Meld

Author: m | 2025-04-25

★★★★☆ (4.4 / 3179 reviews)

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I'm also with Git Bash on Windows 10 and this config works fine with Meld : diff.guitool=meld merge.tool=meld difftool.meld.path=C:/Program Files (x86)/Meld/meld/meld.exe mergetool.meld.path=C:/Program Files (x86)/Meld/meld/meld.exe UPDATED VERSIONS OF THE MELD SCORE. Attempts to overcome the weaknesses of the MELD score are ongoing. Many new MELD scores, such as MELD-Na, iMELD, UKLE, MELD

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MELD Price, MELD Price, Live Charts, and Marketcap: meld coin, meld

Benefits of cross-chain lending, borrowing, and integrated fiat banking directly to users. With its innovative approach, MELD is pioneering the future direction of decentralized finance.See Supply & Borrow for a more in-depth analysis of the MELD Protocol.Getting Started with MELDStarting with MELD is a breeze! Follow our step-by-step guide to set up your account, deposit funds, and start lending and borrowing right away. Explore the full potential of MELD and join the future of decentralized finance today!Explore the MELD DocumentationExplore MELD's features and see how each component works together to create the comprehensive MELD Ecosystem:MELD Protocol - The MELD Protocol establishes the core rules and structures that enable the platform's functionality. It allows users to supply and borrow cryptocurrencies and fiat currencies within a secure, and transparent liquidity market. Governed by the MELD token, this protocol ensures a harmonious balance between lenders and borrowers, offering competitive returns and enhancing the ecosystem's vitality.MELDapp - The MELDapp serves as the user-friendly gateway to the MELD Protocol, designed for seamless use across various devices. It simplifies lending, borrowing, and staking within the MELD ecosystem. Through the MELDapp, users can access and manage their assets easily, interacting with the MELD Protocol's sophisticated mechanisms. Essentially, the MELDapp brings the full power of DeFi to users' fingertips.MELD Blockchain - The MELD Blockchain is the decentralized backbone of the platform, ensuring the integrity and security of all transactions within the MELD ecosystem. Supporting multiple leading blockchains, the MELD Blockchain facilitates efficient asset management and seamless cross-chain operations. It maintains the transparency and trustlessness that define DeFi, providing a solid foundation for the MELD Protocol and MELDapp.Connect with the MELD community on our social platforms and get the support you need:Contact UsLending & Borrowing Mechanic

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meld/meld/dirdiff.py at master yousseb/meld - GitHub

Welcome to MELDWelcome to the MELD documentation library.Last updated 7 months agoMELD is the world's first decentralized, non-custodial liquidity protocol and global on-chain neobank. It allows users to borrow fiat currencies (USD and EUR) against their crypto assets and earn yield on their deposits, all powered by blockchain technology.Explore our comprehensive documentation library to understand the full potential of MELD and learn how you can be part of this revolutionary finance ecosystem.Welcome to MELD, a groundbreaking platform that harmonizes traditional finance and decentralized finance (DeFi). As a non-custodial DeFi protocol, MELD offers a suite of services, including cross-chain lending, borrowing, and staking, all underpinned by the robust MELD blockchain.With the integration of fiat banking services through MELD Finance (MELD.FI) and support for six leading blockchains (Bitcoin, Ethereum, Cardano, Avalanche, Polygon, and Binance Smart Chain), MELD ensures seamless and efficient asset management. Dive into our comprehensive documentation library to explore the full potential of MELD, an innovative solution designed to empower you in navigating the evolving landscape of digital finance. Welcome to MELD, where we're redefining the way you engage with finance!MELD is as a user-centric, decentralized financial solution that powers a unique liquidity market across multiple blockchains. With the MELD token, users can supply crypto assets to earn interest or borrow against both crypto and fiat currencies in a secure and transparent environment. MELD maintains a harmonious balance between lenders and borrowers, offering competitive returns.At the heart of MELD's services are the MELD Vaults: community-backed pools, each safeguarding a single asset. These Vaults facilitate lending and borrowing while also generating returns, strengthening the platform's vitality. Moreover, MELD bridges the gap between decentralized and traditional finance with the MELD.FI neobank, providing users access to fiat loans and an integrated banking experience.Accessible via the MELDapp on various devices, MELD brings the transformative

