Smoke attack 2

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Smoke Attack 2, free and safe download. Smoke Attack 2 latest version: Original smoke awareness game. Smoke Attack 2 is a regular, free game only avai.

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Tiles ()Add additional missiles to hit adjacent tiles.+1 Damage ( )Increases damage to all tiles by 1.Ranged_ScatterShot Aegon Mortar1FreeDeals damage to two tiles, pushing one forwards and one backwards.+1 Damage ()Increases damage to both tiles by 1.+1 Damage ( )Increases damage to both tiles by 1.Ranged_BackShot Cryo-Launcher()Freeze yourself and the target.Ranged_Ice Smoke MortarFreeArtillery shot that applies Smoke and pushes two adjacent tiles.Ranged_SmokeBlast Burning Mortar0(1 self)FreeArtillery attack that sets 5 tiles on Fire.No Self Damage ( )This attack will no longer damage the Mech that uses it.Ranged_Fireball Raining Death2(1 self)FreeA dangerous projectile that damages everything it passes.Buildings Immune ()This attack will no longer damage Grid Buildings.+1 Damage Each ( )Increases damage to self and targets by 1.Ranged_RainingVolley Heavy Artillery2FreePowerful attack that damages a large area.Single-use.+1 Use ()Increases uses per battle by 1.+1 Damage ( )Increases damage by 1.Ranged_Wide Gemini Missiles3()Launch two missiles, damaging and pushing two targets.Single-use.+1 Use ()Increases uses per battle by 1.+1 Damage ()Increases damage by 1.Ranged_DualAdvanced Edition Tri-Rocket1FreeDamage and push 3 tiles in a line. (Can aim close tile.)+1 Damage ( )Deals 1 additional damage to all targets.Building Immune ()This attack will no longer damage Grid Buildings.Ranged_Crack Bomb DispenserFreeLaunch a Walking Bomb. Unused bombs dismantle after the enemy turn.2 Bombs ( )Fire a second Walking Bomb in a different direction.Ranged_DeployBomb Arachnoid Injector1FreeDamage target, creating a friendly robot spider on kill.+1 Damage ( )Increases the artillery attack damage by 1.Acidic ()Adds ACID to the attack of the Arachnoid.Ranged_Arachnoid Smoldering Shells1()Damage and apply Fire to a tile while adding Smoke to adjacent tiles (vertical).More Smoke ( )Adds Smoke to more tiles (in 4 directions).+2 Damage ( )Increases the center tile damage by 2.Ranged_SmokeFire Rebounding Volley2()Artillery attack that can bounce to an additional target. (Pull the first and push the second.)+1 Damage ( )Increases the damage to both targets by 1.Building Immune ()This attack will no longer damage Grid Buildings.Ranged_TC_BounceShot Quick-Fire Artillery1FreeFire two artillery shots in different directions.Ally Immune ()Friendly units will not take damage from this attack.+2 Damage ( )Increases damage to each hit tile by 2.Ranged_TC_DoubleArt Cascading Resonator2(1 self)FreeKilled enemies explode; victims of splash damage also explode on death.+1 Damage ( )Increases damage to each hit tile by 1.+Building Immune ()This attack will no longer damage Grid Buildings.Ranged_KO_ComboScience-class[]NameDamagePowerEffectUpgrade 1Upgrade 2Debug Name Attraction PulseFreeFires a projectile, pulling target towards you 1 tile.Science_Pullmech Grav WellFreeArtillery weapon that pulls its target towards you.Science_Gravwell RepulseFreePush all adjacent tiles.Shield Self ()Creates a personal Shield when used.Shield Friendly ( )Shield adjacent ally or Building.Science_Repulse TeleporterFreeSwap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.)+1 Range ()Extends range of the swap by 1 tile.+2 Range ( )Extends range of the swap by 2 tiles.Science_SwapA.C.I.D. ProjectorFreeFire a projectile that applies A.C.I.D. and pushes.Science_AcidShot Confuse ShotFreeFire a projectile that flips a target's attack direction.Science_Confuse Smoke PelletsFreeSurround yourself with Smoke to defend against nearby enemies.Single-use.Ally Immune ()No longer applies Smoke on self or allies.+1 Use ()Increases uses per battle by 1.Science_SmokeDefense Shield ProjectorFreeShield tiles from damage.2

