Nifskope installer
Author: r | 2025-04-25
Nifskope – Path to your nifskope program, nifskope. exe in your nifskope installation folder. NifUtilsSuite has several other utilities that can be very helpful for importing nifs into Skyrim NifSkope Installation and Setup; NifSkope Installation and Setup. Endorsements. 3. Total views. 452. Video information. Added on 4:13AM. Uploaded by GamerPoets. More videos View more from uploader. About this video. NifSkope Installation and Setup .
NifSkope download, install nifskope.exe
Image/svg+xml EXCELLENT User Rating NifSkope by NifSkope (remove only) is a software tool commonly used by modders who create and edit content for certain video games. The program allows users to view and modify the 3D models, textures, and animations utilized in these games. NifSkope supports a range of file formats, including NIF, DDS, BMP, TGA, and more. With its user-friendly interface, NifSkope is a popular choice for game modding enthusiasts and professionals alike. Overview NifSkope is a Shareware software in the category Miscellaneous developed by NifSkope (remove only).The latest version of NifSkope is currently unknown. It was initially added to our database on 10/30/2007.NifSkope runs on the following operating systems: Windows. Users of NifSkope gave it a rating of 5 out of 5 stars. Pros Ability to view and edit NIF files which are used in various Bethesda games like Skyrim and Fallout User-friendly interface with a simple design Offers various tools and features for editing 3D models such as vertex coloring and UV mapping Cons Limited file format support compared to other 3D editing software Not as advanced as other dedicated 3D modeling software May have stability issues and bugs due to infrequent updates FAQ What is NifSkope? NifSkope is a software tool used for opening and editing NIF files, which are 3D model files used in video games. What platforms does NifSkope support? NifSkope is available for Windows, macOS, and Linux. Can I use NifSkope to create new 3D models? No, NifSkope is primarily designed for opening, viewing, and modifying existing NIF files. For creating new models, you might need a different software tool. What features does NifSkope offer? NifSkope allows you to inspect and modify various aspects of a NIF file, such as geometry, materials, textures, animations, and more. It provides a user-friendly interface with a range of tools for model editing and manipulation. Is NifSkope free to use? Yes, NifSkope is an open-source software tool released under the BSD license. It's free to download, use, and contribute to. Can NifSkope open files from any game? Although NifSkope is primarily designed for handling NIF files commonly used in Bethesda games like Skyrim or Fallout, it can also open files from other games that utilize the NIF format. Are there any tutorials available for learning how to use NifSkope? Yes, there are various tutorials and documentation available on the official NifTools website and other online resources. These Nights will be brighter than stormy ones.Enhanced Ice-Changes the ice shaders for ice floes and frozen lakes. Download the mod using Nexus Mod Manager, activate it and pick the modules you want in the installer. Enhanced Light and FXShould be compatible with any mod that doesn't change light, fx or the meshes it adds, my meshes are a must have, so make sure it overwrites anything it asks to. You can stick with LOOT load order.The ELFX Enhancer-Should be compatible with any mod that doesn't change imagespaces and lighting templates, which means ambient light, fog, contrast, saturation, bloom, depth of field, etc.The ELFX Exteriors-It should be compatible with everything that doens't place an object over the light sources I placed. You can stick with LOOT load order.The ELFX Weathers-It should be compatible with any mod that doesn't change the weathers. It may be compatible with Climates of Tamriel, because it doesn't change the vanilla weathers, but I don't recommend it, because CoT has so much weathers that you may barely experience mine.Enhanced Ice-It should be compatible with any ice retexture and any mod that change the icebergs.It should be compatible with any ENB setting, but I won't give any support to features that are changed by the ENB. Insanely thanks to-Bethesda for Skyrim and Creation Kit-skyfox69 for NifUtils-eclips3d for the installer-xdayman for BAIN installer-Niftools Team for Nifskope-Autodesk-zaga86 for his ice textures.-Nexus communitynifskope/ at develop niftools/nifskope - GitHub
