Opengl 2
Author: t | 2025-04-24
First things first the version numbers of OpenGL and OpenGL-ES do not directly correlate. OpenGL-ES-2 is closer to OpenGL-3 than it's to OpenGL-2 (for example it's mandatory in ES Opengl 2 1 free download - OpenGL, Descent OpenGL, Descent II OpenGL, and many more programs. Burger shop 2 torrent. Download opengl driver for mac for free. System Tools
glEnable - OpenGL 2 - docs.gl
Muestra información útil sobre el acelerador 3D OpenGL actual Inicio Ajuste del Sistema GLview - OpenGL Extension Viewer 7.3.5 Versión Previas Navegar por EmpresaAdobe, Apowersoft, Ashampoo, Autodesk, Avast, Corel, Cyberlink, Google, iMyFone, iTop, Movavi, PassFab, Passper, Stardock, Tenorshare, Wargaming, Wondershare Patrocinado 27 de febrero de 2025 - 29.5 MB - Gratis Revisar Imágenes Version. Previas GLview - OpenGL Extension Viewer 7.3.5 Fecha Publicado: 27 feb.. 2025 (hace 2 semanas) GLview - OpenGL Extension Viewer 7.3.4 Fecha Publicado: 30 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.3 Fecha Publicado: 26 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.2 Fecha Publicado: 19 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.1 Fecha Publicado: 15 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.2.9 Fecha Publicado: 13 dic.. 2024 (hace 3 meses) GLview - OpenGL Extension Viewer 7.2.8 Fecha Publicado: 08 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.7 Fecha Publicado: 02 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.5 Fecha Publicado: 04 sept.. 2024 (hace 6 meses) GLview - OpenGL Extension Viewer 7.2.3 Fecha Publicado: 15 ago.. 2024 (hace 7 meses) GLview - OpenGL Extension Viewer 7.2.2 Fecha Publicado: 11 jul.. 2024 (hace 8 meses) GLview - OpenGL Extension Viewer 7.2.0 Fecha Publicado: 06 jun.. 2024 (hace 9 meses) GLview - OpenGL Extension Viewer 7.1.0 Fecha Publicado: 16 may.. 2024 (hace 10 meses) GLview - OpenGL Extension Viewer 7.0.11 Fecha Publicado: 09 may.. 2024 (hace 10 meses) OpenGL Extension Viewer 6.4.10 Fecha Publicado: 29 ene.. 2024 (hace 1 año) OpenGL Extension Viewer 6.4.9 Fecha Publicado: 11 dic.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.4 Fecha Publicado: 10 nov.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.3 Fecha Publicado: 16 sept.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.0 Fecha Publicado: 16 jun.. 2023 (hace 1 año) OpenGL Extension Viewer 6.3.8 Fecha Publicado: 15 nov.. 2022 (hace 2 años) 1 2
glTexImage2D - OpenGL 2 - docs.gl
4.3)GL_ARB_arrays_of_arrays (OpenGL 4.3)GL_ARB_texture_query_levels (OpenGL 4.3)GL_ARB_invalidate_subdata (OpenGL 4.3)GL_ARB_clear_buffer_object (OpenGL 4.3)GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)GL_INTEL_map_textureGL_ARB_texture_compression_bptc (OpenGL 4.2)GL_ARB_ES2_compatibility (OpenGL 4.1)GL_ARB_ES3_compatibility (OpenGL 4.3)GL_ARB_robustness (OpenGL 4.1)GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)GL_EXT_texture_sRGB_decodeGL_ARB_copy_image (OpenGL 4.3)GL_KHR_blend_equation_advanced (OpenGL 4.5)GL_EXT_direct_state_accessGL_ARB_stencil_texturing (OpenGL 4.3)GL_ARB_texture_stencil8 (OpenGL 4.4)GL_ARB_explicit_uniform_location (OpenGL 4.3)WGL_EXT_depth_floatWGL_ARB_buffer_regionWGL_ARB_extensions_stringWGL_ARB_make_current_readWGL_ARB_pixel_formatWGL_ARB_pbufferWGL_EXT_extensions_stringWGL_EXT_swap_control (Requires OpenGL 1.2)WGL_EXT_swap_control_tearWGL_ARB_multisampleWGL_ARB_pixel_format_floatWGL_ARB_framebuffer_sRGB (OpenGL 2.0)WGL_ARB_create_context (OpenGL 3.0)WGL_ARB_create_context_profileWGL_EXT_pixel_format_packed_float (OpenGL 2.0)WGL_EXT_create_context_es_profileWGL_EXT_create_context_es2_profileWGL_NV_DX_interopWGL_ARB_create_context_robustness (OpenGL 4.1)Here is the OpenCL report from GPU Caps Viewer:- Num OpenCL platforms: 1- CL_PLATFORM_NAME: Intel(R) OpenCL- CL_PLATFORM_VENDOR: Intel(R) Corporation- CL_PLATFORM_VERSION: OpenCL 1.2 - CL_PLATFORM_PROFILE: FULL_PROFILE- Num devices: 2 - CL_DEVICE_NAME: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 4.2.0.148 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 (Build 148) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 