Mge xe
Author: a | 2025-04-24
That was written for MGE (the mod's functions change the display) not MGE XE, which you're using. I think Hrnchamd changed the screen-affecting functions in MGE XE so that not all mods written for MGE will work with MGE XE. Double-check that you've enabled MGE XE's inbuilt MWSE (it's an option on one of the tabs of MGE XE's GUI).
MGE-XE/assets/MGE XE Readme.txt at master Hrnchamd/MGE-XE
Those screenshots to me look like that none of the "good" shaders are enabled. Light shafts, HDR, Water Effects... None of them that I can see. Shaders are -> MGE GUI -> TAB="Graphics" -> Shader Setup -> Double click these shaders in "available shaders" and make sure they're in this order:Active Shaders>SSAO HQUnderwater EffectsSunshaftsUnderwater Interior EffectsBloom SoftAdaptive HDR 3If your interested, here's my MGE.ini from \Morrowind\mge3 Minus my Mod lIst:[shader Chain]SSAO HQUnderwater EffectsSunshaftsUnderwater Interior EffectsBloom SoftAdaptive HDR 3[DLWizard Settings]Plugins view sort order=Load orderWorld texture resolution=2048World normalmap resolution=2048Create world texture in two steps=TrueWorld mesh detail=Very HighMinimum static size=180Grass density=30Mesh detail=FullSkip mipmap levels=1Include activators=TrueInclude misc objects=TrueUse static overrides=TrueStatics for behave like exterior cells=OnStatics for interiors with water=On[DLWizard Plugin Dirs][DLWizard Plugins]Morrowind.esmTribunal.esmBloodmoon.esm[DLWizard Static Overrides]G:\Games\SteamLibrary\steamapps\common\Morrowind\mge3\Distant Lights Override.txtG:\Games\SteamLibrary\steamapps\common\Morrowind\mge3\MGE XE Default Statics Classifiers.ovr[Distant Land Weather]Clear Wind Ratio=0.01Clear Fog Ratio=1Clear Fog Offset=0Cloudy Wind Ratio=0.06Cloudy Fog Ratio=0.9Cloudy Fog Offset=0Foggy Wind Ratio=0.001Foggy Fog Ratio=0.3Foggy Fog Offset=30Overcast Wind Ratio=0.12Overcast Fog Ratio=0.7Overcast Fog Offset=0Rain Wind Ratio=0.2Rain Fog Ratio=0.5Rain Fog Offset=10Thunderstorm Wind Ratio=0.4Thunderstorm Fog Ratio=0.5Thunderstorm Fog Offset=20Ashstorm Wind Ratio=0.8Ashstorm Fog Ratio=0.2Ashstorm Fog Offset=50Blight Wind Ratio=0.9Blight Fog Ratio=0.2Blight Fog Offset=60Snow Wind Ratio=0.01Snow Fog Ratio=0.5Snow Fog Offset=40Blizzard Wind Ratio=0.8Blizzard Fog Ratio=0.16Blizzard Fog Offset=70[Main]Version="v0.9.10"Tooltip Reading Speed=15cpsGUI Language="English (default)"Language Autodetection=True[Misc]MGE Disabled=FalseInternal MWSE Disabled=TrueHDR Reaction Time=1.5Customize 3rd Person Camera=FalseInitial 3rd Person Camera X=0Initial 3rd Person Camera Y=-160Initial 3rd Person Camera Z=0Crosshair Autohide=TrueUse Menu Background Caching=True[Global Graphics]Antialiasing Level=2xVWait=1Refresh Rate=DefaultBorderless Window=True[Render State]Anisotropic Filtering Level=8xMipmap LOD Bias=-0.5Fog Mode=Depth pixelHorizontal Screen FOV=91.31MGE FPS Counter=OffMGE Messages=OnMGE Messages Timeout=2000Hardware Shader=OnUI Scaling=1.8Screenshot Format=JPEGScreenshot Output Directory="G:\Games\Screenshots"Screenshot Name Prefix="Morrowind"[Distant Land]Distant Land=OnDistant Statics=OnDraw Distance=10Auto Distances=TrueAuto Distances Choice=By Draw DistanceNear Statics End=3Far Statics End=7Very Far Statics End=9Far Static Min Size=800Very Far Static Min Size=1000Water Reflects Land=TrueWater Reflects Near Statics=TrueWater Reflects Interiors=FalseEnable Sky Reflections=TrueBlur Water Reflections=OffDynamic Ripples=TrueWater Wave Height=50Water Caustics Intensity=50Above Water Fog Start=1.5Above Water Fog End=10Below Water Fog Start=-0.5Below Water Fog End=0.3Interior Fog Start=0Interior Fog End=2Use Exponential Fog=YesExponential