Recommended Posts Posted April 24, 2022 (edited) Hello all! For the life of me I can't seem to get this to work. I follows the instructions as written here and on the Nexus forums for setting up HDT-SMP (which just seems to be "load it into MO2 and install it and voila!" but nothing is changed in game. I also have the XPMSSE skeleton installed as well as several animations that should be making use of it, but it's just not clicking. I suspect it has something to do with CBBE and Bodyslide which I've never fully gotten a grasp on...is it to do with Building a specific preset? I'm pretty lost since I've been out of the modding game since before SE. Any help would be appreciated. Thank you! EDIT: I should also add that I noticed the HDT mod listed in the link above is outdated and that I am using Faster HDT for Skyrim AE. I also used Bodyslide to Build a "CBBE Body Physics" body. The dimensions are in the game, but the physics are not. Also not for the hair or clothes. Edited April 24, 2022 by docsteel I use this method How to insert HDT-SMP (SkinnedMeshesPhysics) Even if it's for LE and BHUNP, you can still use it for verifications . You probably need to mount it in OS, or, just attach the strings in Nifskope In OS : File\import\search body collision_1 nif , import femalebody_1 nif, export nif and overwrite femalebody Author Posted April 24, 2022 7 hours ago, ?????? 1627 said: I use this method How to insert HDT-SMP (SkinnedMeshesPhysics) Even if it's for LE and BHUNP, you can still use it for verifications . You probably need to mount it in OS, or, just attach the strings in Nifskope In OS : File\import\search body collision_1 nif , import femalebody_1 nif, export nif and overwrite femalebody That seems exceedingly complicated for what is supposedly just an "install and go" mod and I haven't seen anyone else having to jump through those hoops to get it going. I'll save it as a last resort given my lack of knowledge around Nifskope. I've bookmarked your link and I appreciate the assistance. You seem to be confused on what HDT physics actually does. HDT-SMP is like a framework that adds extra physics options into the game engine, but it doesn't magically transform the existing things in the game to use those physics. If you want physics on hair, you need to download a SMP hair mod. If you want physics on bodies, you need to download a SMP body and build it in bodyslide. There are a lot of different choices for bodies, but BHUNP. Nifskope – Path to your nifskope program, nifskope. exe in your nifskope installation folder. NifUtilsSuite has several other utilities that can be very helpful for importing nifs into Skyrim NifSkope Installation and Setup; NifSkope Installation and Setup. Endorsements. 3. Total views. 452. Video information. Added on 4:13AM. Uploaded by GamerPoets. More videos View more from uploader. About this video. NifSkope Installation and Setup .NifSkope - Download NifSkope 2.0.7, 2.0
List is significantly more organized than the one we just converted what you're going to want to do is have both NifSkope windows open on the screen at the same time. - Click the new model one you've just converted and the reference NIF and put them both on your screen at the same time click the new model shape that you want to use so it's all green wiry then right click on it click Block > Copy go over to your reference NIF right-click on "O NiNode" at the top here and highlight block then click paste.Note: If 0 NiNode is not visible you you can go to the first parent node you see in the file (ie. 0 BSFadeNode).The new model NifSkope instance can be closed now since you do not need it anymore.You now have both models in the same NifSkope. Your new model will need to be sized down so that it is in the same size and same position as your default/reference mesh. If you want to change the shape and position of the mesh you have click on the mesh hit Transform > Edit and you'll see this edit window pop up and you can adjust everything down to what you want it to be. Remember goal is same size same position.Change the name of the new model mesh from whatever it is now to something that makes sense so you can keep your shape organized. Go to your new model BSTriShape in the Block List and highlight then go to Block Details window > Name >click the little txt icon and a window will come up. Type in the name (no spaces in the name) you want and hit enter. Go to the reference shape BSTriShpae > BSlightingShaderProperty and right click hit Block > Copy Branch this time (not just copy) because we want to take the whole thing. Go back to your blocks and locate BSTriShape (highlight this block) Block > Paste Branch.We now need to customize the bounding sphere. Go to Block Details and expand out BoundingSpere > Radius double click in the box to increase or decrease the circle size and X: Y: Z: to move the position. Once you are done you can click on BoundingSphere again to see the sphere lines and confirm that you have completely covered your mesh.IMPORTANT: The next thing we want to do is delete the old NiTriShape and BSTriShape reference mesh because you don't want it showing up in your new mesh right-click on the reference mesh hit Block > Remove Branch.Keep in mind that even though you copied your BS lighting