3400MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB - CL_DEVICE_MAX_PARAMETER_SIZE: 3840 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192 - CL_EXEC_NATIVE_KERNEL: 1493444 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 480 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_icd - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_byte_addressable_store - cl_khr_spir - cl_intel_exec_by_local_thread - cl_khr_depth_images - cl_khr_3d_image_writes - cl_khr_fp64 - cl_intel_dx9_media_sharing - cl_khr_dx9_media_sharing - cl_khr_d3d11_sharing - cl_khr_gl_sharing - CL_DEVICE_NAME: Intel(R) HD Graphics 4600 - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 10.18.14.4080 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION:glGet - OpenGL 2 - docs.gl
Page 18 of 23:CUDA: FluidMark 1080pPage 1: Can GeForce GTX Titan Handle Professional Workloads?Page 2: DirectX: AutoCAD 2013, 2DPage 3: DirectX: AutoCAD 2013, 3DPage 4: OpenGL: Maya 2013Page 5: OpenGL: Maya 2013, ContinuedPage 6: OpenGL: CATIA And EnSightPage 7: OpenGL: LightWave And MayaPage 8: OpenGL: Pro/ENGINEER And SolidWorksPage 9: OpenGL: TcVis And NXPage 10: OpenGL: Unigine HeavenPage 11: OpenGL: Unigine SanctuaryPage 12: OpenGL: Unigine TropicsPage 13: OpenGL: PostFX And TessMarkPage 14: DirectX: Autodesk InventorPage 15: CUDA: 3ds Max + iray RendererPage 16: CUDA: BlenderPage 17: CUDA: OctanePage 18: CUDA: FluidMark 1080pPage 19: OpenCL: Bitmining, LuxMark, And ratGPUPage 20: OpenCL: Computational OperationsPage 21: OpenCL: Image ProcessingPage 22: OpenCL: Video ProcessingPage 23: GeForce GTX Titan: Fast, But Not A Workstation CardCUDA: FluidMark 1080pThe GeForce GTX Titan and 680 graphics cards post impressive numbers, while, interestingly, Nvidia's GeForce GTX 580 barely manages to beat the CPU.Stay On the Cutting Edge: Get the Tom's Hardware NewsletterGet Tom's Hardware's best news and in-depth reviews, straight to your inbox.k1114Why are there not workstation cards in the graphs?Replybit_userThanks for all the juicy new benchmarks!BTW, I'm hoping the OpenCL benchmarks all make it to the GPU Charts. I'd like to know how the HD 7870 stacks up, at least. Being a new owner of one, I'm pleased at the showing made by the other Radeons. I had expected Titan to better on OpenCL, based on all the hype.Replybit_userk1114Why are there not workstation cards in the graphs?Because it would be pointless. They use the same GPUs, but clocked lower and with ECC memory.The whole point of Titan was to make a consumer card based on the Tesla GPU. I don't think AMD has a separate GPU for their workstation or "SKY" cards.ReplycrakocaineTheres something weird with your ratGPU gpu rendering openCL test results. you say lower is better in seconds. First things first the version numbers of OpenGL and OpenGL-ES do not directly correlate. OpenGL-ES-2 is closer to OpenGL-3 than it's to OpenGL-2 (for example it's mandatory in ESglDrawArrays - OpenGL 2 - docs.gl
Into Eclipse and rebuild for Android later. The Mali Linux SDK actually comes with Microsoft Visual Studio project files, and you can build and run the samples for Windows if you have the Mali OpenGL ES Emulator installed. I decided to migrate my project to Visual Studio 2015 so that I could design and debug it on the desktop more easily, though I could have also chosen to use Linux-based tools, as the Mali OpenGL ES Emulator provides a Linux version too.The installation procedure is quite straightforward. There are two flavours of the Mali OpenGL ES Emulator to download – 32bit or 64bit – and you’ll need to install the version corresponding to your build target, i.e. whether you’re compiling for 32bit or 64bit. You can, of course, install both if you’re building for both architectures, but beware of mixing up the ”bitness” – if your app is compiled for 64bit but tries to load the 32bit emulator DLLs, it may crash.Once installed, configure your project to search for headers within the “include” directory inside the Mali OpenGL ES Emulator’s installation folder – e.g. for the 64bit version