Mem Reduct para Windows
[Sat] 22 Aug, 2020 [00:42:03] [Mem: 6 MB] - Application started from D:\Keyboard.Splitter.2.2.0.0\KeyboardSplitter.exe[Sat] 22 Aug, 2020 [00:42:03] [Mem: 6 MB] - User has write permissions: True[Sat] 22 Aug, 2020 [00:42:03] [Mem: 6 MB] - Application version: djlastnight's Gaming Keyboard Splitter v2.2.0.0[Sat] 22 Aug, 2020 [00:42:03] [Mem: 6 MB] - OS version: Windows 10 x64 build 17763[Sat] 22 Aug, 2020 [00:42:03] [Mem: 6 MB] - Setting environment[Sat] 22 Aug, 2020 [00:42:03] [Mem: 6 MB] - Loading interception 1.00[Sat] 22 Aug, 2020 [00:42:03] [Mem: 6 MB] - Loading VirtualXboxNative 2.2.0.0[Sat] 22 Aug, 2020 [00:42:04] [Mem: 10 MB] - Loading SplitterCore 2.2.0.0[Sat] 22 Aug, 2020 [00:42:04] [Mem: 10 MB] - Loading Interceptor 2.2.0.0[Sat] 22 Aug, 2020 [00:42:04] [Mem: 10 MB] - Loading VirtualXbox 2.2.0.0[Sat] 22 Aug, 2020 [00:42:04] [Mem: 11 MB] - Interception driver state: not installed[Sat] 22 Aug, 2020 [00:42:04] [Mem: 11 MB] - ::: UNHANDLED EXCEPTION DETAILS :::[Sat] 22 Aug, 2020 [00:42:04] [Mem: 11 MB] - System.DllNotFoundException: Unable to load DLL 'VirtualXboxNative.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)at VirtualXbox.NativeMethods.VBusExists()at KeyboardSplitter.App.ReportDriversState()at KeyboardSplitter.App.Application_Startup(Object sender, StartupEventArgs e)at System.Windows.Application.OnStartup(StartupEventArgs e)at System.Windows.Application.b__1_0(Object unused)at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)Comments
Mem Reduct? Mem Reduct is a Windows application that reduces the memory usage of a computer by freeing up system resources that are not actively in use, resulting in improved system performance. How does Mem Reduct work? Mem Reduct works by monitoring the memory usage of a computer, identifying where system resources are not being actively used and freeing them up. This frees up memory and allows the computer to run more efficiently. Is Mem Reduct safe to use? Yes, Mem Reduct is safe to use. It does not make permanent changes to your system and will only free up system resources that are not actively being used. What are the system requirements for Mem Reduct? Mem Reduct requires a Windows operating system (Windows XP or later) and at least 256 MB of RAM. Is Mem Reduct free? Yes, Mem Reduct is completely free and open source software. Can Mem Reduct harm my computer? No, Mem Reduct cannot harm your computer. It only frees up system resources that are not actively being used, which can improve performance but will not cause any harm. Can Mem Reduct be used on a server environment? Yes, Mem Reduct can be used on a server environment. However, it should be noted that server environments typically require more memory allocation than client machines (personal computers). Does Mem Reduct have any impact on gaming performance? Mem Reduct may improve gaming performance by freeing up system resources that are not actively being used, which can provide more memory for running games. However, the degree of impact will depend on various factors such as the hardware configurations of the system, the software running simultaneously with the game, and the game's requirements itself. How often should I use Mem Reduct? The frequency of using Mem Reduct depends on the amount and duration of resource-intensive operations performed by your system. As a general guide, it is recommended to use Mem Reduct when you notice significant decrease in system performance that is due to high memory usage. Where can I download Mem Reduct? You can download Mem Reduct from its official website, which can be accessed at
2025-04-23Seq# 11184 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo03a Current log# 3 seq# 11184 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo03bThu Mar 3 07:15:28 2011Thread 1 advanced to log sequence 11185 (LGWR switch) Current log# 1 seq# 11185 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo01a Current log# 1 seq# 11185 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo01bThu Mar 3 07:16:06 2011Thread 1 advanced to log sequence 11186 (LGWR switch) Current log# 2 seq# 11186 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo02a Current log# 2 seq# 11186 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo02bThu Mar 3 07:16:59 2011Thread 1 advanced to log sequence 11187 (LGWR switch) Current log# 3 seq# 11187 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo03a Current log# 3 seq# 11187 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo03bThu Mar 3 07:17:34 2011Thread 1 advanced to log sequence 11188 (LGWR switch) Current log# 1 seq# 11188 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo01a Current log# 1 seq# 11188 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo01bThu Mar 3 07:18:03 2011Thread 1 advanced to log sequence 