Material colors

Author: t | 2025-04-25

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Material Colors is a simple color palette with hex codes of material UI colors. Simply choose any material color through our color palette as per the material design guidelines. Material-Colors. FF8A65. FFAB91. FFCCBC. FBE9E7 3E2723 Material Colors - A React Native App to Select Material Colors for macOS. - BafS/Material-Colors-native

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Material Colors - Material Design Color Selection

Object color randomization, instance sync, gradients, and material control for 3ds Max. Introduction"WireColor Pro" (ex "ProColor") is a powerful script designed for Autodesk 3ds Max that enhances the workflow of 3D designers and artists by providing advanced tools for manipulating object colors, materials, and instances within a scene. This versatile script offers a range of features aimed at streamlining the colorization and materialization process for objects, groups, and instances. Features1. Random Colorization: WireColor Pro enables users to effortlessly randomize the colors of 3D objects within their scenes. This feature is particularly useful for adding variety and visual interest to scenes.2. Color Palettes: The script offers a selection of predefined color palettes, including options like pastel colors and black-and-white, allowing designers to maintain a consistent and harmonious color scheme.3. Group Colorization: Beyond individual objects, designers can apply random colors to entire object groups, enhancing the ability to create organized and visually appealing scenes.4. Instance Color Sync: Designers can opt to synchronize colors across instances, ensuring consistency and uniformity in scenes that utilize object duplication.5. Gradient Colorization: The script introduces the ability to set gradient colors between selected objects. This allows for smooth transitions between colors, enhancing the visual flow of scenes.6. Instant Wirecolor Transformation: Elevating designer experiences through real-time wirecolor alteration.7. Material Conversion: WireColor Pro provides the capability to convert object colors into material colors. Users can choose between physical and standard materials, enabling them to seamlessly integrate color and material attributes.8. Batch Material Removal: The script streamlines the process of removing materials from multiple objects at once. This feature simplifies the cleanup of scenes and facilitates experimentation with different material options."WireColor Pro" revolutionizes the way 3D designers work with object colors and materials in Autodesk 3ds Max. By providing a comprehensive suite of tools for randomization, palette-based colorization, material conversion, batch material management, and instance color synchronization, this script empowers designers to achieve stunning visual results with greater efficiency and creative freedom. Whether working on architectural visualizations, product renderings, or animation projects, "WireColor Pro" is an indispensable asset that simplifies the process of color and material manipulation while enhancing the quality of the final output. Tutorial (Italian) by Marcello Pattarin Video URL:

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Material Design Colors - Google Material Colors

Material ColorsColor Picker and Color API for material theme colorsEditor WindowHead to Window > Tools > Material Colors to show windowSlider on top lets you adjust brightness variants and Reset button resets to the defaultsLeft-Click copies the colorRight-Click opens color variants view (only for root view)On color variants view mode, click Back to go back root viewYou can paste the color by right clicking any color on inspectorScripting APIInclude namespace Excalith.MaterialColorsYou can reach all colors and functions through MaterialColor classColorsDescriptionRed (int variation)Returns the color with variation (default 5)Pink (int variation)Returns the color with variation (default 5)Purple (int variation)Returns the color with variation (default 5)DeepPurple (int variation)Returns the color with variation (default 5)Indigo (int variation)Returns the color with variation (default 5)Blue (int variation)Returns the color with variation (default 5)LightBlue (int variation)Returns the color with variation (default 5)Cyan (int variation)Returns the color with variation (default 5)Teal (int variation)Returns the color with variation (default 5)Green (int variation)Returns the color with variation (default 5)LightGreen (int variation)Returns the color with variation (default 5)Lime (int variation)Returns the color with variation (default 5)Yellow (int variation)Returns the color with variation (default 5)Amber (int variation)Returns the color with variation (default 5)Orange (int variation)Returns the color with variation (default 5)DeepOrange (int variation)Returns the color with variation (default 5)Brown (int variation)Returns the color with variation (default 5)Grey (int variation)Returns the color with variation (default 5)BlueGrey (int variation)Returns the color with variation (default 5)Grayscale (int variation)Returns the color with variation (default 5)Color CollectionsDescriptionColorsReturns all colors and variationsRedVariationsReturns colors variationsPinkVariationsReturns colors variationsPurpleVariationsReturns colors variationsDeepPurpleVariationsReturns colors variationsIndigoVariationsReturns colors variationsBlueVariationsReturns colors variationsLightBlueVariationsReturns colors variationsCyanVariationsReturns colors variationsTealVariationsReturns colors variationsGreenVariationsReturns colors variationsLightGreenVariationsReturns colors variationsLimeVariationsReturns colors variationsYellowVariationsReturns colors variationsAmberVariationsReturns colors variationsOrangeVariationsReturns colors variationsDeepOrangeVariationsReturns colors variationsBrownVariationsReturns colors variationsGreyVariationsReturns colors variationsBlueGreyVariationsReturns colors variationsGrayscaleVariationsReturns colors variationsFunctionsDescriptionsGetRandomColorVariation (int variation)Returns a random color with variationGetRandomColorReturns a random color with random variation