on Windows, for me it was C:\Program Files\ARM\Mali Developer Tools\Mali OpenGL ES Emulator 2.2.1\include (see Figure 1). This folder contains header files for EGL and OpenGL ES 2 and 3 as well as their extensions.Figure 1: Setting additional include directories in Visual Studio. Note the semicolon is used to add multiple directories.Additionally, configure your project to add the installation folder to your list of linker search directories, so it can link against the wrapper libraries (see Figure 2):Figure 2: Setting additional library directories in Visual Studio.Once you’ve done this, you’re pretty much ready to go. On Windows, the Mali OpenGL ES Emulator installer sets your system’s PATH environment variables so that your compiled application will find the OpenGL ES libraries correctly at runtime. You can now begin writing code as if it were for a mobile GPU by including the OpenGL ES headers in your source code, and calling OpenGL ES functions as normal.Figure 3 shows a screenshot of the Mali OpenGL ES emulator in action, showing a simple 3D scene from one of my work-in-progress code samples. The code sample has some glue code to give me a Windows GUI window, but the rendering context and draw calls are all EGL and OpenGL ES – wrapped seamlessly to desktop OpenGL by the Mali OpenGL ES Emulator:Figure 3: A simple 3D scene being rendered in OpenGL ES using the Mali OpenGL ES EmulatorIn addition to being able to use the powerful Visual Studio debugger for my C++ code, a major benefit of the OpenGL ES Emulator is that I can stack desktopglDrawBuffers - OpenGL 2 - docs.gl
License: All | Free gDEBugger is an advanced OpenGL and OpenCL Debugger, Profiler, and Memory Analyzer. gDEBugger is an advanced Opengl and OpenCL Debugger, Profiler, and Memory Analyzer. This program lets you trace application activity on top of the Opengl and OpenCL APIs and see what is happening within the system implementation. It helps you optimize Opengl and OpenCL applications performance. Category: Software Development / DebuggingPublisher: Graphic Remedy, License: Freeware, Price: USD $0.00, File Size: 22.5 MBPlatform: Windows ModelMagic3D is a Microsoft Foundation Class (MFC) Multi-Document application which uses an OpenGL Object Oriented Programming library, (glOOP) for creating OpenGL rendered 3D Scenes. ModelMagic3D is a Microsoft Foundation Class (MFC) Multi-Document application which uses an Opengl Object Oriented Programming library, (glOOP) for creating Opengl rendered 3D Scenes. ModelMagic3D, is an easy to use, interactive, 3D modeling package used to create Opengl scenes rendered in real-time. Build 2D and 3D objects from pre-defined primitives, add text, lighting,... Category: Multimedia & Design / Multimedia App'sPublisher: ImageWare Development, License: Freeware, Price: USD $0.00, File Size: 43.9 MBPlatform: Windows FooBillard is a free (libre; licensed under GPL2) OpenGL billiard game. FooBillard is a free (libre; licensed under GPL2) Opengl billiard game. FooBillard is best played with a GeForce2 class or better graphics card and Opengl libraries with 3D acceleration. FooBillard uses SDL, FreeType 2, libpng, zlib, and libgw32c from the GnuWin32 project. Category: Games / SportsPublisher: Florian Berger, License: Freeware, Price: USD $0.00, File Size: 1.6 MBPlatform: Windows Gravitation3D is an OpenGL based shareware program written for Microsoft Windows PCs. Gravitation3D is an Opengl based shareware program written for Microsoft Windows PCs.Gravitation3D screensaver is a collection of images turned into a slideshow which can provide hours of fun without even realizing you are learning! Gravitation3D is geared towards the physics, space, and math hobbyist. Category:glDrawElements - OpenGL 2 - docs.gl