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Smoke Attack 2 Games Smoke Attack - games.lisisoft.com

For those who command the powers of the Controller, understanding Clove's setups and lineups on Valorant's Breeze map is paramount to achieving dominance. In this vibrant and complex environment, Clove's toolkit shines amidst the intricate open architecture, offering strategic possibilities that can turn the tide of battle. In this article, we'll look at the lineups and setups for Clove on the Breeze map in Valorant.Note: The article reflects the author's personal opinionsBest Clove's setups and lineups for Clove for attacking on Breeze in ValorantA-Site Attack StrategiesWhen attacking A-site, Clove's smokes (Ruse) play a crucial role. Blocking Mid and Pyramid with well-placed smokes can provide your team with a strategic advantage. - Tactical map view:A-Site attacking smokes tactical map view (Image via Riot Games)- In-game view: A-Site attacking smokes in-game view (Image via Riot Games)B-Site Attack Strategies For B-site attacks, Clove has two effective smoke combinations covering different angles. These can be adapted based on the situation or available information.Combination 1:- Tactical map view: B-Site attacking smokes tactical map view (Image via Riot Games)- In-game view: B-Site attacking smokes in-game view (Image via Riot Games)Combination 2: - Tactical map view: B-Site attacking smokes tactical map view (Image via Riot Games)- In-game view: B-Site attacking smokes in-game view (Image via Riot Games)Mid attack smoke - Tactical map view:Mid attacking smokes tactical map view (Image via Riot Games)- In-game view: Mid attacking smokes in-game view ( (Image via Riot Games)Clove's Meddle Attack Lineups Clove's Meddle ability shines when combined with other destructive skills, aiding in quick frags and site control.- A-site near Pyramid: A site Pyramid (Image via Riot Games)- B-site entry corner: B-site entry corner (Image via Riot Games)Clove's Defensive Strategies on BreezeA-Site Defense Strategies Defending A-site requires strategic smoke placements at A-main and mid, adapting to the evolving situation.A-Site defending smokes in-game view (Image via Riot Games)B-Site Defense Strategies On B-site, a smoke at B-main entrance and at mid is crucial for effective defense.B-Site defending smoke in-game view (Image via Riot Games)Clove's One-Way Smokes on Breeze While Breeze doesn't offer extensive one-way smoke opportunities for Clove, there's a strategic one-way smoke on B-site that can be utilized for attacking or defending post-plant.In-game view view for one-way smoke on B-siteBy mastering these setups and lineups, you can elevate your Clove gameplay in Valorant's Breeze, becoming a strategic mastermind capable of securing victory in the game's dynamic battles. Experimentation and adaptation are key to finding what works best for your playstyle and team dynamics in Valorant. So adjust and innovate based on real-time scenarios to stay ahead in the ever-evolving world of Valorant.FeedbackWhy did you not like this content?Clickbait / MisleadingFactually IncorrectHateful or AbusiveBaseless OpinionToo Many AdsOtherCancelSubmitWas this article helpful?Thank You for feedbackEdited by Siddharth Satish

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Uono Yasuhiro, but AGANO's Captain Matsuda Takatomo took over and continued the evasions and fight. But there was too many. The end came as OITE had just about finished a complete circle to starboard. Seeing torpedoes to port, the turn was aborted and helm put to port. Too Late. The torpedo struck amidships portside and there was a huge explosion of black and white smoke indicating the boilers were exploding.When the smoke of the blast cleared OITE was in two sections; the stern sinking almost immediately and the forward part from a mere stump of the No.2 stack and with the No.1 stack pouring smoke settling fast on an even keel with the bow rearing up like a shark. There were only about 20 survivors, which included men from both ships. Like FUMIZUKI, she lay on the bottom for four decades undisturbed. Like the former, OITE's wreck was located largely by the efforts of Yoshimura Tomoyuki.The remains of the OITE were found in March 1986 in about 200 odd feet of water. Attack photos confirmed she had been blown in half by a torpedo in the port side right after entering North Pass, and sure enough, two sections is what was found, lying 40 feet apart from one another. The bow section is upside down, bridge buried in the mud; the afterpart lies on the bottom upright. Its possible to swim into the inverted forward part of the wreck via the open well-deck for the forward torpedo tubes.The stern section. Smoke Attack 2, free and safe download. Smoke Attack 2 latest version: Original smoke awareness game. Smoke Attack 2 is a regular, free game only avai. Smoke Attack 2 By cueni : Shark attack. 2. Smoke Attack By Phenomedia AG : Shark attack. 3. Smoke Attack By Phenomedia AG : Shark attack. 4. Gun.Smoke for MAME By Capcom