BafS/Material-Colors-native: Material Colors - GitHub

(one for each color) to apply the ink to the material. The inks themselves are kept in separate “stations” with each color being applied sequentially as the material moves through the press (which can result in “registration” issues if the successive colors don’t align perfectly).It’s fair to recognize that this technology produces a fine product in many circumstances, but there are challenges associated with the approach. The plates themselves can be quite expensive (more colors means more plates), and any changes to the design or content will require new plates to be made at additional cost. Flexo presses also require significant setup time (often several hours) and substantial material wastage before the first production label can be printed – and these additional overheads often force customers to buy higher quantities to bring the unit cost down to an acceptable level. In some cases, particularly for high volumes, this is not a major concern … but if you end up buying 50,000 labels when you only really need 500 or 1,000 for your first batch of product, then it’s obvious that the financial model is being compromised by the technology.Conversely, digital label printing presses do not use plates, and they also require much less setup time and waste – in many cases none at all. In simple terms, they operate more like a desktop laser printer (although very much bigger and way more expensive) – the artwork files are sent directly to the press and the various colors are printed simultaneously. No plates, no special ink stations, minimal waste and setup – all this translates into a much more flexible scenario for you the customer. This means there’s no additional costs for extra colors and you can have complete freedom when designing your custom product labels without having to worry about. Material Colors is a simple color palette with hex codes of material UI colors. Simply choose any material color through our color palette as per the material design guidelines. Material-Colors. FF8A65. FFAB91. FFCCBC. FBE9E7 3E2723

Color Palette for Material Design - Material UI Colors

Dark themeThe Material dark theme system can be used to create abeautiful and functional dark theme for your app. A dark theme generallyconsists of dark background colors and light foreground colors for elements suchas text and iconography.Benefits of a dark theme include: improved battery power conservation fordevices with OLED screens; reduced eye strain; and better visibility inlow-light environments.Starting with Android Q, users are now able to switchtheir device to a dark theme via a new system setting, which applies to both theAndroid system UI and apps running on the device.Design and API DocumentationMaterial Design guidelines: Dark ThemeAndroid Q Dark Theme DocumentationAppCompat DayNight DocumentationSetupBefore you can use the Material dark theme functionality, you need to add adependency to the Material Components for Android library. For more information,go to theGetting startedpage.In order to support a dark theme for Android Q and above, make sure you aredepending on the latest version of theMaterial Android library, and update your app theme to inheritfrom Theme.Material3.DayNight (or one of its descendants). For example:res/values/themes.xml ">style name="Theme.MyApp" parent="Theme.Material3.DayNight"> ... -->style>Alternatively, if you want to define separate Light and Dark themes for yourapp, you can inherit from Theme.Material3.Light in the res/values directory,and Theme.Material3.Dark in the res/values-night directory:res/values/themes.xml ">style name="Theme.MyApp" parent="Theme.Material3.Light"> ... -->style>res/values-night/themes.xml ">style name="Theme.MyApp" parent="Theme.Material3.Dark"> ... -->style>The Theme.Material3.Dark theme is a static dark theme, whereasTheme.Material3.DayNight is a more dynamic theme which will help facilitateeasy switching between your app's Light and Dark theme. If using aDayNight theme, you can define one app theme that references color resources,which can be overridden in the values-night directory if needed.CatalogTo see how Material components adapt in a dark theme, build and run theCatalog app and enable a dark theme in one of the followingways:Any API Level: Settings gear menu icon on Catalog home and demo screensAndroid Q: Settings > Display > Dark Theme (or Dark Theme tile in Notification Tray)Android P: Settings > System > Developer options > Night modeColor paletteAt the core of any dark theme is a color palette that uses dark backgroundcolors and light foreground colors. The Material Dark themes make use of theMaterial Color System, in order to provide default dark theme valuesfor neutral palette colors such as android:colorBackground and colorSurface.The baseline Material Dark theme background and surface colors are dark greyinstead of black, which increases visibility for shadows and also reduces eyestrain for light text.The Material Dark themes also provide adjusted defaults for the baselinebranded palette, including colorPrimary, colorSecondary, colorTertiary,and more. See the Material Dark Theme specfor guidance on how you can adjust your brand colors for a dark theme.Elevation overlaysNote: Surface with elevation overlays has been replaced in Materialcomponents with thetonal surface color system.In addition to the color palette adjustments mentioned above, communicating thehierarchy of a UI via elevation requires some dark theme-specificconsiderations.Shadows are less effective in an app using a dark theme, because they will haveless contrast with the dark background colors and will appear to be lessvisible. In order to compensate for this, Material surfaces become lighter andmore colorful at higher elevations, when they are closer