OpenCL 1.2 - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 20 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1250MHz - CL_DEVICE_ADDRESS_BITS: 64 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 358400KB - CL_DEVICE_GLOBAL_MEM_SIZE: 1400MB - CL_DEVICE_MAX_PARAMETER_SIZE: 1024 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 64KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 512 - CL_EXEC_NATIVE_KERNEL: 1493440 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 - CL_DEVICE_EXTENSIONS: 25 - Extensions: - cl_intel_accelerator - cl_intel_advanced_motion_estimation - cl_intel_ctz - cl_intel_d3d11_nv12_media_sharing - cl_intel_dx9_media_sharing - cl_intel_motion_estimation - cl_intel_simultaneous_sharing - cl_intel_subgroups - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_d3d10_sharing - cl_khr_d3d11_sharing - cl_khr_depth_images - cl_khr_dx9_media_sharing - cl_khr_gl_depth_images - cl_khr_gl_event - cl_khr_gl_msaa_sharing - cl_khr_gl_sharing - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_icd - cl_khr_image2d_from_buffer - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_spirsource | via Related posts:Intel HD Graphics Driver v10.18.10.3345 Available for Windows, New OpenGL 4.1 / 4.2 / 4.3 ExtensionsIntel HD Graphics Drivers v10.18.10.3960, New OpenGL ExtensionsIntel HD Graphics Drivers v10.18.10.3621 with one new OpenGL ExtensionIntel HD Graphics Driver v9.18.10.3071 Available for Windows, New OpenGL Extensions and OpenCL 1.2 SupportIntel HD Graphics Driver v2770 Available for Windows 8, New OpenGL Extensions « GPU Shark 0.9.3 Released (with VRAM Vendor for NVIDIA GPUs) NVIDIA GeForce GTX 960 Launched » 2 thoughts on “Intel HD Graphics Drivers v10.18.14.4080, New OpenGL andglDrawPixels - OpenGL 2 - docs.gl
January 18, 2016, 2:40pm 1 Hi everyone,I have installed a driver for GT9400 card. But there is no opengl32.lib in the Program Files/NVIdia Corporation/ directory. Where it is located? I want to link my program to a newer opengl version.Os is Windows XP This is not how OpenGL under Windows works.The opengl32.dll and opengl32.lib come from Microsoft and you need to link against that.The DLL contains Microsoft’s software OpenGL 1.1 implementation as well as the mechanism to load OpenGL “Installable Client Drivers” (ICD) which get installed on your system along with the display drivers for your graphics board. These vendor specific ICDs implement newer OpenGL versions for your GPU.What you do inside your application is to link against Microsoft’s opengl32.lib which loads the opengl32.dll which then loads the GPU vendor’s installable client driver at runtime.Everything from then on is a matter of enumerating the OpenGL pixelformats and selecting the one which uses the OpenGL implementation you want your application to run on.Additionally using any functionality beyond OpenGL 1.1 under Windows requires to get the OpenGL entry point function pointers added to these versions. Similarly for OpenGL extensions.To ease that work there are utility libraries like GLEW [url] which take care of getting all available entry point function pointers with a few calls in your application. Thanks a lot for an descriptive answer. I have faced a problem with my simple OPenGL application.It behaves strange on Windows XP. But ok on Win7. What is the best place to ask about that issue? Just ask here.Describe what problem you’re experiencing when doing what exactly in your application and what you did to analyze or correct the issue.It’s possible to do implementation dependent errors in an OpenGL application which would result in failures under Windows XP but work under Vista and up. Most. First things first the version numbers of OpenGL and OpenGL-ES do not directly correlate. OpenGL-ES-2 is closer to OpenGL-3 than it's to OpenGL-2 (for example it's mandatory in ES
glBegin - OpenGL 2 - docs.gl