meld/meld/dirdiff.py at master nekohayo/meld - GitHub

He may take this card. If unable or unwilling to take the top card from the discard pile, he must take a card from the stock pile instead (called a Hit). He may never take the next card of the discard pile if unable to use it immediately in a legal meld in his hand. Despite this requirement, the player does not yet show the meld made with this card but retains all melds in his hand. Another important point about taking cards from the discard pile is that no meld may ever contain more than one card actually taken from the discard pile. Thus, each card taken from the top of that pile must be usable in a separate meld. If a player finds that he can meld all cards in his current hand (either with or without a discard on the turn), he goes Rummy (called ù) and immediately wins the hand. The final action a player takes on his turn is to discard a card to the top of the discard pile, ending the turn. The following are the legal meld types (called Phoms) in this game. Three or more cards in sequence of the same suit. As Aces are considered low in this game, an Ace can only appear as the lowest card in a sequence meld. Three or four cards of the same denomination. Barring any player going Rummy, the hand continues until each player takes exactly four turns. On his fourth turn, each player must display all legal melds he has on the table before discarding for that turn. Also on his last turn, a player is entitled, if able, to play any non melded cards from their hand onto valid melds that previous players may have already melded to the table on their own last turn. After this occurs, the players then add up the total value of all unmeldable cards (called trash cards) in their hand. This playing of cards to other players melds is not permissible in the event another player managed to go Rummy. Scoring: As mentioned previously, if a player goes Rummy he immediately wins and collects 6 points from each other player if he wins by melding 9 cards. If he can meld all 10 cards (without a discard) this amount is doubled, for a grand total of 12 points per opponent. If no player was able to. I'm also with Git Bash on Windows 10 and this config works fine with Meld : diff.guitool=meld merge.tool=meld difftool.meld.path=C:/Program Files (x86)/Meld/meld/meld.exe mergetool.meld.path=C:/Program Files (x86)/Meld/meld/meld.exe

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Seven cards of equal rank placed face up on the table. A meld cannot have fewer than three cards or more than seven. Melds belong to a partnership, not to an individual player. After a meld of three or more cards has been started, either player of the partnership can add further cards to it until there are seven. You can make a meld of cards of any rank from A, K, Q, ... down to 4. Threes have special uses and cannot be melded in the normal way. Twos and jokers are "wild cards" and can be used as substitutes in melds, as long as there at least twice as many real cards of the rank of the meld as wild cards. Thus a meld of 3, 4 or 5 cards can contain at most one wild card and a meld of 6 or 7 can contain at most two. You can also make a meld consisting entirely of wild cards - twos and jokers. In fact you must make such a meld to be allowed to go out and win the deal. There are three types of meld:a clean meld has no wild cardsa dirty meld has one or two wild cards (but not more than one unless there are at least 6 cards in the meld)a wild meld consists entirely of wild cards. A meld of seven cards is complete and is called a pile. While melds are fanned out face up, complete piles are squared up and the cards placed on top shows the type - a red card for a clean pile, a black card for a dirty pile, and a joker for a wild pile (or a two if it contains no joker). Usually the complete piles of seven cards are kept in front of one member of a partnership (along with red threes), while the other partner keeps the incomplete melds of three to six cards.You score points for cards you have melded, and lose points for any cards left in your hand at the end of the play. The play ends when someone gets rid of all the cards in their "hand" and "foot", by melding or discarding them; this is known as "going out". In order to be allowed to go out, you must satisfy all of the following conditions:your partnership must have completed at least two dirty piles, two clean piles and one wild pile (exactly seven cards in each);your partner must have picked up their "foot" and played at least part of one turn from it;you must ask partner's permission to go out. If partner agrees you must meld all of your remaining cards, or meld all but one of your remaining cards and discard your last card. If partner says no, you are not allowed to go out on that turn. See also the section End of the Play.Card Values Individual cards have values as follows. They count for you if you have melded them, but against you