11189 (LGWR switch) Current log# 2 seq# 11189 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo02a Current log# 2 seq# 11189 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo02bThu Mar 3 07:18:26 2011Thread 1 advanced to log sequence 11190 (LGWR switch) Current log# 3 seq# 11190 mem# 0: /oradata/EMXSCOR4/data001/oralink/redo03a Current log# 3 seq# 11190 mem# 1: /oradata/EMXSCOR4/data001/oralink/redo03bI've 3 questions:1. What can I look into to make sure of my excessive temp usage - I feel 4.5 GB temp usage for at max 6 GB of index is on a higher side.2. What is "wait for unread message on broadcast channel" and how should I relate it with my impdp session.3. Why suddenly my redo log switches are so aggressive when Indexes start building - can I do anything to counter this behaviour?Thanks Much! March 03, 2011 - 8:08 am UTC 1) why do you feel that way? If you have a 6gb index - you'll have - well, about 6gb of stuff to sort - it is unlikely to fit into memory so it'll go into
2025-03-27Tmux-mem-cpu-loadCPU, RAM, and load monitor for use with tmuxDescriptionA simple, lightweight program provided for system monitoring in the statusline of tmux.The memory monitor displays the used and available memory.The CPU usage monitor outputs a percent CPU usage over all processors. It alsodisplays a textual bar graph of the current percent usage.The system load average is also displayed.Example output:2885/7987MB [||||| ] 51.2% 2.11 2.35 2.44 ^ ^ ^ ^ ^ ^ ^ | | | | | | | 1 2 3 4 5 6 7Currently used memory.Available memory.CPU usage bar graph.CPU usage percentage.Load average for the past minute.Load average for the past 5 minutes.Load average for the past 15 minutes.For terminals with 256 color support, graded colors can be displayed bypassing the --colors flag.InstallationDependenciesCurrently, Linux, Mac OSX, FreeBSD, OpenBSD, and NetBSD are supported.Building>= CMake -3.5C++ compiler with C++11 support (e.g. gcc/g++ >= 4.6)DownloadThere are links to the source code at the project homepage.Buildcd cmake .makeInstallsu -make installlogoutBuild and Install Using tpmInclude the plugin in your .tmux.conf, the same file you'll set theconfiguration in, below.set -g @plugin 'thewtex/tmux-mem-cpu-load'Install with Package ManagersGentoo: emerge tmux-mem-cpu-loadHomebrew: brew install tmux-mem-cpu-loadBuild and Install Using AntigenInclude the bundle in your .zshrcantigen bundle thewtex/tmux-mem-cpu-loadConfiguring tmuxEdit $HOME/.tmux.conf to display the program's output in status-left orstatus-right. For example:set -g status-interval 2set -g status-left "#S #[fg=green,bg=black]#(tmux-mem-cpu-load --colors --interval 2)#[default]"set -g status-left-length 60If you installed using tpm, you must specify the full path to thetmux-mem-cpu-load script, like below:set -g status-right '#[fg=green]#($TMUX_PLUGIN_MANAGER_PATH/tmux-mem-cpu-load/tmux-mem-cpu-load --colors --powerline-right --interval 2)#[default]'Note that the interval argument to tmux-mem-cpu-load should be the same numberof seconds that status-interval is set at.Another optional argument is the number of bars in the bar graph, whichdefaults to 10. This can, for instance, be set to the number of cores in amulti-core system.The colors option will add graded colors for each of the measures.The full usage:Usage: tmux-mem-cpu-load [OPTIONS]Available options:-h, --help Prints this help message-c, --colors Use tmux colors in output-p, --powerline-left Use powerline left symbols throughout the output, enables --colors-q, --powerline-right Use powerline right symbols throughout the output, enables --colors-v, --vertical-graph Use vertical bar chart for CPU graph-l , --segments-left Enable blending bg/fg color (depending
2025-03-26Smaragdus Posts: 2120 Joined: Sat Jun 22, 2013 3:24 am Location: Aeaea Mem Reduct #1 Post by smaragdus » Fri Dec 25, 2015 11:09 am Mem Reduct Description:Lightweight real-time memory management application to monitor and clean system memory on your computer.The program used undocumented internal system features (Native API) to clear system cache (system working set, working set, standby page lists, modified page lists) with variable result ~10-50%. Application it is compatible with Windows XP SP3 and higher operating systems, but some general features available only since Windows Vista.You can download either the installer or portable version. For correct working, need administrator rights.Mem Reduct links: - Mem Reduct home page - Mem Reduct project page - Mem Reduct download page ... ANGELOG.md - Mem Reduct change log - publisher ... duct.shtml - Mem Reduct at Softpedia ... duct.shtml = Portable Mem Reduct at Softpedia ReviewMem Reduct downloads: ... _setup.exe - direct download for the latest installer (Mem Reduct 3.1.1310) ... rtable.rar - direct download for the