GitHub - material-foundation/material-color-utilities: Color

Material-dynamic-colors1.1.2 • Public • Published 9 months ago ReadmeCode Beta1 Dependency9 Dependents29 Versions Material Dynamic ColorsThis project is based on StartedCDN// with htmlscript type="module" src=" with javascriptimport " installingnpm i material-dynamic-colors// importing as window.materialDynamicColorsimport "material-dynamic-colors";// importing as materialDynamicColorsimport materialDynamicColors from "material-dynamic-colors";How to use it?JSlet colors = await materialDynamicColors(source);// from colorlet colors = await materialDynamicColors("#ffd700");// from pathlet colors = await materialDynamicColors("/image.png");// from url (caution with cors errors)let colors = await materialDynamicColors(" from filelet fromFile = document.query("input[type='file']").files[0];let colors = await materialDynamicColors(file);// from bloblet fromBlob = new Blob();let colors = await materialDynamicColors(blob);Returned object{ light:{ primary: string, onPrimary: string, primaryContainer: string, onPrimaryContainer: string, secondary: string, onSecondary: string, secondaryContainer: string, onSecondaryContainer: string, tertiary: string, onTertiary: string, tertiaryContainer: string, onTertiaryContainer: string, error: string, onError: string, errorContainer: string, onErrorContainer: string, background: string, onBackground: string, surface: string, onSurface: string, surfaceVariant: string, onSurfaceVariant: string, outline: string, outlineVariant: string, shadow: string, scrim: string, inverseSurface: string, inverseOnSurface: string, inversePrimary: string, surfaceDim: string, surfaceBright: string, surfaceContainerLowest: string, surfaceContainerLow: string, surfaceContainer: string, surfaceContainerHigh: string, surfaceContainerHighest: string }, dark:{ primary: string, onPrimary: string, primaryContainer: string, onPrimaryContainer: string, secondary: string, onSecondary: string, secondaryContainer: string, onSecondaryContainer: string, tertiary: string, onTertiary: string, tertiaryContainer: string, onTertiaryContainer: string, error: string, onError: string, errorContainer: string, onErrorContainer: string, background: string, onBackground: string, surface: string, onSurface: string, surfaceVariant: string, onSurfaceVariant: string, outline: string, outlineVariant: string, shadow: string, scrim: string, inverseSurface: string, inverseOnSurface: string, inversePrimary: string, surfaceDim: string, surfaceBright: string, surfaceContainerLowest: string, surfaceContainerLow: string, surfaceContainer: string, surfaceContainerHigh: string, surfaceContainerHighest: string }}CLIDo not forget to put your color source between quotes:material-dynamic-colors "#FF0000"OutputGenerating colors from #FF0000light theme: --primary: #C00100; --on-primary: #FFFFFF; --primary-container: #FFDAD4; --on-primary-container: #410000; --secondary: #775651; --on-secondary: #FFFFFF; --secondary-container: #FFDAD4; --on-secondary-container: #2C1512; --tertiary: #705C2E; --on-tertiary: #FFFFFF; --tertiary-container: #FBDFA6; --on-tertiary-container: #251A00; --error: #BA1A1A; --on-error: #FFFFFF; --error-container: #FFDAD6; --on-error-container: #410002; --background: #FFFBFF; --on-background: #201A19; --surface: #FFF8F6; --on-surface: #201A19; --surface-variant: #F5DDDA; --on-surface-variant: #534341; --outline: #857370; --outline-variant: #D8C2BE; --shadow: #000000; --scrim: #000000; --inverse-surface: #362F2E; --inverse-on-surface: #FBEEEC; --inverse-primary: #FFB4A8; --surface-dim: #E4D7D5; --surface-bright: #FFF8F6; --surface-container-lowest: #FFFFFF; --surface-container-low: #FEF1EE; --surface-container: #F8EBE9; --surface-container-high: #F3E5E3; --surface-container-highest: #EDE0DD;dark theme: --primary: #FFB4A8; --on-primary: #690100; --primary-container: #930100; --on-primary-container: #FFDAD4; --secondary: #E7BDB6; --on-secondary: #442925; --secondary-container: #5D3F3B; --on-secondary-container: #FFDAD4; --tertiary: #DEC48C; --on-tertiary: #3E2E04; --tertiary-container: #564419; --on-tertiary-container: #FBDFA6; --error: #FFB4AB; --on-error: #690005; --error-container: #93000A; --on-error-container: #FFB4AB; --background: #201A19; --on-background: #EDE0DD; --surface: #181211; --on-surface: #EDE0DD; --surface-variant: #534341; --on-surface-variant: #D8C2BE; --outline: #A08C89; --outline-variant: #534341; --shadow: #000000; --scrim: #000000; --inverse-surface: #EDE0DD; --inverse-on-surface: #362F2E; --inverse-primary: #C00100; --surface-dim: #181211; --surface-bright: #3F3736; --surface-container-lowest: #120D0C; --surface-container-low: #201A19; --surface-container: #251E1D; --surface-container-high: #2F2827; --surface-container-highest: #3B3332;LicenseMITThank you!