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As attack to terrain)+1 Damage Each ()Increases damage to self and target by 1.+1 Damage ( )Increases damage to target by 1.Brute_Beetle Unstable Cannon2(1 self)FreePowerful projectile that causes damage to shooter as well as target (and push each).+1 Damage Each ()Increases damage to self and target by 1.+1 Damage ( )Increases target damage by 1.Brute_Unstable Heavy Rocket3FreeFire a projectile that heavily damages a target and pushes adjacent tiles.Single-use.+1 Use ()Increases uses per battle by 1.+2 Damage ( )Increases damage by 2.Brute_Heavyrocket Shrapnel Cannon2FreeShoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.Single-use.+1 Use ()Increases uses per battle by 1.+1 Damage ( )Increases damage by 1.Brute_Splitshot Astra Bombs1FreeLeap over any distance dropping a bomb on each tile you pass.Single-use.+1 Use ()Increases uses per battle by 1.+2 Damage ( )Increases damage to all tiles by 2.Brute_Bombrun Hermes EnginesFreeDash in a line, pushing adjacent tiles away.Brute_SonicAdvanced Edition Reverse Thrusters1-2(1 self)FreeSmoke and deal damage to a tile while dashing away. (The further you dash, the more damage deals. Starts with 2-tile range.)+1 Range ()Increases the max distance and damage by 1.+1 Damage ( )Increases the max distance and damage by 1.Brute_KickBack Fracturing Shells1FreeFires a projectile that explodes on contact, damaging and pushing adjacent tiles.+2 Damage ( )Increases the damage to adjacent tiles by 2.Buildings Immune ()This attack will no longer damage Grid Buildings.Brute_Fracture AP Cannon2FreeFire a pushing projectile that pierces the first target and damages the second.+1 Damage ( )Increases damage to the second hit tile by 1.+1 Damage ( )Increases damage to the second hit tile by 1.Brute_PierceShot Guided Missile2()A projectile that can turn once before hitting its target.+1 Damage ( )+1 Damage to the target.Smoke Line ()After turning, adds Smoke to each tile passed through.Brute_TC_GuidedMissile Ricochet Rocket1FreeBounce a projectile off one target to hit another (and push each).+1 Damage ( )+1 damage to both targets.Ally Immune ()Friendly units will not take damage from this attack.Brute_TC_Ricochet Quick-Fire Rockets1FreeFire two projectiles in different directions.Add Push ()Will now push both targets.+1 Damage ( )+1 damage to both targets.Brute_TC_DoubleShot EM Railgun2FreePierce through any killed Enemies.Single-use.+2 Damage ()Deals 2 additional damage to all targets.Building Immune ()This attack will no longer damage Grid Buildings.Brute_KO_ComboRanged-class[]NameDamagePowerEffectUpgrade 1Upgrade 2Debug NameArtemis Artillery1FreePowerful artillery strike, damaging a single tile and pushing adjacent tiles.Buildings Immune ()This attack will no longer damage Grid Buildings.+2 Damage ( )Increases damage by 2.Ranged_Artillerymech Rock Accelerator2FreeLaunch a rock at a tile, pushing tiles to the left and right.+1 Damage ( )Increases damage by 1.Ranged_Rockthrow Cluster Artillery1FreeProtect a tile by damaging and pushing adjacent tiles.Buildings Immune ()This attack will no longer damage Grid Buildings.+1 Damage ( )Increases damage to adjacent tiles by 1.Ranged_Defensestrike Rocket Artillery2FreeFires a pushing artillery and creates Smoke behind the shooter.+1 Damage ( )Increases damage by 1.+1 Damage ( )Increases damage by 1.Ranged_Rocket Vulcan Artillery0FreeLight the target on Fire and push adjacent tiles.Backburn ()Light the tile behind the Mech on Fire.+2 Damage ( )Adds 2 damage to targeted tiles.Ranged_Ignite Micro-Artillery1FreeArtillery with potential to launch multiple small projectiles (with push).+2