shader property from earlier into your new mesh it's not TBH, I don't know what .meta files are. But in the end it all comes down to meshes, textures and an .esp plugin...Common causes for body-head discoloration (i.e. things for you to check):1. Skin color in your NPC's plugin file doesn't match the skin tone chosen in Racemenu. The skin color numbers in the Creation Kit must match the RGB values of your preset in Racemenu. Check the body color in Racemenu, write it down or take a screenshot. Give your NPC exactly the same skin color in the CK. To change skin color in the CK, click on your NPC/actor. Go through the tabs. Somewhere there's an option for skin color. I think the tab is called "chargen something".2. Forgotten facetint. When you export a head mesh via the "sculpt" tab in Racemenu, there's also a .dds texture. Normally, it should be in data/skse/plugins/chargen and have the same name as your exported head mesh. That's the facetint texture for your character. It contains lip color, cheek color, make up and so on. You need to replace the facetint texture in data/textures/actors/character/facegendata/facetint/[your plugin file] with the one from the "Chargen" folder. Also check your head textures in Nifskope. Often texture paths need to be adjusted.3. Mismatched head textures in general. Again, Nifskope is your friend. Check, if the texture paths of your head mesh (the one in data/meshes/actors/character/facegendata/facegeom/[your esp] are correct (and if they match the texture paths you specified in the Creation Kit). A head mesh in Skyrim needs 5 types of textures: diffuse, subsurface texture (_sk), normalmap (_msn), specular (_s) and (this only goes for heads) a detailmap. This could be the clean "blankdetailmap.dds" or something like freckles, complexions etc. If one of these textures is in the wrong "slot" or doesn't match otherwise, you'll get head-body dicolorations...nifskope/NifSkope_functions.pri at develop fo76utils/nifskope
For his work, and the original readme must be included.---------------------------------------------------------------------------------------13. Contact Information---------------------------------------------------------------------------------------The author can be contacted through private messages on the nexus sites and on the official bethesda softworks forums, in both cases under the name ''Borgut1337''. The author will also read the comments section of his mod on www.skyrimnexus.com regularly.---------------------------------------------------------------------------------------14. Tools Used---------------------------------------------------------------------------------------- The Creation Kit- GIMP- Nifskope---------------------------------------------------------------------------------------15. Credits---------------------------------------------------------------------------------------Thanks to:- Bethesda Game Studios: For making the awesome game Skyrim- All contributors to the Creation Kit wiki, without which learning the new Papyrus scripting language would have been hell.- All the people on the skyrimnexus comments section and the bethsoft forums thread, giving good suggestions and constructive feedback.- Sundracon for allowing me to use models from his ''BrotherHood Mask for Man and Mer - Male'' mod. Link: - Woodbyte, the author of the Dynamic Fires mod, for giving me some tips.- jonwd7, for his Fire Collision Resources mod. Link: - SilverfeetStudio, for his Real Fire Arrows mod. Link:NifSkope Installation and Setup - Nexus Mods
And CBBE 3BA are two of the big ones. Same goes for the clothes, find a mod that converts the clothing to fit a physics body and build all of them in bodyslide. As you are on AE, make sure that everything is compatible with AE and you are not using a SE only mod. You shouldn't need to manually attach any xml strings in nifskope or anything like that, all of the modern physics mods should already have that. Author Posted April 24, 2022 4 hours ago, bnub345 said: You seem to be confused on what HDT physics actually does. HDT-SMP is like a framework that adds extra physics options into the game engine, but it doesn't magically transform the existing things in the game to use those physics. If you want physics on hair, you need to download a SMP hair mod. If you want physics on bodies, you need to download a SMP body and build it in bodyslide. There are a lot of different choices for bodies, but BHUNP and CBBE 3BA are two of the big ones. Same goes for the clothes, find a mod that converts the clothing to fit a physics body and build all of them in bodyslide. As you are on AE, make sure that everything is compatible with AE and you are not using a SE only mod. You shouldn't need to manually attach any xml strings in nifskope or anything like that, all of the modern physics mods should already have that. No, I know that the HDT-SMP mod does not change