Material Colors - Material UI Color Palette with Hex Color Codes

GX Legacy Holster $120.00Industry leading fit, finish, strength and rigidity, GX Legacy Holsters include double layer construction (minimum holster thickness of 0.173” and maximum thickness of 0.186” depending on material color used). Above all, the all stainless steel and aluminum hardware provide a superior fit and finish with no sharp edges. For instance, the shielded/counter-bored belt attachment mounting hardware prevents damage to your firearm while drawing and re-holstering. Universal mounting platform is compatible with Blade Tech/Comp Tac, Safariland, Double Alpha, and G-Code RTI hole patterns.All GX holster mounting heights and speed cuts are both USPSA and IDPA legal.Interested in seeing our standard and premium colors? Check out our Interior and Exterior Holster Materials. Also see our Anodized Aluminum Accent Washer colors.How to order Select your gun model Select Orientation (left or right handed) Select a standard exterior Select interior color Select Anodized Aluminum Accent Washer color OPTIONAL - Premium materials are available for an additional $5.00. CUSTOM - If you want a custom exterior color contact us directly for a quoteAll material colors in the drop down options are followed by the thickness of the material! Some material colors are only available in 0.080" instead of 0.093". If you want the most rigid holster on the market, I recommend choosing two material colors that are both 0.093" thick!Using one layer of 0.093" material and one layer of 0.080" material still makes for a very rigid holster.Select options GX VICE Holster $140.00GX VICE Holster DescriptionIndustry leading fit, finish, strength and rigidity, the GX VICE Holster is the first holster of its kind to hit the competition shooting market. Have you ever had a firearm fall out of your holster walking around or bending over at the range? Ever have a firearm fall out of your holster at a match, leading to a Range Officer needing to clear the range to clear the firearm? Or worse yet, a match disqualification? Have you ever had to hold back on your stage walk-throughs because you feel your gun bouncing in your holster? Are you a Range Officer at your local club that shoots with the squad you are running, having to run shooters with your gun holstered?If you answered yes to any of the above questions (and I know most of you did to at least one) the GX VICE Holsteris what you are looking for!Incorporating a clamp-lock retention mechanism, the GX Vice Holster. Material Colors is a simple color palette with hex codes of material UI colors. Simply choose any material color through our color palette as per the material design guidelines. Material-Colors. FF8A65. FFAB91. FFCCBC. FBE9E7 3E2723