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ChoombaSprite from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneyFirst appearanceMario & Luigi: Bowser's Inside Story (2009)Latest appearanceMario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)Variant ofGoombaChoombas are a kind of giant, metallic, locomotive-type Goomba found in the game Mario & Luigi: Bowser's Inside Story. Their name is a pun on "choo", a sound effect associated with train whistles, and "Goomba". They have coal-black bodies, red eyes, yellow-glowing pupils and a chimney on the top of their heads. Only Bowser can fight these enemies. They are associated with Coalbits, which will jump into a Choomba's head during battle to make it attack more and with greater speed. A Choomba will charge up its attack by walking back and shooting smoke out of its head showing either a shell or a fist; the smoke will appear in a different pattern each time. The patterns indicate the order and types of attacks it will use. The Choomba will then charge into Bowser, who needs to withdraw into his shell when Choomba jumps on him and needs to punch the Choomba when it runs into him depending on what command is shown in the smoke. Choombas also appear in the battle with the Fawful Express. Groups of four of them come out of the Fawful Express to attack Bowser. To counter this attack, the player must tap the area the Choombas are coming at Bowser and stomp them.While Mario and Luigi cannot normally fight Choombas and explore the Tunnel in the original game, functional coding for an encounter can be discovered via cheats. When fought by Mario and Luigi, they had unused smoke signs that smoked an M for Mario and an L for Luigi, which can be countered with the Hammer, then the game proceeds to be softlocked after the attack is finished if a Coalbit jumps into the smokestack of the Choomba.[1]Bowser can use the Vacuum Block to inhale a Blitty from Choombas.Choombas reappear in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where they also appear in the Bowser Jr.'s Journey mode as enemies. Rather then their puffs of smoke being a shell and a fist, they are instead images of the Choomba either running or jumping. Like other Goomba variants, Choombas are weak against yellow Shy Guys.Profiles and statistics[edit]Mario & Luigi: Bowser's Inside Story[edit]Mario & Luigi: Bowser's Inside Story enemyChoombaHP248 (372)POW120 (300)DEF95 (143)SPEED43 (65)Coins50 (75)Level22FireHalfBurn?ImmuneRoleCommonBattled byBowserLocation(s)TunnelDizzy?ImmuneStat down?NormalKO?NormalExperience120Item dropTNT Drumstick - 14.0%Power Fangs - 6.0%Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemyChoombaHP210POW182DEF115SPEED43Experience120FireWeakJumpNormalHammerNormalBattled byBowserCoins50BurnImmuneDizzyImmuneStat down1xSpeed down1xItem dropFiery Drumstick - 40%Power Fangs - 30%Level 13Location(s)TunnelBowser Jr.'s Journey profile: They charge forward with supreme confidence. Their attacks miss easily, but they don't mind. They take pride