anything in-game on its own and that you need mods to take advantage of those physics. That's probably the only knowledge I've carried over from my days back in LE. haha I used Bodyslide to create an SMP-capable body and have a hair mod that is also HDT-SMP compatible (KS Hairdos with HDT-SMP physics) and neither seem to have had an effect in-game. The Bodyslide body has the dimensions I created (though admittedly I'm bad at that too--I need to figure out how to install a preset...one step at a time) but has no movement and the KS Physics Hair I picked does not move either. I also did make sure all mods were for AE (or were confirmed to still work with AE even if they were technically for SE). My problem might just boil down to me not using Bodyslide correctly. I never was able to get the hang of it and my aging brain isn't doing me any favors. I'll take another look at that tonight and see if I can muddle my way through. Thanks for the input! 13 minutes ago, docsteel said:. Nifskope – Path to your nifskope program, nifskope. exe in your nifskope installation folder. NifUtilsSuite has several other utilities that can be very helpful for importing nifs into Skyrim NifSkope Installation and Setup; NifSkope Installation and Setup. Endorsements. 3. Total views. 452. Video information. Added on 4:13AM. Uploaded by GamerPoets. More videos View more from uploader. About this video. NifSkope Installation and Setup .Nifskope Install issues - CivFanatics Forums
Ctrl+f4 on npc with chargen, I belive that facegen data of presets is stored somewhere else or skyrim create it in real time in memory. Now I try to load custom head and again facegen is a problem so it seems to be totally bugged in SSE, never had something like that in standard.I'm having a problem with "missing" tint masks that gives a standalone follower the Dark Face.... I've tried exporting facegen data and replacing with old and repackaging, I've tried editing it into the head.nif.... I'm getting nowhere. CK really doesn't like completely custom followers, Link to comment Share on other sites Author Share I am totally sure that custom .nif is a problem. What I did is download bodyslide for SSE and merge custom nif with standard one- only this method works for me.I have different question- I have eyes located too high relative to head-can I just lower them in .nif ? Edited January 17, 2017 by shadowfox999 Link to comment Share on other sites Share I have recently discovered that while one won't recognize the tint mask and thus gives the Dark Face Bug, another has bad textures that in Nifskope either don't work or turn the mesh black.... not the nif, because I tried the one followers textures on the second and they work (except the face tint)... and the second one crashes CK if I even try to edit inventory, so of course I am not able to "update it for SE".... Link to comment Share on other sites Share For a Face Gen NPC DDS texture to be usable it must be Saved with No Compression & Generate Minmaps or it won't work.Personally I don't use the 1\2K pixelated piece of shiite that CkSE Exports, I use my custom 2K ones.Create them using Racemenu or ECE then use Gimp or Photoshop to overwrite crappy newRim ones.Before you say those mods don't work in SE, I know I make them in Oldrim, I just overwrite the Newrim ones.Thinking out side the box is ok, but using bodyslide for FaceGen, seriously?No CompressionGenerate Minimaps& they work fine. Good luck. Link to comment Share on other sites Author Share I am totally confused- I made entire body&head with textures and in bodyslide/nifskope everything is ok but in game there's visible texture seam between head/body. How can it be if in bodyslide it looks perfect? Shader flags? Link to comment Share on other sites Share @Wolfer4004 but I can't use ctrl+f4 on npc with chargen, I belive that facegen data of presets is stored somewhere else or skyrim create it in real time in memory. Now I try to load custom head and again facegen is aComments
Image/svg+xml EXCELLENT User Rating NifSkope by NifSkope (remove only) is a software tool commonly used by modders who create and edit content for certain video games. The program allows users to view and modify the 3D models, textures, and animations utilized in these games. NifSkope supports a range of file formats, including NIF, DDS, BMP, TGA, and more. With its user-friendly interface, NifSkope is a popular choice for game modding enthusiasts and professionals alike. Overview NifSkope is a Shareware software in the category Miscellaneous developed by NifSkope (remove only).The latest version of NifSkope is currently unknown. It was initially added to our database on 10/30/2007.NifSkope runs on the following operating systems: Windows. Users of NifSkope gave it a rating of 5 out of 5 stars. Pros Ability to view and edit NIF files which are used in various Bethesda games like Skyrim and Fallout