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User7728

Object color randomization, instance sync, gradients, and material control for 3ds Max. Introduction"WireColor Pro" (ex "ProColor") is a powerful script designed for Autodesk 3ds Max that enhances the workflow of 3D designers and artists by providing advanced tools for manipulating object colors, materials, and instances within a scene. This versatile script offers a range of features aimed at streamlining the colorization and materialization process for objects, groups, and instances. Features1. Random Colorization: WireColor Pro enables users to effortlessly randomize the colors of 3D objects within their scenes. This feature is particularly useful for adding variety and visual interest to scenes.2. Color Palettes: The script offers a selection of predefined color palettes, including options like pastel colors and black-and-white, allowing designers to maintain a consistent and harmonious color scheme.3. Group Colorization: Beyond individual objects, designers can apply random colors to entire object groups, enhancing the ability to create organized and visually appealing scenes.4. Instance Color Sync: Designers can opt to synchronize colors across instances, ensuring consistency and uniformity in scenes that utilize object duplication.5. Gradient Colorization: The script introduces the ability to set gradient colors between selected objects. This allows for smooth transitions between colors, enhancing the visual flow of scenes.6. Instant Wirecolor Transformation: Elevating designer experiences through real-time wirecolor alteration.7. Material Conversion: WireColor Pro provides the capability to convert object colors into material colors. Users can choose between physical and standard materials, enabling them to seamlessly integrate color and material attributes.8. Batch Material Removal: The script streamlines the process of removing materials from multiple objects at once. This feature simplifies the cleanup of scenes and facilitates experimentation with different material options."WireColor Pro" revolutionizes the way 3D designers work with object colors and materials in Autodesk 3ds Max. By providing a comprehensive suite of tools for randomization, palette-based colorization, material conversion, batch material management, and instance color synchronization, this script empowers designers to achieve stunning visual results with greater efficiency and creative freedom. Whether working on architectural visualizations, product renderings, or animation projects, "WireColor Pro" is an indispensable asset that simplifies the process of color and material manipulation while enhancing the quality of the final output. Tutorial (Italian) by Marcello Pattarin Video URL:

2025-04-16
User9625

Material ColorsColor Picker and Color API for material theme colorsEditor WindowHead to Window > Tools > Material Colors to show windowSlider on top lets you adjust brightness variants and Reset button resets to the defaultsLeft-Click copies the colorRight-Click opens color variants view (only for root view)On color variants view mode, click Back to go back root viewYou can paste the color by right clicking any color on inspectorScripting APIInclude namespace Excalith.MaterialColorsYou can reach all colors and functions through MaterialColor classColorsDescriptionRed (int variation)Returns the color with variation (default 5)Pink (int variation)Returns the color with variation (default 5)Purple (int variation)Returns the color with variation (default 5)DeepPurple (int variation)Returns the color with variation (default 5)Indigo (int variation)Returns the color with variation (default 5)Blue (int variation)Returns the color with variation (default 5)LightBlue (int variation)Returns the color with variation (default 5)Cyan (int variation)Returns the color with variation (default 5)Teal (int variation)Returns the color with variation (default 5)Green (int variation)Returns the color with variation (default 5)LightGreen (int variation)Returns the color with variation (default 5)Lime (int variation)Returns the color with variation (default 5)Yellow (int variation)Returns the color with variation (default 5)Amber (int variation)Returns the color with variation (default 5)Orange (int variation)Returns the color with variation (default 5)DeepOrange (int variation)Returns the color with variation (default 5)Brown (int variation)Returns the color with variation (default 5)Grey (int variation)Returns the color with variation (default 5)BlueGrey (int variation)Returns the color with variation (default 5)Grayscale (int variation)Returns the color with variation (default 5)Color CollectionsDescriptionColorsReturns all colors and variationsRedVariationsReturns colors variationsPinkVariationsReturns colors variationsPurpleVariationsReturns colors variationsDeepPurpleVariationsReturns colors variationsIndigoVariationsReturns colors variationsBlueVariationsReturns colors variationsLightBlueVariationsReturns colors variationsCyanVariationsReturns colors variationsTealVariationsReturns colors variationsGreenVariationsReturns colors variationsLightGreenVariationsReturns colors variationsLimeVariationsReturns colors variationsYellowVariationsReturns colors variationsAmberVariationsReturns colors variationsOrangeVariationsReturns colors variationsDeepOrangeVariationsReturns colors variationsBrownVariationsReturns colors variationsGreyVariationsReturns colors variationsBlueGreyVariationsReturns colors variationsGrayscaleVariationsReturns colors variationsFunctionsDescriptionsGetRandomColorVariation (int variation)Returns a random color with variationGetRandomColorReturns a random color with random variation