yousseb/meld: Meld for macOS - GitHub

Diamonds would be a legal meld. When this optional rule is used, the Ace is counted as 11 points when found remaining in a players hand. Borrowing a Card: This variant rule allows a player to take a card from one of his own existing melds on the table during his turn. If doing so, however, the player must immediately use the card in a new meld. This may only be done if the meld was originally placed by the same player. Additional Borrowing: This is similar to the normal optional rule for borrowing, however in this version, a player may borrow a card from any other meld on the table, regardless of the player who initially first placed the meld. One Meld per Turn: Another variation that is commonly used is that a player may only meld one group per turn. If a player does not meld on the turn he may elect instead to lay off cards on his own or another players melds, if able. Restriction on Laying Off Cards: Another variation which is often seen in Rummy games is a restriction on laying off cards on another players meld. Using this variation, a player may not lay off cards on other players melds until they have made their first meld to the table. Rummy Concealed: Using this variation, if a player does not play any melds to the table (including laying off cards on other players melds) until he can play all his cards at once, he is said to have Gone Rummy. When doing this, the player scores double the value of all cards left remaining in his opponents hands. Mandatory Discard Rule: Another variation involves changes in the requirements for going out. In this version, a player must go out with a discard. A player may never go out by melding his last card, but must end the turn (and the hand) by discarding his last card to the discard pile. Rummy Complete: Using this variant, no melds are laid down during the course of the hand. Instead, a player retains any melds in his hand and may only play his melds when he is able to meld his entire hand (or his entire hand minus one discard) to the table. At this point, he would then lay his entire hand down in the appropriate melds and collect from each other player the full

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Is to achieve a high score by melding effectively while strategically managing unmelded cards to minimize deductions.At the conclusion of each round, players calculate their scores, and gameplay continues until a player reaches or exceeds the winning score threshold, usually set at 500 points, to claim victory. Specific Rummy 500 RulesAce in Runs: The Ace is always considered low when used in a run, allowing it to precede the 2 in sequences like Ace-2-3.Immutable Melds: Once a meld (set or run) is laid on the table, it cannot be moved or separated for the duration of the game.Layoff Specification: When laying off a card onto an existing meld, players must specify which meld it extends and cannot change this designation afterward.Immediate Melding: Any card drawn from the discard pile must be immediately melded with other cards from the player's hand.Optional Melding: Players are not obligated to lay down melds from their hand if they choose not to, even if they have the opportunity to do so.Penalty for Unmelded Cards: If a player still holds a meld in their hand when another player goes out, the points from the cards in that meld count negatively towards their score.Calling Rummy: If a player notices a card in the discard pile that can immediately be melded after another player's discard, they can announce "rummy," draw the necessary card(s), and make the meld. The player who called rummy then discards to end their turn, and gameplay proceeds to the next player.Deck Limitation: When using

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51 or more points. After making his initial meld in a hand, that player may then make additional melds (or lay off on other melds) to the table without the restriction. Until a player has made his initial meld, he may also not take cards from the discard pile, but only the top card of the stock. However, he may take the top card of the discard pile to use it immediately in his initial meld. Jokers are wild cards and may be used to replace any other normal card. When used in this way, for calculating the value of a players initial meld, the Joker would have the score of the card it is replacing. On a players turn, after drawing but before melding or discarding, the player may replace a Joker in any other meld on the table with the natural card it represents, adding the Joker to his hand and replacing it with the actual card it was intended to represent. Because of this, when a Joker is used in a group meld consisting of exactly three cards, the individual melding it must indicate the card the Joker represents. When a player plays his last card, he scores all points remaining in the other players hands. There are a number of commercial, proprietary games based on Caloochi which often feature the use of colored and numbered tiles in place of playing cards. Double Rum: This variation is similar to the standard version, however it uses a larger pack and has a few other differences. Two regular 52 card decks, plus four Jokers, all shuffled together are used for this game. An Ace is considered to be high or low in Double Rum. Thus, a sequence meld may contain Ace, 2, 3 or Queen, King, Ace. Around the corner melds, however, may not be made. Jokers are wild and may be used to replace any missing card in any meld at the melder's option. Group melds are allowed that contain identical cards of the same rank and suit. If a Joker is found as either the first or last card in a sequence meld, a player adding to the meld is allowed to move the Joker to the other end in order to lay off additional cards to that meld. When scoring cards left in the opponents' hands, picture cards count 10, Aces 11, Jokers 15 and the. I'm also with Git Bash on Windows 10 and this config works fine with Meld : diff.guitool=meld merge.tool=meld difftool.meld.path=C:/Program Files (x86)/Meld/meld/meld.exe mergetool.meld.path=C:/Program Files (x86)/Meld/meld/meld.exe

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Meld Studio Harris Heller – Meld Studio