latest portable version (Mem Reduct 3.1.1310)Mem Reduct screen-shots: -1- Mem Reduct main window: Mem Reduct 3.1.1310 - 2015-12-25 - 001.png (7.66 KiB) Viewed 12689 times -2- Mem Reduct settings window: Mem Reduct 3.1.1310 - 2015-12-25 - 002.png (10.12 KiB) Viewed 12689 times -3- Mem Reduct results window: Mem Reduct 3.1.1310 - 2015-12-25 - 004.png (19.62 KiB) Viewed 12689 times Mem Reduct portable:To activate portable mode, create "memreduct.ini" in application folder, or move it from "%APPDATA%\Henry++\Mem Reduct".Mem Reduct license:Mem Reduct is freeware and open-source, the source code is available at GitHub.Mem Reduct note:Mem Reduct RAR archive contains both x32 bit and x64 bit versions of Mem Reduct (memreduct32.exe and memreduct64.exe). The direct download links are not permanent. I am Baas Posts: 4150 Joined: Thu Aug 07, 2008 4:51 am Re: Mem Reduct #2 Post by
2025-03-25J-Mem memory viewer is a GUI application to display and modify the RAM and SFRs (Special Function Registers) of target systems while the target is running.J-Mem is part of the J-Link Software and Documentation Pack, which is available for download on the SEGGER webpage.Setting up J-MemWhen starting J-Mem a configuration dialog pops up,letting you select the needed configurations to connect to J-Link and the target.Note: To make sure the connection to the target device can be established correctly, the device, as well as the interface andinterface speed have to be given on start of J-Mem.J-Mem user interfaceThe user interface of J-Mem shows the content of a memory region from the target that J-Link is connected to.Furthermore, details about the connection to the target are displayed in the status bar.The memory window provides a range of different options regarding the displayed memory.J-Mem: Memory window optionsIn the following, these options are explained in detail from left to right (as seen in the screenshot above).Go ToUsing the Go To field (), the first address shown in the memory window can be set.The button to the right of the edit-field returns to the previously selected address.Access widthUsing the red buttons () to the right of the "Go To" field, the access width can be set.The number inside each button refers to the number of bytes that are accessed at once.This means that:1 refers to 8-bit access,2 refers to 16-bit access and4 refers to 32-bit access.Fill memoryBy clicking the icon () next to the access width buttons, a range of memory can be filled with a custom value.A custom can be chosen that the selected memory region is filled with.The region to fill can be determined by setting the and either the or .Save memory dataThe button () to the right of the "Fill memory" icon makes it possible to save a memory range in a binary file.Similar to the "Fill memory" option, the memory region to be saved can be determined by setting the and either the or .Periodic RefreshBy default, J-Mem only reads the memory to be displayed once when it is shown
2025-03-29Completely, then redo the installation with your new DLC installed.7. MEM versus Texmod, ME3ExplorerThe ALOT Installer uses MEM (MassEffectModder) to install textures.Texmod loads all the textures directly in your RAM when you run the game, and replaces them on the fly, whereas MEM replaces the textures directly in the game's files. So, with Texmod, the game would take several dozen minutes to boot every single time you run it. You're also limited to 4 GB of mods.With MEM, you shouldn't experience loading screens longer than a few dozen seconds, at most, similar to the unmodded game.ME3Explorer is a toolkit for modders, not a tool made to install mods. It has a number of issues related to textures (list) and is quite slow (a few hours to install ALOT).MEM is built for speed and fixes many issues ME3Explorer texture installation has. Thus, it should be preferred to ME3Explorer for mod installation.8. Some textures aren't high-resolution / still look unmoddedThere are over 11 000 textures in ME2. ALOT is huge, but not that huge. I'm always working on more textures, but I prefer quality over quantity, so it's a slow process. Feel free to make some textures yourself and share them, to fill the gaps :).9. Changing the default console keybindThanks kathrynn for finding the workaround. Use the ME2 Coalesced Editor to edit the following section to your liking :[Engine.Console]ConsoleKey=TildeTypeKey=Tab10. Desync between audio and lip animationsThe facial animations do not pause with the game. If the game stutters at all the animations fall out of sync. You can test this by doing playersonly in that cutscene. The mouth will continue to move. It's likely just falling out of sync because the game pauses while it streams in something and then fades the screen in and causes the face to not be in sync.
2025-04-18