Gl3w: Simple OpenGL core profile loadingIntroductiongl3w is the easiest way to get your hands on the functionality offered by theOpenGL core profile specification.Its main part is a simple gl3w_gen.py Python script that downloads theKhronos supported glcorearb.h header and generates gl3w.h and gl3w.c from it.Those files can then be added and linked (statically or dynamically) into yourproject.Requirementsgl3w_gen.py requires Python version 2.7 or newer.It is also compatible with Python 3.x.ExampleHere is a simple example of using gl3w with glut. Note that GL/gl3w.h must beincluded before any other OpenGL related headers:#include #include #include // ...int main(int argc, char **argv){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE); glutInitWindowSize(width, height); glutCreateWindow("cookie"); glutReshapeFunc(reshape); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutMouseFunc(mouse); glutMotionFunc(motion); if (gl3wInit()) { fprintf(stderr, "failed to initialize OpenGL\n"); return -1; } if (!gl3wIsSupported(3, 2)) { fprintf(stderr, "OpenGL 3.2 not supported\n"); return -1; } printf("OpenGL %s, GLSL %s\n", glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION)); // ... glutMainLoop(); return 0;}API ReferenceThe gl3w API consists of just three functions:int gl3wInit(void)Initializes the library. Should be called once after an OpenGL context hasbeen created. Returns 0 when gl3w was initialized successfully,non-zero if there was an error.int gl3wIsSupported(int major, int minor)Returns 1 when OpenGL core profile version major.minor is availableand 0 otherwise.GL3WglProc gl3wGetProcAddress(const char *proc)Returns the address of an OpenGL extension function. Generally, you won'tneed to use it since gl3w loads all functions defined in the OpenGL coreprofile on initialization. It allows you to load OpenGL extensions outsideof the core profile.OptionsThe generator script optionally takes the arguments:--ext to include the GL Extensions in output header.--root=outputdir to set theglPolygonStipple - OpenGL 2 - docs.gl
Amd64 arm64 armhf ppc64el riscv64 s390x plucky (libdevel): Qt widgets library for technical applications (development, qt5) [universe] 6.1.4-2build2: amd64 arm64 armhf ppc64el riscv64 s390x Package libqwtmathml-qt5-6 focal (20.04LTS) (libs): Text Engine for Qwt (runtime, qt5) [universe] 6.1.4-1.1build1: amd64 arm64 armhf ppc64el riscv64 s390x jammy (22.04LTS) (libs): Text Engine for Qwt (runtime, qt5) [universe] 6.1.4-2: amd64 arm64 armhf ppc64el riscv64 s390x noble (24.04LTS) (libs): Text Engine for Qwt (runtime, qt5) [universe] 6.1.4-2build2: amd64 arm64 armhf ppc64el riscv64 s390x oracular (24.10) (libs): Text Engine for Qwt (runtime, qt5) [universe] 6.1.4-2build2: amd64 arm64 armhf ppc64el riscv64 s390x plucky (libs): Text Engine for Qwt (runtime, qt5) [universe] 6.1.4-2build2: amd64 arm64 armhf ppc64el riscv64 s390x Package libqwtmathml-qt5-dev focal (20.04LTS) (libdevel): Text Engine for Qwt (development, qt5) [universe] 6.1.4-1.1build1: amd64 arm64 armhf ppc64el riscv64 s390x jammy (22.04LTS) (libdevel): Text Engine for Qwt (development, qt5) [universe] 6.1.4-2: amd64 arm64 armhf ppc64el riscv64 s390x noble (24.04LTS) (libdevel): Text Engine for Qwt (development, qt5) [universe] 6.1.4-2build2: amd64 arm64 armhf ppc64el riscv64 s390x oracular (24.10) (libdevel): Text Engine for Qwt (development, qt5) [universe] 6.1.4-2build2: amd64 arm64 armhf ppc64el riscv64 s390x plucky (libdevel): Text Engine for Qwt (development, qt5) [universe] 6.1.4-2build2: amd64 arm64 armhf ppc64el riscv64 s390x Package libqwtplot3d-doc focal (20.04LTS) (doc): 3D plotting library based on Qt/OpenGL (documentation) [universe] 0.2.7+svn191+gcc7-3build1: all jammy (22.04LTS) (doc): 3D plotting library based on Qt/OpenGL (documentation) [universe] 0.2.7+svn191+gcc7-3build1: all noble (24.04LTS) (doc): 3D plotting library based on Qt/OpenGL (documentation) [universe] 0.2.7+svn191+gcc7-3ubuntu2: all oracular (24.10) (doc): 3D plotting library based on Qt/OpenGL (documentation) [universe] 0.2.7+svn191+gcc7-3ubuntu2: all plucky (doc): 3D plotting library based on Qt/OpenGL (documentation) [universe] 0.2.7+svn191+gcc7-3ubuntu2: all Package libqwtplot3d-qt5-0 focal (20.04LTS) (libs): 3D plotting library based on Qt5/OpenGL (runtime) [universe] 0.2.7+svn191+gcc7-3build1: amd64 arm64 ppc64el riscv64 s390x jammy (22.04LTS) (libs): 3D plotting library based on Qt5/OpenGL (runtime) [universe] 0.2.7+svn191+gcc7-3build1: amd64 arm64 ppc64el riscv64 s390x noble (24.04LTS) (libs): 3D plotting library based on Qt5/OpenGL (runtime) [universe] 0.2.7+svn191+gcc7-3ubuntu2: amd64 arm64 ppc64el riscv64 s390x oracular (24.10) (libs): 3D plotting library based on Qt5/OpenGL (runtime) [universe] 0.2.7+svn191+gcc7-3ubuntu2: amd64 arm64 ppc64el riscv64 s390x plucky (libs): 3D plotting library based on Qt5/OpenGL (runtime) [universe] 0.2.7+svn191+gcc7-3ubuntu2: amd64 arm64 ppc64el riscv64 s390x Package libqwtplot3d-qt5-dev. First things first the version numbers of OpenGL and OpenGL-ES do not directly correlate. OpenGL-ES-2 is closer to OpenGL-3 than it's to OpenGL-2 (for example it's mandatory in ESglPolygonMode - OpenGL 2 - docs.gl