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User9289

Tiles ()Add additional missiles to hit adjacent tiles.+1 Damage ( )Increases damage to all tiles by 1.Ranged_ScatterShot Aegon Mortar1FreeDeals damage to two tiles, pushing one forwards and one backwards.+1 Damage ()Increases damage to both tiles by 1.+1 Damage ( )Increases damage to both tiles by 1.Ranged_BackShot Cryo-Launcher()Freeze yourself and the target.Ranged_Ice Smoke MortarFreeArtillery shot that applies Smoke and pushes two adjacent tiles.Ranged_SmokeBlast Burning Mortar0(1 self)FreeArtillery attack that sets 5 tiles on Fire.No Self Damage ( )This attack will no longer damage the Mech that uses it.Ranged_Fireball Raining Death2(1 self)FreeA dangerous projectile that damages everything it passes.Buildings Immune ()This attack will no longer damage Grid Buildings.+1 Damage Each ( )Increases damage to self and targets by 1.Ranged_RainingVolley Heavy Artillery2FreePowerful attack that damages a large area.Single-use.+1 Use ()Increases uses per battle by 1.+1 Damage ( )Increases damage by 1.Ranged_Wide Gemini Missiles3()Launch two missiles, damaging and pushing two targets.Single-use.+1 Use ()Increases uses per battle by 1.+1 Damage ()Increases damage by 1.Ranged_DualAdvanced Edition Tri-Rocket1FreeDamage and push 3 tiles in a line. (Can aim close tile.)+1 Damage ( )Deals 1 additional damage to all targets.Building Immune ()This attack will no longer damage Grid Buildings.Ranged_Crack Bomb DispenserFreeLaunch a Walking Bomb. Unused bombs dismantle after the enemy turn.2 Bombs ( )Fire a second Walking Bomb in a different direction.Ranged_DeployBomb Arachnoid Injector1FreeDamage target, creating a friendly robot spider on kill.+1 Damage ( )Increases the artillery attack damage by 1.Acidic ()Adds ACID to the attack of the Arachnoid.Ranged_Arachnoid Smoldering Shells1()Damage and apply Fire to a tile while adding Smoke to adjacent tiles (vertical).More Smoke ( )Adds Smoke to more tiles (in 4 directions).+2 Damage ( )Increases the center tile damage by 2.Ranged_SmokeFire Rebounding Volley2()Artillery attack that can bounce to an additional target. (Pull the first and push the second.)+1 Damage ( )Increases the damage to both targets by 1.Building Immune ()This attack will no longer damage Grid Buildings.Ranged_TC_BounceShot Quick-Fire Artillery1FreeFire two artillery shots in different directions.Ally Immune ()Friendly units will not take damage from this attack.+2 Damage ( )Increases damage to each hit tile by 2.Ranged_TC_DoubleArt Cascading Resonator2(1 self)FreeKilled enemies explode; victims of splash damage also explode on death.+1 Damage ( )Increases damage to each hit tile by 1.+Building Immune ()This attack will no longer damage Grid Buildings.Ranged_KO_ComboScience-class[]NameDamagePowerEffectUpgrade 1Upgrade 2Debug Name Attraction PulseFreeFires a projectile, pulling target towards you 1 tile.Science_Pullmech Grav WellFreeArtillery weapon that pulls its target towards you.Science_Gravwell RepulseFreePush all adjacent tiles.Shield Self ()Creates a personal Shield when used.Shield Friendly ( )Shield adjacent ally or Building.Science_Repulse TeleporterFreeSwap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.)+1 Range ()Extends range of the swap by 1 tile.+2 Range ( )Extends range of the swap by 2 tiles.Science_SwapA.C.I.D. ProjectorFreeFire a projectile that applies A.C.I.D. and pushes.Science_AcidShot Confuse ShotFreeFire a projectile that flips a target's attack direction.Science_Confuse Smoke PelletsFreeSurround yourself with Smoke to defend against nearby enemies.Single-use.Ally Immune ()No longer applies Smoke on self or allies.+1 Use ()Increases uses per battle by 1.Science_SmokeDefense Shield ProjectorFreeShield tiles from damage.2