User-friendly interface with a simple design Offers various tools and features for editing 3D models such as vertex coloring and UV mapping Cons Limited file format support compared to other 3D editing software Not as advanced as other dedicated 3D modeling software May have stability issues and bugs due to infrequent updates FAQ What is NifSkope? NifSkope is a software tool used for opening and editing NIF files, which are 3D model files used in video games. What platforms does NifSkope support? NifSkope is available for Windows, macOS, and Linux. Can I use NifSkope to create new 3D models? No, NifSkope is primarily designed for opening, viewing, and modifying existing NIF files. For creating new models, you might need a different software tool. What features does NifSkope offer? NifSkope allows you to inspect and modify various aspects of a NIF file, such as geometry, materials, textures, animations, and more. It provides a user-friendly interface with a range of tools for model editing and manipulation. Is NifSkope free to use? Yes, NifSkope is an open-source software tool released under the BSD license. It's free to download, use, and contribute to. Can NifSkope open files from any game? Although NifSkope is primarily designed for handling NIF files commonly used in Bethesda games like Skyrim or Fallout, it can also open files from other games that utilize the NIF format. Are there any tutorials available for learning how to use NifSkope? Yes, there are various tutorials and documentation available on the official NifTools website and other online resources. These
2025-04-21Nights will be brighter than stormy ones.Enhanced Ice-Changes the ice shaders for ice floes and frozen lakes. Download the mod using Nexus Mod Manager, activate it and pick the modules you want in the installer. Enhanced Light and FXShould be compatible with any mod that doesn't change light, fx or the meshes it adds, my meshes are a must have, so make sure it overwrites anything it asks to. You can stick with LOOT load order.The ELFX Enhancer-Should be compatible with any mod that doesn't change imagespaces and lighting templates, which means ambient light, fog, contrast, saturation, bloom, depth of field, etc.The ELFX Exteriors-It should be compatible with everything that doens't place an object over the light sources I placed. You can stick with LOOT load order.The ELFX Weathers-It should be compatible with any mod that doesn't change the weathers. It may be compatible with Climates of Tamriel, because it doesn't change the vanilla weathers, but I don't recommend it, because CoT has so much weathers that you may barely experience mine.Enhanced Ice-It should be compatible with any ice retexture and any mod that change the icebergs.It should be compatible with any ENB setting, but I won't give any support to features that are changed by the ENB. Insanely thanks to-Bethesda for Skyrim and Creation Kit-skyfox69 for NifUtils-eclips3d for the installer-xdayman for BAIN installer-Niftools Team for Nifskope-Autodesk-zaga86 for his ice textures.-Nexus community
2025-04-21Recommended Posts Posted April 24, 2022 (edited) Hello all! For the life of me I can't seem to get this to work. I follows the instructions as written here and on the Nexus forums for setting up HDT-SMP (which just seems to be "load it into MO2 and install it and voila!" but nothing is changed in game. I also have the XPMSSE skeleton installed as well as several animations that should be making use of it, but it's just not clicking. I suspect it has something to do with CBBE and Bodyslide which I've never fully gotten a grasp on...is it to do with Building a specific preset? I'm pretty lost since I've been out of the modding game since before SE. Any help would be appreciated. Thank you! EDIT: I should also add that I noticed the HDT mod listed in the link above is outdated and that I am using Faster HDT for Skyrim AE. I also used Bodyslide to Build a "CBBE Body Physics" body. The dimensions are in the game, but the physics are not. Also not for the hair or clothes. Edited April 24, 2022 by docsteel I use this method How to insert HDT-SMP (SkinnedMeshesPhysics) Even if it's for LE and BHUNP, you can still use it for verifications . You probably need to mount it in OS, or, just attach the strings in Nifskope In OS : File\import\search body collision_1 nif , import femalebody_1 nif, export nif and overwrite femalebody Author Posted April 24, 2022 7 hours ago, ?????? 1627 said: I use this method How to insert HDT-SMP (SkinnedMeshesPhysics) Even if it's for LE and BHUNP, you can still use it for verifications . You probably need to mount it in OS, or, just attach the strings in Nifskope In OS : File\import\search body collision_1 nif , import femalebody_1 nif, export nif and overwrite femalebody That seems exceedingly complicated for what is supposedly just an "install and go" mod and I haven't seen anyone else having to jump through those hoops to get it going. I'll save it as a last resort given my lack of knowledge around Nifskope. I've bookmarked your link and I appreciate the assistance. You seem to be confused on what HDT physics actually does. HDT-SMP is like a framework that adds extra physics options into the game engine, but it doesn't magically transform the existing things in the game to use those physics. If you want physics on hair, you need to download a SMP hair mod. If you want physics on bodies, you need to download a SMP body and build it in bodyslide. There are a lot of different choices for bodies, but BHUNP