2025-04-14
User6110

Dark themeThe Material dark theme system can be used to create abeautiful and functional dark theme for your app. A dark theme generallyconsists of dark background colors and light foreground colors for elements suchas text and iconography.Benefits of a dark theme include: improved battery power conservation fordevices with OLED screens; reduced eye strain; and better visibility inlow-light environments.Starting with Android Q, users are now able to switchtheir device to a dark theme via a new system setting, which applies to both theAndroid system UI and apps running on the device.Design and API DocumentationMaterial Design guidelines: Dark ThemeAndroid Q Dark Theme DocumentationAppCompat DayNight DocumentationSetupBefore you can use the Material dark theme functionality, you need to add adependency to the Material Components for Android library. For more information,go to theGetting startedpage.In order to support a dark theme for Android Q and above, make sure you aredepending on the latest version of theMaterial Android library, and update your app theme to inheritfrom Theme.Material3.DayNight (or one of its descendants). For example:res/values/themes.xml ">style name="Theme.MyApp" parent="Theme.Material3.DayNight"> ... -->style>Alternatively, if you want to define separate Light and Dark themes for yourapp, you can inherit from Theme.Material3.Light in the res/values directory,and Theme.Material3.Dark in the res/values-night directory:res/values/themes.xml ">style name="Theme.MyApp" parent="Theme.Material3.Light"> ... -->style>res/values-night/themes.xml ">style name="Theme.MyApp" parent="Theme.Material3.Dark"> ... -->style>The Theme.Material3.Dark theme is a static dark theme, whereasTheme.Material3.DayNight is a more dynamic theme which will help facilitateeasy switching between your app's Light and Dark theme. If using aDayNight theme, you can define one app theme that references color resources,which can be overridden in the values-night directory if needed.CatalogTo see how Material components adapt in a dark theme, build and run theCatalog app and enable a dark theme in one of the followingways:Any API Level: Settings gear menu icon on Catalog home and demo screensAndroid Q: Settings > Display > Dark Theme (or Dark Theme tile in Notification Tray)Android P: Settings > System > Developer options > Night modeColor paletteAt the core of any dark theme is a color palette that uses dark backgroundcolors and light foreground colors. The Material Dark themes make use of theMaterial Color System, in order to provide default dark theme valuesfor neutral palette colors such as android:colorBackground and colorSurface.The baseline Material Dark theme background and surface colors are dark greyinstead of black, which increases visibility for shadows and also reduces eyestrain for light text.The Material Dark themes also provide adjusted defaults for the baselinebranded palette, including colorPrimary, colorSecondary, colorTertiary,and more. See the Material Dark Theme specfor guidance on how you can adjust your brand colors for a dark theme.Elevation overlaysNote: Surface with elevation overlays has been replaced in Materialcomponents with thetonal surface color system.In addition to the color palette adjustments mentioned above, communicating thehierarchy of a UI via elevation requires some dark theme-specificconsiderations.Shadows are less effective in an app using a dark theme, because they will haveless contrast with the dark background colors and will appear to be lessvisible. In order to compensate for this, Material surfaces become lighter andmore colorful at higher elevations, when they are closer