Distance Multiplier=4Use Atmosphere Scattering=YesSun Shadows=OnPer Pixel Shader=OffI'm using MGE XE Version 0.9.10Good Luck :smile: Edited March 16, 2018 by AYLeiDRuiN That was written for MGE (the mod's functions change the display) not MGE XE, which you're using. I think Hrnchamd changed the screen-affecting functions in MGE XE so that not all mods written for MGE will work with MGE XE. Double-check that you've enabled MGE XE's inbuilt MWSE (it's an option on one of the tabs of MGE XE's GUI). MGE XE Mods (including shader sets) Enhanced Water Shader for MGE XE by Krokantor - new water shaders with green/non-green options. Purple HaZe MGE XE Palette About this mod This is a texture replacer that gives Morrowind a watercolored look. Quick and easy installation. Covers the whole game. Requirements Permissions and credits Changelogs Donations v.2.010/2016by PeterBittDescription:--------------------------This is a texture replacer that gives Morrowind a watercolored look.Every single texture in the game is covered, making this mod an easy drag and drop replacement for the whole game plus the expansions as well as many mods. Since this mod is based on the original textures everything looks harmonic and consistent, just a bit more stylized to hide the blurriness of the great but dated originals.You can find many screenshots here: GALLERYv2 changes:--------------------------With version 2.0 the mod bomes quite a bit more polished. The watercolor effect on the textures is now a bit smoother, less grainy. Also shapes are more defined now and details like ornaments or face details are now much nicer. The more defined shapes also make the stylized, watercolorish look more noticable from a distance. In the screenshots all this doesnt show very well, but in game the differences should be obvious.The texture sizes are still the same like in the previous version, the performance wont change.Mod compatibility patches:--------------------------To make other mods visually fit with Morrowind Watercolored, you can find a number of patches for other mods on the nexus download page.NOTICE: With v2 the old patches dont fit that well anymore, so they will need to be remade. This might take a while so if your need a patch quickly, feel free to download the patches for the old version in the meanwhile, at the bottom of the downloads list.Many of those patches are made by the kind community members Lucas9 and wildbane. Thanks guys!Installation:-------------------------1. backup your "\Morrowind\Data Files\Textures" folder2. copy and paste the textures folder in this archieve to your "\Morrowind\Data Files" folder and overwrite everything(3.) re-generate distand land in MGE if you use it(4.) follow the MGE XE setup guide image: This is a texture replacer and can be installed and uninstalled at any time without issues.Changelog:--------------------------v.2.0- everything redonev.0.8.4- improved human faces (thanks to Lucas9!)v.0.8.3- removed unneeded textures (tx_ash_cloud.dds, tx_poison_steam.dds) (if you haveComments
Those screenshots to me look like that none of the "good" shaders are enabled. Light shafts, HDR, Water Effects... None of them that I can see. Shaders are -> MGE GUI -> TAB="Graphics" -> Shader Setup -> Double click these shaders in "available shaders" and make sure they're in this order:Active Shaders>SSAO HQUnderwater EffectsSunshaftsUnderwater Interior EffectsBloom SoftAdaptive HDR 3If your interested, here's my MGE.ini from \Morrowind\mge3 Minus my Mod lIst:[shader Chain]SSAO HQUnderwater EffectsSunshaftsUnderwater Interior EffectsBloom SoftAdaptive HDR 3[DLWizard Settings]Plugins view sort order=Load orderWorld texture