2025-04-19List is significantly more organized than the one we just converted what you're going to want to do is have both NifSkope windows open on the screen at the same time. - Click the new model one you've just converted and the reference NIF and put them both on your screen at the same time click the new model shape that you want to use so it's all green wiry then right click on it click Block > Copy go over to your reference NIF right-click on "O NiNode" at the top here and highlight block then click paste.Note: If 0 NiNode is not visible you you can go to the first parent node you see in the file (ie. 0 BSFadeNode).The new model NifSkope instance can be closed now since you do not need it anymore.You now have both models in the same NifSkope. Your new model will need to be sized down so that it is in the same size and same position as your default/reference mesh. If you want to change the shape and position of the mesh you have click on the mesh hit Transform > Edit and you'll see this edit window pop up and you can adjust everything down to what you want it to be. Remember goal is same size same position.Change the name of the new model mesh from whatever it is now to something that makes sense so you can keep your shape organized. Go to your new model BSTriShape in the Block List and highlight then go to Block Details window > Name >click the little txt icon and a window will come up. Type in the name (no spaces in the name) you want and hit enter. Go to the reference shape BSTriShpae > BSlightingShaderProperty and right click hit Block > Copy Branch this time (not just copy) because we want to take the whole thing. Go back to your blocks and locate BSTriShape (highlight this block) Block > Paste Branch.We now need to customize the bounding sphere. Go to Block Details and expand out BoundingSpere > Radius double click in the box to increase or decrease the circle size and X: Y: Z: to move the position. Once you are done you can click on BoundingSphere again to see the sphere lines and confirm that you have completely covered your mesh.IMPORTANT: The next thing we want to do is delete the old NiTriShape and BSTriShape reference mesh because you don't want it showing up in your new mesh right-click on the reference mesh hit Block > Remove Branch.Keep in mind that even though you copied your BS lighting shader property from earlier into your new mesh it's not
2025-03-26TBH, I don't know what .meta files are. But in the end it all comes down to meshes, textures and an .esp plugin...Common causes for body-head discoloration (i.e. things for you to check):1. Skin color in your NPC's plugin file doesn't match the skin tone chosen in Racemenu. The skin color numbers in the Creation Kit must match the RGB values of your preset in Racemenu. Check the body color in Racemenu, write it down or take a screenshot. Give your NPC exactly the same skin color in the CK. To change skin color in the CK, click on your NPC/actor. Go through the tabs. Somewhere there's an option for skin color. I think the tab is called "chargen something".2. Forgotten facetint. When you export a head mesh via the "sculpt" tab in Racemenu, there's also a .dds texture. Normally, it should be in data/skse/plugins/chargen and have the same name as your exported head mesh. That's the facetint texture for your character. It contains lip color, cheek color, make up and so on. You need to replace the facetint texture in data/textures/actors/character/facegendata/facetint/[your plugin file] with the one from the "Chargen" folder. Also check your head textures in Nifskope. Often texture paths need to be adjusted.3. Mismatched head textures in general. Again, Nifskope is your friend. Check, if the texture paths of your head mesh (the one in data/meshes/actors/character/facegendata/facegeom/[your esp] are correct (and if they match the texture paths you specified in the Creation Kit). A head mesh in Skyrim needs 5 types of textures: diffuse, subsurface texture (_sk), normalmap (_msn), specular (_s) and (this only goes for heads) a detailmap. This could be the clean "blankdetailmap.dds" or something like freckles, complexions etc. If one of these textures is in the wrong "slot" or doesn't match otherwise, you'll get head-body dicolorations...
2025-04-02