Yet melded (putting down red threes does not count as melding), then the first time that you meld you must put down cards whose individual values add up to at least the minimum meld requirement. You can put down several melds at once to achieve this if you wish. If you are picking up the pile, you can meld additional cards from your hand along with the the top discard and the two that match it to help make up your minimum count, and some of these additional cards could be wild. However, you cannot count any of the other 6 cards you are about to pick up from the discard pile towards this minimum. Example: It is the first round (minimum 50 points). A nine is discarded by the player to your right and in your hand you hold two nines and a two. You can use your two nines to take the top 7 cards of the discard pile and make a dirty meld of three nines and a two for 50 points. You would not be allowed to do this if the two was buried in the discard pile rather than held in your hand.A meld cannot contain more than seven cards, and a partnership is not allowed to have two incomplete melds of the same rank, but if you complete a pile, you can then start another meld of the same rank. Therefore if you have an incomplete meld of five or six cards on the table, you will not be able to pick up a card of that rank from the discard pile unless you have enough cards of that rank to finish the first seven card pile and make a new three card meld of the same rank. These cards must all come from your holding and the top card of the pile - again you are not allowed to make use of other cards you are about to pick up from the discard pile to satisfy the requirement. Example: The top card of the discard pile is an eight, and there is another eight buried three cards deep. You have two eights and a two in your hand and a meld of five eights on the table. You are not allowed to pick up from the discard pile, because having completed your pile of eights, you will only have two cards with which to start your new meld of eights (the buried eight cannot be included until you have made a legal meld). If you had three eights and a two in your hand, you could use the top eight from the discard pile and one of your eights to complete your eight pile, and start a new meld with two eights and a two. You could then pick up the next 6 cards of the discard pile and add the buried eight to your new meld as well. If you discard a black three, this blocks the next player from picking up

Meld Studio Harris Heller Meld Studio

A player to take three total cards he has discarded and manages to go Rummy, that player must give the chips required not only for himself but all other non-winning players in the round. Those other players then need not give the winner of this hand any chips from their own stock. German Rummy: German Rummy, also known as Rommé, is the most common variant of Rummy that as played in Germany and Austria. It is played very similar to Standard Rummy save the following differences that distinguish it: German Rummy uses two standard 52 card decks shuffled together with the addition of six total Jokers. A Joker may be used in a meld to substitute for any card in a meld. A valid meld may never contain more Jokers than natural cards. Melds in German Rummy are traditionally called "figures" and consist of either Sets (Satzä) or Runs (Sequenzen). A set is 3 or 4 cards all of the same rank but each of a different suit. A run is 3 or more cards in direct sequential order, all of the same suit. After the deal the remainder of the deck is set face down as a stock pile (called the stoß) and the top card of the stoß is turned face-up and set near the stoß to start a discard pile. On each turn, a player may either draw the top face-up card from the stoß or the top, face-down card of the discard pile. An Ace can be considered high (after the King) or low (before two) however an Ace cannot be used between a King and a two. If a player has the card in his hand for which a Joker is representing in a meld currently on the table, that player may, on his turn, place his card to replace the Joker. In doing this, however, he must immediately, on that same turn use the Joker in a meld on the table. A player may only do this after he has made his initial meld during that same hand. In the initial deal, each player is dealt a total of 13 cards. The first meld a player must make on each hand must total at least 40 points, which must consist of one or more new melds to the table by this player. After a player makes his initial meld to the table he may. I'm also with Git Bash on Windows 10 and this config works fine with Meld : diff.guitool=meld merge.tool=meld difftool.meld.path=C:/Program Files (x86)/Meld/meld/meld.exe mergetool.meld.path=C:/Program Files (x86)/Meld/meld/meld.exe UPDATED VERSIONS OF THE MELD SCORE. Attempts to overcome the weaknesses of the MELD score are ongoing. Many new MELD scores, such as MELD-Na, iMELD, UKLE, MELD

MELD or MELD-Na as a Predictive Model for Mortality

A card from lower in the discard pile in Rummy 500, but you must use it right away and take all the cards on top of it.For example, in the photo above, if you wanted to take the 10 of hearts, you have to take the 2 of hearts and 8 of spades that are on top of it and then meld the 10 immediately.MELDINGAfter you draw a card, you can meld combinations of cards in your hand by placing them face-up on the table in front of you. You may also lay off cards during your turn (see “Laying Off”).A meld can be a set of three or four cards of the same rank. For example, King of Hearts, King of Spades, and King of Diamonds. In games with more than one deck, the meld can not have 2 cards in a group from the same suit. For example, you can not have 2 five of diamonds and one five of hearts; they must be all different.A meld can be a sequence of three or more cards that are both consecutive and from the same suit. For example, if all the cards are spades, three, four, five, and six is a valid meld.In Rummy 500, you score points by adding up the values of melded cards you have on the table and then subtracting the values of cards left in your hand. That is your score for the round. See the “scoring” section for card values.LAYING OFFYou can add