resolution=2048World normalmap resolution=2048Create world texture in two steps=TrueWorld mesh detail=Very HighMinimum static size=180Grass density=30Mesh detail=FullSkip mipmap levels=1Include activators=TrueInclude misc objects=TrueUse static overrides=TrueStatics for behave like exterior cells=OnStatics for interiors with water=On[DLWizard Plugin Dirs][DLWizard Plugins]Morrowind.esmTribunal.esmBloodmoon.esm[DLWizard Static Overrides]G:\Games\SteamLibrary\steamapps\common\Morrowind\mge3\Distant Lights Override.txtG:\Games\SteamLibrary\steamapps\common\Morrowind\mge3\MGE XE Default Statics Classifiers.ovr[Distant Land Weather]Clear Wind Ratio=0.01Clear Fog Ratio=1Clear Fog Offset=0Cloudy Wind Ratio=0.06Cloudy Fog Ratio=0.9Cloudy Fog Offset=0Foggy Wind Ratio=0.001Foggy Fog Ratio=0.3Foggy Fog Offset=30Overcast Wind Ratio=0.12Overcast Fog Ratio=0.7Overcast Fog Offset=0Rain Wind Ratio=0.2Rain Fog Ratio=0.5Rain Fog Offset=10Thunderstorm Wind Ratio=0.4Thunderstorm Fog Ratio=0.5Thunderstorm Fog Offset=20Ashstorm Wind Ratio=0.8Ashstorm Fog Ratio=0.2Ashstorm Fog Offset=50Blight Wind Ratio=0.9Blight Fog Ratio=0.2Blight Fog Offset=60Snow Wind Ratio=0.01Snow Fog Ratio=0.5Snow Fog Offset=40Blizzard Wind Ratio=0.8Blizzard Fog Ratio=0.16Blizzard Fog Offset=70[Main]Version="v0.9.10"Tooltip Reading Speed=15cpsGUI Language="English (default)"Language Autodetection=True[Misc]MGE Disabled=FalseInternal MWSE Disabled=TrueHDR Reaction Time=1.5Customize 3rd Person Camera=FalseInitial 3rd Person Camera X=0Initial 3rd Person Camera Y=-160Initial 3rd Person Camera Z=0Crosshair Autohide=TrueUse Menu Background Caching=True[Global Graphics]Antialiasing Level=2xVWait=1Refresh Rate=DefaultBorderless Window=True[Render State]Anisotropic Filtering Level=8xMipmap LOD Bias=-0.5Fog Mode=Depth pixelHorizontal Screen FOV=91.31MGE FPS Counter=OffMGE Messages=OnMGE Messages Timeout=2000Hardware Shader=OnUI Scaling=1.8Screenshot Format=JPEGScreenshot Output Directory="G:\Games\Screenshots"Screenshot Name Prefix="Morrowind"[Distant Land]Distant Land=OnDistant Statics=OnDraw Distance=10Auto Distances=TrueAuto Distances Choice=By Draw DistanceNear Statics End=3Far Statics End=7Very Far Statics End=9Far Static Min Size=800Very Far Static Min Size=1000Water Reflects Land=TrueWater Reflects Near Statics=TrueWater Reflects Interiors=FalseEnable Sky Reflections=TrueBlur Water Reflections=OffDynamic Ripples=TrueWater Wave Height=50Water Caustics Intensity=50Above Water Fog Start=1.5Above Water Fog End=10Below Water Fog Start=-0.5Below Water Fog End=0.3Interior Fog Start=0Interior Fog End=2Use Exponential Fog=YesExponential Distance Multiplier=4Use Atmosphere Scattering=YesSun Shadows=OnPer Pixel Shader=OffI'm using MGE XE Version 0.9.10Good Luck :smile: Edited March 16, 2018 by AYLeiDRuiN
2025-04-03About this mod This is a texture replacer that gives Morrowind a watercolored look. Quick and easy installation. Covers the whole game. Requirements Permissions and credits Changelogs Donations v.2.010/2016by PeterBittDescription:--------------------------This is a texture replacer that gives Morrowind a watercolored look.Every single texture in the game is covered, making this mod an easy drag and drop replacement for the whole game plus the expansions as well as many mods. Since this mod is based on the original textures everything looks harmonic and consistent, just a bit more stylized to hide the blurriness of the great but dated originals.You can find many screenshots here: GALLERYv2 changes:--------------------------With version 2.0 the mod bomes quite a bit more polished. The watercolor effect on the textures is now a bit smoother, less grainy. Also shapes