2025-04-10
User7942

Material-dynamic-colors1.1.2 • Public • Published 9 months ago ReadmeCode Beta1 Dependency9 Dependents29 Versions Material Dynamic ColorsThis project is based on StartedCDN// with htmlscript type="module" src=" with javascriptimport " installingnpm i material-dynamic-colors// importing as window.materialDynamicColorsimport "material-dynamic-colors";// importing as materialDynamicColorsimport materialDynamicColors from "material-dynamic-colors";How to use it?JSlet colors = await materialDynamicColors(source);// from colorlet colors = await materialDynamicColors("#ffd700");// from pathlet colors = await materialDynamicColors("/image.png");// from url (caution with cors errors)let colors = await materialDynamicColors(" from filelet fromFile = document.query("input[type='file']").files[0];let colors = await materialDynamicColors(file);// from bloblet fromBlob = new Blob();let colors = await materialDynamicColors(blob);Returned object{ light:{ primary: string, onPrimary: string, primaryContainer: string, onPrimaryContainer: string, secondary: string, onSecondary: string, secondaryContainer: string, onSecondaryContainer: string, tertiary: string, onTertiary: string, tertiaryContainer: string, onTertiaryContainer: string, error: string, onError: string, errorContainer: string, onErrorContainer: string, background: string, onBackground: string, surface: string, onSurface: string, surfaceVariant: string, onSurfaceVariant: string, outline: string, outlineVariant: string, shadow: string, scrim: string, inverseSurface: string, inverseOnSurface: string, inversePrimary: string, surfaceDim: string, surfaceBright: string, surfaceContainerLowest: string, surfaceContainerLow: string, surfaceContainer: string, surfaceContainerHigh: string, surfaceContainerHighest: string }, dark:{ primary: string, onPrimary: string, primaryContainer: string, onPrimaryContainer: string, secondary: string, onSecondary: string, secondaryContainer: string, onSecondaryContainer: string, tertiary: string, onTertiary: string, tertiaryContainer: string, onTertiaryContainer: string, error: string, onError: string, errorContainer: string, onErrorContainer: string, background: string, onBackground: string, surface: string, onSurface: string, surfaceVariant: string, onSurfaceVariant: string, outline: string, outlineVariant: string, shadow: string, scrim: string, inverseSurface: string, inverseOnSurface: string, inversePrimary: string, surfaceDim: string, surfaceBright: string, surfaceContainerLowest: string, surfaceContainerLow: string, surfaceContainer: string, surfaceContainerHigh: string, surfaceContainerHighest: string }}CLIDo not forget to put your color source between quotes:material-dynamic-colors "#FF0000"OutputGenerating colors from #FF0000light theme: --primary: #C00100; --on-primary: #FFFFFF; --primary-container: #FFDAD4; --on-primary-container: #410000; --secondary: #775651; --on-secondary: #FFFFFF; --secondary-container: #FFDAD4; --on-secondary-container: #2C1512; --tertiary: #705C2E; --on-tertiary: #FFFFFF; --tertiary-container: #FBDFA6; --on-tertiary-container: #251A00; --error: #BA1A1A; --on-error: #FFFFFF; --error-container: #FFDAD6; --on-error-container: #410002; --background: #FFFBFF; --on-background: #201A19; --surface: #FFF8F6; --on-surface: #201A19; --surface-variant: #F5DDDA; --on-surface-variant: #534341; --outline: #857370; --outline-variant: #D8C2BE; --shadow: #000000; --scrim: #000000; --inverse-surface: #362F2E; --inverse-on-surface: #FBEEEC; --inverse-primary: #FFB4A8; --surface-dim: #E4D7D5; --surface-bright: #FFF8F6; --surface-container-lowest: #FFFFFF; --surface-container-low: #FEF1EE; --surface-container: #F8EBE9; --surface-container-high: #F3E5E3; --surface-container-highest: #EDE0DD;dark theme: --primary: #FFB4A8; --on-primary: #690100; --primary-container: #930100; --on-primary-container: #FFDAD4; --secondary: #E7BDB6; --on-secondary: #442925; --secondary-container: #5D3F3B; --on-secondary-container: #FFDAD4; --tertiary: #DEC48C; --on-tertiary: #3E2E04; --tertiary-container: #564419; --on-tertiary-container: #FBDFA6; --error: #FFB4AB; --on-error: #690005; --error-container: #93000A; --on-error-container: #FFB4AB; --background: #201A19; --on-background: #EDE0DD; --surface: #181211; --on-surface: #EDE0DD; --surface-variant: #534341; --on-surface-variant: #D8C2BE; --outline: #A08C89; --outline-variant: #534341; --shadow: #000000; --scrim: #000000; --inverse-surface: #EDE0DD; --inverse-on-surface: #362F2E; --inverse-primary: #C00100; --surface-dim: #181211; --surface-bright: #3F3736; --surface-container-lowest: #120D0C; --surface-container-low: #201A19; --surface-container: #251E1D; --surface-container-high: #2F2827; --surface-container-highest: #3B3332;LicenseMITThank you!

2025-04-14

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