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Benefits of cross-chain lending, borrowing, and integrated fiat banking directly to users. With its innovative approach, MELD is pioneering the future direction of decentralized finance.See Supply & Borrow for a more in-depth analysis of the MELD Protocol.Getting Started with MELDStarting with MELD is a breeze! Follow our step-by-step guide to set up your account, deposit funds, and start lending and borrowing right away. Explore the full potential of MELD and join the future of decentralized finance today!Explore the MELD DocumentationExplore MELD's features and see how each component works together to create the comprehensive MELD Ecosystem:MELD Protocol - The MELD Protocol establishes the core rules and structures that enable the platform's functionality. It allows users to supply and borrow cryptocurrencies and fiat currencies within a secure, and transparent liquidity market. Governed by the MELD token, this protocol ensures a harmonious balance between lenders and borrowers, offering competitive returns and enhancing the ecosystem's vitality.MELDapp - The MELDapp serves as the user-friendly gateway to the MELD Protocol, designed for seamless use across various devices. It simplifies lending, borrowing, and staking within the MELD ecosystem. Through the MELDapp, users can access and manage their assets easily, interacting with the MELD Protocol's sophisticated mechanisms. Essentially, the MELDapp brings the full power of DeFi to users' fingertips.MELD Blockchain - The MELD Blockchain is the decentralized backbone of the platform, ensuring the integrity and security of all transactions within the MELD ecosystem. Supporting multiple leading blockchains, the MELD Blockchain facilitates efficient asset management and seamless cross-chain operations. It maintains the transparency and trustlessness that define DeFi, providing a solid foundation for the MELD Protocol and MELDapp.Connect with the MELD community on our social platforms and get the support you need:Contact UsLending & Borrowing Mechanic

2025-04-03
User8222

Welcome to MELDWelcome to the MELD documentation library.Last updated 7 months agoMELD is the world's first decentralized, non-custodial liquidity protocol and global on-chain neobank. It allows users to borrow fiat currencies (USD and EUR) against their crypto assets and earn yield on their deposits, all powered by blockchain technology.Explore our comprehensive documentation library to understand the full potential of MELD and learn how you can be part of this revolutionary finance ecosystem.Welcome to MELD, a groundbreaking platform that harmonizes traditional finance and decentralized finance (DeFi). As a non-custodial DeFi protocol, MELD offers a suite of services, including cross-chain lending, borrowing, and staking, all underpinned by the robust MELD blockchain.With the integration of fiat banking services through MELD Finance (MELD.FI) and support for six leading blockchains (Bitcoin, Ethereum, Cardano, Avalanche, Polygon, and Binance Smart Chain), MELD ensures seamless and efficient asset management. Dive into our comprehensive documentation library to explore the full potential of MELD, an innovative solution designed to empower you in navigating the evolving landscape of digital finance. Welcome to MELD, where we're redefining the way you engage with finance!MELD is as a user-centric, decentralized financial solution that powers a unique liquidity market across multiple blockchains. With the MELD token, users can supply crypto assets to earn interest or borrow against both crypto and fiat currencies in a secure and transparent environment. MELD maintains a harmonious balance between lenders and borrowers, offering competitive returns.At the heart of MELD's services are the MELD Vaults: community-backed pools, each safeguarding a single asset. These Vaults facilitate lending and borrowing while also generating returns, strengthening the platform's vitality. Moreover, MELD bridges the gap between decentralized and traditional finance with the MELD.FI neobank, providing users access to fiat loans and an integrated banking experience.Accessible via the MELDapp on various devices, MELD brings the transformative