are more defined now and details like ornaments or face details are now much nicer. The more defined shapes also make the stylized, watercolorish look more noticable from a distance. In the screenshots all this doesnt show very well, but in game the differences should be obvious.The texture sizes are still the same like in the previous version, the performance wont change.Mod compatibility patches:--------------------------To make other mods visually fit with Morrowind Watercolored, you can find a number of patches for other mods on the nexus download page.NOTICE: With v2 the old patches dont fit that well anymore, so they will need to be remade. This might take a while so if your need a patch quickly, feel free to download the patches for the old version in the meanwhile, at the bottom of the downloads list.Many of those patches are made by the kind community members Lucas9 and wildbane. Thanks guys!Installation:-------------------------1. backup your "\Morrowind\Data Files\Textures" folder2. copy and paste the textures folder in this archieve to your "\Morrowind\Data Files" folder and overwrite everything(3.) re-generate distand land in MGE if you use it(4.) follow the MGE XE setup guide image: This is a texture replacer and can be installed and uninstalled at any time without issues.Changelog:--------------------------v.2.0- everything redonev.0.8.4- improved human faces (thanks to Lucas9!)v.0.8.3- removed unneeded textures (tx_ash_cloud.dds, tx_poison_steam.dds) (if you have
2025-04-15– the largest dedicated esports arena in the country. Prepare for an electrifying showdown as top teams battle it out on the biggest stage yet!Witness Gaming, the reigning champions, are back to defend their title alongside the formidable Struck Minds. However, their path to victory won't be easy. Six new challengers have emerged from the intense online qualifiers, hungry to prove their worth and shake up the competition. These rising stars have been honing their skills, eager to showcase the very best of Australian TF2 talent!Don't miss a moment of the action as LAN Downunder 2024 unfolds! The tournament will be streamed live from Melbourne on CappingTV, July 6-7. Witness the drama, the excitement, and the crowning of a new Downunder champion! Dolphinrider 2v2 MGE CupJune 28, 2024 - TF2 Team My Gaming Edge (MGE) is the ultimate training ground for 1v1 and 2v2 deathmatches. Some play it to get better, and others play it for fun. There are a small group of players that have taken it as their primary gamemode. They are known as the MGE Lords.Attention Mercenaries!Prepare yourselves for the next thrilling 2v2 MGE Cup presented by MGE.tf! Set to take place on July 27th and 28th, this cup will feature two divisions, OPEN and INVITE, and a hefty prize pool of over 360 keys! It will also provide a platform for players to showcase their skills live on the Fireside Casts stream!Put your skills to test with select MGE arenas! Teams are limited to 2 Scouts, 2 Soldiers and 1 Demoman each.Details:PRIZE: 360 key prize poolOPEN: July 27, 8:30 PM EST (Saturday)INVITE: July 28, 8:30 PM EST (Sunday, must be invited in)Registration opens July 7th and closes July 25th.Can anyone dethrone the defending champions Logan and Kobe1920?For more details on the format, click HERE.Register in the Discord.Important Links:MGE.tf CupDiscordFireside Casts Operation Magnetic MayhemJune 3, 2024 - TF2 Team It’s a beautiful day outside. Birds are singing, flowers are blooming. But it is never time to rest! A cloud cover has blocked out the sun, and a blight has overtaken our facilities. But by facilities, we mean
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