Revision effects
Author: c | 2025-04-24
REVision Effects. RE:Match Pro v2 Floating (render-only) Quick view Buy Now. REVision Effects. Your Price: Was: $56.99 $54.14. Buy Now. REVision Effects. RE:Lens v2 Quick view Buy
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And transparency issues fixed.- New blend effects- 4 more extra blend styles in Pro-Edition- Selection background was changed also after applying brightness/contrast on a selection: fixed- Huge speed increase on grayscale conversion!- Huge speed increase of "Brighten by 10%" and "Darken by 10%" options!- New option in tools-menu: Ambient Light- Huge speed increase of all Ambient light effects, plus 4 new lightings- Pro-Edition has 3 extra Ambient lightings: Bronze, Dusk, City Night- Music- and weather symbols added and some changed symbols- Bug fix: Symbols & Stamps window could not be closed sometimes- Symbols & Stamps has now its own color pallet to choose from- Symbols & Stamps window position remembered- "Symbols and Stamps" window are now sorted in smaller "container" with scroll capability for easy browsing- The file history list now also shows saved files- History list increased to 4 (MRUD's)- Error handling improved (in all save options)- Maximize on open, now in Free-Edition- New in Dissolve- and Enhance colors tools: improved, bug fix of intensity setting- bug fix: resizing avancepaint did not always refresh the gradients below the left & right option bars- Transparent color now always updated with the background color- Extra undo- Bug fix: Selecting the color white from the Fixed Colors didn't always correspond- Recoding save and open settings- Color Picker; quickly return to the previous tool after using the Color Picker- User defined colors doubled (now 12 instead of 6)- Print module totally recoded, debugged and improved with:..Margins..fits big images..5 paper formats (also letter and legal)..shows portrait/landscape AND paper size real-time..save all print settings including the print window dimensions and position..restore to default..best fit of an image according to paper size..extra zoom percentages..easier in use- Effects Browser enhanced with:..Hard-coded in AvancePaint..New: Pro-Edition Text manipulations greatly enhanced with easy positioning of the text..New: sliders allowing to move and position the "Spotlight-effect"..Last option is remembered next time you use the Effects Browser..Transparent color when using zoomlens, render etc. is shown correctly..New: "TransSpecial Text" in the "Effects Browser". Enhanced with Transparent text!..Soften and Rotate Text, widening text, extra large text size...(pro-edition)..New Effects: Glass Mirror effects, Quad mirror..and a main bug fix revision- Revision on ALL External Effects (also those on the website), debugged, increased speed and functionality. Now all have progress-bars. Some of them are major revisions:..Black & white effect REVision Effects. RE:Match Pro v2 Floating (render-only) Quick view Buy Now. REVision Effects. Your Price: Was: $56.99 $54.14. Buy Now. REVision Effects. RE:Lens v2 Quick view Buy Pick 4 and Pick 4 Plus Fireball Rules - Adopted ; Effective ; Revised . Revised Decem; Effective Decem. OFFICIAL PICK 4 0Flix has a new file transfer queue, which gives you a better view of what’s happening in Flix’s background. The sleek and non-intrusive interface allows both artists and production to stay up-to-date and track their transfer processes.With the new Enabled UI, you can keep working on panels whilst your transfers are in progress. You can leave the current revision to start work on another one, jump into a different sequence and even switch between shows, all without affecting the transfers running in the background.Learn more about Flix 6.4 here: Flix brings order to the chaos of story development, so Creatives can focus on great storytelling, and Production can be confident projects run like clockwork.For more Flix tutorials, go to Flix product information. check out: Us:We are the creators of industry-standard visual effects, computer graphics and 3D design software for the Digital Design, Media and Entertainment industries. Since 1996, Foundry has strived to bring artists and studios the best tools for their workflows so they can battle industry constraints whilst staying creative. Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team. Follow Us: visual effects breakdownvisual effects artistvisual effects showreelvisual effects behind the scenesvisual effects videovisual effects coursevisual effects animationvisual effects artvisual effects beginnervisual effects btsvisual effects compilationvisual effects channelvisual effects companyvisual effects cgivisual effects compositingvisual effects careervisual effects demovisual effects examplesvisual effects filmComments
And transparency issues fixed.- New blend effects- 4 more extra blend styles in Pro-Edition- Selection background was changed also after applying brightness/contrast on a selection: fixed- Huge speed increase on grayscale conversion!- Huge speed increase of "Brighten by 10%" and "Darken by 10%" options!- New option in tools-menu: Ambient Light- Huge speed increase of all Ambient light effects, plus 4 new lightings- Pro-Edition has 3 extra Ambient lightings: Bronze, Dusk, City Night- Music- and weather symbols added and some changed symbols- Bug fix: Symbols & Stamps window could not be closed sometimes- Symbols & Stamps has now its own color pallet to choose from- Symbols & Stamps window position remembered- "Symbols and Stamps" window are now sorted in smaller "container" with scroll capability for easy browsing- The file history list now also shows saved files- History list increased to 4 (MRUD's)- Error handling improved (in all save options)- Maximize on open, now in Free-Edition- New in Dissolve- and Enhance colors tools: improved, bug fix of intensity setting- bug fix: resizing avancepaint did not always refresh the gradients below the left & right option bars- Transparent color now always updated with the background color- Extra undo- Bug fix: Selecting the color white from the Fixed Colors didn't always correspond- Recoding save and open settings- Color Picker; quickly return to the previous tool after using the Color Picker- User defined colors doubled (now 12 instead of 6)- Print module totally recoded, debugged and improved with:..Margins..fits big images..5 paper formats (also letter and legal)..shows portrait/landscape AND paper size real-time..save all print settings including the print window dimensions and position..restore to default..best fit of an image according to paper size..extra zoom percentages..easier in use- Effects Browser enhanced with:..Hard-coded in AvancePaint..New: Pro-Edition Text manipulations greatly enhanced with easy positioning of the text..New: sliders allowing to move and position the "Spotlight-effect"..Last option is remembered next time you use the Effects Browser..Transparent color when using zoomlens, render etc. is shown correctly..New: "TransSpecial Text" in the "Effects Browser". Enhanced with Transparent text!..Soften and Rotate Text, widening text, extra large text size...(pro-edition)..New Effects: Glass Mirror effects, Quad mirror..and a main bug fix revision- Revision on ALL External Effects (also those on the website), debugged, increased speed and functionality. Now all have progress-bars. Some of them are major revisions:..Black & white effect
2025-04-030Flix has a new file transfer queue, which gives you a better view of what’s happening in Flix’s background. The sleek and non-intrusive interface allows both artists and production to stay up-to-date and track their transfer processes.With the new Enabled UI, you can keep working on panels whilst your transfers are in progress. You can leave the current revision to start work on another one, jump into a different sequence and even switch between shows, all without affecting the transfers running in the background.Learn more about Flix 6.4 here: Flix brings order to the chaos of story development, so Creatives can focus on great storytelling, and Production can be confident projects run like clockwork.For more Flix tutorials, go to Flix product information. check out: Us:We are the creators of industry-standard visual effects, computer graphics and 3D design software for the Digital Design, Media and Entertainment industries. Since 1996, Foundry has strived to bring artists and studios the best tools for their workflows so they can battle industry constraints whilst staying creative. Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team. Follow Us: visual effects breakdownvisual effects artistvisual effects showreelvisual effects behind the scenesvisual effects videovisual effects coursevisual effects animationvisual effects artvisual effects beginnervisual effects btsvisual effects compilationvisual effects channelvisual effects companyvisual effects cgivisual effects compositingvisual effects careervisual effects demovisual effects examplesvisual effects film
2025-04-12Navigation Features Undo Anything Just press Cmd+Z Drag and Drop Make the complex effortless Integrations Use your favorite tools Stacked Pull Requests Supercharged workflows All Features Release Notes Pricing Support Documentation Contact Us Account Login Learn Git Video Course 24 episodes Online Book From novice to master Cheat Sheets For quick lookup Webinar Learn from a Git professional First Aid Kit Recover from mistakes Advanced Git Kit Dive deeper Blog Download Download How can I undo an older commit?There are a couple of ways to "undo" commits in Git. The "reset" command, for example, allows you to restore your project at any previous revision - effectively "undoing" all the commits that came afterwards. If this what you want to achieve, read more about "reset".A different situation, however, is when you want to undo the effects of only a certain commit - and not discard any commits that came after that one. This is a classic scenario for the "revert" command. The Git Cheat Sheet No need to remember all those commands and parameters: get our popular "Git Cheat Sheet" - for free! Reverting a CommitUsing the revert command doesn't delete any commits. Quite the contrary: it creates a new revision that reverts the effects of a specified commit:The syntax to do this is easy. Just use the revert command and provide the commit you want to "undo":$ git revert 0ad5a7a6In case you are using the Tower Git client, the revert command is easily available in the right-click menu of a commit item:Learn MoreCheck out the chapter Undoing Things in our free online bookMore frequently asked questions about Git & version control Get our popular Git Cheat Sheet for free! You'll find the most important commands on the front and helpful best practice tips on the back. Over 100,000 developers have
2025-04-23SDL using OSS, set ZSNES to 32000 Stereo sound, and it sounds fine in all games but ToP. When I get a chance I hope to try the new libao sound code on it which was just commited to SVN. May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it._____________Insane Coding hakonrk Rookie Posts: 20 Joined: Sun Jun 19, 2005 9:17 pm Post by hakonrk » Sun Jan 07, 2007 2:11 pm Well if you can narrow down certain emu bugs to a particular revision, I'll gladly take a look. But please do tell me if any other audio options help you at all.Progress report: The audio bug turned out to be a regression that was introduced in revision 2757. By applying the following patch to the current SVN revision, the effects of revision 2757 is undone, and the sound works in Linux/ALSA again:Code: Select allIndex: src/linux/audio.c===================================================================--- src/linux/audio.c (revision 4300)+++ src/linux/audio.c (working copy)@@ -215,9 +215,9 @@ int *end_d = DSPBuffer+BufferSizeB; for (; d 0x7FFF) { *ptr = 0x7FFF; }- else { *d = 0x8000; }+ if (*d > 32767) { *ptr = 32767; }+ else if (*d Now moving on to the scrolling bug... hakonrk Rookie Posts: 20 Joined: Sun Jun 19, 2005 9:17 pm Post by hakonrk » Sun Jan 07, 2007 2:51 pm Found the source of the scrolling bug, too. This regression was introduced in 2625. As with the sound bug, it's an attempted optimization that didn't work. The commit comment says:Optimisation to frame draw code, only draw