Improvements in performance. Some important versions include:OpenGL 1.x: This is the original version that introduced basic 2D and 3D rendering capabilities. It relied on fixed-function pipelines, meaning developers had to rely on predefined behaviors for rendering, like lighting and shading.OpenGL 2.x: Introduced in 2004, this version brought in the programmable pipeline, allowing developers to write their own shaders (small programs that run on the GPU) for more customized rendering.OpenGL 3.x: Launched in 2008, it deprecated a lot of the older, fixed-function pipeline functions and introduced new features that made it easier to write high-performance code.OpenGL 4.x: Released in 2010, this version introduced features such as tessellation shaders, enhanced rendering techniques, and better support for modern GPUs.OpenGL 4.6: The latest version (as of 2024), OpenGL 4.6, was released in 2017 and provides a wide range of advanced features like support for SPIR-V (a shader compilation intermediate language), enhanced texture management, and improved performance optimizations.Each new version of OpenGL builds on the previous one, offering more powerful tools for developers to use in their graphics rendering tasks.How to Install OpenGLInstalling OpenGL largely depends on your operating system and hardware, but here’s a basic guide on how to get OpenGL running on different platforms:WindowsInstall Graphics Drivers: OpenGL comes bundled with your GPU’s driver software. Make sure you have the latest drivers installed from the GPU manufacturer’s website (NVIDIA, AMD, or Intel). These drivers automatically include OpenGL support.Install Development Libraries: To develop applications using OpenGL, you’ll need to install additional libraries such as GLFW or GLUT. These provide windowing support and input handling.Set Up Development Environment: You can use development environments like Visual Studio. Make sure to include necessary libraries and link them to your project to use OpenGL functions.macOSInstall Xcode: Xcode is the development environment on macOS, and it includes OpenGL support. However, Apple has deprecated OpenGL in favor of Metal, so you may need to install older versions or use libraries that support OpenGL.Use Brew: You can also install additional OpenGL utilities via Homebrew using the following command: brew install glfwLinuxInstall Graphics Drivers: For Linux users, OpenGL support is included in mostComments
Muestra información útil sobre el acelerador 3D OpenGL actual Inicio Ajuste del Sistema GLview - OpenGL Extension Viewer 7.3.5 Versión Previas Navegar por EmpresaAdobe, Apowersoft, Ashampoo, Autodesk, Avast, Corel, Cyberlink, Google, iMyFone, iTop, Movavi, PassFab, Passper, Stardock, Tenorshare, Wargaming, Wondershare Patrocinado 27 de febrero de 2025 - 29.5 MB - Gratis Revisar Imágenes Version. Previas GLview - OpenGL Extension Viewer 7.3.5 Fecha Publicado: 27 feb.. 2025 (hace 2 semanas) GLview - OpenGL Extension Viewer 7.3.4 Fecha Publicado: 30 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.3 Fecha Publicado: 26 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.2 Fecha Publicado: 19 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.1 Fecha Publicado: 15 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.2.9 Fecha Publicado: 13 dic.. 2024 (hace 3 meses) GLview - OpenGL Extension Viewer 7.2.8 Fecha Publicado: 08 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.7 Fecha Publicado: 02 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.5 Fecha Publicado: 04 sept.. 2024 (hace 6 meses) GLview - OpenGL Extension Viewer 7.2.3 Fecha Publicado: 15 ago.. 2024 (hace 7 meses) GLview - OpenGL Extension Viewer 7.2.2 Fecha Publicado: 11 jul.. 2024 (hace 8 meses) GLview - OpenGL Extension Viewer 7.2.0 Fecha Publicado: 06 jun.. 2024 (hace 9 meses) GLview - OpenGL Extension Viewer 7.1.0 Fecha Publicado: 16 may.. 2024 (hace 10 meses) GLview - OpenGL Extension Viewer 7.0.11 Fecha Publicado: 09 may.. 2024 (hace 10 meses) OpenGL Extension Viewer 6.4.10 Fecha Publicado: 29 ene.. 2024 (hace 1 año) OpenGL Extension Viewer 6.4.9 Fecha Publicado: 11 dic.