2025-04-03
User3348

Seven cards of equal rank placed face up on the table. A meld cannot have fewer than three cards or more than seven. Melds belong to a partnership, not to an individual player. After a meld of three or more cards has been started, either player of the partnership can add further cards to it until there are seven. You can make a meld of cards of any rank from A, K, Q, ... down to 4. Threes have special uses and cannot be melded in the normal way. Twos and jokers are "wild cards" and can be used as substitutes in melds, as long as there at least twice as many real cards of the rank of the meld as wild cards. Thus a meld of 3, 4 or 5 cards can contain at most one wild card and a meld of 6 or 7 can contain at most two. You can also make a meld consisting entirely of wild cards - twos and jokers. In fact you must make such a meld to be allowed to go out and win the deal. There are three types of meld:a clean meld has no wild cardsa dirty meld has one or two wild cards (but not more than one unless there are at least 6 cards in the meld)a wild meld consists entirely of wild cards. A meld of seven cards is complete and is called a pile. While melds are fanned out face up, complete piles are squared up and the cards placed on top shows the type - a red card for a clean pile, a black card for a dirty pile, and a joker for a wild pile (or a two if it contains no joker). Usually the complete piles of seven cards are kept in front of one member of a partnership (along with red threes), while the other partner keeps the incomplete melds of three to six cards.You score points for cards you have melded, and lose points for any cards left in your hand at the end of the play. The play ends when someone gets rid of all the cards in their "hand" and "foot", by melding or discarding them; this is known as "going out". In order to be allowed to go out, you must satisfy all of the following conditions:your partnership must have completed at least two dirty piles, two clean piles and one wild pile (exactly seven cards in each);your partner must have picked up their "foot" and played at least part of one turn from it;you must ask partner's permission to go out. If partner agrees you must meld all of your remaining cards, or meld all but one of your remaining cards and discard your last card. If partner says no, you are not allowed to go out on that turn. See also the section End of the Play.Card Values Individual cards have values as follows. They count for you if you have melded them, but against you

2025-04-06
User8754

Diamonds would be a legal meld. When this optional rule is used, the Ace is counted as 11 points when found remaining in a players hand. Borrowing a Card: This variant rule allows a player to take a card from one of his own existing melds on the table during his turn. If doing so, however, the player must immediately use the card in a new meld. This may only be done if the meld was originally placed by the same player. Additional Borrowing: This is similar to the normal optional rule for borrowing, however in this version, a player may borrow a card from any other meld on the table, regardless of the player who initially first placed the meld. One Meld per Turn: Another variation that is commonly used is that a player may only meld one group per turn. If a player does not meld on the turn he may elect instead to lay off cards on his own or another players melds, if able. Restriction on Laying Off Cards: Another variation which is often seen in Rummy games is a restriction on laying off cards on another players meld. Using this variation, a player may not lay off cards on other players melds until they have made their first meld to the table. Rummy Concealed: Using this variation, if a player does not play any melds to the table (including laying off cards on other players melds) until he can play all his cards at once, he is said to have Gone Rummy. When doing this, the player scores double the value of all cards left remaining in his opponents hands. Mandatory Discard Rule: Another variation involves changes in the requirements for going out. In this version, a player must go out with a discard. A player may never go out by melding his last card, but must end the turn (and the hand) by discarding his last card to the discard pile. Rummy Complete: Using this variant, no melds are laid down during the course of the hand. Instead, a player retains any melds in his hand and may only play his melds when he is able to meld his entire hand (or his entire hand minus one discard) to the table. At this point, he would then lay his entire hand down in the appropriate melds and collect from each other player the full

2025-04-22
User1069

51 or more points. After making his initial meld in a hand, that player may then make additional melds (or lay off on other melds) to the table without the restriction. Until a player has made his initial meld, he may also not take cards from the discard pile, but only the top card of the stock. However, he may take the top card of the discard pile to use it immediately in his initial meld. Jokers are wild cards and may be used to replace any other normal card. When used in this way, for calculating the value of a players initial meld, the Joker would have the score of the card it is replacing. On a players turn, after drawing but before melding or discarding, the player may replace a Joker in any other meld on the table with the natural card it represents, adding the Joker to his hand and replacing it with the actual card it was intended to represent. Because of this, when a Joker is used in a group meld consisting of exactly three cards, the individual melding it must indicate the card the Joker represents. When a player plays his last card, he scores all points remaining in the other players hands. There are a number of commercial, proprietary games based on Caloochi which often feature the use of colored and numbered tiles in place of playing cards. Double Rum: This variation is similar to the standard version, however it uses a larger pack and has a few other differences. Two regular 52 card decks, plus four Jokers, all shuffled together are used for this game. An Ace is considered to be high or low in Double Rum. Thus, a sequence meld may contain Ace, 2, 3 or Queen, King, Ace. Around the corner melds, however, may not be made. Jokers are wild and may be used to replace any missing card in any meld at the melder's option. Group melds are allowed that contain identical cards of the same rank and suit. If a Joker is found as either the first or last card in a sequence meld, a player adding to the meld is allowed to move the Joker to the other end in order to lay off additional cards to that meld. When scoring cards left in the opponents' hands, picture cards count 10, Aces 11, Jokers 15 and the

2025-04-18

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