2025-04-25
User5063

For those who command the powers of the Controller, understanding Clove's setups and lineups on Valorant's Breeze map is paramount to achieving dominance. In this vibrant and complex environment, Clove's toolkit shines amidst the intricate open architecture, offering strategic possibilities that can turn the tide of battle. In this article, we'll look at the lineups and setups for Clove on the Breeze map in Valorant.Note: The article reflects the author's personal opinionsBest Clove's setups and lineups for Clove for attacking on Breeze in ValorantA-Site Attack StrategiesWhen attacking A-site, Clove's smokes (Ruse) play a crucial role. Blocking Mid and Pyramid with well-placed smokes can provide your team with a strategic advantage. - Tactical map view:A-Site attacking smokes tactical map view (Image via Riot Games)- In-game view: A-Site attacking smokes in-game view (Image via Riot Games)B-Site Attack Strategies For B-site attacks, Clove has two effective smoke combinations covering different angles. These can be adapted based on the situation or available information.Combination 1:- Tactical map view: B-Site attacking smokes tactical map view (Image via Riot Games)- In-game view: B-Site attacking smokes in-game view (Image via Riot Games)Combination 2: - Tactical map view: B-Site attacking smokes tactical map view (Image via Riot Games)- In-game view: B-Site attacking smokes in-game view (Image via Riot Games)Mid attack smoke - Tactical map view:Mid attacking smokes tactical map view (Image via Riot Games)- In-game view: Mid attacking smokes in-game view ( (Image via Riot Games)Clove's Meddle Attack Lineups Clove's Meddle ability shines when combined with other destructive skills, aiding in quick frags and site control.- A-site near Pyramid: A site Pyramid (Image via Riot Games)- B-site entry corner: B-site entry corner (Image via Riot Games)Clove's Defensive Strategies on BreezeA-Site Defense Strategies Defending A-site requires strategic smoke placements at A-main and mid, adapting to the evolving situation.A-Site defending smokes in-game view (Image via Riot Games)B-Site Defense Strategies On B-site, a smoke at B-main entrance and at mid is crucial for effective defense.B-Site defending smoke in-game view (Image via Riot Games)Clove's One-Way Smokes on Breeze While Breeze doesn't offer extensive one-way smoke opportunities for Clove, there's a strategic one-way smoke on B-site that can be utilized for attacking or defending post-plant.In-game view view for one-way smoke on B-siteBy mastering these setups and lineups, you can elevate your Clove gameplay in Valorant's Breeze, becoming a strategic mastermind capable of securing victory in the game's dynamic battles. Experimentation and adaptation are key to finding what works best for your playstyle and team dynamics in Valorant. So adjust and innovate based on real-time scenarios to stay ahead in the ever-evolving world of Valorant.FeedbackWhy did you not like this content?Clickbait / MisleadingFactually IncorrectHateful or AbusiveBaseless OpinionToo Many AdsOtherCancelSubmitWas this article helpful?Thank You for feedbackEdited by Siddharth Satish

2025-04-15
User8503

As attack to terrain)+1 Damage Each ()Increases damage to self and target by 1.+1 Damage ( )Increases damage to target by 1.Brute_Beetle Unstable Cannon2(1 self)FreePowerful projectile that causes damage to shooter as well as target (and push each).+1 Damage Each ()Increases damage to self and target by 1.+1 Damage ( )Increases target damage by 1.Brute_Unstable Heavy Rocket3FreeFire a projectile that heavily damages a target and pushes adjacent tiles.Single-use.+1 Use ()Increases uses per battle by 1.+2 Damage ( )Increases damage by 2.Brute_Heavyrocket Shrapnel Cannon2FreeShoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.Single-use.+1 Use ()Increases uses per battle by 1.+1 Damage ( )Increases damage by 1.Brute_Splitshot Astra Bombs1FreeLeap over any distance dropping a bomb on each tile you pass.Single-use.+1 Use ()Increases uses per battle by 1.+2 Damage ( )Increases damage to all tiles by 2.Brute_Bombrun Hermes EnginesFreeDash in a line, pushing adjacent tiles away.Brute_SonicAdvanced Edition Reverse Thrusters1-2(1 self)FreeSmoke and deal damage to a tile while dashing away. (The further you dash, the more damage deals. Starts with 2-tile range.)+1 Range ()Increases the max distance and damage by 1.+1 Damage ( )Increases the max distance and damage by 1.Brute_KickBack Fracturing Shells1FreeFires a projectile that explodes on contact, damaging and pushing adjacent tiles.+2 Damage ( )Increases the damage to adjacent tiles by 2.Buildings Immune ()This attack will no longer damage Grid Buildings.Brute_Fracture AP Cannon2FreeFire a pushing projectile that pierces the first target and damages the second.+1 Damage ( )Increases damage to the second hit tile by 1.+1 Damage ( )Increases damage to the second hit tile by 1.Brute_PierceShot Guided Missile2()A projectile that can turn once before hitting its target.+1 Damage ( )+1 Damage to the target.Smoke Line ()After turning, adds Smoke to each tile passed through.Brute_TC_GuidedMissile Ricochet Rocket1FreeBounce a projectile off one target to hit another (and push each).+1 Damage ( )+1 damage to both targets.Ally Immune ()Friendly units will not take damage from this attack.Brute_TC_Ricochet Quick-Fire Rockets1FreeFire two projectiles in different directions.Add Push ()Will now push both targets.+1 Damage ( )+1 damage to both targets.Brute_TC_DoubleShot EM Railgun2FreePierce through any killed Enemies.Single-use.+2 Damage ()Deals 2 additional damage to all targets.Building Immune ()This attack will no longer damage Grid Buildings.Brute_KO_ComboRanged-class[]NameDamagePowerEffectUpgrade 1Upgrade 2Debug NameArtemis Artillery1FreePowerful artillery strike, damaging a single tile and pushing adjacent tiles.Buildings Immune ()This attack will no longer damage Grid Buildings.+2 Damage ( )Increases damage by 2.Ranged_Artillerymech Rock Accelerator2FreeLaunch a rock at a tile, pushing tiles to the left and right.+1 Damage ( )Increases damage by 1.Ranged_Rockthrow Cluster Artillery1FreeProtect a tile by damaging and pushing adjacent tiles.Buildings Immune ()This attack will no longer damage Grid Buildings.+1 Damage ( )Increases damage to adjacent tiles by 1.Ranged_Defensestrike Rocket Artillery2FreeFires a pushing artillery and creates Smoke behind the shooter.+1 Damage ( )Increases damage by 1.+1 Damage ( )Increases damage by 1.Ranged_Rocket Vulcan Artillery0FreeLight the target on Fire and push adjacent tiles.Backburn ()Light the tile behind the Mech on Fire.+2 Damage ( )Adds 2 damage to targeted tiles.Ranged_Ignite Micro-Artillery1FreeArtillery with potential to launch multiple small projectiles (with push).+2