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.4 Fecha Publicado: 10 nov.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.3 Fecha Publicado: 16 sept.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.0 Fecha Publicado: 16 jun.. 2023 (hace 1 año) OpenGL Extension Viewer 6.3.8 Fecha Publicado: 15 nov.. 2022 (hace 2 años) 1 2
2025-04-084.3)GL_ARB_arrays_of_arrays (OpenGL 4.3)GL_ARB_texture_query_levels (OpenGL 4.3)GL_ARB_invalidate_subdata (OpenGL 4.3)GL_ARB_clear_buffer_object (OpenGL 4.3)GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)GL_INTEL_map_textureGL_ARB_texture_compression_bptc (OpenGL 4.2)GL_ARB_ES2_compatibility (OpenGL 4.1)GL_ARB_ES3_compatibility (OpenGL 4.3)GL_ARB_robustness (OpenGL 4.1)GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)GL_EXT_texture_sRGB_decodeGL_ARB_copy_image (OpenGL 4.3)GL_KHR_blend_equation_advanced (OpenGL 4.5)GL_EXT_direct_state_accessGL_ARB_stencil_texturing (OpenGL 4.3)GL_ARB_texture_stencil8 (OpenGL 4.4)GL_ARB_explicit_uniform_location (OpenGL 4.3)WGL_EXT_depth_floatWGL_ARB_buffer_regionWGL_ARB_extensions_stringWGL_ARB_make_current_readWGL_ARB_pixel_formatWGL_ARB_pbufferWGL_EXT_extensions_stringWGL_EXT_swap_control (Requires OpenGL 1.2)WGL_EXT_swap_control_tearWGL_ARB_multisampleWGL_ARB_pixel_format_floatWGL_ARB_framebuffer_sRGB (OpenGL 2.0)WGL_ARB_create_context (OpenGL 3.0)WGL_ARB_create_context_profileWGL_EXT_pixel_format_packed_float (OpenGL 2.0)WGL_EXT_create_context_es_profileWGL_EXT_create_context_es2_profileWGL_NV_DX_interopWGL_ARB_create_context_robustness (OpenGL 4.1)Here is the OpenCL report from GPU Caps Viewer:- Num OpenCL platforms: 1- CL_PLATFORM_NAME: Intel(R) OpenCL- CL_PLATFORM_VENDOR: Intel(R) Corporation- CL_PLATFORM_VERSION: OpenCL 1.2 - CL_PLATFORM_PROFILE: FULL_PROFILE- Num devices: 2 - CL_DEVICE_NAME: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 4.2.0.148 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 (Build 148) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 3400MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB - CL_DEVICE_MAX_PARAMETER_SIZE: 3840 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192 - CL_EXEC_NATIVE_KERNEL: 1493444 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 480 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_icd - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_byte_addressable_store - cl_khr_spir - cl_intel_exec_by_local_thread - cl_khr_depth_images - cl_khr_3d_image_writes - cl_khr_fp64 - cl_intel_dx9_media_sharing - cl_khr_dx9_media_sharing - cl_khr_d3d11_sharing - cl_khr_gl_sharing - CL_DEVICE_NAME: Intel(R) HD Graphics 4600 - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 10.18.14.4080 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION:
2025-04-01Into Eclipse and rebuild for Android later. The Mali Linux SDK actually comes with Microsoft Visual Studio project files, and you can build and run the samples for Windows if you have the Mali OpenGL ES Emulator installed. I decided to migrate my project to Visual Studio 2015 so that I could design and debug it on the desktop more easily, though I could have also chosen to use Linux-based tools, as the Mali OpenGL ES Emulator provides a Linux version too.The installation procedure is quite straightforward. There are two flavours of the Mali OpenGL ES Emulator to download – 32bit or 64bit – and you’ll need to install the version corresponding to your build target, i.e. whether you’re compiling for 32bit or 64bit. You