frames that changeApparently, the code doesn't detect changing frames very well, so I'm currently just using the below patch to disable this optimization:Code: Select allIndex: src/linux/sw_draw.c===================================================================--- src/linux/sw_draw.c (revision 4302)+++ src/linux/sw_draw.c (working copy)@@ -153,7 +153,6 @@ UpdateVFrame(); - if (prevtot == frametot && (!GUIOn || !GUIOn2)) { return; } if (curblank || OGLModeCheck()) return; LockSurface();Combined with the above patch for the mentioned sound issue, this fixes all the problems I've seen with 1.50. Nach ZSNES Developer Posts: 3904 Joined: Tue Jul 27, 2004 10:54 pm Location: Solar powered park bench Contact: Post by Nach » Sun Jan 07, 2007 3:11 pm Okay, I just applied a patch to SVN, let me know if that has good sound for you. May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it._____________Insane Coding hakonrk Rookie Posts: 20 Joined: Sun Jun 19, 2005 9:17 pm Post by hakonrk » Sun Jan 07, 2007 3:21 pm Nach wrote:Okay, I just applied a patch to SVN, let me know if that has good sound for you.Sounds good now. Thanks for applying this so quickly! Nach ZSNES Developer Posts: 3904 Joined: Tue Jul 27, 2004 10:54 pm Location: Solar powered park bench Contact: Post by Nach » Sun Jan 07, 2007 3:23 pm hakonrk wrote:Nach wrote:Okay, I just applied a patch to SVN, let me know if that has good sound for you.Sounds good now. Thanks for applying this
2025-04-210.246 2022-07-31 ---------------- MAME Testers bugs fixed ----------------------- - 00184: [Graphics] (m72.cpp) airduelm72: Startup notices are not displayed correctly. (Brian Troha) - 06232: [Misc.] (taito_z.cpp) bshark: Lamp outputs are not exposed. (hap) - 08108: [Sound] (toaplan1.cpp) truxton: Balance between instrument sounds is incorrect. (Aaron Giles) - 08128: [Sound] (exidy440.cpp) crossbow, cheyenne: Certain sounds don’t play. (hap) - 08231: [Sound] (megadriv.cpp) genesis and clones [ejim2u]: YM2612 “ladder effect” sounds wrong. (Aaron Giles) - 08365: [DIP/Input] (subsino2.cpp) queenbee: Identified three DIP switches. (Steven Coomber) - 08366: [Sound] (xain.cpp) xsleena and clones: Sound effects and music do not play. (AJR) - 08370: [Crash/Freeze] (timex.cpp) tc2048: Emulator crashes on start. (holub) - 08371: [Crash/Freeze] (luckybal.cpp) luckybala, luckybalb, luckybalc: Emulator crashes with access violation. (hap) - 08378: [Documentation] Source file path display needs to be adjusted for new folder layout. (Vas Crabb) - 08379: [Sound] (asterix.cpp) asterix: Some sound effects to not play. (hap) New working machines -------------------- 532 XL (Yeno) [hap, Lars Hjorth] Concept 2000 Mr. Mus-I-Cal [hap, Sean Riddle] Elektor ATM18 Mini Chess Computer (English) [hap] Tetris + Cherry Master (Aidonis Games bootleg) [Ioannis Bampoulas] Tetris + Cherry Master (Corsica, v8.01, encrypted) [Ioannis Bampoulas] unknown VT02 based 25-in-1 handheld [jordigahan, ClawGrip, Sean Riddle] New working clones ------------------ Acrobat Mission (bootleg with Raiden sounds) [hammy, EMG] Avengers (US) [anonymous] Avengers (US, revision C) [anonymous] Birdie Try (Japan revision S) [TeamEurope, Brian Troha, The Dumping Union] Crazy Climber (ManilaMatic bootleg) [Trol] Elektor CC2-Schachzwerg (German) [hap] Fidelity Electronics Excel 68000 Mach III Master (set 2) [Supergrobi] Fidelity Electronics Excel 68000 Mach III Master (set 3) [Lars Hjorth] Football Power (Version 1.1) [Victor Fernandez (City Game), Arcade Planet] Hegener + Glaser Mephisto MM II (set 4) [Lars Hjorth] Hegener + Glaser Mephisto Rebell 5,0 (set 3) [Supergrobi] Super Marukin-Ban (Japan 911128) [system11, porchy] Thunder & Lightning (set 2) [Sergio Galiano, Recreativos Piscis] Total Carnage (prototype, proto v 2.0 02/10/92) [The Garcade, Brian Troha] unknown Sidam poker (horizontal) [Benjamin Roux] Machines promoted to working ---------------------------- Poly-Net Warriors (ver JAA) [Ryan Holtz] Polygonet Commanders (ver UAA) [Ryan Holtz] New machines marked as NOT_WORKING ---------------------------------- Animal Wonders (ver A900) [Ioannis
2025-04-22