2025-04-22
User1978

ChoombaSprite from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneyFirst appearanceMario & Luigi: Bowser's Inside Story (2009)Latest appearanceMario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)Variant ofGoombaChoombas are a kind of giant, metallic, locomotive-type Goomba found in the game Mario & Luigi: Bowser's Inside Story. Their name is a pun on "choo", a sound effect associated with train whistles, and "Goomba". They have coal-black bodies, red eyes, yellow-glowing pupils and a chimney on the top of their heads. Only Bowser can fight these enemies. They are associated with Coalbits, which will jump into a Choomba's head during battle to make it attack more and with greater speed. A Choomba will charge up its attack by walking back and shooting smoke out of its head showing either a shell or a fist; the smoke will appear in a different pattern each time. The patterns indicate the order and types of attacks it will use. The Choomba will then charge into Bowser, who needs to withdraw into his shell when Choomba jumps on him and needs to punch the Choomba when it runs into him depending on what command is shown in the smoke. Choombas also appear in the battle with the Fawful Express. Groups of four of them come out of the Fawful Express to attack Bowser. To counter this attack, the player must tap the area the Choombas are coming at Bowser and stomp them.While Mario and Luigi cannot normally fight Choombas and explore the Tunnel in the original game, functional coding for an encounter can be discovered via cheats. When fought by Mario and Luigi, they had unused smoke signs that smoked an M for Mario and an L for Luigi, which can be countered with the Hammer, then the game proceeds to be softlocked after the attack is finished if a Coalbit jumps into the smokestack of the Choomba.[1]Bowser can use the Vacuum Block to inhale a Blitty from Choombas.Choombas reappear in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where they also appear in the Bowser Jr.'s Journey mode as enemies. Rather then their puffs of smoke being a shell and a fist, they are instead images of the Choomba either running or jumping. Like other Goomba variants, Choombas are weak against yellow Shy Guys.Profiles and statistics[edit]Mario & Luigi: Bowser's Inside Story[edit]Mario & Luigi: Bowser's Inside Story enemyChoombaHP248 (372)POW120 (300)DEF95 (143)SPEED43 (65)Coins50 (75)Level22FireHalfBurn?ImmuneRoleCommonBattled byBowserLocation(s)TunnelDizzy?ImmuneStat down?NormalKO?NormalExperience120Item dropTNT Drumstick - 14.0%Power Fangs - 6.0%Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemyChoombaHP210POW182DEF115SPEED43Experience120FireWeakJumpNormalHammerNormalBattled byBowserCoins50BurnImmuneDizzyImmuneStat down1xSpeed down1xItem dropFiery Drumstick - 40%Power Fangs - 30%Level 13Location(s)TunnelBowser Jr.'s Journey profile: They charge forward with supreme confidence. Their attacks miss easily, but they don't mind. They take pride

2025-03-29

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