can, of course, install both if you’re building for both architectures, but beware of mixing up the ”bitness” – if your app is compiled for 64bit but tries to load the 32bit emulator DLLs, it may crash.Once installed, configure your project to search for headers within the “include” directory inside the Mali OpenGL ES Emulator’s installation folder – e.g. for the 64bit version on Windows, for me it was C:\Program Files\ARM\Mali Developer Tools\Mali OpenGL ES Emulator 2.2.1\include (see Figure 1). This folder contains header files for EGL and OpenGL ES 2 and 3 as well as their extensions.Figure 1: Setting additional include directories in Visual Studio. Note the semicolon is used to add multiple directories.Additionally, configure your project to add the installation folder to your list of linker search directories, so it can link against the wrapper libraries (see Figure 2):Figure 2: Setting additional library directories in Visual Studio.Once you’ve done this, you’re pretty much ready to go. On Windows, the Mali OpenGL ES Emulator installer sets your system’s PATH environment variables so that your compiled application will find the OpenGL ES libraries correctly at runtime. You can now begin writing code as if it were for a mobile GPU by including the OpenGL ES headers in your source code, and calling OpenGL ES functions as normal.Figure 3 shows a screenshot of the Mali OpenGL ES emulator in action, showing a simple 3D scene from one of my work-in-progress code samples. The code sample has some glue code to give me a Windows GUI window, but the rendering context and draw calls are all EGL and OpenGL ES – wrapped seamlessly to desktop OpenGL by the Mali OpenGL ES Emulator:Figure 3: A simple 3D scene being rendered in OpenGL ES using the Mali OpenGL ES EmulatorIn addition to being able to use the powerful Visual Studio debugger for my C++ code, a major benefit of the OpenGL ES Emulator is that I can stack desktop
2025-04-14License: All | Free gDEBugger is an advanced OpenGL and OpenCL Debugger, Profiler, and Memory Analyzer. gDEBugger is an advanced Opengl and OpenCL Debugger, Profiler, and Memory Analyzer. This program lets you trace application activity on top of the Opengl and OpenCL APIs and see what is happening within the system implementation. It helps you optimize Opengl and OpenCL applications performance. Category: Software Development / DebuggingPublisher: Graphic Remedy, License: Freeware, Price: USD $0.00, File Size: 22.5 MBPlatform: Windows ModelMagic3D is a Microsoft Foundation Class (MFC) Multi-Document application which uses an OpenGL Object Oriented Programming library, (glOOP) for creating OpenGL rendered 3D Scenes. ModelMagic3D is a Microsoft Foundation Class (MFC) Multi-Document application which uses an Opengl Object Oriented Programming library, (glOOP) for creating Opengl rendered 3D Scenes. ModelMagic3D, is an easy to use, interactive, 3D modeling package used to create Opengl scenes rendered in real-time. Build 2D and 3D objects from pre-defined primitives, add text, lighting,... Category: Multimedia & Design / Multimedia App'sPublisher: ImageWare Development, License: Freeware, Price: USD $0.00, File Size: 43.9 MBPlatform: Windows FooBillard is a free (libre; licensed under GPL2) OpenGL billiard game. FooBillard is a free (libre; licensed under GPL2) Opengl billiard game. FooBillard is best played with a GeForce2 class or better graphics card and Opengl libraries with 3D acceleration. FooBillard uses SDL, FreeType 2, libpng, zlib, and libgw32c from the GnuWin32 project. Category: Games / SportsPublisher: Florian Berger, License: Freeware, Price: USD $0.00, File Size: 1.6 MBPlatform: Windows Gravitation3D is an OpenGL based shareware program written for Microsoft Windows PCs. Gravitation3D is an Opengl based shareware program written for Microsoft Windows PCs.Gravitation3D screensaver is a collection of images turned into a slideshow which can provide hours of fun without even realizing you are learning! Gravitation3D is geared towards the physics, space, and math hobbyist. Category:
2025-04-24